Huh, got a little swamped with work last week. I thought something was missing from my life, but it only just clicked what.
"The orcs were rather soundly trapped, and couldn't free themselves. The men observed for some time as they tried, before having the archers mercy kill them. They weren't willing to risk closing in and getting caught in the trap themselves. The skirmishers are professional scouts, and they didn't like the looks of it. The entire orc unit getting trapped in the patch was odd, since they'd expect only the leading edge to get caught. Meant they couldn't really be sure where the edge was," he concludes.
Ah, I haven't felt such a deep sense of satisfaction since we ate back the wolves stuffed with our own deserters.
It's a shame we weren't the ones to inflict it on them, but eh, small pleasures.
I am a bit bothered by how little we know about the orcs, though. I'd like to have a captive or two, just to find out what's what on the other side of the forest. The enemy that appears invincible from the outside oftentimes has their own problems they are struggling with. I wonder if the troop replenishment rate we've seen is the norm, or an exception for them.
I'm pretty sure Kaleb would just say 'go and kill them all', with some variation on 'kill your men if they desert' as well. That happened the last time we asked. Kaleb isn't exactly the long-time or large-scale commander that would give good advice here, and the unit he works with is a lot stronger than any of the forces we have, in part due to his insane fighting pace.
We need a collection of Kaleb's wisdoms to engrave on our walls. 'He who deserts becomes desserts' has a nice ring to it!
As for his commanding capabilities... your take is probably not far from the truth. He is a competent tactical commander, but any attempts to expand his command and style beyond his small elite force would likely run into several unsolvable problems.
Forgot to reply to this. I count the votes that were within plans, so this one had no trouble winning.
Well, it'd be nice for them to be separate from plans, to avoid the problem like the one in the vote below where I want to contact a certain person, but the plan I prefer calls for a different one.
On the other hand, very few people have defined opinions, let alone strong ones, on whom they'd like to contact, so they probably shouldn't require a majority.
...I kinda like the proposed idea of going to Mina for information on Julia.
[X][Shipwrights] Pay bonus 100 Denier (one time)
[X][Adolphine] Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.
[X] Contact Edgar Revaria
-[X] ask about neighboring kingdoms, their specialties and notable persons.
[X][Sundew] Send Olivia out to try to get a sample
Olivia is armored with scales... if she keeps her face protected, I figured her chances of getting away with it are pretty good.
Of course, it depends on whether you want to take chances at all...