The Wild Edge (Fantasy Border Outpost)

[X] Contact Kaleb
Give our dearest oldest brother an overview of our current situation and resources, and ask him what the best plan for us is.

I'm pretty sure Kaleb would just say 'go and kill them all', with some variation on 'kill your men if they desert' as well. That happened the last time we asked. Kaleb isn't exactly the long-time or large-scale commander that would give good advice here, and the unit he works with is a lot stronger than any of the forces we have, in part due to his insane fighting pace.

[X][Sundew] Wait until a soldier gets trapped to try to get a sample while cutting them free (could be never)
[X][Shipwrights] Pay bonus 100 Denier (one time)
[X][Adolphine] Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.
[X] Plan Forting Up

Plan seems good to me. Don't see real pressure in working with sundew, either, so might as well wait on it.
 
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[X][Sundew] Wait until a soldier gets trapped to try to get a sample while cutting them free (could be never)
[X][Shipwrights] Pay bonus 100 Denier (one time)
[X][Adolphine] Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.
[X] Plan Forting Up
 
@Valerian @Swedish15 updated the sister vote to:
Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.

Since we can buy both and both will be very useful.

Also anyone have ideas for a contact sibling action? They have proven useful so far.
Contact our diplomat brother since our more-violent siblings and father would be busy at this time so i doubt a reply

[X] Contact Edgar Revaria
-[X] ask about neighboring kingdoms, their specialties and notable persons.
 
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...you know, I think the demands for contacts should be relaxed a little. Otherwise they'd have to be in the plan votes to pass, because very few people vote for them. They don't cost us anything, and the lack of votes are more indicative of 'I have no horse in this race and will go with whatever the others decide' attitude than of objecting to the contact.
Forgot to reply to this. I count the votes that were within plans, so this one had no trouble winning.

So the vote should be like this?

[X] Hire both engineers
Either that or just X both of them. I can read it either way.

Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.
I will count this up to. With my limited number of voters I can parse mixed votes that are for the same thing no problem.

They're just magic moles-they've two advantages-ferocity enhanced by magic and home-turf advantage. That, and I figure it's probably a sound idea to get those pests out of there so we stop eating their debuff to construction works.
You're already only eating it on projects requiring digging. Don't underestimate the home turf advantage when the home turf is a tunnel network.

I'm pretty sure Kaleb would just say 'go and kill them all', with some variation on 'kill your men if they desert' as well. That happened the last time we asked. Kaleb isn't exactly the long-time or large-scale commander that would give good advice here, and the unit he works with is a lot stronger than any of the forces we have, in part due to his insane fighting pace.
In fairness I kind of struggle with how to show him. He's actually quite a good commander in the sense of achieving his objectives and local tactics. His tactics are just reliant on being the sort of character build he is, he's harder than he should be on his subordinates, and he needs a careful guiding hand in the strategic scale.
 
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In fairness I kind of struggle with how to show him. He's actually quite a good commander in the sense of achieving his objectives and local tactics. His tactics are just reliant on being the sort of character build he is, he's harder than he should be on his subordinates, and he needs a careful guiding hand in the strategic scale.

So he's, essentially, a Commandos. Point him in a general direction, watch the smokes rise.

[X][Sundew] Wait until a soldier gets trapped to try to get a sample while cutting them free (could be never)
[X][Shipwrights] Pay bonus 100 Denier (one time)
[X][Adolphine] Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.
[X] Plan Forting Up
 
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[X][Sundew] Send Olivia out to try to get a sample
[X][Shipwrights] Pay bonus 100 Denier (one time)
[X][Adolphine] Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight.

To explain this I atcualy trust Olivia to get a sample and honestly with how hard this is we need everya advantae we can get and I don't want to just hope someone gets realy unlucky.
Also ony hiring the Civil Engineer because the siege one is an apretice and based on the shipwrighs if we hire him we are stuck with him and can't upgrade, and since I am quite sure one should open enought proects to keep us ocupied for a good time I am not in a hurry.

[X] Plan Morale Matters Mark Two
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (2/6 actions, increases cost of further expansion)
-[X][Construction] Expand the moat around the new walls. There's very little cost involved, but it will be an enormous amount of labor. (2/6 actions, increases cost of further expansion)
-[X][Construction] Build a larger amount of housing so that you won't run out for a while. Increases housing capacity. 400 denier, 2 spaces
-[X][Personal] You could produce some basic enchanted gear for one of your units. Sharper blades and harder armor are staples for a reason. (100 Denier in needed materials)
--[X] Construction Crew
-[X][Personal] Spend time with Nerissa
--[X] Try instaling a circle of wardstones designed to influence magic so it flows inwards around her tree, since a higher concentration should alow her to do more.
---[X] If this works as her to restart Hypnofruit production, also ask Olivia to spend as much time os possible in the higher concentration of magic and eat mostly food from the ovegrownth so her wings can finish growing sonner.
-[X][Hunters 1] Train
-[X][Hunters 2] Train
-[X][Skirmishers] Scout to reduce chance of enemies slipping by.
-[X][Footmen 1] Patrol, reduce chance of enemies slipping by.
--[X] Olivia Helps
-[X][Footmen 2] Patrol, reduce chance of enemies slipping by.
-[X][Levy 1] Guard
--[X] The base and sawmill
-[X][Levy 2] Guard
--[X] The docks
-[X][Captain] Train unit Hunters
-[X][Assistant] Recruitment? Footmen 5% (45), Skirmishers 30% (180), Levy 10% (40), Farmers (200), Brickmakers (75), Camp Followers (200 denier)
-[X] Contact Edgar Revaria
--[X] Ask about neighboring kingdoms, their specialties and notable persons.

First if you think this looks way to much like the other plan that is mostly because that is also based on Morale Matter Mark One.
Anyway there are two very important diferences betweent the plans.

First we get some camp folowers because desperately need way more of those guys.
Second we don't waste the advantage gained this turn be turtling down and letting the orcs rest, raid, recover and reiforce whitout any oposition and actualy send or trained soldies to do their jobs.
 
It's probably not as simple as standing far away, throwing a lasso at the Sundew and pulling one out of the ground, right?
 
How much would the bait sundew minesweeper scheme cost to attempt?
About 50 denier to attempt. Though herding a bunch of animals through the Overgrowth will be difficult.

It's probably not as simple as standing far away, throwing a lasso at the Sundew and pulling one out of the ground, right?
Probably not. Trying to get a lasso to grip on what are essentially very dangerous leaves would be near impossible I think. They lack the solid structures needed for it to grab. That's the most obvious issue with it.

anyone thing that Nerissa might know more about that sundew nectar and how to grab some without getting trapped by it?
She'd love to have some! She could control it in her zone to not eat you. But how you'd manage it without plant control like she has isn't something she knows. It's not something dryads would really care to learn much about.

If you're actually asking if she could just ask for a sample from the other dryads, then no she can't. They aren't inclined to just give her toys, she's supposed to be more independent than that, she's the one that asked to move out after all.
 
If you're actually asking if she could just ask for a sample from the other dryads, then no she can't.
no I was just wondering if she would know hoe to collect the sap without activating the trap or know something like how the plant spreads or something so we could maybe grab some seeds and just grow some ourselves instead of trying to collect from an already existing patch of the stuff.
 
Huh, got a little swamped with work last week. I thought something was missing from my life, but it only just clicked what.
"The orcs were rather soundly trapped, and couldn't free themselves. The men observed for some time as they tried, before having the archers mercy kill them. They weren't willing to risk closing in and getting caught in the trap themselves. The skirmishers are professional scouts, and they didn't like the looks of it. The entire orc unit getting trapped in the patch was odd, since they'd expect only the leading edge to get caught. Meant they couldn't really be sure where the edge was," he concludes.
Ah, I haven't felt such a deep sense of satisfaction since we ate back the wolves stuffed with our own deserters.

It's a shame we weren't the ones to inflict it on them, but eh, small pleasures.

I am a bit bothered by how little we know about the orcs, though. I'd like to have a captive or two, just to find out what's what on the other side of the forest. The enemy that appears invincible from the outside oftentimes has their own problems they are struggling with. I wonder if the troop replenishment rate we've seen is the norm, or an exception for them.
I'm pretty sure Kaleb would just say 'go and kill them all', with some variation on 'kill your men if they desert' as well. That happened the last time we asked. Kaleb isn't exactly the long-time or large-scale commander that would give good advice here, and the unit he works with is a lot stronger than any of the forces we have, in part due to his insane fighting pace.
We need a collection of Kaleb's wisdoms to engrave on our walls. 'He who deserts becomes desserts' has a nice ring to it!

As for his commanding capabilities... your take is probably not far from the truth. He is a competent tactical commander, but any attempts to expand his command and style beyond his small elite force would likely run into several unsolvable problems.
Forgot to reply to this. I count the votes that were within plans, so this one had no trouble winning.
Well, it'd be nice for them to be separate from plans, to avoid the problem like the one in the vote below where I want to contact a certain person, but the plan I prefer calls for a different one.

On the other hand, very few people have defined opinions, let alone strong ones, on whom they'd like to contact, so they probably shouldn't require a majority.

...I kinda like the proposed idea of going to Mina for information on Julia.

[X][Shipwrights] Pay bonus 100 Denier (one time)
[X][Adolphine] Hire Civil Engineer without additional action, opens new construction actions, offers +15 bonus to all construction projects from qualified oversight and Hire an apprentice Siege Engineer without additional action, opens ability to construct siege engines and +5 to military construction.
[X] Contact Edgar Revaria
-[X] ask about neighboring kingdoms, their specialties and notable persons.

[X][Sundew] Send Olivia out to try to get a sample

Olivia is armored with scales... if she keeps her face protected, I figured her chances of getting away with it are pretty good.
Of course, it depends on whether you want to take chances at all...
 
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