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Lieutenant Arisukawa Haruna

Balance Stats
❁ • Work / Life • ❁
❁ • ❁ Warrior / Princess ❁ • ❁
❁ • ❁ Radical / Respectable ❁ • ❁


Tactical Stats
Gunnery 0, Navigation +2, Command +2, Technology -4, Personal -2, Strategy +3

Stress: 3


PLEASE READ THE QUEST RULES BELOW

You collectively vote on the actions of Arisukawa Haruna, the first woman to serve openly in the Imperial Akitsukuni Navy.

This quest is set in a universe which is much like our own circa 1910, but with different politics, cultural norms, and ideas about gender and sexuality, as well as some unusual and advanced technology in places.

We are using this quest to explore themes like breaking the glass ceiling, divergent outlooks on gender and sexuality, colonialism and imperialism, and the place of royalty.

Content Warning
This quest goes some dark places.

There is violence, often explicit, often unfair, often against undeserving targets.

There are not always good options forward. The protagonist is not necessarily a good person.

There is implied content and discussion of sexual harassment and assault.

This is a world where people are often racist, sexist, queerphobic bigots. Sometimes, even the PC and the people they are friends with.

Voting Rules

We will tell you if write-in votes are allowed. If we do not say that write-ins are allowed, they are not. This is to prevent people from unrealistically hedging their bets.

You may proposal other options in a non-vote format, subject to approval, on non write-in votes.

We will tell you when a vote allows approved voting. If we don't say the answer is no, pick an option. We like making people commit.

Discussions makes the GM feel fuzzy.

Game Rules
When we ask you for a roll, roll 3d6. You are aiming to roll equal or under the value of your stat. If you succeed, Haruna gets through the situation with no real difficulties. If you roll above the target value, Haruna will still succeed, but this success will cost her something or add a complication.

Whenever Haruna loses something or faces hardship from a botched roll, she takes Stress. The more Stress Haruna has, the more the job and the circumstances she's in will get to her, and it'll be reflected in the narrative. Haruna must be kept under 10 Stress: if she reaches 10 Stress, she will suffer a breakdown and the results will not be great for her.

Haruna loses stress by taking time for herself, by making meaningful progress on her dreams, and by kissing tall, beautiful women.

Meta Rules
Author commentary is in italics so you know it's not story stuff.

Please don't complain about the system or the fact we have to roll dice. We've heard it before, we've heard it a thousand times across multiple quests. We're not going to change it, and it wears at our fucking souls.

Just going "oh noooo" or "Fish RNGesus Why!" is fun and fine. Complaining at length because you didn't get what you want less so.

If you have a question, tag both @open_sketchbook and @Artificial Girl. If you only tag one of us, you will be ignored. Seriously, we both write this quest.

And yes this is an alt-history type setting with openly gay and trans people, ahistoric medicine, and weird politics. Just... deal, please?

This quest employs a special system called Snippet Votes. Please read this post for more information.
 
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[X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.
 
Yeah, changing my vote.

[X] Negotiate with the Foreman
Adhoc vote count started by Rockeye on Nov 24, 2018 at 11:37 PM, finished with 38 posts and 26 votes.

  • [X] Negotiate with the Foreman: Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?
    [X] Pay Them… in secret: Go find out what they want, and arrange for it to be done. There's a lot of supplies being brought on board right now, you can fudge the numbers and hide it in the expenditures for steak and wine. Super illegal, but if it works everyone will be happy.
    [X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.
    [X] Negotiate with the Foreman
    [X] Negotiate with the Foreman:
    Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?
 
[X] Negotiate with the Foreman: Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?
 
[X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.
 
[X] Negotiate with the Foreman: Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?

Changing vote, would still do Press Foreman if that had momentum.
 
[X] Negotiate with the Foreman: Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?
 
[X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.
 
[X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.
 
[X] Negotiate with the Foreman

We should upgrade our Diplomacy next time we're in port, based on how much negotiation and persuasion we've been doing.
 
[X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.

He has a contract, we are in the right to enforce it unless it's been violated.
 
[X] Press the Foreman: Let's see what he wants, and find out why he decided that demanding more pay after taking on a contract is good business.
Adhoc vote count started by Godwinson on Nov 25, 2018 at 4:37 AM, finished with 47 posts and 32 votes.
 
While you managed to get things under control and got started on getting the ship clean, your cousin wouldn't stop complaining about the expenditure once the bill came to his desk and you had to explain wearily, first to the executive officer, and then to the captain, that the labor market had changed since their last visit and that's why it had cost more. With the Northern Fleet parked here now, the laborers were in demand and could charge higher wages and it was completely out of your control, really. That had ended with a humiliating little condescending remark from Captain Nashimoto about how he understood that you had tried your best to exceed your limitations as a woman, but maybe next time you should ask for some help.
Sorry if this is inappropriate, but I just had to respond to this.

"Of course dearest cousin. For as you know, I am a woman and therefore am apparently inherently inferior. Therefore, despite my academy training and obtaining some of the highest scores in the academy's record history, I am unable to adapt to the tactics of the northern fleet commanders who use cowardly and dishonorable strategems like being here first or paying more money than you have. They seem to be able to waste the Navy's valuable coin on such trivial things because they have such disgusting practices as spending sensible amounts of money on nutritious food rather than on wine and cheese, and enforcing actual fucking discipline among their rank and file. Perhaps you could invite the fleet admiral over so he might learn a few lessons from your eminence. I'm sure the experience would be absolutely enlightening for him. "
 
[X] Negotiate with the Foreman: Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?

Roll with Diplomacy, please!

(NOTE: We crunched the odds and we're moving the range to Partial Success 18-21, full success 22+. This should make full successes and failures more likely (you literally had a 2% chance of failure with an average stat before) so that should be more interesting.)
 
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Diplomacy should be 3d6 right?

11+10=21
Ramble threw 3 6-faced dice. Reason: Damn those unions Total: 10
5 5 2 2 3 3
 
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2-4: Dammit Jim, I'm an Officer, not a Labour Negotiator!
Yelling at the strikers wouldn't fix anything, and if you didn't move quickly the Captain was going to order somebody to start shooting. Your best bet was to go down and figure out what possessed these idiots to ask for more money now.

You descended the ramp and pushed past some of the labourers to the foreman. If this idiot wanted to strike for wages above and beyond what was in the contract, he wasn't just greedy, he was terminally stupid. It would probably save a lot of his fellow labourer's lives to have him shot before he got the whole company killed.

"What the hell is going on here? Get back to work!" You put on your best scowl.

He turned without putting the bullhorn down, pointing it right in your face. "PAY WHAT YOU OWE, AKI!"

Oww, your ears. You put a hand atop the bullhorn and lowered it. "Sorry, what was that? I didn't hear you."

"PAY WHAT, oh, um. You promised us more money! You said fifty won for each worker for the day. We only got twenty!"

Oh shit. Of course the Captain overrode you. Shit. This isn't good. They're rightfully angry. It's a pay-cut of more than half and less than what they were making even before the Northern Fleet was transferred here to Wonsanjin. Trust your fool of a cousin to think that he could just pay them what he liked when the bill you passed to him wasn't to his liking. The idiot. He was supposed to sign off on it and have you pay them--or if he didn't like the price, at least have you try to negotiate. Now he'd just paid them what he thought they deserved and created even more of a problem.

You had to find a solution, fast. Some of the men standing out on the rails were already carrying rifles.

[ ] Convince them they need to work or they'll die: There's not a lot of time left. If they value their lives, they'll work. Maybe they'll blacklist the ship afterward.
[ ] Convince them to run: They aren't getting paid a fair wage one way or another. They need to leave, now.
[ ] Sneak them extra wage: Cook the books. Tell the purser there are twice as many workers as there are. Anything. Just do it fast.
[ ] Stand back: There's nothing you can do that won't jeopardize your career. This'll probably get you in the captain's good books, at least.​
 
[X] Convince them they need to work or they'll die: There's not a lot of time left. If they value their lives, they'll work. Maybe they'll blacklist the ship afterward.
 
[X] Convince them to run

"Captain refused to pay labour crew agreed upon wage, leading to unfinished job" My, our records are going to be some interesting reading when we return. Provided the books make it. I hope our Subterfuge is good enough to keep them safe.
 
[X] Negotiate with the Foreman: Let's see what he wants, and find out if we can give it to them. Surely, there's a deal that can be struck here?

Roll with Diplomacy, please!

(NOTE: We crunched the odds and we're moving the range to Partial Success 18-21, full success 22+. This should make full successes and failures more likely (you literally had a 2% chance of failure with an average stat before) so that should be more interesting.)
So, odds now look to be...

Subterfuge: 0.46% chance of failure, 83.8% chance of success, 15.74% chance of mixed results.
Diplomacy & Strategy: 9.26% chance of failure, 50% chance of success, 40.74% chance of mixed results.
Tactics & Prowess: 16.2% chance of failure, 37.5% chance of success, 46.3% chance of mixed results.
Technical: 37.5% chance of failure, 16.2% chance of success, 46.3% chance of mixed results.
 
[X] Convince them to run

Because fuck that idiot cousin for a flying leap. They're full for work with the ships already pulled up.

If the moron has a problem with being pushed back in priority, he can bring it up with the northern fleet admiral.
 
[X] Convince them to run

If our ship got held up due to a lack of supplies command would have to investigate.
 
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