You Are: A sector admiral of a strained imperium.

We really should had went for fleet training, as hunting down pirates has proved itself to be a worthless action that caused us to lose PC and didn't help our captains and XOs get better at Tactics and Strategy.

[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
A raid on a planet by three cruisers, unopposed by the local fleet would have cost us significant PC.
As it is, we have the opportunity to capture or kill around >150 PC worth of warships.
Pocket BCs have to be expensive as fuck.
 
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[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
We really should had went for fleet training, as hunting down pirates has proved itself to be a worthless action that caused us to lose PC and didn't help our captains and XOs get better at Tactics and Strategy.

[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.

If we didn't hunt pirates we probably would have lost way more PC.
 
Man, that was such a disappointing turn all round. Not to say 'told you so!', but we really could have gotten much more mileage with training up our fleet than tangling with dangerous fanatics when it doesn't affect the larger strategic picture. If we die in this pointless side-mission it would be even shittier.

So my vote is :whistle:

[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.

There's a time to be bold, and there's a time to not throw your life away doing stupid, unnecessary things.

If we didn't hunt pirates we probably would have lost way more PC.

Nah, I think we got a harsher penalty for failing the action. The base penalty was probably only 5-10 PC, but we got hit harder because it looks awful when an experienced Commodore can't even get rid of a few measly pirates.

Like, 'we didn't get the last few straggling pirates because we were doing training exercises' is a lot more politically defensible than 'we fucked up'.
 
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Kerubiel is a threat. Speed equal, crew equal, +4 Multi-Attack, -7 Tactics. If both our enemies attempt boarding operations then we'll only be rolling at a +3. That is quite the narrow margin, I won't lie. However, if we're lucky then Evade will include Strategy Rolls to stay our of boarding range, and we have an exponentially greater edge with those.
Sword of Democracy is Speed 9.
Kerubiel is Speed 8.

Am I missing something?
 
[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
@Packrat Can we outfit our our own suicide cruisers/fireships like Valinor does? I figure we could scrape up a skeleton crew of volunteers for at least a few cruisers. Offer to liberate their families from debt bondage and ensure they will be looked after. Because that could be a very powerful way to neutralize the capital ship advantage that the Arslani have over us.
 
Sword is not Speed 9.
Ah. Thanks.
Man, that was such a disappointing turn all round. Not to say 'told you so!', but we really could have gotten much more mileage with training up our fleet than tangling with dangerous fanatics when it doesn't affect the larger strategic picture. If we die in this pointless side-mission it would be even shittier.

So my vote is :whistle:

[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.

There's a time to be bold, and there's a time to not throw your life away doing stupid, unnecessary things.



Nah, I think we got a harsher penalty for failing the action. The base penalty was probably only 5-10 PC, but we got hit harder because it looks awful when an experienced Commodore can't even get rid of a few measly pirates.Like, 'we didn't get the last few straggling pirates because we were doing training exercises' is a lot more politically defensible than 'we fucked up'.
Admittedly, I have a bias.

But "I had a planet's infrastructure trashed by raiders because I was training and didn't bother to do my job"?
Harder to defend than "I was raiding an enemy planet" or "I was patrolling and the message didn't get here in time". Or even "All my ships were getting fixed for damage"

Training is not supposed to take higher priority than doing our job of defending the Empress property subjects.
 
@Packrat Can we outfit our our own suicide cruisers/fireships like Valinor does? I figure we could scrape up a skeleton crew of volunteers for at least a few cruisers. Offer to liberate their families from debt bondage and ensure they will be looked after. Because that could be a very powerful way to neutralize the capital ship advantage that the Arslani have over us.
Eh I don't think finding such devoted crew members is possible.
These are religious fanatics level of devotion after all.
Am I rite? @Packrat

Korporati Speaks.
 
[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.
 
But "I had a planet's infrastructure trashed by raiders because I was training and didn't bother to do my job"?
Harder to defend than "I was raiding an enemy planet" or "I was patrolling and the message didn't get here in time". Or even "All my ships were getting fixed for damage"
Training is not supposed to take higher priority than doing our job of defending the Empress property subjects.

"Some days later you feel the lurch in reality as your flagship exits hyperspace far too close to a gravity well, below you is Mori's World, a half habitable, barely terraformed rock with a population of about three hundred million who live within deep valleys across the tectonicly active surface, the only places with dense enough atmosphere to survive."

Emphasis mine.

Look it from the perspective of the Imperial House. Are they really going to care more about a "half-habitable, barely terraformed rock" over squashing the Arslani rebellion? Of course not. Overexerting ourselves in every little skirmish and not paying attention to the battles that matter is a sure recipe for defeat.

You advocate for risking our lives in a battle that doesn't matter, over a planet which is the galactic equivalent of a toenail. I consistently push for taking on bigger risks than most have the stomach for, but for the things that matter and only those.

Eh I don't think finding such devoted crew members is possible.
These are religious fanatics level of devotion after all.
Am I rite? @Packrat

Korporati Speaks.

Ah, but if we could, Korporati, if we could, how wonderful it would be.
 
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[] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.

I'm probably going to regret this we will need to move fast in boarding or we will lose whoever we send over. These guys are fanatics they may not be able to blow up a enemy ship but they will try to kill our marines.

Edit: Switching my vote don't think it's worth the time or effort to capture these crazy fanatics.

[X] Evade. Keep your distance and shoot both of them to pieces. While neither enemy vessel is incompetently handled they have no speed advantage and you are far superior to either.
 
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"Some days later you feel the lurch in reality as your flagship exits hyperspace far too close to a gravity well, below you is Mori's World, a half habitable, barely terraformed rock with a population of about three hundred million who live within deep valleys across the tectonicly active surface, the only places with dense enough atmosphere to survive."

Emphasis mine.

Look it from the perspective of the Imperial House. Are they really going to care more about a "half-habitable, barely terraformed rock" over squashing the Arslani rebellion? Of course not. Overexerting ourselves in every little skirmish and not paying attention to the battles that matter is a sure recipe for defeat.

You're advocating risking our lives in a battle that doesn't matter, over a planet which is the galactic equivalent of a toenail. I consistently push for taking on bigger risks than most have the stomach for, but for the things that matter and only the things that matter.
-Political Capital is not the same thing as Imperial favor dude.

And as was pointed out, the planet has an Imperial governor, was well on the way to industrialization, and had orbital infrastructure.
Now, instead of Valinor trashing an Imperial planet and getting away clean, they lose three cruisers. The equivalent of over 100 Wealth in warships, along with some of their better officers.

-I am not advocating any such thing.

Coup de Main involves evading, killing one ship, crippling the other, then sending over Marines to board it from a distance.
We'd be risking Marines and some of our junior officers.
Reinhard is not Ranca.

So I understand, anyway. If I am mistaken, feel free to point it out.
Adhoc vote count started by uju32 on Oct 6, 2018 at 12:54 PM, finished with 43 posts and 24 votes.
Adhoc vote count started by uju32 on Oct 6, 2018 at 1:12 PM, finished with 47 posts and 28 votes.
 
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During multiple v 1 combat, isn't damage in excess of destruction supposed to rollover to the next enemy ship?
Or is that only a calculator assumption?

Author of calculator here: that is an assumption/known inaccuracy for the sake of easier spreadsheet work.

Edit: Realized there were some things that were not clear in the readme tab of the spreadsheet. It has been updated for greater clarity.
 
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[X] Evade

Adhoc vote count started by Sev on Oct 6, 2018 at 12:50 PM, finished with 42 posts and 23 votes.
 
[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
[X] Coup de Main. Evade, blow one of them apart, then cripple the other before launching an assault using marine shuttles where you try to seize their ship before they are able to suicide. They will be much less eager to blow themselves up without a capital ship alongside to trade for. Almost nobody has actually captured a Valinor Regency warship before and these medium cruisers are extremely potent. Prestigious and valuable.
 
Round 2:

Sword of Democracy Fires upon Medium Cruiser Zephon
Firepower 10 + Crew 2 + Tactics 21 + Roll 13 = 46
[...]
Zephon takes 10 damage, doubled, Durability 6/30

Round 2:
We seem to have had two Round 2's (and thus have gone to Round 5), while only being untouchable for 4 Rounds.
Otherwise Zephon would be still kicking by the time we had to decide, though not for long.

[X] Evade
 
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