Deus Pater (Exalted/40k)

What would happen if the limit break happens in middle of action, instead of comfort of our own world?

Grief- sheer negative feelings and self-doubt would shut down any current course of action.
Least active, rather grinding all progress to a halt for a time. May be bad for morale of people around us.
Pride- hubris and pushing forward in spite of all opposition (among which stands common sense)
Very proactive, but to an unpredictable result. People around us would go overboard with whatever they were doing (You call yourself a believer?! HERETIC! *BLAM*).
Wrath- fuck this shit, let's destroy everything standing in our way. Would take most destructive courses of action.
Most obviously destructive of them all, as violence would spread to Ignatius' followers.
...
Grief is most passive in it's suffering, while Wrath is most active.
Grief is inwardly, while Wrath is outwardly destructive.
Pride is somewhere in the middle, but closer to Wrath.
 
[X] Grief - You remember all that the Emperor most regretted, his greatest sorrows and self-perceived failures. The grief of an immortal is a terrible thing indeed, and oh, there is so much...
 
[X] Pride - You remember the Emperor's greatest triumphs, the deeds that pleased him most. Some were his own, some were performed by others, all hold a special place in his heart.
 
[X] Wrath - You remember the fury of a god and the faces of those who drove him to such extremes. You remember what he did to those who enraged him so, and the scars his fury left on the world.
 
[X] Pride - You remember the Emperor's greatest triumphs, the deeds that pleased him most. Some were his own, some were performed by others, all hold a special place in his heart.

Ignoring the limit break aspect, I think it would be better for us to have the memory of Mankind's triumphs. It would be useful to have knowledge of man's failures, but I believe that fixing the Imperium can only be done by looking forward and believing in the best that mankind can achieve. What the Imperium really needs is a dose of optimism, to know that everything doesn't need to stay terrible forever, and that they are perfectly capable of achieving wonders.
 
[X] Pride - You remember the Emperor's greatest triumphs, the deeds that pleased him most. Some were his own, some were performed by others, all hold a special place in his heart.
 
[X] Grief - You remember all that the Emperor most regretted, his greatest sorrows and self-perceived failures. The grief of an immortal is a terrible thing indeed, and oh, there is so much...
 
I Still find these Numbers Hilarious
Adhoc vote count started by Ave Anathema on Sep 30, 2018 at 10:48 AM, finished with 205 posts and 136 votes.
 
That would be frustrating, if a Psyker who does the regular psykering only as a secondary to his actual task (Astropathy) can so easily invade our mind.

We clearly need more integrety, willpower and related Charms.

Corax seems to have that part down.
Not that he did anything useful with it, as far as we know.
the answer that came to me, as I was falling asleep, was The Eldar.
Regret kind of a big deal for them.
 
Isn't Lore the "delete the Eye of Terror from existence" skill tree or was I thinking of something else?

Also, and I'm assuming the answer is probably yes but figured I'd ask anyway, can we create Titans and Dreadnoughts with the Wyld-Shaping Technique?

Integrity has some great stuff in it, but once we've taken the vitals from it I'm looking forward to going full ham with the Lore tree.
 
[X] Pride - You remember the Emperor's greatest triumphs, the deeds that pleased him most. Some were his own, some were performed by others, all hold a special place in his heart.
 
Maybe combine Lore and Integrity

Lore, Integrity and Sorcery, methinks.

Lore for knowledge of how the Materium and Immaterium work, as well as the historical records of any attempts to affect the latter, to provide the foundations for the act. Integrity for effects that counter the Warp and its corruption, as well as reestablish the order of the Materium where it was ruined by the chaos of the Immaterium. Sorcery for actually designing and executing the large-scale "magical" working that affects the Warp and the Materium with enough power and complexity to significantly affect something like the Eye of Terror.

Result: A large-scale sorcerous ritual that shuts down the Eye of Terror by exploiting its inner workings to counter it with the power of INTEGRITY.
 
Last edited:
Lore, Integrity and Sorcery, methinks.

Lore for knowledge of how the Materium and Immaterium work, as well as the historical records of any attempts to affect the latter, to provide the foundations for the act. Integrity for effects that counter the Warp and its corruption, as well as reestablish the order of the Materium where it was ruined by the chaos of the Immaterium. Sorcery for actually designing and executing the large-scale "magical" working that affects the Warp and the Materium with enough power and complexity to significantly affect something like the Eye of Terror.

Result: A large-scale sorcerous ritual that shuts down the Eye of Terror by exploiting its inner workings to counter it with the power of INTEGRITY.
I'm pretty sure even an Essence 5 Solar won't be shutting down something as massive as the Eye of Terror with sorcery in a span of time not measured in, at least, centuries. Shutting down shadowlands is time-consuming enough, and they aren't wide enough to be visible on a galactic map.
Exalts are powerful, not omnipotent.
 
Lore, Integrity and Sorcery, methinks.

Lore for knowledge of how the Materium and Immaterium work, as well as the historical records of any attempts to affect the latter, to provide the foundations for the act. Integrity for effects that counter the Warp and its corruption, as well as reestablish the order of the Materium where it was ruined by the chaos of the Immaterium. Sorcery for actually designing and executing the large-scale "magical" working that affects the Warp and the Materium with enough power and complexity to significantly affect something like the Eye of Terror.

Result: A large-scale sorcerous ritual that shuts down the Eye of Terror by exploiting its inner workings to counter it with the power of INTEGRITY.
Honestly, I feel like taking all the things that help with the Wyld-Shaping Technique here

http://www.madletter.net/rpg/exalted/cascades/v2/cascade_v2_lore.pdf

might be able to do it on it's own?

Because Wyld-Shaping Technique let's you shape the Chaos of the Wyld into whatever you will so it should apply to everything in the Eye of Terror, and there's a ton of things there that increases it's effects. There's a whole bunch of stuff for enhancing it's effect, making it cheaper, and making it easier.

Maybe? I confess I don't really understand how this stuff works. If you're correct on the need for Sorcery we should definitely focus on Integrity and Lore first to help secure out position as much as possible so people don't freak out on us when we start doing Psyker stuff.
 
[X] Grief - You remember all that the Emperor most regretted, his greatest sorrows and self-perceived failures. The grief of an immortal is a terrible thing indeed, and oh, there is so much...
 
Anyway, you'll all note that Integrity Protecting Prana is proof against passive corruption and whatnot, but doesn't actually help against direct nonsense.

For that, what we want is Destiny Manifesting Method, which unlocks by having Ten Charms in any ability. What Destiny Manifesting Method does is using your mastery of that Ability to force any attempt to forcibly change you with brute strength (Like a Sorcerer trying to turn you into Chaos Spawn, and functionally kill you in the process) to retain your ability to use that Ability. The spirit of the curse remains intact, but it has to work around your condition. So, say, someone punches you into a duck, but you're the finest swordsman to ever exist. So you still get punched into a duck--but Destiny Manifesting Method forces it to be more the shape of someone like Donald Duck who has a humanoid frame and opposable thumbs. You're still a swordsman--you're just also a duck now.

More importantly, having Destiny Manifesting Method also forces any curse put on you to have to have a condition in which it'll break--that's meaningfully achievable rather than some arbitrary "Weave a basket underwater on a specific planet in a year" that's basically impossible to meet. This includes even in the face of death curses that should basically just shape you into a puff of air or something. It delays the onset of the death curse long enough for you to achieve the break condition.

It'll be important to have in the long run!
 
Last edited:
Anyway, you'll all note that Integrity Protecting Prana is proof against passive corruption and whatnot, but doesn't actually help against direct nonsense.

For that, what we want is Destiny Manifesting Method, which unlocks by having five Charms in any ability. What Destiny Manifesting Method does is using your mastery of that Ability to force any attempt to forcibly change you with brute strength (Like a Sorcerer trying to turn you into Chaos Spawn, and functionally kill you in the process) to retain your ability to use that Ability. The spirit of the curse remains intact, but it has to work around your condition. So, say, someone punches you into a duck, but you're the finest swordsman to ever exist. So you still get punched into a duck--but Destiny Manifesting Method forces it to be more the shape of someone like Donald Duck who has a humanoid frame and opposable thumbs. You're still a swordsman--you're just also a duck now.

More importantly, having Destiny Manifesting Method also forces any curse put on you to have to have a condition in which it'll break--that's meaningfully achievable rather than some arbitrary "Weave a basket underwater on a specific planet in a year" that's basically impossible to meet. This includes even in the face of death curses that should basically just shape you into a puff of air or something. It delays the onset of the death curse long enough for you to achieve the break condition.

It'll be important to have in the long run!

This is very interesting and potentially useful, but let me just quote the latest chapter.

Exposure to the power of the warp can bring addiction, hallucination and the most terrible of mutation. Ignatius is now automatically aware of such danger, be it through direct exposure or via the medium of psychic energy, and is passively immune to any such influence.

Note that at the current level, this immunity extends only to indirect efforts to warp both body and mind. Ignatius could walk the surface of a daemon world without corruption and converse with the inhuman lords of that place without losing his mind, but he bears no special immunity to being torn limb from limb by a thousand raging daemons or melted down to sludge by a sorcerous curse.

The "Note that at the current level" implies to me that if you are correct then there is some sort of house rule in play where we can Improve Integrity Protecting Prana enough that it can completely protect us from direct and active nonsense.

If I'm reading this correctly of course.

Not saying we shouldn't go for DMM, more protection is always good, just that it might not be necessary in this quest.
 
Nah, he's referring to DMM providing protection to those things, IPP alone protects you against passive influence, DMM protects you from direct, brute-force rewriting of reality by an active agent.

And the more things you have that satisfy the pre-requisite of DMM, the more conditions you can impose on someone who tries to curse you.
 
Last edited:
Back
Top