You Are The Guardian Spirit of an Adventurer Party

Created
Status
Ongoing
Watchers
59
Recent readers
0

Your schedule for today is busy, so let's keep things simple and summarize your backstory.

You...
001

Birdsie

Sharp Talons Cleave The Worthy
Location
Poland
Your schedule for today is busy, so let's keep things simple and summarize your backstory.

You are, technically speaking, an angel. Your creator is a 'chaotic good' greater deity, the head of one of the Gaelian pantheons, by the name of Carnicero, whose incessant antics and playful trickery have earned him the ire of the dark goddess Denrilith.

Their war began rather simply. One day, his avatar spontaneously appeared in her domain and Carnicero proceeded to boast about his increasing follower numbers. Slightly annoyed, Denrilith asked him to leave before things got out of hand. Naturally, being the mature person he is, your creator proceeded to yawn at her request before walking past a long wall and purposefully tilting every painting on it like a jackass.

Denrilith blasted him away with a huge mound of pure, explosive 'fuck-you-fire' and so their conflict began.

Just two days later, an underground temple of Denrilith in one of the major towns of Laurellia was burnt by paladins.

After that, a shrine devoted to Carnicero was desecrated and some his followers were plagued by sores for several days.

The conflict escalated this way until both deities finally realized that all they're doing is wasting precious, divine energy on childish pranks, and not hurting each other in any meaningful way. Being the supreme genius he is, your creator had a more subtle plan.

Namely, he went to the Far Realm, paid a bunch of illithids off with raw mental energy, had them peer into the future for him, and he plotted the events that would bring about Denrilith's downfall. Naturally, this takes the form of adventurers, because who else could destroy a deity?

And you, my dear cherub, are the keystone to achieving that end. The catalyst. The bringer of apocalypse. The engine of destruction. The great Juju up the mountain. Your only goal, your only purpose, reason for existence, and your only concern in your metaphysical presence is to spawn a party of adventurers so legendary, so powerful, so mighty that they may slay a deity.

But, seeing the world you live in has a pair of deities engaging in full-out prank wars against each other, you, of course, had no such luck.

You think of this, staring at the failure of a man that you're supposed to shape into the closest thing to a 'chosen one' that this world has yet to see.

The man who will rescue countless damsels from dragons, the knight in shining armor, the legendary hero of all, is currently peeking at a public women's bathroom, standing on a barrel, in a dark alleyway. The only reason Carnicero chose him was due to his chaotic nature; he decided that 'picking anyone praying for adventure and hoping for the best' was a good idea in this situation, just as he decided starting a conflict with a dark goddess was.

Most of all, and most interestingly, your 'hero' is actually failing at his task, despite all the advantages of having a window, a barrel, and a dark alleyway at his disposal. As it appears, he is just a few inches short of reaching the window and standing on his toes barely gets him high enough to see the wall on the other side of the window.

Being naturally competent, he somehow makes the barrel, ignoring the large surface of its base, tip, and fall over, himself included. He hits the back of the opposing wall with his head and lays there, rubbing it, just long enough for a passerby to witness his sorry state, point at him, exclaim he is a pervert, and yell for the guards.

Well, then. Your quarry, obviously not wanting to get arrested, does the smart thing: He bends over submissively and begs for forgiveness as two men in half-plate stare at him with disdain through their helmets. Everyone on the street, because of hive mentality, gathers around and watches the disaster like a street performance.

We're off to a great start.

The guards put manacles on him and drag him off to the cells in their outpost, then walk off to get their sergeant to laugh at this mess of a man.

Sitting there, in the dark with his head tilted down and disheartened by his faulty and sinister practices, the man sighs. What a pitiful sight, this is.

[] Accept this as a professional challenge: Reveal yourself to him. Tell him of your purpose and his destiny - for his coming was foretold by the scrolls!
[] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
[] This is unacceptable and unethical in nature: Ask your lord, creator, and savior to choose a different hero. This one is useless and immoral, and already has a bad reputation.
[] Write-in.
 
Last edited:
Character Sheets
=-=-= Guardian Spirit =-=-=
Name: None yet.

Energy: 434/1110
Energy Income: 40/day from Divine Connection

Avatars:
None.

Party:
Name: Erald
Age: 18
Race: Human
Occupation: Adventurer
Alignment: Chaotic Good

Class & Level: Fighter 3
EXP: [400/1,200]
Max HP: 28
AC: 17
Max MP: 0

Statistics
Strength: 11 (+0) (BAB+3)
Constitution: 14 (+2)
Dexterity: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 9 (-1)

Traits & Feats:
- Simple & Martial Weapons Proficiency.
- Proficiency with Light, Medium and Heavy Armor.
- Dueling-oriented Fighting Style. (+2 to Damage Rolls when using a one-handed weapon.)
- Second Wind: Can regain 1d10+(Fighter Level) as hit points once per short or long rest.
- Action Surge: On his turn, he can take one additional action. Once he uses this feature, he must finish a short. Starting at 17th level, he can use it twice before a rest, but only once on the same turn.
- Martial Archetype:
- [Feat] Natural Worker: May, once per day, ignore an effect that would make him fatigued or exhausted.
- [Feat] Battle Cry: Once per long rest, he can let out a rallying battle cry to provide himself and up to two allies with a +1 bonus on Attack Rolls for the following three rounds.
- [Feat] Chosen One: May, once per day, reroll any failed check provided that its success would in some conceivable way, benefit other people.

Possessions:
- 138gp, 27sp, 8cp.
- Commoner's Clothes (x3).
- Flute.
- Half-Plate. Stealth Disadvantage. (AC 15, up to 2 Dex bonus).
- Longsword. (1d8, versatile: 1d10).
- Steel Shield. (+2 AC).
- Adventurer's Kit.
- Adventurer's License.
Name: Monica
Age: 43
Race: Human
Occupation: Adventurer / Mother
Alignment: Lawful Good

Class & Level: Darechaser 2, Fighter 1
EXP: [300/1,200]
Max HP: 37
AC: 19
Max MP: 0

Statistics
Strength: 15 (+2) (BAB+3)
Constitution: 16 (+3)
Dexterity: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 14 (+2)
Charisma: 12 (+1)

Traits & Feats:
- Simple & Martial Weapons Proficiency.
- Proficiency with Light, Medium and Heavy Armor.
- Defense-oriented Fighting Style. (+1 to AC when wearing armor.)
- Second Wind: Can regain 1d10+(Fighter Level) as hit points once per short or long rest.
- Adrenaline Rush: Can call upon adrenaline 4+(Con) times a day, unaffected by rests, as a free action. Doing so adds a +1 to every action taken, increases AC by 1, makes her immune to fear, and receives an additional fifteen feet to her movement speed for the length of one round. She may call upon this consecutively. As soon as her adrenaline rush ends, she is fatigued for a number of rounds equivalent to how long she used this ability for.
-- Adrenaline Deed: Untouchable: When under the use of adrenaline, gains +1 bonus dodge AC.
- [Feat] Alertness: Gain a +2 on Sense Motive and Perception checks.
- [Feat] Ambush Sense: When surprised or ambushed, automatically perform the Total Defense action.
- [Feat] Shield of the Party: When next to an ally, she can automatically confer +2 AC to them. Additionally, she can use the Protection action in combat to double an ally's AC as long as she's standing next to them.

Possessions:
- 78gp, 13sp.
- Commoner's Clothes (x5).
- Scale Mail Armor. Stealth Disadvantage. (AC 14, up to 2 Dex bonus).
- Mace. (1d6).
- Steel Shield. (+2 AC).
- Adventurer's Kit.
- Adventurer's License.
 
Last edited:
List of Quests
Description: A group of a dozen goblins set up camp a few kilometers to the southwest of the city and are stealing cattle from the local ranchers. Track them down, return the cattle, and optionally kill the goblins.
Class: C
Type: Bounty Hunt.
Quest Reward: 15gp from the ranchers, 20gp from the local lord, anything the goblins have that isn't cattle may be legally taken by the adventurer and filed as loot or "spoils."
 
Last edited:
[X] This is unacceptable and unethical in nature: Ask your lord, creator, and savior to choose a different hero. This one is useless and immoral, and already has a bad reputation.

Let's try to convince our boss first, if it doesn't work we'll try our best to make this man a Hero.
 
[X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.

Depending on just how much of an incompetent perv he might be this fool might actually be your classic hero archetype found in many bland light novels.
 
[x] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
-[x] Ask your Lord for permission to establish a committee tasked with selecting the right contractors to design some kind of artifact of destiny or magic item or sword or whatever that you can give to this new hero. Magic items always make adventures more interesting and help establish a chosen one's status. Plus, if someone out-chaos' our hero and snags the item, we could just declare the new owner the chosen one. Battle royales are all the rage these days after all.


We get paid by the hour, right? Besides, our boss is chaotic and it doesn't speak well to just give up so soon. At least not without some kind of alternative.

Also, getting a magic item to give the hero should add some flare to this. After all, what would King Arthur be if that lady in the pond hadn't chucked a saber to him and told him how great he was?
 
Also, getting a magic item to give the hero should add some flare to this. After all, what would King Arthur be if that lady in the pond hadn't chucked a saber to him and told him how great he was?
King Arthur at least was trained as a knight and a squire under Ser Kay and raised by Ser Ector. This guy is hopeless in comparison.
 
We get paid by the hour, right?
Heh... "paid..."

...

Pffft. Paid...

P-Paid! *Breaks down into laughter, hitting the table over and over and holding his stomach*
Adhoc vote count started by Birdsie on Jul 29, 2018 at 3:02 AM, finished with 15 posts and 10 votes.

  • [X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
    [X]Trick him into the wilderness and keep him there and away from civilization, or contact with intelligent life, until he either starves and dies or begins to thrive. Make sure to use proxies, tricks and misdirection to avoid revealing ourselves and make it seem like random chance.
    [X] This is unacceptable and unethical in nature: Ask your lord, creator, and savior to choose a different hero. This one is useless and immoral, and already has a bad reputation.
    [X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
    -[x] Ask your Lord for permission to establish a committee tasked with selecting the right contractors to design some kind of artifact of destiny or magic item or sword or whatever that you can give to this new hero. Magic items always make adventures more interesting and help establish a chosen one's status. Plus, if someone out-chaos' our hero and snags the item, we could just declare the new owner the chosen one. Battle royales are all the rage these days after all.
 
[X]Trick him into the wilderness and keep him there and away from civilization, or contact with intelligent life, until he either starves and dies or begins to thrive. Make sure to use proxies, tricks and misdirection to avoid revealing ourselves and make it seem like random chance.
 
[X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
 
[X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.

This is the very beginning of the first chapter where the "relatable" ordinary, stupid, inept, perverted protagonist is introduced. The supernatural call to adventure shouldn't happen until the end of the chapter.
 
[X]Trick him into the wilderness and keep him there and away from civilization, or contact with intelligent life, until he either starves and dies or begins to thrive. Make sure to use proxies, tricks and misdirection to avoid revealing ourselves and make it seem like random chance.
 
[x] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
 
[X]Trick him into the wilderness and keep him there and away from civilization, or contact with intelligent life, until he either starves and dies or begins to thrive. Make sure to use proxies, tricks and misdirection to avoid revealing ourselves and make it seem like random chance.
 
[X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
 
Tallying in a few hours, the update will be shortly after.
Adhoc vote count started by Birdsie on Jul 29, 2018 at 1:28 PM, finished with 17 posts and 11 votes.

  • [X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
    [X]Trick him into the wilderness and keep him there and away from civilization, or contact with intelligent life, until he either starves and dies or begins to thrive. Make sure to use proxies, tricks and misdirection to avoid revealing ourselves and make it seem like random chance.
    [X] This is unacceptable and unethical in nature: Ask your lord, creator, and savior to choose a different hero. This one is useless and immoral, and already has a bad reputation.
    [X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
    -[x] Ask your Lord for permission to establish a committee tasked with selecting the right contractors to design some kind of artifact of destiny or magic item or sword or whatever that you can give to this new hero. Magic items always make adventures more interesting and help establish a chosen one's status. Plus, if someone out-chaos' our hero and snags the item, we could just declare the new owner the chosen one. Battle royales are all the rage these days after all.

Adhoc vote count started by Birdsie on Jul 29, 2018 at 2:52 PM
This vote count is in an error state, please contact support

Adhoc vote count started by Birdsie on Jul 29, 2018 at 2:52 PM, finished with 18 posts and 11 votes.

  • [X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
    [X]Trick him into the wilderness and keep him there and away from civilization, or contact with intelligent life, until he either starves and dies or begins to thrive. Make sure to use proxies, tricks and misdirection to avoid revealing ourselves and make it seem like random chance.
    [X] This is unacceptable and unethical in nature: Ask your lord, creator, and savior to choose a different hero. This one is useless and immoral, and already has a bad reputation.
    [X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
    -[x] Ask your Lord for permission to establish a committee tasked with selecting the right contractors to design some kind of artifact of destiny or magic item or sword or whatever that you can give to this new hero. Magic items always make adventures more interesting and help establish a chosen one's status. Plus, if someone out-chaos' our hero and snags the item, we could just declare the new owner the chosen one. Battle royales are all the rage these days after all.
 
[X] This is unacceptable and unethical in nature: Ask your lord, creator, and savior to choose a different hero. This one is useless and immoral, and already has a bad reputation.
 
002
[X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.

You've taken to surveying your target. As you soon discover from the interrogation conducted by the watch sergeant, his birth name is Erald, and he is a citizen of this town, known as Stag's Reach. From what you've seen previously, it seems to be a relatively small settlement.

The watch sergeant steeples his hands, peers into Erald's eyes, then asks him questions. One painful session of horrible answers later, the sergeant takes pity on him and lets him go away with a simple fine of five silver pieces. Erald pays, using the coins he saved up over the last week from his work as a farmhand, then leaves and goes home.

Nothing interesting happens. He helps his mother, the wife of a carpenter, prepare dinner. He sits down at a table, has a brief conversation with his parents as they eat.

As it appears, his father already has an apprentice in the form of Erald's older and more responsible brother, who, even now in the evening, is there tending to their business. His father actually doesn't want Erald to work there at all. In fact, a question passes during dinner, where Erald's father asks him, trying to make it sound nonchalant: "When are you moving out?"

Erald's chair squeaks as he promptly stands up, thanks his mother for the meal, and leaves. He goes into his room, closes the door, lies down on his bed and digs his face into the pillow, falling asleep shortly after with only bad emotions clouding his mind - but beneath them, you sense a deep urge to get out of this environment. A determination, a motivation.

Okay, now you can kind of see why he's looking for adventure. He may be a hopeless pervert, but at least he's motivated. You don't see a lot of motivated people around. Motivated is good. You can work with 'motivated.'

[] Use this occasion and implant him with dreams of grandeur to speed up the timespan in which he will venture out. (-10 Energy.)
[] Don't interfere.

=-=-=-=-= Next day =-=-=-=-=​

Erald wakes up very early in the dawn, washes his face in the basin next to his bed, clothes up and leaves without eating breakfast. From an outside and imprecise read of his emotions, you can tell his goal is to gain back the money he lost yesterday. It appears that none of the guards alarmed his parents to his antics since he is an adult (legally, at least,) himself.

Ten hours of excruciating work later tending to a humungous yellow field of wheat and other grains, he gets paid a modest piece of silver.

Hmm, what's this? He clutches the coin in his hand and you sense that same emotion he felt last night. Determination fills his mind.

Ooh, now you get it. He's saving up for basic adventuring equipment. True, true; he'll need that if he is to achieve anything meaningful.

Nonetheless, you're afraid at the rate he is earning money, expending it, paying for taxes and not investing in a piggy bank, he won't make enough for even cheap weapons and armor in the next three fortnights and that's far longer than what you have. The Lord informed you he is expecting some results in at least the next week. By that time, this boy is supposed to be outside the city slaying slimes and other ungodly abominations.

[] Create equipment from raw energy and drop it into his room. It will raise some eyebrows, but he'll probably shrug it off and take it. (-220 energy.)
[] Create gold from raw energy and drop it into his room. It will raise way more eyebrows than the above and carries more risks of him spending it on luxuries rather than equipment, but it should be fine. (-90 energy.)
[] Take on the form of an avatar and convince him to become a cleric of Carnicero then venture out. (approx -145 to 195 energy. Locks Erald's class as Cleric.)
[] Take on the form of an avatar and convince him to become a paladin of Carnicero then venture out. (approx -145 to 195 energy. Locks Erald's class as Paladin.)
[] Take on the form of an avatar and reveal your nature as a spiritual entity to him, then ask him to form a contract with you, specifically. (approx -145 to 195 energy. Locks Erald's class as Divine Warlock. More opportunities to gain energy.)
[] Write-in.
 
Last edited:
[x] Don't interfere.

[x] Take on the form of an avatar and reveal your nature as a spiritual entity to him, then ask him to form a contract with you, specifically. (approx -145 to 195 energy. Locks Erald's class asDivine Warlock. More opportunities to gain energy.)
 
Last edited:
Knew there was more ot the perv than what we saw. These types always have a deeper motivation.

And to be honest I feel kind of sorry for him now.
 
[x] Don't interfere.

[x] Take on the form of an avatar and reveal your nature as a spiritual entity to him, then ask him to form a contract with you, specifically. (approx -145 to 195 energy. Locks Erald's class as Divine Warlock. More opportunities to gain energy.)
 
[x] Don't interfere.

[x] Take on the form of an avatar and reveal your nature as a spiritual entity to him, then ask him to form a contract with you, specifically. (approx -145 to 195 energy. Locks Erald's class as Divine Warlock. More opportunities to gain energy.)
 
[X] Use this occasion and implant him with dreams of grandeur to speed up the timespan in which he will venture out. (-10 Energy.)
[X] Create gold from raw energy and drop it into his room. It will raise way more eyebrows than the above and carries more risks of him spending it on luxuries rather than equipment, but it should be fine. (-90 energy.)

Let's get him to prove himself before we go whole-hog on spending resources on him. He may have some determination, but that doesn't necessarily mean that he's up to snuff as a hero. Let's feel him out first.
 
Oooh, I love this premise!

Your only goal, your only purpose, reason for existence, and your only concern in your metaphysical presence is to spawn a party of adventurers so legendary, so powerful, so mighty that they may slay a deity.

Hmm. Query: Can we turn all of humanity into that theoretical party?


Can we get a Rogue option, please?

"Appear and encourage him to steal what he needs from the unworthy he sees along the way. Starting with ?" Locks class as Rogue or whatever.

Something along those lines would be neat, because you almost never see a rogue/assassin type as the leader of an adventuring party, unless it's a specific type like with swashbucklers always being pirates 'n such. I'm all for the Hero being like an inspiration for 007, basically.
 
[X] Use this occasion and implant him with dreams of grandeur to speed up the timespan in which he will venture out. (-10 Energy.)
[X] Create equipment from raw energy and drop it into his room. It will raise some eyebrows, but he'll probably shrug it off and take it. (-220 energy.)
 
Last edited:
Back
Top