[X] Accept this as a professional challenge: Watch the situation unfold and leap at any chance to push him in the direction of adventure.
You've taken to surveying your target. As you soon discover from the interrogation conducted by the watch sergeant, his birth name is Erald, and he is a citizen of this town, known as Stag's Reach. From what you've seen previously, it seems to be a relatively small settlement.
The watch sergeant steeples his hands, peers into Erald's eyes, then asks him questions. One painful session of horrible answers later, the sergeant takes pity on him and lets him go away with a simple fine of five silver pieces. Erald pays, using the coins he saved up over the last week from his work as a farmhand, then leaves and goes home.
Nothing interesting happens. He helps his mother, the wife of a carpenter, prepare dinner. He sits down at a table, has a brief conversation with his parents as they eat.
As it appears, his father already has an apprentice in the form of Erald's older and more responsible brother, who, even now in the evening, is there tending to their business. His father actually doesn't want Erald to work there at all. In fact, a question passes during dinner, where Erald's father asks him, trying to make it sound nonchalant: "When are you moving out?"
Erald's chair squeaks as he promptly stands up, thanks his mother for the meal, and leaves. He goes into his room, closes the door, lies down on his bed and digs his face into the pillow, falling asleep shortly after with only bad emotions clouding his mind - but beneath them, you sense a deep urge to get out of this environment. A determination, a motivation.
Okay, now you can kind of see why he's looking for adventure. He may be a hopeless pervert, but at least he's motivated. You don't see a lot of motivated people around. Motivated is good. You can work with 'motivated.'
[] Use this occasion and implant him with dreams of grandeur to speed up the timespan in which he will venture out. (-10 Energy.)
[] Don't interfere.
=-=-=-=-= Next day =-=-=-=-=
Erald wakes up very early in the dawn, washes his face in the basin next to his bed, clothes up and leaves without eating breakfast. From an outside and imprecise read of his emotions, you can tell his goal is to gain back the money he lost yesterday. It appears that none of the guards alarmed his parents to his antics since he is an adult (legally, at least,) himself.
Ten hours of excruciating work later tending to a humungous yellow field of wheat and other grains, he gets paid a modest piece of silver.
Hmm, what's this? He clutches the coin in his hand and you sense that same emotion he felt last night. Determination fills his mind.
Ooh, now you get it. He's saving up for basic adventuring equipment. True, true; he'll need that if he is to achieve anything meaningful.
Nonetheless, you're afraid at the rate he is earning money, expending it, paying for taxes and not investing in a piggy bank, he won't make enough for even cheap weapons and armor in the next three fortnights and that's far longer than what you have. The Lord informed you he is expecting
some results in at least the next week. By that time, this boy is supposed to be outside the city slaying slimes and other ungodly abominations.
[] Create equipment from raw energy and drop it into his room. It will raise some eyebrows, but he'll probably shrug it off and take it. (-220 energy.)
[] Create gold from raw energy and drop it into his room. It will raise way more eyebrows than the above and carries more risks of him spending it on luxuries rather than equipment, but it should be fine. (-90 energy.)
[] Take on the form of an avatar and convince him to become a cleric of Carnicero then venture out. (approx -145 to 195 energy. Locks Erald's class as
Cleric.)
[] Take on the form of an avatar and convince him to become a paladin of Carnicero then venture out. (approx -145 to 195 energy. Locks Erald's class as
Paladin.)
[] Take on the form of an avatar and reveal your nature as a spiritual entity to him, then ask him to form a contract with you, specifically. (approx -145 to 195 energy. Locks Erald's class as
Divine Warlock. More opportunities to gain energy.)
[] Write-in.