Character Sheets
Cuddle Earth
Upper 1st Realm
Star/Dream/Void
Creation: A+
An in-depth knowledge of the production sciences, primarily formations, but pill-making and talismans are available at B+.
Art: Unformed Form. A basic void crafting art that excels at creating flexible, changeable formations, pills, and talismans.
Mind: A-
Perception, mental strength, and general analysis ability. Also covers messing with dreams and other mental abilities.
Art: Unformed Mind. A basic void mental enhancement art that allows shifting mental strengths around, enhancing individual mental faculties as needed.
Leadership: C and rapidly increasing
The ability to inspire and lead as well as combat tactics. Cu is still assimilating the lessons imparted by the expert system.
Art: Unformed Leadership. A basic void tactical leadership art that makes shifting tactics and formations easier.
Mobility: B-
All-around mastery of movement and evasion.
Art: Unformed Step. A basic but very powerful void movement art drawing upon one of the void element's greatest strengths.
Social: C+
Social astuteness, especially toward romance, and charisma
Art: Rose's Charm. A dream social art created by aliens that especially enhances awareness of the connections between others, particularly romantic ones.
Combat: C
Generalized mastery of personal combat. Cu uses energy blades and is learning to use lasers.
Art: Unformed Light. A basic void combat art involving energy blades and lasers.
Best formations:
Everchanging Void Defense: A defensive void formation whose primary strength is its inscrutability. Once comprehended, it is very easy to break through, but that isn't a trivial task as the formation constantly changes, weaknesses disappearing before they can be exploited. Cu has added illusions and lights to it, making more difficult to understand. It requires refreshment every 3 days.
Falling Through the Void: A void transportation formation that allows anyone with a void affinity to voidstep to a known location hundreds of meters away. The reusable version lasts 8 hours but is more expensive than the one-time version. It can be locked so only specific people can use it. Those with comparable formation knowledge can with effort break the lock.
Field of Mirages: A basic dream formation that afflicts anyone who enters it with illusions. Breaking free requires either time, a strong enough mind, or high enough formations skill.
Harsh Starlight: An offensive star formation that fires lasers at specified targets within its long range. It can be set to attack all except selected persons, attack a list of selected persons, or attack everyone.
Game Break
Upper 1st Realm
Earth/Gem/Void
Diplomacy: A+
In-depth knowledge of customs, psychology, and overall charisma.
Art: Unformed Words. A basic void social art capable of adjusting to any social situation without giving a clear fix on the user.
Awareness: A-
Attention to the finer details around him, especially of social situations.
Art: Unformed Awareness. A basic void sensory art that allows shifting around what gets noticed most easily. Gam usually has it focused on social aspects.
Solidity: B+
Resilience both mental and physical.
Art: State of Solidity. A basic gem/earth art that provides all-around resilience, extending some of it to allies.
Combat: B-
Generalized mastery of personal combat. Gam uses guns.
Art: Unformed Bullets. A basic void combat art revolving around the use of bullet-flinging guns.
Mobility: C+
All-around mastery of movement and evasion.
Art: Unformed Step. Yes, this is a very common art within the hive.
Covert: C
Many diplomats at least dabble as spies. Gam is no exception, though this is not his primary field.
Art: Unformed Face. A basic void espionage art that helps one blend into a variety of situations and get away with things one might not otherwise. One of the more effective basic espionage arts.
Harmony to All
Upper 1st Realm
Wood/Harmony/Void
Flowing Motion: A+
Mobility techniques of the United Temple of Harmony. Also, ability to pilot any vehicle.
Art: Harmonious Movement. A basic harmony/void movement art that helps one be in the spot most harmonious to ones intent at all times. Some of the benefit can be shared with others.
Harmony: A-
The ability to create a state of peace. Can potentially stop fights or lessen the impact of attacks.
Art: Harmonious Foundation. A basic harmony art that is the starting step on the path practiced by the United Temple of Harmony. An odd art that can end fights before they start, nullify attacks, and help others feel at peace.
Firm Hand: B+
The martial arts of the United Temple of Harmony. Especially good at nonlethal takedowns but can be lethal if necessary. Harmony uses pure essence for her attacks.
Art: Necessary Firmness. A basic harmony combat art that recognizes the occasional tragic need for combat and seeks to minimize its impact.
Pure body-mind: B-
Mind and body purified through pain, making both more resistant.
Art: Harmonious Body. A rather masochistic harmony personal enhancement art that improves overall parameters.
Serendipity: C+
Living in harmony with the world causes fortune to smile upon her as well as guiding her to act at the right time.
Art: Correct Place and Time. A harmony fortune art. Like many but not all fortune arts it has no active techniques, only passive ones.
Teamwork: C
All Myrmdions naturally excel at teamwork, but Harmony especially excels at it, building further upon the innate Myrmdion teamwork bonus.
Art: Harmonious Action. A harmony art that enhances all united team efforts the user takes part in. For everyone doing the same thing, their teamwork becomes more effective.
Null Music
Upper 1st Realm
Metal/Acid/Void
Beast: A+
In-dept knowledge of and ability to command spirit beasts.
Art: Unformed Beast. A basic void beast mastery skill that helps one understand beasts, win their loyalty, and boost their performance.
Combat: A-
Generalized mastery of personal combat. Null uses built-in weaponry.
Art: Machine:Unformed:Lethality. A basic void/metal combat skill used by many of the hive's robots which focuses on using ones robotic body to its maximum extent.
Analysis: B+
Powerful sensors and processors able to sense and swiftly analyze many things. Helps defend against mental and spiritual attacks as well.
Art: Machine:Sense:Mind. A widely used basic metal element art that helps robots optimize their senses, analysis, and mental and spiritual defenses.
Machine: B-
The rhythm of the machine, overall strength of Null's body and smoothness of function.
Art: Machine:Rhythm:Body. A widely used basic metal element art that helps robots optimize their body's functions and physical defenses.
Mobility: C+
All-around mastery of movement and evasion.
Art: Unformed Step. The hive's most common basic movement art.
Enhancement: C
The ability to enhance others in many fields.
Art: Machine:Group:Strength. A basic metal element all-round buff art widely used by robots. Not as strong as more specialized buff skills but has something to help just about every person.
Smile Sphere
Upper 1st Realm
Chaos/Wind/Void
Path of Transgression: A+
The path that helps her trespass on others' property and expectations. Getting into places others don't want her to be, stealing things others don't want her to, finding the best way to go against someone's sense of what should be.
Smile has no proper arts, instead using chaotic, shapeless essence guided by her paths.
Path of Liars: A-
The path that helps her lie. Disguising herself, using words to mislead others, creating illusions.
Path of Chaos: B+
The path that helps her sow chaos. Throwing opponents into chaos with unpredictable attacks, performing sabotage, generally creating a big mess of things.
Path of Not Dying: B-
The path that helps her survive. Getting out of places others don't want her to be, evading or withstanding attacks, living through the direct consequences of her actions.
Path of Foolishness: C+
The path of unexpectedness. Making someone laugh, finding an outside of the box way to do things, perceiving things others might not.
Path of Fool's Luck: C
The path of extreme luck, or so it seems.
S is legendary, A is excellent, B is rather good, C is decent, D is mediocre, and F is awful. This is comparative to ones level of cultivation.
When one goes up a level within a realm (i.e. from mid to upper 1st realm, all skills go down by one sign (i.e. A+ becomes A, A- becomes B+.) When one goes up a realm (i.e. from peak 1st realm to lower 2nd realm), all skills go down by one entire letter grade (i.e. A+ becomes B+). Training in related arts will make skills go up.