Pathetic King
"I Speak To The Audient Void."
- Location
- Colorado
[X] [Orders] Alt. Stuff ( I.e no banking just yet)
Void is showing cracks. When we first saw him I got the impression that he had an implacable will. Here he seem kinda worn down. Wonder if we aren't the only one who has been skimping on sleep.
This will be Important!You may spend two actions on one choice to focus extra time and effort on it.
Three basic options: Build new walls, re-enforce existing walls and post more troops. The third is wasted effort. The first is good if we think we can get away with it while the second is the most likely to help if we are actually attacked.
Well, I can see this being an action sink.
I so want to do smithing.
Still councillors to poke.
...tempted to skip social actions this turn, under the excuse of 'we are about to be invaded', but the fact that skipping meals cost us so much worries me.
Well, the forge blessing needs to be worked on at a forge to gain it's benefit, we should keep over seeing staff turnovers, and new walls.
Various short-term blessings and imbuements that last for a minute, an hour or a day may be bestowed by performance of proclamation or ceremony, by consumption of pill or elixir, on many subjects or on one. Long-term blessings of the kind that can be bestowed by most gods and some other spirits are perhaps best considered akin to loans: the spirit must temporarily set aside part of its power to be invested in a single chosen follower. This mote of power is not consumed or expended, merely unavailable for a time, leaving the spirit weakened by a small amount.
The strength of the blessing that can be given is generally proportionate to the power of the spirit, and the cost is inversely proportionate. Thus a benevolent ancestor ghost would render itself weak to bestow upon a descendant some of the ghost's knowledge, while the radiant blessing of the Most High, if any were ever found worthy of it, would cost the Sun little and make the recipient very great indeed.
This invested power may be withdrawn by the spirit at any time, and returns on its own if the blessed mortal dies. As there is no permanent cost, gods will frequently bless at least one mortal in this way, usually their favored high priest, but are slow to bless more people due to the cumulative enfeeblement that results from doing so. (Or for the gamers in the audience, "stacking debuff".)
Blessings from gods are always safe and desirable, even if costly. Blessings from spirits other than gods (meaning ghosts, demons, elementals, and miscellaneous unique spirits) are on occasion cheaper, but not as safe. These spirits can give the same strength of blessing as a god of comparable power, but the nature of such a blessing makes it more ill-advised to take for any significant length of time. For the divine aspect is neutral or heavenly-aspected and only drives a mortal towards virtue if at all, while other aspects may influence a mortal in dangerous ways.
The world is rife with the stories of ambitious but short-sighted men and women who decided to make a pact with a spirit to gain a measure of the spirit's power, and ended up gaining many of the spirit's unwanted traits in the bargain, such as the aggressiveness and stupidity of oni, the sun-shy demeanor of ghosts, the compulsive behavior of elementals, or the overall alien and inauspicious nature of demons.
Still, such a thing does not entirely dissuade those who may consider this an acceptable price to pay, or already possess the traits in question.
The legal status of such pact-making and spirit cults varies. In many places it is at least disapproved of. In many other places it is outright forbidden, with the most common penalty being a year's service at a temple to an approved god. Some designate types or lists of specific non-divine spirits it is acceptable to deal with or not. Ancestor cults are generally looked on the most favorably and demon cults the least. Silverport forbids demon cults and pays a civic tithe to the temples of gods as a matter of public policy, but leaves inhabitants to their own business when it comes to other sorts.
Spiritual endowments of this sort also make it easier for the mortal to practice and retain any associated skills and arts. There is no such thing as a 'common' method of becoming a cultivator, but one of the less rare methods of achieving the first full stage of cultivation is to perform a large service or sacrifice for a god so that the god will bestow a temporary blessing of knowledge and enlightenment, then work to study that same knowledge and enlightenment to permanence with one's self as the best possible tutor.
(Mechanically, this means a single training action makes your basic smithing skill permanent, and you have a bonus to learning advanced smithing while it lasts.)
Not right now. Slow and Steady gives an extra dice to all actions, costs an action and can't be taken with one of the overworked actions.I say we skimp on religious obligations this turn. We can easily spin it as needing to work on the divine blessing we were given by a fairly significant goddess to avoid disrespect.
Not quite. The wall brings us a solution. We know the Tokarans are going to take time to arrive. We also know if we have our full force we can be a threat to them. The Tokarans also need a staging point to launch their attack. This tells me we may have the needed year. No one expects the steward to do the best job possible, but we shouldn't focus all our attention on the current walls that need more time, and actions, to fix. While flat out ignoring what may be the best option among the actions when done.[] Start work on a new set of outer walls a good distance beyond city limits, giving room for further growth and having a unified design from the ground up. (Will take at least two turns to complete)
That's a timespan of a year. Starting new ambitious projects when Tokarans could easily disrupt them with skirmishers is just handing them soft targets on a plate. Not a good idea.
Not quite. The wall brings us a solution. We know the Tokarans are going to take time to arrive. We also know if we have our full force we can be a threat to them. The Tokarans also need a staging point to launch their attack. This tells me we may have the needed year. No one expects the steward to do the best job possible, but we shouldn't focus all our attention on the current walls that need more time, and actions, to fix. While flat out ignoring what may be the best option among the actions when done.
INVALID plan. That's 6 actions not 5. Slow and steady isn't free.[x] plan - spin control
[x] Start work on a new set of outer walls a good distance beyond city limits, giving room for further growth and having a unified design from the ground up. (Will take at least two turns to complete)
[x] Structurally reinforce the weakest points of the current outer walls. You need fortifications, not apartment sides.
[x] Go and help out at your new forge. It'll surely go better with both your vision and your new understanding to assist.
[x] The palace is still losing money, but less of it. Make it lose even less, so Clan Wisdom doesn't have to subsidize it. (costs one action per sub-option taken)
-[x] Prioritize repairs, reconstruction and reutilization of palace-owned land so you can start charging rent on it again.
[x] Pre-emptively de-fang Rain's complaints and prove the integrity of the palace by doing an internal audit.
-[X][Free Social] Get to know one of your fellow councillors. (Wolf Three)
[x] Slow and Steady. Take your time to think and plan properly before you act. Other planned actions this turn get a bonus die to their rolls. Cannot be used if overworking.
like too see us back too 6 action soon ish and not get sick or something
the idea here is action on problem before they happen for reacting on thing that have happend.
also i think the forge can wait a little bit for not
minor edit because of temp blessing
-Clarifying edit: Slow and Steady is not a free action, it represents time spent on proper prior planning to prevent poor performance.
Not quite. The wall brings us a solution. We know the Tokarans are going to take time to arrive. We also know if we have our full force we can be a threat to them. The Tokarans also need a staging point to launch their attack. This tells me we may have the needed year. No one expects the steward to do the best job possible, but we shouldn't focus all our attention on the current walls that need more time, and actions, to fix. While flat out ignoring what may be the best option among the actions when done.
"Yes, I realize that." says Void snappishly. "But that means we still have half our soldiers here, plus potential mercenary bands and partisans, and recalling the spider campaign shouldn't take that long, should it? I looked at a map, it's less than a week of travel to what you've said is the front. We could hold out a week or two during a siege."