Created
Status
Ongoing
Watchers
384
Recent readers
0

This quest has been rebooted here Fool's Adventures: The Reboot and the update in the spoiler...
The Old Version of the Quest: Episode 1 "Not the Welcome You Expected"

BungieONI

Seven gremlins in a trench coat
Location
Lickwidget
Pronouns
She/Her
This quest has been rebooted here Fool's Adventures: The Reboot and the update in the spoiler below is now just a historical piece.
Episode 1
"Not the Welcome You Expected"


You don't remember the strike that killed you. Just the usual wrench of your Soul breaking and ringing like it did when you died and were to be revived by your loyal Prisoner.

You do remember the Slayer of Demons. An odd creature, garbed in cloak and hood and armor which obscured its gender and features. It fought you and your mirror images with sword and shield, deftly dodging your spells until it could stab you with it's long blade or bash you with its heavy shield. Thus you were whittled down and slain.

You were not disturbed by any of this, and you are not aware that most would be disturbed if this happened to them. You were simply occupied with trying to gather the pieces of your Soul from the mass of Fog which made up the place where you waited. Your Soul had been fractured quite badly in this fight and the pieces were floating around other pieces in a cloud of ringing shards. Under the ringing and the paths traced by the floating orbits there were whispers of memories.

Memories of a now very long dead Queen, who loved her husband and her people. Then the one sad night when she found her Husband did not love. He had hurt them. Her people suffered. Their pleas for mercy unseen and unheard, concealed from her by malice. Until luck and skill revealed the horrors.

These are small pieces of the fragmented memories of Queen Latria, The Ivory Queen, greatest sorceress of her time and benevolent, loving ruler. And the basis of you, an inhuman Demon forged in her likeness.

Something was wrong in the Fog around you. You could feel it through your fragmented state, pulling you from the brief flickers of memory. You reached with your magic, feeling the warping and twisting edges. The insanity. Your dear Prisoner had finally lost the last vestiges of his mind. In his flailing and raving he had warped the part of the revival spell that he held.

This was bad. You tried to repair the spell as it started pulsing and warbling with sparking magic, tried to wrap the broken ends together and stabilize it with an infusion of your Soul. But it screeched away from your grasp. Searing, melting, pain pulled through your Soul as the broken revival spell tumbled through the Fog, pulling you with it. You called out and tried to reach out for the Old Monk who had created you.

The Fog swallowed your cry and you felt yourself fall and fall and fall. The speed of your descent compressed the fragments of your Soul, squeezing it against itself. The pieces which housed the memories of Queen Latria pushed towards the forefront of you.

Your Soul shuddered with the change, and then you shrieked in pain as the revival spell spent itself compressing you into your familiar shape. You felt out with your magic as you clutched your spell book and record scroll to your chest with one arm, while the other three tore at the Fog around you as it threatened to crush you.

Something was definitely wrong. You could feel the wild soul magic of the Fog coursing around and through you, tearing at your arms and legs and dress and whipping your hair into your face as your hair ornaments clicked frenetically. You rapidly spent your own magical strength to dampen the forces ripping at you.

This felt like a form of revival, but you did not know of any revival which was this violent. It would have rapidly crushed the Soul of a human into fine fragments, to be quickly eaten by the Fog. It was going to crush you. Your strength was going to fail. You could taste it in your Soul.

And as you fell for another interminable moment, it did. The Fog crushed and smashed your Soul, damaging it as you felt your back slam into a hard surface. You felt your magic flee from you as the air was knocked from your inhuman lungs in a whumpf of sound, shearing through mental hands as it broke up into meaningless energy.

When your stunned mind started to come back to awareness you noted the dim and wispy bank of Fog wafting around you and the soft poking you could feel on your arms and feet. You also noted a few trees here and there through the Fog, rising around you into the night sky. The moon was a crescent and much like a grin hanging in the sky.

You slowly sat up, lingering pain poking your Soul and magical abilities as your hands were brushed by short grass. You could see and feel the Fog quickly flowing into you now, invigorating but also slightly disturbing. Standing was easier, you felt yourself recovering from the jolt. Your book and scroll were also still in your hands, securely held against you.

As the last of the Fog disappeared beneath the hem of your dress, you could see a graveyard extending into the distance all around you, little headstones and mausoleums interspersed with trees and strange lights on tall poles. Looking around you could see other more distant, strange lights and hear rumbles like thunder in your demon senses.

You reached out with your magic, searching and… came up against a precipice in your mind. Your magic was very weak. Lesser than even what your mirror images were normally blessed with, you could barely call up a Soul Arrow or a minor illusion of humanity as you were. You couldn't even float as you normally would, the grass tickling at your feet.

But you could sense the energy around you. This place was a font of magic. Dangerous and beating like the heart of a wild animal you could almost hear. It was not like the Fog or the Soul Arts, or even miracles, but it was a form of magic.

You needed to recover. You… yes, yes you needed to find somewhere to hide. You were physically fine, your demonic body tough enough to be fully functional after absorbing what little Fog came with you. But you were not a physical fighter, your immense strength found in your magics. A quick glance confirmed that you could not hide here. This graveyard felt far far too dangerous, every part of you could agree on that. The pieces of the Queen in particular did not like this place. Dark things lived here. You start walking very slowly, you haven't done it often, out of the graveyard with your dress and mantle trailing in a train behind you.

Pushing and straining with what magic you have you feel out the flows of the rather enormous mass of magical energy which seems to suffuse this… town. City? You could sense a very large number of human souls very vaguely so city may be apt. They are a possible threat, it is uncertain what the energy around here may have done to them. A little more effort as you pass a mausoleum with the name Alpert carved on it reveals two areas where the magic is quieter and less intense.

One is a strange collection of magic which repulses the other magic swirling in the air. You could hide there, cloaking yourself in the repulsing magic, though you think there are some human presences in the vicinity. The second is a building, large and sprawling and very isolated from human souls, you think. It is probably quiet and abandoned, with so few traveling near it that not many are likely to find you.

Where do you go?

[] The strange collection of magic
[] The large and isolated place





A/N: So. What the hell is this you wonder to yourself? Good question! This is me being kicked in the head by a funny bloodthirsty plot bunny. You, SV, shall play the Fool's Idol. She is an incredibly powerful sorceress Demon and a boss from the game Demon's Souls. She, and thus you, have been dumped into the world of Buffy the Vampire Slayer. Since it'll really only help I'll tell you the current time: the night before the first day of school. Episode 1 Season 1 "Welcome to the Hellmouth". Stuff is a bump in the night.

How this quest is going to run is thus: There will be no dice. This is fully a narrative quest, so you will have to use logic, magic fantasy logic, magic tropes, and good judgement to get what you want. This is why I will indicate on the character sheet the current strength of your abilities and health as understood by the several centuries old Demon you are.

Fights will vary in length, much like they do in the show, with some taking less than an update while others may span several for the more difficult Big Bads. Tactics will be voted on, but generally speaking the Fool's Idol is very good at what she does due to those previously mentioned several centuries of experience so you can trust her and I to fill out the details.

Like the show the meat of this quest however will be in character interaction, social drama and investigation. In fact the entire point of this quest, so the vicious plot bunny says to me as it stabs me in the brain, is seeing how the Idol will interact with major Buffy characters.

Write ins in general are not going to be accepted, unless there is a specific write in option present amongst the choices. If I think there is a need for a moratorium I will state there is one at the bottom of the update, though generally I don't think this will be needed since this is meant to be a fun low impact stress quest.

I will also be free most days and will answer any questions directed at me and generally try to be interactive with you folks. This does include reading through the thread and such like to catch things. Speaking of the thread, I have also decided to break this Quest up across multiple threads. Once each thread gets to approximately 300 pages I will stop it there and move the Quest to the next thread. This is for ease of reading for new players and categorizing of information for old players, and to mitigate build up of tensions as seen in larger threads.

I'd like to thank the existence of Penetrator Quest for part of the inspiration for this quest.

Please follow the rules of SV and be nice gentle-folks or else you will make Idol-chan sad. I don't want Idol-chan to be sad.

HAVE FUN!


Please hold for your character sheet. :V
 
Last edited:
Your Character Sheet



Character: The Fool's Idol, bearer of the Doll's Demon Soul.

She is an inhuman creature of immense magical power in the form of a string-less marionette doll, a literal Demon. Though not a Demon from any type of Hell, she was instead created by another Demon called the Old Monk who was in turn created by the Soul consuming and reality warping Fog. As a Fog Demon she is sustained by the Fog and has some power over it and can use it to consume Souls for strength. The nature of her construction means her emotions are somewhat limited.

The Slayer of Demons finds her as an idol of worship amongst the prisoners of the Tower of Latria. Believing her to be Queen Latria her presence gave the prisoners hope and quelled insurrections, and they would come to her church to seek "redemption" from her. Redemption involved being taken up the Tower by gargoyles to be warped into Demon flesh by the Old Monk's machines. She did not harm the prisoners, only the Slayer when they came for her Demon Soul. In her fight with them she generally only attacked when approached after she appears and will leave them alone otherwise.

Without the direction of the Old Monk, her initial lack of interest in consuming humanity which comes from multiple sources, current lack of magical power, and the possibility in her mind that the power she senses in the town may have warped the humans into a danger, she is a cautious being whose first priority was hiding after she arrived. Her current priority is handling the sudden emotional and mental shattering caused by the death of the Old One, the font of all Fog Demons, and to deceive Angel and Buffy's gang.

With the attachment of the Glove of Mynhegon to her Knight, Annie, the Idol has begun to plot against the Master.



Name: N/A. Latria.

Health: You are physically fine. Your Magic is much closer to restored, with three of your major abilities returned to you essentially in full. Your mind is different and not as it should be, but there is a piece which is as it should be.

Ability: You can currently muster up enough mystic power to cast a powerful Soul Arrow and/or a strong illusion of humanity. Your Paralysis Sigil is at full strength and your Mirror Images have been returned to you almost entirely in full. Flight is yours again, after far too long in your opinion.


Inventory:
-Your dress and mantle
-Your record scroll
-Your spell book
-Your hair ornaments
-Your front door keys

Items not on your person:
In the Crawford Mansion
-Magical Iron Gauntlet
-The book Volumen ex Inferna Daemon
-A sprig of smoky smelling herbs
-Assortment of random low power objects
-A witches spell book
-A cylindrical incense censer, returned to its base state
-Undefined amount of mortal funds
-A Remington Model 870, with ammunition
-A phone, confiscated from a dead mantis monster
-A shiny leather purse
-A bottle of blueberry wine
-Moloch's Armor

Mundane
-A gleaming yellow blouse
-A golden sundress
-Three other articles of yellow clothing
-Three exceptionally trashy romance novels; a pirate one, banker one and vampire one.

Ritual Items:
Ritual of the Pit
-Skull of the rat warrior
-Kitchen meat knife with Angel's blood on it

Vehicles
-Silver convertible, four door


Long Term Projects: Study the Glove of Mhynegon and integrate it with Annie. Determine if there are other items of power you can use.


Minions:
-A beggar woman
Tall and red haired, Annie was a beggar woman you found and subjected to Soul manipulation that turned her into a channel for Hellmouth energy. She is madly loyal to you and not entirely sane, though more in her right mind than she was when you found her. She currently looks decently dressed, and cleaner than when you found her.

With the successful attachment of the Glove of Mynhegon it has fully replaced her right arm.

Annie's Thoughts: Ow, but what is my friend up to?





Lair Locations:
-1902 Crawford Street Mansion


Nicknames:
-Witchy Girl/Gal

Thought of the Day: I'm glad that is finished, but what to do?
You may now post!
 
Last edited:
Character: The Fool's Idol, bearer of the Doll's Demon Soul
Think you could add a short summary of her character?

As in; her motivations, standard of morality, common M.O. ect.

This looks interesting, but I've never played Demon Souls. A quick look on her wiki entry is mostly from a gamer perspective, listing how to fight her.

For example, does she consider humans food to be preyed upon? People with lives of value?

Given that she's lost much of her power, would it be in character to find someone and rip out their soul for a power boost?
 
Think you could add a short summary of her character?

As in; her motivations, standard of morality, common M.O. ect.

This looks interesting, but I've never played Demon Souls. A quick look on her wiki entry is mostly from a gamer perspective, listing how to fight her.

For example, does she consider humans food to be preyed upon? People with lives of value?

Given that she's lost much of her power, would it be in character to find someone and rip out their soul for a power boost?
Absolutely! Just gimme a minute to write that up. I have most of it in my notes.

E:
There you go @Breadnaugt, edited in a somewhat detail sparse summary of what and who she is as it currently stands.
 
Last edited:
Hmm...

Hmmmmmm...

*Considers his interest and desire to continue and future plans for the week*
*Looks at chunk of the next update already written*

Okay! Vote will be locked 6:00 pm UTC time May 15th.
Adhoc vote count started by BungieONI on May 14, 2018 at 11:37 PM, finished with 15 posts and 8 votes.

Adhoc vote count started by BungieONI on May 15, 2018 at 12:12 AM, finished with 15 posts and 8 votes.

Adhoc vote count started by BungieONI on May 15, 2018 at 12:48 AM, finished with 16 posts and 9 votes.

Adhoc vote count started by BungieONI on May 15, 2018 at 1:56 PM, finished with 16 posts and 9 votes.
 
Last edited:
Okie! Vote is locked, and the "large and isolated place" wins!

Thank you to everyone who voted, the next update should roll out sometime tonight, though my editing cycle could take a bit longer than I expect.
Adhoc vote count started by BungieONI on May 15, 2018 at 2:00 PM, finished with 17 posts and 9 votes.
 
Last edited:
Episode 1, Part 2 “Oh. This is very strange”
Episode 1, Part 2
"Oh. This is very strange"

You decided to head for the large and isolated, safe, place. Getting there might be challenging considering the distance. Walking onwards you shortly see the edge of the cemetery through the trees. You can see more poles supporting those strange lights and a long strip of… road, though it is not like the roads you know. Neither are the carriages traveling on it which produce the thunder like sounds.

You can briefly sense human Souls inside the carriages and the carriages do not seem to be living creations. Hmm… Your extremely weakened state convinces you to hide under a seeming. With a twist of the Soul and a pervading ache in your magical nature, your form ripples into the image of a young human woman.

You are shorter, but still tall and graceful for a human, with long and wavy black hair. Your skin is still pale, but your second set of arms are hidden and your tattoos concealed. You know your irises would be brown, lightened from the black they normally are. You leave your hair ornaments, book, and scroll in place but replace your garments with an ankle length homespun dress and a lowered hood of gray wool. Your feet remain uncovered, the touch of base earth not bothering you.

This is just a fragile image you have molded however, the most basic of basic forms of your mirror image ability. You will have to be very careful not to come into contact with people as they could sense the difference through touch and break the seeming. Something similar would happen if you hit any inanimate object at speed.

Carefully approaching the road you stop briefly in the pool of a light post to examine it. It is a very strange thing, not powered by magic as you understand it. A closer look has you thinking it is not magic at all, but harnessing a different energy much like what is found in storms. How odd. Something to consider later when you are concealed from this malefic energy in the air.

Thundering rumbles catch your attention again and you look to your left, watching the approaching lights on one of those carriages as they briefly sweep over you. Its sleek metal body passes quickly and you can feel the rumble in your feet as it passes. You track it as it goes into the darkness before turning down a side street and out of sight. Definitely another thing to examine later.

Homing back in on your goal you start moving quickly across the comfortably warm road surface. Reaching the other side you turn left and gracefully follow the stone path laid besides the road, heading deeper into town. Looking around you can see most of the buildings near the cemetery seem to be homes, at least in the direction you are heading. The strange collection of magic is somewhere off ahead of you and to your left, east of the cemetery and generally in the same direction you are headed. Your goal is somewhere deeper in and to your right.

As you walk you examine what you can of the sleeping Souls around you and how they interact with the magical energy in the air. The energy is slippery and cunning however, and does not bend to examination at your current strength. Stymied for the moment you shift to simply watching the energy for disturbances more closely.

The walk is mostly uneventful for several minutes with homes on your right with little fence wrapped yards and the cemetery on your left. The hints of grave rot mixed with blood are more pungent in this area than you might expect. You briefly consider the possibility of there being lots of murders in the area.

One other strange thing is that there are many of those carriages sitting near the homes on patches of stone. There are many different shapes visible, with the most common being a small thing with four doors. They are all luxuriously furnished with glass windows. There are also a few which are larger and have some kind of bed for carrying things in the back. How odd. You don't have time to stop and examine them though, you must reach a safe lair.

As you near an intersection and one corner of the cemetery you sense something moving rapidly from the east towards the cemetery, disturbing the ambient magic. It is a sucking, swirling, rumble pulling greedily at the energy around it though it is incredibly hard to pinpoint as it does not seem to have a Soul.

It is connected to blood, you think to yourself. Though it is not the cause of the grave rot and blood scent. It seems even faster than the carriages, though you are uncertain of that. Definitely a threat.

You watch the waves it creates in the ambient magic as you make it to the intersection and make a right turn, heading south now. There is definitely some manner of powerful creature living in the cemetery. Likely several.

After walking for a few more minutes you can smell salt on the air, the grave rot covered it before. The sea? You do not slow as thoughts of oceans flit through your head. You can hear another carriage thundering along in the distance, getting louder. There's also some kind of yelling and heckling underneath it.

The carriage turns the corner jerkily and then wobbles it's way extremely quickly down the street. Laughter and some kind of thumping music emanates from it loudly. The Souls within seem rather young to you. One flaxen haired young man in a colorful coat is hanging out of it precariously, some form of drink in one hand and the other on the roof. He sees you and releases a piercing wolf whistle.

"Yoooooooo! Pretty lady!" The carriage makes an abrupt jerk, "Woahahooooo crap! Drive better you idiot!" and the heckling shifts targets and volume rapidly from you to someone else in the conveyance.

"Screw you Blayne!" another masculine voice blasts out of the car. As it drives past you see a pair of… feet? Yes, a pair of feet is hanging out of the back window, covered in some form of shoe. The vehicle shoots past, "Blayne" dipping back in to yell at the "driver", the wind of its passage ruffling your hair a little.

Reaching up you fix your hair with one hand, the other still gripping your mystical possessions. The vehicle disappears around a corner behind you as you continue on. Distant chants of "The Bronze, the Bronze, to The Bronze!" echo back to you.

The rest of your journey is essentially uneventful as you travel the streets of this town. The sea scent eventually fades as you leave the houses behind and pass a few shops selling food and other conveniences you think, though a lot of them are unrecognizable to you. Then you leave those behind to and arrive in an area with many more trees and much grander homes with larger spaces between them.

Your goal quickly comes into view after that as you near another intersection which declares the street going left to right as "Crawford Street". The ambient magic you have been sensing is quiet in this whole neighborhood and there are very few Souls around. The home itself is aesthetically interesting but completely empty and surrounded by a tall wall.

Perfect for your needs. You cross the street and turn to follow the wall, running your left hand along it as you go. It is suitable to be warded against intruders, sturdy and whole. Good. You come upon an enterance gate and examine its padlock critically. With a gentle push on the bars the gate swings open with a soulful creak as the lock and chain clangs to the ground. Hmm, that lock needs to be fixed. You walk into the enclosure and carefully shut the gate behind you, turning to look at the building.

It is grand enough a part of you whispers, and the windows are well arranged. The building is obviously old and well worn but that does not matter to you. You walk up the stone laid out in front of it and ascend the steps to the front door, a grand double door affair of oak. You trace it gently. It is old and stable enough.

Reaching out you try the handle. It is locked. Not wanting to damage your future security you back out of the entryway and look around for another way in. You find several ground floor windows on the building and decide to see if they will open. Moving around the building you find all of the windows are securely fastened from the inside, though they would open outwards if unlocked. There is a glimpse of a garden area through one set of windows. The building seems to be mostly furnished as well, some stuff covered in sheets and some not. Perhaps the previous owners could not take them with them?

Walking back closer to the entrance you consider the wall and secure your book and scroll to your hip. Then you reach out and stab with your fingers into the patterned brick and mortar with what Demonic strength you have. With that you climb easily up the side of the building onto a small sub roof. Looking around you spot a possible window leading into a bedroom. Moving over you carefully prise open the window and slip into the musty smelling room.

Pulling it closed behind you and locking it you find yourself in the master bedroom. Much of the furniture here is sheet covered, though the enormous bed is not. Walking around you consider the walls and general size of the room. There are two doors out, one partially open and revealing a hall. The other is closed and you move towards it.

Pulling it open you find some kind of odd tiled room. To your right is a massive tub with a drain in it and strange little spigots on one side and up further on the wall at head height. Walking in there is also a mirror running along the left side of it. Tilting your head to the right you just look at it for a moment.

Some poking around in old memories tells you that this may be some kind of bathroom fit for an empress. The gold filigree definitely speaks to it. This is suitable.

Seeing another door you open it and walk out into a hall with a bannister running along one side. Leaning on it with one hand you look down into the entrance hall a good way below you. Looking left there is a straight stair down and an alcove with a spiral stair going up. You head down the stairs to the first floor, your book and scroll rustling against your hip softly.

The walls are made of many differently sized gray blocks that jut outwards a little at different distances somewhat randomly. There is also decoration with various paintings and other trappings of high class wealth. The floors are smooth stone with various soft white rugs which caress the feet, patterned with angular patches of color.

As you enter a sort of sitting room you catch a faint scent of rust on the air which makes you pause before it fades again. You walk into the dining room and see a dark wood table with several chairs around it and an empty candelabra. You then find another strange room through another door.

There are strange devices all over the place in here. Moving over to the largest you open it and get a lingering blast of cold coming off its shelves but it is otherwise empty. How odd. Closing it you walk back out and head through another door on the right.

You find the enclosed garden and determine it has massive skylights in the roof, one of which in the far corner is currently partially open and dripping a small amount of water onto one of the long beds. There are small plants growing around the room, most on the edge of death. Moving inside you lean over and brush your hand over some wilted white flowers close to the door. Tulips a part of your memories supplies as their sweet scent rises into the air. You look around the rest of the room, brushing a plant here or there before turning to leave, ignoring the internal balcony up some stairs for now.

There's a rustle and then a quiet thump behind you. You gracefully spin around and see a… man behind you. Something is wrong with him. You cannot sense a Soul.

"Hahahaha, a fiiiiine girl like you shouldn't be here, sweet." The roughly garbed man-thing growls, his pants and shirt somewhat ragged and smelling of dirt and rust, as he shakes a finger at you. You tilt your head to the left.

"Is it yours then?" Your quiet bell-like voice seems to take the thing off guard. A shudder goes through it as it growls like a dog, lank shoulder length brown hair rustling as it hunches forward.

"...No. But that doesn't matter. You're mine now, sweet!" His face distorts into a gargoyle like visage as he lunges for you!

This is amusing.


Dun dun dun! Combat tutorial! The Vampire Mook is after your blood!

[] Laugh your classic laugh and launch a Soul Arrow into its face to stun it. That should give you enough time to reveal your true power and kill it.
[] Deceive it by screaming and fleeing through the door, surprising it with your true form and then killing it with Soul Arrow.

Don't worry too much about this guy, he's noodly and new, which is in part the reason you didn't sense him. As such these are just two choices on how you want to see him served.



So funny story, I actually had a good bit of difficulty reminding myself where the hell Angel lived in the first season of Buffy as I'm not up to that episode yet so I had to double check he wasn't living in here already.
 
Last edited:
[x] Laugh your classic laugh and launch a Soul Arrow into its face to stun it. That should give you enough time to reveal your true power and kill it.
 
[x] Laugh your classic laugh and launch a Soul Arrow into its face to stun it. That should give you enough time to reveal your true power and kill it.

Mega-maniacal Villain Plan is a go!

Step 1: Maniacal Laugh
Step 2: ??
Step 3: ??
Step 4: ??
Step 5: Profit!
 
[x] Laugh your classic laugh and launch a Soul Arrow into its face to stun it. That should give you enough time to reveal your true power and kill it.
 
I came here expecting to play a magical boss not a fragile doll with barely any sorcery. Already you've ripped away one if her major selling points and it's not as if idol's full power is unstoppable or overpowering in this setting. It's not as if being able to make clones/set traps/fire magical projectiles [more or less the limit of her shown magic] is gamebreaking.

I'll come back when her magic isn't crap.
 
I came here expecting to play a magical boss not a fragile doll with barely any sorcery. Already you've ripped away one if her major selling points and it's not as if idol's full power is unstoppable or overpowering in this setting. It's not as if being able to make clones/set traps/fire magical projectiles [more or less the limit of her shown magic] is gamebreaking.

I'll come back when her magic isn't crap.
Okay. See you in a while then CrossyCross.
 
Back
Top