common guys, look up T.V tropes Evil Overlords List!!! the monk is the way to go!!!

plus this means we should do the P.R Villain Trope, were still bad guys, but with good enough public relations, it doesn't matter what we do as long as it isn't seeable or harmful to the public, heck if we do it right the public will decry the hero's as the villains of this story!

this means we should do what the tropes say on the evil overlord list, and have general good times with it, as well as take over the earth and make humanity top dogs of EVERYTHING on the planet, the supernatural will learn that we own this damn rock now! even if we have to bath a country in nuclear fire to remind the world what's best for them! (north Korea would be a good target, especially if we can set things up so they are the aggressor and we happen to have a solution to the radioactive problem!)

also if we do end up having kids with our Waifu, be sure to make multiple...otherwise shit goes down the drain with infighting from the children over who gets the big chair.

also corrupt politician...seriously guys? so damn textbook its boring, also why not GEM and get shit rolling as well?

I know I'm trying to convince the thread, and I hope its working...but I also want to add some serious list we SHOULD NOT DO!!! (some of this is on T.V Tropes...)

1) make deals with Demons...NEVER MAKE A DEAL WITH A DEMON! period, it always ends up with you having the worst shit and/or lot...and it guarantee's we end up in the worst places of hell...not liking those odds.

2) not having back-up plans...seriously we should have fail-safes for EVERYTHING!

3) if were a corporation and we find a 16 year-old kid trying to impress his girl/guy hire the kid if he can hack into our files/computers...if he can get past the latest and greatest security with ease? We hire him as our own hacker to test our cyber defenses and war-fare, let the hero's have the surely arrogant asshole of Computer system CEO!

4) Tear down the Drug and sex trades...seriously this would earn us enough good PR as well as taking all that money from the dealers and the growers...easy money as well as training for our own branches of PMC units. that and we could have potential work-force in the "Rescued" victims.

5) Family tough love: have our people treated as family, but with allot of tough love for them (training from hell optional so our basic guys are bosses in mook clothing), that way we get loyalty, as well as having legit reasons to go on a war-path if they betray us. (which means we can go as evil as we want on them and have it "Justified")

6) if we are betrayed, break fingers, then toes, then fore-arms, then shins, then knee-caps, and then elbows...have them treated in our medical ward and then bill them so they are now in OUR debt. If they try this again do the same again, but this time bill close family and friends...if they keep doing this a third time bring in the family and friends and give the option...they either stop and write a supernatural contract to never do this again on pain of eternal suffering of we inflict what we have done to them three times over on every bone in their body...with them having the knowledge of the extreme level of debt he is occurring and how this is their fault (the one in debt). of course we heal them and remove their memories of the event, in secret. this will either push him to us or not, if he refuses we shoot him, exorcise the corpse, burn it to ash, scatter the ash into the winds/seas, and have it arranged as a tragic accident.
 
common guys, look up T.V tropes Evil Overlords List!!! the monk is the way to go!!!

plus this means we should do the P.R Villain Trope, were still bad guys, but with good enough public relations, it doesn't matter what we do as long as it isn't seeable or harmful to the public, heck if we do it right the public will decry the hero's as the villains of this story!

this means we should do what the tropes say on the evil overlord list, and have general good times with it, as well as take over the earth and make humanity top dogs of EVERYTHING on the planet, the supernatural will learn that we own this damn rock now! even if we have to bath a country in nuclear fire to remind the world what's best for them! (north Korea would be a good target, especially if we can set things up so they are the aggressor and we happen to have a solution to the radioactive problem!)

also if we do end up having kids with our Waifu, be sure to make multiple...otherwise shit goes down the drain with infighting from the children over who gets the big chair.

also corrupt politician...seriously guys? so damn textbook its boring, also why not GEM and get shit rolling as well?

I know I'm trying to convince the thread, and I hope its working...but I also want to add some serious list we SHOULD NOT DO!!! (some of this is on T.V Tropes...)

1) make deals with Demons...NEVER MAKE A DEAL WITH A DEMON! period, it always ends up with you having the worst shit and/or lot...and it guarantee's we end up in the worst places of hell...not liking those odds.

2) not having back-up plans...seriously we should have fail-safes for EVERYTHING!

3) if were a corporation and we find a 16 year-old kid trying to impress his girl/guy hire the kid if he can hack into our files/computers...if he can get past the latest and greatest security with ease? We hire him as our own hacker to test our cyber defenses and war-fare, let the hero's have the surely arrogant asshole of Computer system CEO!

4) Tear down the Drug and sex trades...seriously this would earn us enough good PR as well as taking all that money from the dealers and the growers...easy money as well as training for our own branches of PMC units. that and we could have potential work-force in the "Rescued" victims.

5) Family tough love: have our people treated as family, but with allot of tough love for them (training from hell optional so our basic guys are bosses in mook clothing), that way we get loyalty, as well as having legit reasons to go on a war-path if they betray us. (which means we can go as evil as we want on them and have it "Justified")

6) if we are betrayed, break fingers, then toes, then fore-arms, then shins, then knee-caps, and then elbows...have them treated in our medical ward and then bill them so they are now in OUR debt. If they try this again do the same again, but this time bill close family and friends...if they keep doing this a third time bring in the family and friends and give the option...they either stop and write a supernatural contract to never do this again on pain of eternal suffering of we inflict what we have done to them three times over on every bone in their body...with them having the knowledge of the extreme level of debt he is occurring and how this is their fault (the one in debt). of course we heal them and remove their memories of the event, in secret. this will either push him to us or not, if he refuses we shoot him, exorcise the corpse, burn it to ash, scatter the ash into the winds/seas, and have it arranged as a tragic accident.

While I have to appreciate your enthusiasm, following the Evil Overlord List religiously is rather bland. It's a guide to practical supervillainy, not storybuilding.
Patently ridiculous as well, seeing as the EOL is meant only to work in stories built entirely on tropes and cliches.
We're not going to be genius masterminds from day one.
 
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[X] Plan Bad Boss
Black Monk is also good but I don't really like the name, It doesn't roll off the tongue very well
 
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I can't come up with any good ideas for names but I might switch if you explain why intrigue is better than stewardship. because besides the names, which aren't that important, I can't figure out which one is better game wise

They're not objectively "better" than each other so much as different play styles.
Martial is military strategy/combat oriented, Diplomatic is what it says on the tin, Stewardship is throwing funding and construction around, Learning is esoteric knowledge/developing tech by ourself. What you want to do, simply.
Intrigue is being very good at stealing and protecting secrets, spy missions, infiltration and wetworks. Anything sneaky.
So:
Martial - Guns
Diplo - Charisma
Stewardship - Moneymaking
Intrigue - Sneakiness
Learning - Research
Nothing stops you from divvying up your focus between multiple attributes.
If you want to judge what playstyle interests you more, you can look for other CK2-style quest and figure out what you prefer. I've read through Diplo- and Martial-focused quests, but not Steward (I find them to be largely boring), Intrigue or Learning.

Note that we aren't necessarily acting on the field, but likely as armchair directors.
 
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we didn't make the deal though, we were the sacrifice...but then again the demon might have decided to screw the ritual over by make false info, which leads me to

7) when dealing with the supernatural, don't believe everything that's about them from legends or stories...if you must take it with a grain of salt and have plenty of back-ups just in case, because those legends and/or stories might be a deception by the supernatural in order to add a layer of protection by false information.
 
Inserted tally
Adhoc vote count started by Pathetic King on Apr 29, 2018 at 11:54 PM, finished with 23 posts and 15 votes.

  • [X] Plan Politics is the way to go
    -[X] Erika Von Eberhardt
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] Intrigue
    -[X] Corrupt Politician
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    [X] Plan Black Monk
    -[X] Teng Fan
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Intrigue
    -[X] Intelligence Contractor
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    [X] Plan Bad Boss
    -[X] Martin Lapointe
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Stewardship
    -[X] Intelligence Contractor
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cruel: You are by most accounts, a vicious person.
    [X] The Stoner who wants to try it all
    -[X] Ryan Stockmen
    -[X] Male
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Stewardship
    -[X] Illegal Drugmaker
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    [X] For the past nine years, each board member has been in contact with an entity calling itself "Mammon" in various guises, giving advice in exchange for relatively small payments, at least in comparison to the advantages Mammon's advice has given us. This seems to have been some sort of test, as recently Mammon gathered us together, offering us a book written in a Syrian dialect that he/she/they claims holds knowledge that is forbidden frommankind, his/her/their only request that we keep it secret from the world. Our translators thus far have confirmed various spells, locations of power, and malevolent creatures are detailed within, though the book itself seems to have no supernatural qualities other than the odor of blood and brimstone.
    -[X] Write-In
    -[X] Male
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Once, in desperate need of money, you participated in a shady experiment from a weapons firm. You were placed in a robotic armor that drove you mad, killing dozens. The process managed to be reversed and those responsible were arrested and jailed, but you can still remember everything you did when transformed.
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Martial
    -[X] Diplomacy
    -[X] Stewardship
    -[X] Intrigue
    -[X] Learning
    -[X] Corrupt Politician
    -[X] Military Contractor
    -[X] Money Launderer
    -[X] Intelligence Contractor
    -[X] Illegal Drugmaker
    -[X] Greedy: You love to hoard resources.
    -[X] Laconic: You are not prone to long-winded speeches, but when you do speak, each word bears weight beyond its brevity.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Brave: You fear nothing. Cannot be taken with 'Coward'.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Fashionable: You can make anything look good on you, though your tastes tend towards high society.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Cruel: You are by most accounts, a vicious person.
    -[X] Rage: You have a quick temper, and it is a dangerous, unstable thing when roused. Gain a trait.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    -[X] Ugly: You don't have any good looks to speak of. Gain one trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Architect: You spent some of your youth learning the art of construction.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cutthroat: Even at a young age, you always knew you would do whatever shady shit had to get done to get what you wanted.
    -[X] Bruiser: Never has a problem presented itself that cannot be solved with violence.
    -[X] Genius: You excel at all that you try. Counts as two traits.
    -[X] Silver-Tongued: You always know exactly what to say at all times.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Strong: You are blessed with a powerful physique. Cannot be taken with 'Weak'.
    -[X] Weak: You have been cursed with a weak frame in a world of death and intrigue. You've filled your time with other pursuits. Gain one trait.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Researcher: You love learning whatever you can.
    -[X] Leader: You are a natural born leader, able to inspire and draw others to your cause. Counts as two traits.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Arrogant: You sneer at those below you. Gain one trait.
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
 
Well, CORE's goal wasn't really the pursuit of science more preserving Humanity actually while staying morally-bound mostly since its SB. That might be different here. Ruthless secret organization. Hehehe. This is going to be fun.
Oh yes, it was! CORE ruined high fantasy for me by easily fusing science and technology together. We are unlikely to be fun when evil is a matter of perspective. Is muder evil? no. Is cheating evil? no. Is monolouging evil? yes. Is suicide evil? yes (hypocrite, murder isn't evil). WE ARE A BORING ORGANIZATION that needs demonic help to get shit done. Very similar to CORE's demon slaves and being the secret hand that controls the world. I'm going to push we become a eco-terroist organization. FOr THE PLANT EMPIRE. FOR LILLACS! Destroy the machine groopies!
[X] Plan Black Monk
 
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Oh yes, it was! CORE ruined high fantasy for me by easily fusing science and technology together. We are unlikely to be fun when evil is a matter of perspective. Is muder evil? no. Is cheating evil? no. Is monolouging evil? yes. Is suicide evil? yes (hypocrite, murder isn't evil). WE ARE A BORING ORGANIZATION that needs demonic help to get shit done. Very similar to CORE's demon slaves and being the secret hand that controls the world. I'm going to push we become a eco-terroist organization. FOr THE PLANT EMPIRE. FOR LILLACS! Destroy the machine groopies!
[X] Plan Black Monk

why not GEM the shit out of humanity so we transcend?
 
Let's see the current tally.
Adhoc vote count started by Terran Imperium on Apr 30, 2018 at 3:15 AM, finished with 30 posts and 19 votes.

  • [X] Plan Politics is the way to go
    -[X] Erika Von Eberhardt
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] Intrigue
    -[X] Corrupt Politician
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    [X] Plan Black Monk
    -[X] Teng Fan
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Intrigue
    -[X] Intelligence Contractor
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    [X] Plan Bad Boss
    -[X] Martin Lapointe
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Stewardship
    -[X] Intelligence Contractor
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cruel: You are by most accounts, a vicious person.
    [X] For the past nine years, each board member has been in contact with an entity calling itself "Mammon" in various guises, giving advice in exchange for relatively small payments, at least in comparison to the advantages Mammon's advice has given us. This seems to have been some sort of test, as recently Mammon gathered us together, offering us a book written in a Syrian dialect that he/she/they claims holds knowledge that is forbidden frommankind, his/her/their only request that we keep it secret from the world. Our translators thus far have confirmed various spells, locations of power, and malevolent creatures are detailed within, though the book itself seems to have no supernatural qualities other than the odor of blood and brimstone.
    -[X] Write-In
    -[X] Male
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Once, in desperate need of money, you participated in a shady experiment from a weapons firm. You were placed in a robotic armor that drove you mad, killing dozens. The process managed to be reversed and those responsible were arrested and jailed, but you can still remember everything you did when transformed.
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Martial
    -[X] Diplomacy
    -[X] Stewardship
    -[X] Intrigue
    -[X] Learning
    -[X] Corrupt Politician
    -[X] Military Contractor
    -[X] Money Launderer
    -[X] Intelligence Contractor
    -[X] Illegal Drugmaker
    -[X] Greedy: You love to hoard resources.
    -[X] Laconic: You are not prone to long-winded speeches, but when you do speak, each word bears weight beyond its brevity.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Brave: You fear nothing. Cannot be taken with 'Coward'.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Fashionable: You can make anything look good on you, though your tastes tend towards high society.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Cruel: You are by most accounts, a vicious person.
    -[X] Rage: You have a quick temper, and it is a dangerous, unstable thing when roused. Gain a trait.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    -[X] Ugly: You don't have any good looks to speak of. Gain one trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Architect: You spent some of your youth learning the art of construction.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cutthroat: Even at a young age, you always knew you would do whatever shady shit had to get done to get what you wanted.
    -[X] Bruiser: Never has a problem presented itself that cannot be solved with violence.
    -[X] Genius: You excel at all that you try. Counts as two traits.
    -[X] Silver-Tongued: You always know exactly what to say at all times.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Strong: You are blessed with a powerful physique. Cannot be taken with 'Weak'.
    -[X] Weak: You have been cursed with a weak frame in a world of death and intrigue. You've filled your time with other pursuits. Gain one trait.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Researcher: You love learning whatever you can.
    -[X] Leader: You are a natural born leader, able to inspire and draw others to your cause. Counts as two traits.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Arrogant: You sneer at those below you. Gain one trait.
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    [X] The Stoner who wants to try it all
    -[X] Ryan Stockmen
    -[X] Male
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Stewardship
    -[X] Illegal Drugmaker
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    [X] The Stoner who wants to try it all
 
Well, we seems to have a tie between

[] Plan Politics is the way to go - 6 votes.
and
[] Plan Black Monk - 6 votes.
Adhoc vote count started by Terran Imperium on Apr 30, 2018 at 5:22 AM, finished with 33 posts and 20 votes.

  • [X] Plan Black Monk
    -[X] Teng Fan
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Intrigue
    -[X] Intelligence Contractor
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    [X] Plan Politics is the way to go
    -[X] Erika Von Eberhardt
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] Intrigue
    -[X] Corrupt Politician
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    [X] Plan Bad Boss
    -[X] Martin Lapointe
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Stewardship
    -[X] Intelligence Contractor
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cruel: You are by most accounts, a vicious person.
    [X] For the past nine years, each board member has been in contact with an entity calling itself "Mammon" in various guises, giving advice in exchange for relatively small payments, at least in comparison to the advantages Mammon's advice has given us. This seems to have been some sort of test, as recently Mammon gathered us together, offering us a book written in a Syrian dialect that he/she/they claims holds knowledge that is forbidden frommankind, his/her/their only request that we keep it secret from the world. Our translators thus far have confirmed various spells, locations of power, and malevolent creatures are detailed within, though the book itself seems to have no supernatural qualities other than the odor of blood and brimstone.
    -[X] Write-In
    -[X] Male
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Once, in desperate need of money, you participated in a shady experiment from a weapons firm. You were placed in a robotic armor that drove you mad, killing dozens. The process managed to be reversed and those responsible were arrested and jailed, but you can still remember everything you did when transformed.
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Martial
    -[X] Diplomacy
    -[X] Stewardship
    -[X] Intrigue
    -[X] Learning
    -[X] Corrupt Politician
    -[X] Military Contractor
    -[X] Money Launderer
    -[X] Intelligence Contractor
    -[X] Illegal Drugmaker
    -[X] Greedy: You love to hoard resources.
    -[X] Laconic: You are not prone to long-winded speeches, but when you do speak, each word bears weight beyond its brevity.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Brave: You fear nothing. Cannot be taken with 'Coward'.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Fashionable: You can make anything look good on you, though your tastes tend towards high society.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Cruel: You are by most accounts, a vicious person.
    -[X] Rage: You have a quick temper, and it is a dangerous, unstable thing when roused. Gain a trait.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    -[X] Ugly: You don't have any good looks to speak of. Gain one trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Architect: You spent some of your youth learning the art of construction.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cutthroat: Even at a young age, you always knew you would do whatever shady shit had to get done to get what you wanted.
    -[X] Bruiser: Never has a problem presented itself that cannot be solved with violence.
    -[X] Genius: You excel at all that you try. Counts as two traits.
    -[X] Silver-Tongued: You always know exactly what to say at all times.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Strong: You are blessed with a powerful physique. Cannot be taken with 'Weak'.
    -[X] Weak: You have been cursed with a weak frame in a world of death and intrigue. You've filled your time with other pursuits. Gain one trait.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Researcher: You love learning whatever you can.
    -[X] Leader: You are a natural born leader, able to inspire and draw others to your cause. Counts as two traits.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Arrogant: You sneer at those below you. Gain one trait.
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    [X] The Stoner who wants to try it all
    -[X] Ryan Stockmen
    -[X] Male
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Stewardship
    -[X] Illegal Drugmaker
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    [X] The Stoner who wants to try it all

Adhoc vote count started by Terran Imperium on Apr 30, 2018 at 7:33 AM, finished with 35 posts and 21 votes.

  • [X] Plan Black Monk
    -[X] Teng Fan
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Intrigue
    -[X] Intelligence Contractor
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    [X] Plan Politics is the way to go
    -[X] Erika Von Eberhardt
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] Intrigue
    -[X] Corrupt Politician
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    [X] Plan Bad Boss
    -[X] Martin Lapointe
    -[X] Male
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Stewardship
    -[X] Intelligence Contractor
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cruel: You are by most accounts, a vicious person.
    [X] For the past nine years, each board member has been in contact with an entity calling itself "Mammon" in various guises, giving advice in exchange for relatively small payments, at least in comparison to the advantages Mammon's advice has given us. This seems to have been some sort of test, as recently Mammon gathered us together, offering us a book written in a Syrian dialect that he/she/they claims holds knowledge that is forbidden frommankind, his/her/their only request that we keep it secret from the world. Our translators thus far have confirmed various spells, locations of power, and malevolent creatures are detailed within, though the book itself seems to have no supernatural qualities other than the odor of blood and brimstone.
    -[X] Write-In
    -[X] Male
    -[X] Female
    -[X] Just one year ago, you were attacked by a vampire coven, trapping you and dozens others in their manor and hounding you for a full night. You and just two others only barely managed to survive by tricking them into sunlight once the night ended. You never stayed in contact with the other survivors, and you have been cautious during night ever since.
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Once, in desperate need of money, you participated in a shady experiment from a weapons firm. You were placed in a robotic armor that drove you mad, killing dozens. The process managed to be reversed and those responsible were arrested and jailed, but you can still remember everything you did when transformed.
    -[X]You were raised in a cult, dedicated to an entity you were told little about. You only realized when you were much older that it was because they needed a pure soul to sacrifice. Your own mother was the one who stabbed you on a stone altar surrounded by the cult members. However, you awoke to find a man in a bowler hat and no eyes smiling at you, and every cult member dead. He merely tipped his hat towards you and promised to see you again.
    -[X] Martial
    -[X] Diplomacy
    -[X] Stewardship
    -[X] Intrigue
    -[X] Learning
    -[X] Corrupt Politician
    -[X] Military Contractor
    -[X] Money Launderer
    -[X] Intelligence Contractor
    -[X] Illegal Drugmaker
    -[X] Greedy: You love to hoard resources.
    -[X] Laconic: You are not prone to long-winded speeches, but when you do speak, each word bears weight beyond its brevity.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Brave: You fear nothing. Cannot be taken with 'Coward'.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
    -[X] Recluse: You shun the company of others, and have dedicated your time to other pursuits. Gain a trait.
    -[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
    -[X] Fashionable: You can make anything look good on you, though your tastes tend towards high society.
    -[X] Likeable: You're easy to get along with, and people trust you more easily. You didn't become that way by hiding away and reading a book, however.
    -[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Cruel: You are by most accounts, a vicious person.
    -[X] Rage: You have a quick temper, and it is a dangerous, unstable thing when roused. Gain a trait.
    -[X] Calm: You have a neutral temperament, one that has colored your personality a great deal.
    -[X] Attractive: You are beautiful. Cannot be taken with 'Ugly'.
    -[X] Ugly: You don't have any good looks to speak of. Gain one trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Architect: You spent some of your youth learning the art of construction.
    -[X] Cold: You have a frigid, practical demeanor.
    -[X] Cutthroat: Even at a young age, you always knew you would do whatever shady shit had to get done to get what you wanted.
    -[X] Bruiser: Never has a problem presented itself that cannot be solved with violence.
    -[X] Genius: You excel at all that you try. Counts as two traits.
    -[X] Silver-Tongued: You always know exactly what to say at all times.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Interrogator: You know how to extract information from prisoners. Your mindset is off-putting in polite company.
    -[X] Strong: You are blessed with a powerful physique. Cannot be taken with 'Weak'.
    -[X] Weak: You have been cursed with a weak frame in a world of death and intrigue. You've filled your time with other pursuits. Gain one trait.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Researcher: You love learning whatever you can.
    -[X] Leader: You are a natural born leader, able to inspire and draw others to your cause. Counts as two traits.
    -[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
    -[X] Arrogant: You sneer at those below you. Gain one trait.
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    [X] The Stoner who wants to try it all
    -[X] Ryan Stockmen
    -[X] Male
    -[X] When you were just another naive teenager, you went to a cabin in the woods with some friends, only to be attacked by a creature that came out of a meteor that killed you all one by one. You were the sole survivor, managing to kill the creature through luck, but somehow you know that there are other like it out there.
    -[X] Stewardship
    -[X] Illegal Drugmaker
    -[X] Arbitrary: You are capricious and fickle. Gain one trait.
    -[X] Paranoid: You didn't get this far in life without watching your back...constantly. Unfortunately it also has led you to assume the worst of everyone.
    -[X] Coward - You didn't survive this long by sticking your head out as far as possible. Gain a trait selection.
    -[X] Administrator: You've mastered the day-to-day running of a realm at the expense of other pursuits.
    -[X] Hedonist: Life has to be lived to the fullest, and you can use that experience well.
    -[X] Ambitious: It's never enough for you, and that's just how you want it. Counts as two traits.
    -[X] Socializer: You are outgoing and get along easy with everyone. Cannot be taken with 'Recluse'.
 
Black Monk and Bad Boss appear roughly the same, with the exception of a couple traits and a focus.
[X] Plan Black Monk
-[X] Teng Fan
-[X] Focus: Intrigue
-[X] Spartan: You've never been one to indulge in pleasure. Cannot be taken with Hedonist.
-[X] Subtle: Large, ostentatious meetings or displays of power have never been your style. Manipulating from the shadows, however…
[X] Plan Bad Boss
-[X] Martin Lapointe
-[X] Focus: Stewardship
-[X] Whisperer: You keep your speech quiet, and know how to pick up on other's muted mumblings.
-[X] Cruel: You are by most accounts, a vicious person.

[X] Plan Bad Boss
 
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