- Location
- California
[X]True Magic
v2 would be ok, but it seems to remove the real draw of the original plan for me. The idea of a resurrection mechanic in SAO is fascinating to me.
But at the same time, doing so will bring attention upon us, and this world's God will want us dead more than anything. So, we will have to make the choices between our own safety, and everyone else's.
And that's before any potential interesting drawbacks from the resurrection itself.
v2 would be ok, but it seems to remove the real draw of the original plan for me. The idea of a resurrection mechanic in SAO is fascinating to me.
That is part of what fascinates me. Anyone else dies in this game, they are gone for good. We die, and we can come back and go again. It will be our duty to use this power to help our fellow prisoners, to stay ahead of the front lines as a scout and forward attacker. To do otherwise would be almost evil.As a immortal, it is our public duty to sacrifice ourselves for the good of other players. Not a choice. A duty.
But at the same time, doing so will bring attention upon us, and this world's God will want us dead more than anything. So, we will have to make the choices between our own safety, and everyone else's.
And that's before any potential interesting drawbacks from the resurrection itself.
Then vote for the original True Magic plan. It's still up and viable.[X] Plan Sunshine in a Bottle
Wow, okay my choice would have been for the true magic path. The ability to glitch the system so unique effects could occur like permanent aoe spells, healing potions that tame monsters, spoke to me.
Due to the rewrite dividing the vote, I don't like the rewrite. I choose strategic voting.
I hate Magnificent Bastard because it is similar to sunshine, and mocks parodies of dungeon crawls and open worlds.