Red Flux: A New Weird Quest for Justice, Freedom and the Self

[X] With the very last of your control, tear out your throatpiece. You live on your terms.

Go for freedom, I suppose?
 
[X] Run faster than you've ever run, straight through that window. They'll never find Atyche.

I'd rather run away than voluntarily mutilate ourself :(
Adhoc vote count started by Grigori on Apr 17, 2018 at 12:53 PM, finished with 153 posts and 17 votes.
 
[X] Run faster than you've ever run, straight through that window. They'll never find Atyche.

If we tear out our throatpiece we are probably killing ourselves or at the very least severely crippling ourselves, and I don't really see any possible advantage to it. Even if it is controlling us then the best option would be to remove it surgically rather than tearing out our own throat. Even if it doesn't kill us we will certainly be rendered mute, in which state it is perfectly possible to continue the quest and in which state we will be immensely diminished. Plus the massively increased medical bills.

If we gouge out our eyes we're going to blind ourselves, probably permanently. Since it would be possible to continue the quest in this way, after all, I don't see any reason to think that this wouldn't gouge out our eyes.

I don't really see any advantage to tearing out our throatpiece or gouging out our eyes. Would anyone like to explain their vote for those options? I also have no reason to believe that we'll actually regenerate anything at all. I haven't seen anyone with vaguely similar regenerative abilities at any point in time in this quest, we didn't regenerate for multiple years after tearing out our own throat, and the simple fact that there's weird magic going on means nothing regarding whether or not we have regenerative abilities. Either we do regenerate, in which case we don't really gain much of an advantage at all, or we don't in which case we're massively crippled.

I don't see any reason to think that the throat thing is influencing us at all, rather than us just going crazy. We can figure out more about that later regardless. And since our throat was torn out in the past, this may simply be the same thing happening again, and we all know how that turned out last time (rendered ourselves mute).
For me personally? given the genre is JRPG, I suspect we're supposed to be SOME degree of combat capable. Sooo an injury so severe we can't fight is not going to happen. Throat sounded like something that would kill us if we removed it, so naturally we'd have to get ourselves some sort of miraculous healing off this Watcher jerk so we don't bleed out. Unless that's what supposed to happen in which case we're screwed anyhoo.
Another though, is that we don't know what's going on with this Watcher guy and why he's doing what he's doing, only that we've got to be the martyr for his goals, and while in theory we can resist him...It's only long enough to cripple ourselves. So the question is this: if we're gonna cut off our nose to spite our face, so to speak, what precisely are we cutting off?
Throat probably translates into Spell-casting, given how silence = no magic casting. And if nothing else the staple of the 'silent protagonist' says it should be pretty doable to go without speaking.
Legs I think would mean we can't run/are wheelchair bound/carried around. Which basically means Melee is going to be severely limited.
Eyes means we'd have to hear our way around, and thus couldn't aim a ranged attacks beyond a vague 'thata way! this way!' and we'd need to use something with AOE to hit anything reliably.
 
The genre isn't JRPG. It's very clearly new weird. This can be gotten from the aesthetic, the fact this has been mentioned in the thread before, and the very title.

However, ripping our throatpiece out is still an excellent idea.
 
Act 1, Part 8: The True Red Flux Starts Here


[x] Run faster than you've ever run, straight through that window. They'll never find Atyche.

You turn, knowing you have only second, feel you breathe suck in deep, the rush of your blood, your legs pump as you hit the floor. You've got to get away. You've got to deny the thing inside you. You're across the room, remembering each thumping step, through the window. Glass crashes down all around you, a cascade of mirrors, a waterfall of screaming eyes.

Through it you see the witch standing, eyes locked on you. In the compressed flashbulb of adrenaline memory you see her smile. And then the pain hits, the glass and the fall. You feel a moment of weightlessness. That instant of flight, and then the street rushes up and you hit, pain everywhere, blood red rain splashing all around you, pouring onto you, onto everything. You're up again somehow, still running, legs pumping, the moist, strange taste of the air in your lungs, no breath to scream, no breath for anything but the pump of your legs, the desperate acceleration, passing windows and walls, clotheslines and ground cars. The bright lights of the city above, the glitter of the spotlight from a flier high up. A road ahead, empty and shattered concrete.

Silence, not even the sound of your breathing. The world blurs, acceleration. Red shift. Finally the world breaks around you like the window.


O' Gader Hael

Thrice-failed in duty to What Should Have Been
Prostrate before the One Who is Risen
Kiss unworthy lips to this silver'd court
Gaze up to the deep azure
As the gavel descends in judgement

For such is thy disgrace
Forgott'n thy duty for sake of aesthetics
Perfectionist fool, defeated by the whims of a crippled child
The next world beckons not
For the Architect needs neither broken tools nor slaves
Who cannot obey

Dream
Sullen oaf
The new Kingdom will forever
Be denied you


----​

You wake up, shading your eyes. Your whole body aches down one side. Near you, a dumpster is overturned, the metal side dented and split open, a mass of black and orange rubbish bags across the street. Rain pours down, dripping on the dented metal. Did you do that?

You can't feel the Watcher's control. You blink, lifting your hands. It's absurd how good it feels.

Faint music drifts over to you, the leak of a headphone jack. You also can't feel rain on your face. You blink again and look upwards. A large plastic umbrella stretches over you, held in the arms of the dusky-skinned witch. She's put on a long leather coat with deliberately crude seeming runes painted on it. A headphone cable leads to one pocket, she's listening to music as she waits, and smoking a long gold tipped pipe. It doesn't smell like tobacco. Up close, in the sudden strangeness of what has happened, you almost forget to be afraid of her. The city dwellers believe that your people worship witches, but the truth is the Elindove fear them most of all, for you know of their power.

"Well now. You survived. I'm glad."



"The Watcher…"

"Still inside you, but disconnected from instructions." She helps you up, leaning you against the wall under the umbrella. "They don't handle the unexpected well. Don't really handle it at all. I was able to prevent this one from receiving further orders."

"Is it safe?"

"Not really, but you wouldn't need to take precautions for a while." She traces a finger down your arm. "Tattoos to keep it in, a few deep jewel settings to let you control it better."

"Can you remove it right now?"

"I could, but I'd need to blind you. Is that what you want?"

You think for a moment, weighing the terrible thing inside with the anticipation of what it'll feel like if she pulls out your eyes . . . You almost don't register what she said previously. "Wait, control it?"

"Yes of course. It must have told you. Used sweet words like symbiosis, harmony or duty to convince you you were becoming something more than you were. It's still there." Inside yourself, you feel it is true. There is a deep well of power within you, released by the ordeal you just experienced. Something else… something that you can only conceive of by its proximity to you.

You reach out to it, feeling the inert second presence at the margins of your mind react. It's not just in your thoughts but your body, your bones, your breath. Even your shadow seems different now, the edges less firm in the crisp lamplight above.

Prioritize 5 Hues
[ ] Amaranth: Protects you from attacks by exerting an inviolable causality.
BONUS if 1st / 2nd: People and things you care about will be more durable.
PENALTY if 5th: Slow regeneration only, no attack cancelling.​
[ ] Crimson: Channel orgone and water, the ingredients of the living world.
BONUS if 1st / 2nd: It will be much easier to learn theurgy.
PENALTY if 5th: Extreme hunger to compensate for low Orgone intake, low endurance in combat.​
[ ] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
BONUS if 1st / 2nd: It will be much easier to understand advanced technology.
PENALTY if 5th: Less able to identify Watchers in scenery or possessing people.​
[ ] Oxblood: Allows you to upgrade the parameters of your physical body.
BONUS if 1st / 2nd: You could finally be at peace with your body.
PENALTY if 5th: You'll be marginally able-bodied.​
[ ] Vermillion: Dissolve into the tapestry and traverse vast distances.
BONUS if 1st / 2nd: Can reach through the tapestry undetected, always have necessary/useful objects for every occasion.
PENALTY if 5th: Can only teleport at sunrise and sunset.​

"Or would you rather not have a watcher's abilities at your disposal?" Atyche remarks on your long silence.

"No… no… I… I can feel it." You hand crackles, the red rain swirling around it in a way that you'd find beautiful if you didn't intimately know the health risks of orgone this color. Your clothes too, seem to have mercifully survived the worst of all outcomes and left you in a decent state. "I'm going to need a moment to process this. How did this happen?"

"I can't say for sure." She sits down next to you, floating a little above the pavement because of her coat. "I must admit, when you broke through my door, when I saw the red rain start, I didn't think I'd survive. I'm very glad I did."

"What was… why… is this thing inside of me?"

"It's difficult to say." Atyche knocks her pipe. "From what I've seen, they prefer people who've been beaten down into compliance by arduous lives. The wretched poor, the desperate… policemen and corporate yesmen, all the same. My father once told me it was those with awful fates, but I don't think that's true."

"Heh…" hearing that stings, even though you resisted. You remember moments ago how it called your life wretched, as it was so purposefully. "I suppose even the Gods make mistakes."

"Oh, the Watchers aren't your or my gods Miss Sheridan."

"Servants of… something like one, then. Why did it make me try to kill you?"

"We are natural seers and fortune tellers. Before the modern age the people of my clan gave counsel to kings and heroes, and in this one performed activism and wrote philosophy to guide society away from dire fates." She looks less happy, resentful. "Imagine you are the servant of an ineffable machinery. The world obeys clockwork whims, turning in perfect harmony. The best outcomes are maximized. Would you not find it repugnant that someone is helping bend the course you set?"

"With my life? No."

"It's rhetorical, Miss Sheridan. And irrelevant. My clan are all dead, and I am the last. The young children have been spirited away to the corners of the world so that they might never know that once, they set the course of kingdoms."

"So now you're here. Hiding at the very bottom of the city in a tiny flat, with no one at your side."

"What exactly could I do? You saw, I could barely fight one watcher. No, it's better to hide, to play dead, to hope the world passes you by. There is no fighting this."

You snarl, feeling pour build inside you, and pull yourself up, the rain drawn in by your breath and swirling in your blood. There's a heat in your chest, a golden shimmer on your skin. It's making you whole. "And where are you intending to go now?" Aytche asks.

"I'm going to…"

[ ] Find Rayburn.
[ ] Get the book you borrowed.
[ ] Just get out of the rain and collect your thoughts.
[ ] Go home and sleep.
 
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[1] Oxblood: Allows you to upgrade the parameters of your physical body.
[2] Amaranth: Protects you from attacks by exerting an inviolable causality.

Physical build.
[3] Crimson: Channel orgone and water, the ingredients of the living world.
[4] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
[5] Vermillion: Dissolve into the tapestry and traverse vast distances.

[X] Find Rayburn.
 
[5] Amaranth: Protects you from attacks by exerting an inviolable causality.
BONUS if 1st / 2nd: People and things you care about will be more durable.
PENALTY if 5th: Slow regeneration only, no attack cancelling.​
[4] Crimson: Channel orgone and water, the ingredients of the living world.
BONUS if 1st / 2nd: It will be much easier to learn theurgy.
PENALTY if 5th: Extreme hunger to compensate for low Orgone intake, low endurance in combat.​
[3] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
BONUS if 1st / 2nd: It will be much easier to understand advanced technology.
PENALTY if 5th: Less able to identify Watchers in scenery or possessing people.​
[1] Oxblood: Allows you to upgrade the parameters of your physical body.
BONUS if 1st / 2nd: You could finally be at peace with your body.
PENALTY if 5th: You'll be marginally able-bodied.​
[2] Vermillion: Dissolve into the tapestry and traverse vast distances.
BONUS if 1st / 2nd: Pass into the tapestry and shift locations, obscure your presence.
PENALTY if 5th: Can only teleport at sunrise and sunset.​

[x] Get the book you borrowed.

Best not fail our little quest after all the trouble we've gone to. Rayburn can wait. Probably...

For the Hues, inner peace seems worth investing in, as does stealth and mobility; knowledge comes just after being able to accept and protect ourself; theury seems interesting, and durability could be helpful, but personal power is of limited use in such a realistic setting.
 
[1] Oxblood: Allows you to upgrade the parameters of your physical body.
[2] Amaranth: Protects you from attacks by exerting an inviolable causality.

Physical build.
[3] Crimson: Channel orgone and water, the ingredients of the living world.
[4] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
[5] Vermillion: Dissolve into the tapestry and traverse vast distances.

[x] Get the book you borrowed.
 
Can you define/clarify this bonus for Oxblood?

We might have gone a little hard on the euphemism this time so I'll just lay it out: Leigna is trans and disabled. The Oxblood Hue emphasizes self-improvement and self-transformation. If she focuses on it, she'll be able to overcome her various health issues and dysphoria much more easily than by relying on the other options.

Also in relation to the last two updates, this quest isn't a specific endorsement of self-harm as a solution to personal problems.

In her case, Leigna was confronted with a supernatural opponent outside of her control and responded in desperation. She was powerless- as she has been numerous times in her life, and decided finally to exert her will even if she couldn't be sure it would have a meaningful impact. Each of the options would have worked, and would have extracted a certain cost in exchange.
 
We might have gone a little hard on the euphemism this time so I'll just lay it out: Leigna is trans and disabled. The Oxblood Hue emphasizes self-improvement and self-transformation. If she focuses on it, she'll be able to overcome her various health issues and dysphoria much more easily than by relying on the other options.

Also in relation to the last two updates, this quest isn't a specific endorsement of self-harm as a solution to personal problems.

In her case, Leigna was confronted with a supernatural opponent outside of her control and responded in desperation. She was powerless- as she has been numerous times in her life, and decided finally to exert her will even if she couldn't be sure it would have a meaningful impact. Each of the options would have worked, and would have extracted a certain cost in exchange.

I knew that (she was trans and disabled), I was just curious about what it specifically meant, that was all. I suppose we vote for it and we see the specifics?
 
[1] Crimson: Channel orgone and water, the ingredients of the living world.
[2] Oxblood: Allows you to upgrade the parameters of your physical body.
[3] Amaranth: Protects you from attacks by exerting an inviolable causality.
[4] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
[5] Vermillion: Dissolve into the tapestry and traverse vast distances.

[X] Get the book you borrowed

Get the damned book. We aren't letting it go.
 
I don't trust these Watcher like at all

Welcome to the club, friend. We have T-Shirts!

[1] Oxblood: Allows you to upgrade the parameters of your physical body.
[2] Amaranth: Protects you from attacks by exerting an inviolable causality.
[3] Crimson: Channel orgone and water, the ingredients of the living world.
[4] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
[5] Vermillion: Dissolve into the tapestry and traverse vast distances.

[X] Get the book you borrowed
 
Hrrrm...
Alright time to think on this.
Oxblood...Well, that's MASSIVELY useful.
Amarath I really really like, but dunno if we can afford given some of the other weaknessess...
Flame? Dunno if I'm THAT keen but I know we cannot afford to leave this last.
Vermillion This we bottom out. Just think of it as no fast-travel.
Crimson...Uhh...Dunno about last but maybe third...
Alright.
here's my vote:
[1]Oxblood
shapeshifting? Check. Being able to jump out windows and not get cut, nor fearing the landing? check! No more trans issues? Check!
[2]Amarath
With this power we can protect our allies, and ensure we don't lose our allies in the thick of things. Also healing that's in-house to us. Sweet!
[3]Flame
This world seems like it has some fuuun tech and toys avalible. Let's get to play with them. And of course, actually see the enemy before they get the drop on us.
[4]Crimson
Because I'm not entirely sold on it's powers but don't want to deal with the hassle of being super obvious in our movements that it's drawback provides.
[5]Vermillion
I'm pretty sure I'm not understanding this one, but even at it's weakest it's the ability to teleport at sunrise and sunset. Which is not a bad boon at all.
 
[4] Amaranth: Protects you from attacks by exerting an inviolable causality.

[5] Crimson: Channel orgone and water, the ingredients of the living world.
PENALTY if 5th: Extreme hunger to compensate for low Orgone intake, low endurance in combat.

[1] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
BONUS if 1st / 2nd: It will be much easier to understand advanced technology.

[3] Oxblood: Allows you to upgrade the parameters of your physical body.

[2] Vermillion: Dissolve into the tapestry and traverse vast distances.
BONUS if 1st / 2nd: Pass into the tapestry and shift locations, obscure your presence.


We don't particularly need to have high combat endurance when we can shift away from combat at our convenience.
 
It applying to our friends and maybe possessions is why I put it second, personally. Allies seem like they'll help?
I'm just unsure how common outright combat will be but the occassions it does occur, I figure our friends and possessions having supernatural durability will just draw attention and have them more at risk than if they just ran away.

Also in relation to the last two updates, this quest isn't a specific endorsement of self-harm as a solution to personal problems.
Sorry if my post factored into you feeling the need to say this. I thought that, in terms of where the story was, the options offered were perfectly reasonable and don't necessarily reflect the beliefs or opinions of the authors. Thanks for writing such an interesting quest that doesn't just avoid sensitive topics, though.
 
We might have gone a little hard on the euphemism this time so I'll just lay it out: Leigna is trans and disabled. The Oxblood Hue emphasizes self-improvement and self-transformation. If she focuses on it, she'll be able to overcome her various health issues and dysphoria much more easily than by relying on the other options.

Also in relation to the last two updates, this quest isn't a specific endorsement of self-harm as a solution to personal problems.

In her case, Leigna was confronted with a supernatural opponent outside of her control and responded in desperation. She was powerless- as she has been numerous times in her life, and decided finally to exert her will even if she couldn't be sure it would have a meaningful impact. Each of the options would have worked, and would have extracted a certain cost in exchange.
Apologies if I sounded like that was my takeaway from that option.

As far as the costs extracted I can't help but ask-what would have happened if we had gone with the other two? The eyes is fairly obvious-no sight. But the throat one-would that have meant no ability to speak or something else?

...And since I had an incomplete vote in my last post allow me to deal with that.
[1]Oxblood
[2]Amarath
[3]Flame
[4]Crimson
[5]Vermillion
[X] Find Rayburn.
At this point I'm inclined to let the witch keep the book so we have a standing reason to chase her and thus go to places our job wouldn't normally authorize us to go...Or we can just ask her the next time we see her or something. Doesn't seem that worthwhile compared to finding our possible ally against these Watchers.
 
Vermillion is getting a buff, since something weird happened in the editing and I only just caught it lol.
 
[1] Oxblood: Allows you to upgrade the parameters of your physical body.
[2] Amaranth: Protects you from attacks by exerting an inviolable causality.
[3] Crimson: Channel orgone and water, the ingredients of the living world.
[4] Flame: Channel primordial fire and prima materia, the ingredients of the world before life.
[5] Vermillion: Dissolve into the tapestry and traverse vast distances.
[X] Get the book you borrowed.
 
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