Within the greater multiverse, the souls are the domain of celestial bureaucracy. Some civilizations vaguely intuiting bureaucracy's existence would consider the entities operating within it variously as angels, demons, fates, gods etc…What celestial bureaucrats considered themselves, however, was bloody overworked.
It was as if the bleedin' stupid dang meatbags couldn't contain from finding new and inventive ways of mangling their souls. And even worse were those blighters who managed to imprint their souls so strongly with their personalities that there was no hope of reusing that soul for a very long period of time and without an equally astronomical amount of effort employed by the appropriate celestial bureaucrat.
Just one such soul was a topic of discussion between two of bureaucrats. For reasons of simplicity, and due to the frankly insurmountable obstacle of their names being not only unpronounceable but also waster and denser than smallish universes, we shall refer to the two entities in question as respectfully Sid and Tad. And further encountered bureaucrat will thus likewise gain a generic name.
"Willya jist look a' it Tad me lad." Sid growled in the tone of someone whose last surviving nerve was only holding on due to polycarbon-tungsten sheeted cybernetic enchantments, and it too was on the verge of violently snapping.
His coworker did not spare him even half a glance but did grunt in an indication that he was listening.
"Not only did da daft twit achieve precisely copperplate shite with its life, just sittin' on its arse chasin' high all day every day, but then it had da sheer gall t' wrap itself so tight 'gainst its soul, I'd need ta stew it in a supernova fer an eon or three jist ta loosen it 'nuf t' make da bloody unravellin' a feasible prospect. I dinne have time for that shit, my backlog is too freaking long already. And da dam'd o'er'ead means I canne even drop it to some hellhole as an ant or a louse or sommat, nor somewhere some helpful demon or other soul devourin' 'tity might lurk, so as to save us the trouble."
Taciturn Tad just grunted once more in acknowledgment, still just as engrossed with his own work. Finally, he unbent enough to gruffly inquire.
"So whatcha gonna do wit'it?"
"Dump it in some misbegotten corner o' some deathworld and do me level best to forget it even exists, 'till someone starts askin' questions prolly. Why? Ya got a suggestion?"
"Well Sid, ya could forward it ta Gilli'n o'er in section 9.19/ψ12. I heard as those daft bastichs be collectin' bleaters such as tha' one fer some madcap project o' t'eir own."
Sid's face shifted into a sneer of deep derision.
"Bloody wankers da lot o' em section niners! 'Even't done a femtosecond o' 'onest work in their miserable existences. T'ey deserves this crap soul, and all o'em like it!"
Saying so, and as close to managing gleeful for an entity whose crankiness predates and overshadows big bangs, Sid spared no time to get the troublesome soul of our future protagonist off of his metaphorical limbs.
"Oy Gillian! Get over here! Those dour duds from section one just forwarded us a new candidate, and I have to tell you, it's an absolute beaut! Almost no dissipation whatsoever" One of the intake bureaucrats of section 9.19/ψ12 hollered cheerfully to his nominal superior.
"Well, what are you waiting for? Send it over! Send it over!" Gillian merrily bellowed right back.
"Or do you need an especially nice solicitation." She finished joking, even as the soul in question reached her.
It barely took her a cursory scan for the gaiety to transform into a genuine excitement.
"Oh, yes! Yes, I can see what you mean. It is almost perfect. Plug it right in! The figures we can gain from it might even prove to be an outlier! Ouh… Better make it isolated for simpler data retrieval. I can barely contain myself, this is going to advance our research, I can just feel it!"
"Are you certain boss? It doesn't really seem like it is as stroppy as our usual genius-loci subjects." Another bureaucrat opined in decidedly more careful fashion.
Gillian instantly deflated.
"Dang, you're right. Wouldn't do for it to fail to provide any worthwhile info, would it…" She muttered disconsolately.
[] "We can't risk it, while data might be sparse, place it in total isolation…" (easy mode – minimal challenges)
[] "We just have to be careful. If we take extra care with placement…" (lite mode – basic challenges)
[] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges)
[] Write-in (hard mode – very challenging)
"… and make it a fort or something, that should further abate risks." Gillian finally decided.
[] Pat – genderfluid (default, confers no starting bias whatsoever)
[] Write-in character name and gender
blue text will be altered to suit results
Emily slowly rose up out of an absolute doozy of conk-outedness completely baffled as to what the dickens had happened been going on.
One thing she was sure of though, was that whatever it was she had smoked – or ingested - must have been some strong and probably bad shit because that was the only reasonable explanation for the weird trip she found herself experiencing.
For one Emily found herself feeling completely disjointed from her body, but in a way that felt anywhere close to similar to her previous chemically-induced out-of-body experiences.
For another, she found herself faced with, of all absurd things, I-kid-you-not, nothing but a message screen. A cheerful red one.
Congratulations #insertnamehere#!
Due to borderline unique properties of your soul, you have entered into the phenomenally rare and exclusive group of entities the multiverse over.
Thus you have been chosen to embark on an adventure of a lifetime and experience being inserted into a universe not your own as a genius loci - in your particular case as a burgeoning fortress!
For a long time, Emily could do nothing but stare at the absurd thing.
Well, it was not as if she could even actually stop staring at the blasted thing, seeing as, apparently, beside her own self, the screen was all there was in existence.
Finally, She found herself tentatively vocalizing her confusion.
"Oh...Kay?!?"
Instantly the screen vanished only to be replaced by a rapid series of blue ones.
Please choose one of the system determined starting bonuses:
Assistant - 3000 MP (System provided intelligent user interface) <locked on easy and lite modes>
Peace Out - 1500 MP (Lowered aggression for all creatures within your zone of influence) <locked on easy mode>
Make love, not war - 1500 MP (Increased population cap and reproduction rates of your minions but lowers their combat capability)
Stoner - 1000 MP (Increased defensive capabilities across the board, but lowers minion mental capabilities)
Crazy Juice - 1000 MP (Diet influences minions)
Far out, man - 500 MP (Unlocks special triggered events)
Let's mix it up - 500 MP (Unlocks synergies)
High and low - 500 MP (Unlocks trait manipulation)
Please choose your starting buildings
Wicker Longhouse - 500 MP (Basic most dwelling; increases population cap)
Root Cellar - 500 MP (Covered hole in the ground that offers some protection to perishables; gives small earth affinity. slightly increases morale)
Fire Pit - 500 MP (Place to start fires and cook food; gives small fire affinity. slightly increases morale)
Well - 500 MP (Covered hole in the ground that theoretically provides fresh water; gives small water affinity. increases morale. affects overall health)
Lookout post - 500 MP (Tall tree with a reasonably comfortable platform; gives small air affinity. Slightly increase combat capabilities across the board)
Midden - 500 MP (Covered hole filled with trash; provides ???)
Cairn - 500 MP (A mound of rough stones built as a memorial or landmark; gives small world affinity. affects events)
Standing stones - 500 MP (Crude primitive monument consisting of several tall stones arranged in a circle; gives small mystical affinity. affects mana rates)
Barrow - 500 MP (A mound of earth and stones raised over a grave or graves; gives small death affinity. starting bonus alters what it affects)
Please note that the building meny will remain locked until sophont minions are acquired
After perusing the blue screens for a while, Emily finally gave up on trying to reason things out, gave a mental shrug and with a bemused:
"Welp, it seems there is nothing to it. Might as well see how deep the rabbit hole goes." made her choices.
sometimes how something is stated can hide options not immediately obvious
AN
Well, Wellcome one and all to this particular piece of whimsy by yours truly.
The purpose of this quest is to give me a way to drag myself out of the writing stupor I've been wallowing in for far too long.
Thus it behooves me to candidly admit that literally the only plan I have for developing this quest is "try to have fun doing it"
Since I really don't care much for mathematics, by and large, the mechanics of this quest will be reduced to simple resource management.
The exception being a randomizer mechanic I call Fortune die.
See, it goes like this - every post I will roll a d100
if the result is 1 or 2 I will then roll either a d10 (for 1) or d20 (for 2) for mystery results
if the result is an odd number (other than 1) you will get a boon of some kind. If the number is prime, you can request what the boon will be (within reason).
if the result is even number (other than 2) I will give you a hint. If the number is divisible by 10, you can specify what the hint will be about.
Now you might wonder how a hint can rival a boon? Well, it very much measures up because I have no intention of going deeper than the bare surface on explaining much of anything. The point is for you players to be as confused and contemplative and prone to mistakes as our poor protag.
But wait! There is more! For you see Fortune die will also be a rewarding mechanic. Basically, if I like some activity in this thread I just might award one or more Fortune die to the poster(s). If I'm in a properly jolly mood I could even be fairly generous with them. Conversely, if someone misbehaves, their chances to get an opportunity to roll go down as well.
This mechanic naturally necessitates discussion periods between posted chapter and voting time.
To start with let's say that we will not start voting for say 8ish hours? 7:00 AM EST. Noon CET
PS: Sory about the slight wonkiness of the tables. I'm still figguring out how to properly format them.
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges)
[X] Emily and Female
4500 points
[X]Plan Affinity Get
-[X] Dilapidated Hillfort
-[X] Far out, man - 500 MP (Unlocks special triggered events)
--[X] Wicker Longhouse - 500 MP (Basic most dwelling; increases population cap)
--[X] Fire Pit - 500 MP (Place to start fires and cook food; gives small fire affinity. slightly increases morale)
--[X] Barrow - 500 MP (A mound of earth and stones raised over a grave or graves; gives small death affinity. starting bonus alters what it affects)
--[X] Well - 500 MP (Covered hole in the ground that theoretically provides fresh water; gives small water affinity. increases morale. affects overall health)
--[X] Root Cellar - 500 MP (Covered hole in the ground that offers some protection to perishables; gives small earth affinity. slightly increases morale)
--[X] Lookout post - 500 MP (Tall tree with a reasonably comfortable platform; gives small air affinity. Slightly increase combat capabilities across the board)
--[X] Standing stones - 500 MP (Crude primitive monument consisting of several tall stones arranged in a circle; gives small mystical affinity. affects mana rates)
--[X] Cairn - 500 MP (A mound of rough stones built as a memorial or landmark; gives small world affinity. affects events)
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges) [X] Pat – genderfluid (default, confers no starting bias whatsoever)
[X]Plan Affinity Get
Well, If you people do not want to take the offered time to contemplate and discuss, I will not try to stop you.
But you should really take care not to rush into anything - you might regret it.
also, added an important tidbit at the bottom of starting buildings.
Ah, now, that would be telling...
Tell you what. How about you roll a d100 and see if Fortune Die is with you. Even if you do not get your answer, there are no downsides.
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges)
[X] Pat – genderfluid (default, confers no starting bias whatsoever)
[X] Plan Affinity Get
I'd like to get synergy instead of the barrow or something, to be honest.
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges)
[X] Pat – genderfluid (default, confers no starting bias whatsoever)
[X] Plan Affinity Get
I'd like to get synergy instead of the barrow or something, to be honest.
Fortune die are a bestowal, one you did not receive, so your 19 means nothing, unless @Threnodist defers his roll to you, in which case, seeing as 19 is a prime number, you get to request a boon - within reason.
boon can be used either for the current turn, or for the next one and can be anything from bonus resources, temporary buffs, events, or using it to either prevent crisis or get a missed bonus if they come up after a turn resolution.
But, I repeat, unless Threnodist defers their roll to you, that 19 means nothing.
Ah, for that you will have to wait for this turn's resolution.
And so mote it be! If there are any bonuses missed at this turns resolution, the one that came closest to being unlocked shall be awarded.
And in other news the quest is 12 hours old. Unless we get some dissenting votes in the proceeding 6 hours, I'll probably do the tally around then
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges)
[X] Pat – genderfluid (default, confers no starting bias whatsoever)
[X] Plan City on a Hill
-[X] Dilapidated Hillfort
-[X] Make love, not war - 1500 MP (Increased population cap and reproduction rates of your minions but lowers their combat capability)
-[X] Wicker Longhouse - 500 MP (Basic most dwelling; increases population cap)
-[X] Fire Pit - 500 MP (Place to start fires and cook food; gives small fire affinity. slightly increases morale)
-[X] Well - 500 MP (Covered hole in the ground that theoretically provides fresh water; gives small water affinity. increases morale. affects overall health)
-[X] Root Cellar - 500 MP (Covered hole in the ground that offers some protection to perishables; gives small earth affinity. slightly increases morale)
-[X] Lookout post - 500 MP (Tall tree with a reasonably comfortable platform; gives small air affinity. Slightly increase combat capabilities across the board)
-[X] Standing stones - 500 MP (Crude primitive monument consisting of several tall stones arranged in a circle; gives small mystical affinity. affects mana rates)
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges)
[X] Pat – genderfluid (default, confers no starting bias whatsoever)
[X] Plan City on a Hill
-[X] Dilapidated Hillfort
-[X] Make love, not war - 1500 MP (Increased population cap and reproduction rates of your minions but lowers their combat capability)
-[X] Wicker Longhouse - 500 MP (Basic most dwelling; increases population cap)
-[X] Fire Pit - 500 MP (Place to start fires and cook food; gives small fire affinity. slightly increases morale)
-[X] Well - 500 MP (Covered hole in the ground that theoretically provides fresh water; gives small water affinity. increases morale. affects overall health)
-[X] Root Cellar - 500 MP (Covered hole in the ground that offers some protection to perishables; gives small earth affinity. slightly increases morale)
-[X] Lookout post - 500 MP (Tall tree with a reasonably comfortable platform; gives small air affinity. Slightly increase combat capabilities across the board)
-[X] Standing stones - 500 MP (Crude primitive monument consisting of several tall stones arranged in a circle; gives small mystical affinity. affects mana rates)
This is only the current tally, for my perusal, the voting is still very much open, and it will remain so at the least until 10 pm est/ 03 am cet
Vote Tally : Original - Fantasy - Fort Core [Dungeon builder/core][Narrative driven] | Sufficient Velocity [Posts: 2-17] ##### NetTally 1.9.9
[X] "No risks, no gains. Proceed as planned. Oh…" (normal mode – normal challenges) No. of Votes: 6 LordPanther14 Rossum Threnodist Umi-san veekie Warer
[X]Plan Affinity Get
-[X] Dilapidated Hillfort
-[X] Far out, man - 500 MP (Unlocks special triggered events)
--[X] Wicker Longhouse - 500 MP (Basic most dwelling; increases population cap)
--[X] Fire Pit - 500 MP (Place to start fires and cook food; gives small fire affinity. slightly increases morale)
--[X] Barrow - 500 MP (A mound of earth and stones raised over a grave or graves; gives small death affinity. starting bonus alters what it affects)
--[X] Well - 500 MP (Covered hole in the ground that theoretically provides fresh water; gives small water affinity. increases morale. affects overall health)
--[X] Root Cellar - 500 MP (Covered hole in the ground that offers some protection to perishables; gives small earth affinity. slightly increases morale)
--[X] Lookout post - 500 MP (Tall tree with a reasonably comfortable platform; gives small air affinity. Slightly increase combat capabilities across the board)
--[X] Standing stones - 500 MP (Crude primitive monument consisting of several tall stones arranged in a circle; gives small mystical affinity. affects mana rates)
--[X] Cairn - 500 MP (A mound of rough stones built as a memorial or landmark; gives small world affinity. affects events) No. of Votes: 4
Plan: ◈Affinity Get LordPanther14 Rossum Threnodist veekie
[X] Emily and Female No. of Votes: 3 LordPanther14 Rossum veekie
[X] Pat – genderfluid (default, confers no starting bias whatsoever) No. of Votes: 3 Threnodist Umi-san Warer
[X] Plan City on a Hill
-[X] Dilapidated Hillfort
-[X] Make love, not war - 1500 MP (Increased population cap and reproduction rates of your minions but lowers their combat capability)
-[X] Wicker Longhouse - 500 MP (Basic most dwelling; increases population cap)
-[X] Fire Pit - 500 MP (Place to start fires and cook food; gives small fire affinity. slightly increases morale)
-[X] Well - 500 MP (Covered hole in the ground that theoretically provides fresh water; gives small water affinity. increases morale. affects overall health)
-[X] Root Cellar - 500 MP (Covered hole in the ground that offers some protection to perishables; gives small earth affinity. slightly increases morale)
-[X] Lookout post - 500 MP (Tall tree with a reasonably comfortable platform; gives small air affinity. Slightly increase combat capabilities across the board)
-[X] Standing stones - 500 MP (Crude primitive monument consisting of several tall stones arranged in a circle; gives small mystical affinity. affects mana rates) No. of Votes: 2
Plan: ◈City on a Hill Umi-san Warer
Total No. of Voters: 6
Ok, back and closing the vote.
The winning entries call for normal mode, Emily and Plan Affinity Get.
As for the character, usually I'd either wait for a tiebreaker or flip for it, but just this once I decided to be nice and throw you guys and gals a bone.
See where Pat conferred no starting bias whatsoever, that also meant they offered no bonuses either.
By picking/making a write-in, you now get to vote on our protag's background (aside from being a stoner, that is) which will affect things down the line.
[]Rich idiot with no day job
[]Eternal student
[]Hapy-go-lucky landlady
[]Aimless artist
[]Erudite
[]Modern guru
[]Enterprising urban botanist
This will probably be a short vote 8-12 hours unless we get a lot of people, or RL takes me away again.
And Fortune Die gives you a chance to ask for specific info/clarification - I'm giving you next 5 hours to debate what you want to know. If there are no questions until then, you'll get a generic hint.
Adhoc vote count started by yannoshka on Mar 15, 2018 at 5:42 PM, finished with 9 posts and 7 votes.
'pokes head in'
Well, finally caught up with a bunch of things, which meant I managed to start reading this thread... and finish it. Not particularly long yet, but hey! Not many other Dungeon Core Quests yet! Also, this one promises to be hilarious!
And I'm rather happy with the vote that won. Only thing that I might change about it would have been the Wicker Longhouse for either High and Low or Let's Mix it Up! But that's still only a might have changed.
As for this vote... The botanist is the most interesting one to me... Especially as it suggests we could go with a plant themed Dungeon.
Edit: Oh, and because no one's asked so far for what the hint might be, and it's going to be important it seems...
As long as the vote doesn't get locked soon enough that people can't change their votes if they wished, would asking for the hint being used to clarify what sort of advantages and disadvantages the urban botanist would give us be something we could do? You guys okay with that?
Or would it be better to ask what sort of environment we're going to be located in once we 'spawn' or something along those lines? Going for clearer planning rather than making sure we pick a good choice here...
... Actually, it might be more important to know what the area we're going to be located is like, because being the botanist and spawning in a desert is... probably a difficulty start.
Guys? Anyone got a preference or clearer idea than me? (please someone respond! Please )