Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
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[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Get a bath. Preferably with help.
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Ulren
--[X] Hug and and 'ask' how he is doing, how he feels, and let him know what we've been up to. Show him our new mastery of the alphabet. Get him to read to us again for old times sake.
 
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[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.

[X] Inspect (read: sneak) this place on your own. (Easy (17) sneaking skill check no harsh repercussions if failed)
-[X] The first floor

[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Ulren
--[X] Hug and and 'ask' how he is doing, how he feels, and let him know what we've been up to. Show him our new mastery of the alphabet. Get him to read to us again for old times sake.

I'm afraid that "Red Bull" is not a thing in this realm, so pick something singular.
 
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I'm afraid that "Red Bull" is not a thing in this realm, so pick something singular.
Sad life. If I had to pick one it's this one. Ulren deserves some love it has been a few updates, and days, since we have given him any attention. I hate for us to seem that fickle to him.
 
Who we can ask to teach Lucy to talk? The sooner we do that the better.
Lucy is Rosaline's studying project and is being taught the language by the latter. Thus a whole day (the first one of the series to follow) spent doing so.
But if you want a bit of extra, you can address the people you know (and know where to find). What @Lazy Minx is voting for is also a way to speed up the process.
 
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[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Ulren
--[X] Hug and and 'ask' how he is doing, how he feels, and let him know what we've been up to. Show him our new mastery of the alphabet. Get him to read to us again for old times sake.

A social focused chapter withouth Lucy being capable to talk is just silly, also pushing Ulren relationship in "Comradery" is something very useful.
 
At the moment, GMT +2 wintertime. That might change since I'm plowing indeed.com for opportunities in Canada.
 
...so what do we need to animate the skeleton/skull in the... workshop? Laboratory?

It's unfair when the maid is the only one laughing! I want to play a prank. Can our spiritual magic help with this?
 
Ugh... that feeling when you notice that you goofed with the names and make quick edits to prevent further confusion >__>
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Ulren
--[X] Hug and and 'ask' how he is doing, how he feels, and let him know what we've been up to. Show him our new mastery of the alphabet. Get him to read to us again for old times sake.
 
[X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[X] Ulren
--[X] Hug and and 'ask' how he is doing, how he feels, and let him know what we've been up to. Show him our new mastery of the alphabet. Get him to read to us again for old times sake.
 
Alright. I take that as the narrow victory of some heartwarming dynamics over a blatant bath scene. Sorry, Mario, but your fanservice is in another castle.
Adhoc vote count started by Teloch on Feb 28, 2018 at 1:28 AM, finished with 19 posts and 7 votes.

  • [X] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
    -[X] Ulren
    --[X] Hug and and 'ask' how he is doing, how he feels, and let him know what we've been up to. Show him our new mastery of the alphabet. Get him to read to us again for old times sake.
    [X] Do something at the facility (specify the action in the vote)
    -[X] Bathroom
    --[X] Get a bath. Preferably with help.
 
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2.2 A bedtime story or "what lies at the bottom of a tale?"
Being left to your own devices, you found yourself trying to resolve the conflict between your plans. A part of you wanted to ask Amalia to go to the bathroom and to help you enjoy more of steam and warm water. The other part (probably conscience) indicated that it was a day since the last time you communicated with Ulren. After your journey here, it felt a little bit awkward to spend a day without him being around. The last thing you wanted was him thinking that you dumped him as soon as your living conditions sharply improved. But that wonderful warm bath though... After barely suppressing the onslaught of more hedonistic urges, you set yourself up to find your friend. After studying his spark, it was easy to track his location: he was on the same floor as you, somewhere near lady Rosaline's chambers. Not thinking long, you ventured to see what was he doing.

Carefully navigating yourself through the corridor empty of others, you ended up peeking at your friend standing on the balcony from which you enjoyed the scenery yesterday. It was still new to you to see him unarmored: without the steel carapace, he was involuntarily showing off the constitutional features of his race. What added familiarity to the scene was his brooding look. Judging by his facial expression and body language, he felt nervous or impatient for something. Not as nervous as in the stone chapel about a week ago but surely with something that made him steam off the tension by drumming on the balcony railing with the fingers. Recalling how your intervention calmed him down in the previous instance, your choice of tactics was limited to the trusted trick.

Grinning deviously, you crouched behind him and then swooped at him, embracing clutching to his massive back and wrapping with the wings for some extra cute effect. Your "fling" predictably startled him for a second, but then he recognized what was going on. Knowing that he is more responsive while surprised, you snuggled under his arm and proceeded to the next step of your plan before he fully recovered to his melancholia.

"You... do gut?" you gibbered unconfidently, salvaging the words you heard from lady Rosaline (or, at least, how you remembered them) during today lesson in hopes that he would perceive your curiosity about his well-being correctly.

The curves of his mouth began to slowly elevate synchronically with the brows. In response, he spoke something in an inquiring tone. Something you failed to recognize.

You tried to ask him again after poking him in the chest with the finger and repeating the question with minor changes: "You Ul-ren... you gut do?"

He proved to be unable to contain a grin anymore and answered to you in a phrase from which you managed to dissect something like "I'm doing good". He supplemented his answer with the question addressed to you - the question containing the word "speak". Rosaline asked you to "speak" when you were learning the symbols and their pronunciations, so... was he asking you to speak those out for him?

"Spek? Uhh... A, be, ce, de, e, ef..." you began to speak those out loud with the smug face and apparently got the man snorting with laughter from your attempts at language. By the time you reached "N," he was too busy having fun, so you had nothing left to do but to let him calm down. Once he did so, you already prepared another question concerning something you wanted him to do days ago.

"You read... can?" you asked and flapped your eyelashes at him. Predictably, he wasn't exactly sure what did you want him to read, so instead of torturing him with your gibberish, you took him by the hand and led to the library. He followed you, albeit not that enthusiastically, and on a halfway there, you could say he understood what did you want from him. Perhaps, he felt like spending more time with you, or maybe he felt guilty for turning down your previous request to read. Regardless, soon enough you settled yourself down at one of the tables while he took a lamp and began to search for a fitting book midst this vault full of various print.

It took him quite some time to find something he deemed appropriate for you, and the lantern he held burned half of its liquid fuel by the time he sat close to you. What he found was a relatively small book with the worn green cover and a lot of pictures inside. In fact, wherever he opened it, the book contained a few lines of text on its left pages and pictures on those to the right. As it turned out later, his choice was very appropriate, given your limited ability to perceive text without any visual mediators. For the next hour, he patiently taught you the meaning of words by the pictures, knowingly or not putting your newly retrieved knowledge of letters to meaningful use, gluing and systematizing the pieces of knowledge Rosaline taught you today.

The best part of all was the fact that he was very patient with you, providing you with the needed "puzzle pieces" of this tale and giving you enough time to compose them to understand the plotline, which, in fact, turned out to be a parable about four sibling ravens who flew in different sides of the world after they grew old enough to leave the nest, with each one of them meeting their fate depending on the actions taken at a certain point. The one that flew to the East had to endure the drought, saving itself from the death by dehydration by using pebbles to raise the level of water in the almost empty pitcher. The one that flew Westward was enjoying its easy and satiated life on the plains until it decided to prey on a sleeping serpent and died of the poisonous bite of the startled sake. The one that flew to the South eventually established a nest of its own on a tree that also sheltered a beetle with its nest. The truce lasted until the beetle eggs began to hatch and the raven decided to feed on the larvas. In the act of vengeance, the beetle snuck into raven's nest and rolled the bird's eggs out from it. The last of the avian siblings that Flew to the North fell sick and hungry but was rescued and nursed by a kind farmer. In return, the raven repaid by settling near and fooling other birds to not eat farmer's crops because they were poisoned and allegedly became the reason of its sickness.

Despite the story being very short, it took you quite some time to decipher and learn all the new words so they would provide with the context, and somewhere along the process, the lantern ran out of fuel, causing you to conjure a gently glowing spark to substitute. It was not only the process of intermediated "reading" that contributed to your enjoyment - the quiet atmosphere of you and your friendly giant sitting in a library at night and reading to fables under the arcane light felt fabulous on itself. You enjoyed this endeavor so much that when the story ended, you made a pleading face in the attempt to go for another one but, unfortunately, your ill-timed yawn sabotaged the attempt and persuaded Ulren to send you back to your bed instead of sitting with you until midnight and beyond.

Still thinking about all the new word you've learned from the story and about the parable itself, you crawled under your blanket. You had a hard time believing in the reality of the tale (why would there be a half-empty pitcher amidst a dry place and why haven't you seen any birds that were able to talk to people or other animals?), you could recognize the lessons it tried to convey: don't prey for seemingly easy fortune but be ingenious; don't turn on others but seek for mutual gains. Did Ulren pick this fable in particular so you could deduce these lessons? Was this choice of his an aimed method of reaching you past the language barrier and ignorance of such complex concepts as moral? Did he try to ingrain those lessons even though they seemed contradicting to what you saw in this realm until now? Maybe. Maybe, while being introduced to the language spoken by these people, you'd have a chance to ask him soon enough.

Tired of all the learning and thinking, but also satisfied by the progress and all the attention you were given today, you snugged under the blanket and dozed off.

________________________
The new day turned out to be different from the previous one from the early hours - after having breakfast (some red funny meat in dough batter), you were predictably taken to the lecturing room where lady Rosaline and Holt were already preparing another language lesson for you. Today, Rosaline was... not in the best shape, speaking politely. Her eyes were red with blood, skin paler than usual, her breath was obviously odorous smelling strange, and she struggled to concentrate, getting irritated at any sudden or loud noise. Was she unwell? Or maybe she was sick? Despite your concerns, she stoically taught you about new words and numerics up until noon. Then, unfortunately, she depleted the remains of her strengths, instructing lady Erika to continue the lesson in her absence. And the latter did so... for about an hour, after which she ended your class for today and left the lecture hall with the springy gait and a bit mischievous smile on her face. It seems like you'll have more free time for this day.

Two actions available

[] Fall asleep earlier.
You woke up like a few hours ago!

[] Do something at the facility (specify the action in the vote)
-[] Bathroom
-[] Kitchen
-[] Salon
-[] Library
-[] Gymnasium
-[] Laboratory
-[] Lecture hall
-[] Greenery
-[] Your room

Seek for conversationalists? Study the places for their functions and curious objects? Make the daily work of maidens harder by littering with your feathers everywhere? Tidy your room like a good girl you supposedly are? Again, you are limited only with the actions limit, your imagination, and your sense of appropriate.

[] Inspect (read: sneak) this place on your own. (Easy (17) sneaking skill check no harsh repercussions if failed)
-[] The third floor
-[] The second floor
-[] The first floor

Amalia hasn't shown you the whole place. You have still plenty to explore.

[] Socialize with (mention the general attitude, the topics of interest or/and special actions like attempts to study a soul spark in the vote)
-[] Rosaline
-[] Ulren
-[] Amalia
-[] The kitchen personnel

Yesterday night of bedtime story reading was pleasant enough for you to seek for more social interactions today.

[] Write-in
You do have an idea of how to preoccupy yourself in an original way, don't you?​
 
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UGGGHHHH! THE FEEEELS! My heart, it can't take it all!

That was everything I wanted and more.


[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.

[X] Do something at the facility
(specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.

I am determined to learn to do something with these wings we have.
 
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- Character sheet and ship-o-meters updated
- Take your time with this vote if you want, because
- This was the update #20 and there will be a spoilerific extra soon
- Which, however, won't be determined by your vote in this instance.
 
[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.

[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.

Wings after a bath or before? The sequence matters, you know :p
 
[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.


[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.
 
[X] Do something at the facility (specify the action in the vote)
-[X] Gymnasium
--[X] Work your wings again and try to learn how to fly.


[X] Do something at the facility (specify the action in the vote)
-[X] Bathroom
--[X] Take a nice, warm bath. Finally.
 
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