[X] Explore the rest of the cave not inhabited by Fire Sprites. Take a good look at the murals to see if they provide any insight first though.
-[X] Afterwards, explore and forage in the surrounding area around your new base camp. Try to find out just where you are.
Yeah, I'm with MTB. This thing has been here for centuries, so there should be zero need to push things while Xochi is still wounded. There's still plenty of things left to explore that could be done safely from the cave itself, to the structure we're going to be based in, to what I assume must be other urban structures surrounding it, to the jungle as well. Plus if we want to do this properly and to understand this thing, it would presumably be best to come back after we've learned how to read so we don't fuck things up and so we can learn more things. There are signs above the door for a reason, so we may as well try and use them and there's no need for a lack of patience.
I've not gone with the other vote as "take detailed engravings" seems strange, engrave with what? We don't have any skill there either, and it'll take loads of time.
We have a dagger, and if we get a wooden surface or bark, we could carve it in.
If there are no planks in the tower, there is an entire forest above us.
That would take a day, but is perfectly workable. The inscriptions are in High Cualli and you know the alphabet well enough to copy it down.
Ah thank you. Still, what the QM mentioned was copying the writing itself and was highly specific. I was thinking of something much more elaborate though given the vote says "take detailed engravings of everything you see"; that is very different from just carving the writing into some wood.The knife and bark that the QM specifically said we could use?
There is actually nothing else to explore. The cave has only this one entrance and all paths in the ruins, except the one you stand in, have collapsed.
DC 150 (Base) + 30 (Recent Fire Experience) = 180
This also says to me it'd be wise to just be patient. There's no need to risk failing something, if we can come back and not have the DC be increased by +30 and thus auto pass it.DC 150 (Base) + 30 (Recent Fire Experience) = 180
vs.
1d100 + 50 (Intelligence) + 50 (Charisma) + 60 (Spirit Talking) = 1d100 + 160
[X] Take detailed engravings of all the inscriptions we can see from a safe distance and a more generalised layout for reference.
-[X] Explore the rest of the cave not inhabited by Fire Sprites.
Every time I try to warn that spirits aren't something to toy with, every time we are a die roll away from Bad End, we are getting away with it with a slap on the wrist. A few encounters like that, and I may be swayed to the YOLOpath, but for now I will postpone experimenting with spirits and our luck until we get a proper training in these matters.
You must have confused me with someone else.You are taking these spirits more seriously than the fleshweaver
I am taking spirits as spirits, extremely dangerous and unpredictable beings that should not be toyed with if you can help it.
So, how does a shaman learn?I am taking spirits as spirits, extremely dangerous and unpredictable beings that should not be toyed with if you can help it.
You must have confused me with someone else.
I am taking spirits as spirits, extremely dangerous and unpredictable beings that should not be toyed with if you can help it.
Through oral tradition, I imagine, as well as experience, since they get the dubious honor of 'you deal with this, you are the shaman here!' If they live, they get to pass the knowledge down.
I've not heard of anyone burned to death by fireflies. These guys have it in their description.Take these sprites now, they are mostly like fireflies, only they burn harder, so not that dangerous.