MasterDrakus
DEUS SOL
- Location
- Minas Gerais, Brazil
[x] [Clinic] Refuse. You're going home.
[x] [Appearance] Seven
[x] [Appearance] Seven
Thanks I may have quit the game but I'll always love the character designs.
doesn't really match a magical girl setting.Are we going to do an armor vote also?
If we are I think this one suits the PC the best.
Armor One
I posted it before, but I want to make sure the GM sees it.
To be quite honest, you never explained in this thread that tropes played such an important part that any obscure cliche would make or break us, and I do think that you've also neglected to fully explain Tolerance Points as well. The fact that you previous commented that one point would get us more than what the write in using it gives us is very telling.To be fair, from some of the criticism I've received on discord, I think it was the direct reference to tropes and the Rule of Three that really threw people off. To me it seemed like a really cool way to write that out, showing how the fact that this is a show means that conventions and tropes of storytelling can work both for and against you, but I've had more than a few people not like it, not get it, or both.
I'm not about to reverse it, but I think I may dial down and be a little less overt in those references in the future since you're definitely not the only person to feel that way.
Or, so to speak, it's a big trope, but not one that supersedes other tropes, and harming the overall basis of the [fast] [analytical] [preparation] guy to establish a random setting rule that things don't work in threes (which an analytical, prepared mage would have known about, analyzed, and prepared for beforehand) really doesn't come off right to me.
Going "hey, doing this will do the exact opposite of what you want it to do" is pretty much the exact purpose of [intelligence] traits, though? Like, we're not actually the character. We don't learn real enchanting in video games to make items, we get a perk or buy a skill book or something that says we know how to make the items and then our character can make them.It's not even that you set up a trap for a counter charge though, it's that a trap was set up, and then the thread also wrote in to set up a second trap behind it, making three total. The sub-option that did that was not part of the original vote.
And unless the mistake is potentially lethal, I don't like calling out major corrections in the middle of a vote.