Anime Rival Quest (Very Meta)

Aaalright! Let's see that Tally!

EDIT: And that is... Really goddamn close. 6 to 5 to 4 to 4...

Wonder if I should leave it open for a bit... Close in two hours say?
Adhoc vote count started by Spectral Waltz on Feb 11, 2018 at 6:24 AM, finished with 71 posts and 24 votes.

  • [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    -[X] Change your plan entirely.
    --[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    --[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
    ---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
    --[X] Dramatic Exit
    [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [x] Change your plan entirely.
    -[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
    -[X] Summon your blaster back to your hand and fall back to the High Ground.
    -[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
    -[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
    -[X] "Maybe you should think about why you really took up that sword."
    -[X] Dramatic Exit
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.
 
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-[X] Change your plan entirely.
--[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
--[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
--[X] Dramatic Exit
 
-[X] Change your plan entirely.
--[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual
KO, aims for a competitive rivalry storyline.
--[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
--[X] Dramatic Exit



Have another one!
 
[X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
 
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-[X] Change your plan entirely.
--[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual
KO, aims for a competitive rivalry storyline.
--[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
--[X] Dramatic Exit

...If you're going to spend a tolerance point anyways why would you choose to take the hit for the sake of winning instead of doing something else?

I mean... I guess it works, but... You could do something greater, even with just one point.
 
I was working on incomplete information. I know TPs are really important, but I didn't know just how much 1 point could realistically do.

That said, would you be willing to amend it for this vote, or...?

Edit:

I also just generally inferred from the other available options in the previous vote so that's on my shoulders.

Given that, just how good exactly is 1 TP?
 
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-[X] Change your plan entirely.
--[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
--[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
--[X] Dramatic Exit

...If you're going to spend a tolerance point anyways why would you choose to take the hit for the sake of winning instead of doing something else?

I mean... I guess it works, but... You could do something greater, even with just one point.
eh, just roll with it. personally i think that something went wrong somewhere though i can't pinpoint exactly what, i feel like narrative potential was lost, but maybe i'm just taking things too seriously
 
-[X] Change your plan entirely.
--[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
--[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
--[X] Dramatic Exit


Well compromise train it is
 
-[X] Change your plan entirely.
--[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
--[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
--[X] Dramatic Exit
 
eh, just roll with it. personally i think that something went wrong somewhere though i can't pinpoint exactly what, i feel like narrative potential was lost, but maybe i'm just taking things too seriously

To be fair, from some of the criticism I've received on discord, I think it was the direct reference to tropes and the Rule of Three that really threw people off. To me it seemed like a really cool way to write that out, showing how the fact that this is a show means that conventions and tropes of storytelling can work both for and against you, but I've had more than a few people not like it, not get it, or both.

I'm not about to reverse it, but I think I may dial down and be a little less overt in those references in the future since you're definitely not the only person to feel that way.
 
To be fair, from some of the criticism I've received on discord, I think it was the direct reference to tropes and the Rule of Three that really threw people off. To me it seemed like a really cool way to write that out, showing how the fact that this is a show means that conventions and tropes of storytelling can work both for and against you, but I've had more than a few people not like it, not get it, or both.

I'm not about to reverse it, but I think I may dial down and be a little less overt in those references in the future since you're definitely not the only person to feel that way.
I get the feeling SV is doing the "Too dumb smart for it's own good" thing with these write-ins. I feel like SV is just shooting itself in the foot and is going to continue to do so in a series of "I can fix this!" and am rapidly losing interest because of it.
 
[x] Change your plan entirely.
-[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
-[X] Summon your blaster back to your hand and fall back to the High Ground.
-[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
-[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
-[X] "Maybe you should think about why you really took up that sword."
-[X] Dramatic Exit
 
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I get the feeling SV is doing the "Too dumb smart for it's own good" thing with these write-ins. I feel like SV is just shooting itself in the foot and is going to continue to do so in a series of "I can fix this!" and am rapidly losing interest because of it.
You didn't have to dampen the mood tho, and if you think the proposed votes are illogical or dump, you could try to propose a better idea or explain why its stupid. I mean we could use the Tolerance Points to finish her quickly, but the write-in proposed a more dramatic scene which will get the audience hooked and the rating rising, it's just a bonus that we will be liked by the anime's community.

As for the Tropes, I'm fully for them, we are an anime character so we abide by the rules of animes, if not then what's the difference between a standard original magical girl quest? I really liked how meta our character is, and he is kind of funny too, it plays with the fourth wall breaking, a little bit like Deadpool.
 
I guess all I want to say is 'Remember that you are not the hero'.

You may be the protagonist of this quest, the main character of the story *I* am telling.

But you are not the hero of this anime, and that means that you need to work to make the tropes of the story work for you.

EDIT: Yeah also Votes Closed. It's been enough time anyways.
Adhoc vote count started by Spectral Waltz on Feb 11, 2018 at 9:22 AM, finished with 84 posts and 27 votes.

  • -[X] Change your plan entirely.
    --[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    --[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
    ---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
    --[X] Dramatic Exit
    [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [x] Change your plan entirely.
    -[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
    -[X] Summon your blaster back to your hand and fall back to the High Ground.
    -[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
    -[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
    -[X] "Maybe you should think about why you really took up that sword."
    -[X] Dramatic Exit
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave

Adhoc vote count started by Spectral Waltz on Feb 11, 2018 at 9:23 AM, finished with 84 posts and 27 votes.

  • -[X] Change your plan entirely.
    --[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    --[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
    ---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
    --[X] Dramatic Exit
    [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [x] Change your plan entirely.
    -[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
    -[X] Summon your blaster back to your hand and fall back to the High Ground.
    -[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
    -[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
    -[X] "Maybe you should think about why you really took up that sword."
    -[X] Dramatic Exit
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave

Adhoc vote count started by Spectral Waltz on Feb 11, 2018 at 9:42 AM, finished with 84 posts and 27 votes.

  • -[X] Change your plan entirely.
    --[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    --[X] Use up a Tolerance point to eke out a minor win by not getting KO'd.
    ---[X] Drag the Heroine's sorry undisciplined ass past danger zones and drop her off at the closest 'accredited' clinic.
    --[X] Dramatic Exit
    [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [x] Change your plan entirely.
    -[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
    -[X] Summon your blaster back to your hand and fall back to the High Ground.
    -[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
    -[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
    -[X] "Maybe you should think about why you really took up that sword."
    -[X] Dramatic Exit
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
 
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A Narrow Margin
Options hurtle through your mind, considered and discarded. Teleport and counterattack? No. You need something that can stop her theme music, this comeback is only getting stronger the longer it plays!

Dodge right, feel your arm bruise as the sword skates off your armour, striking sparks from the plate.

You can throw attacks all day, but for a spell that you can do this, you'll need time to cast, not to mention a suitably dramatic moment.

Twist aside from a diagonal slash, there's an opening there, but it's gone too fast for even you to take advantage of it, and she's durable too, she could probably just tank... The hit...

The heroine's arms are a blur as she whips the sword around again, but as you evade, feeling it bite a thin line into your side before you are away from the deadly line of that slash, you feel yourself smiling behind your visor.

That would do... That would do nicely...

Too bad it was also going to hurt like a bitch.

Glad for the helmet that lets your facial expression go hidden, you plant your foot as your latest evasion completes itself, squaring up against the heroine as you begin your spell. Your lips move, heating up as you channel your magic through your hands and your words, burning as you go faster, channeling more and more into a destructive counterblow.

"Got you!"

STAB

Of course it wasn't going to be enough...

You feel ice cold in your stomach as the sword goes through you, agony, worse than anything your teacher ever subjected you to, but at the same time, the thought of her somehow keeps you going. You can almost see her face in your mind. What are you complaining about? You literally planned to get stabbed, of course it's going to fucking hurt you imbecile!

Even if the audience doesn't get to see the little flashback, it's enough, enough to let you keep chanting, keep weaving magic together. You taste copper on your lips too now, and your fingers are burning again, searing with agony at the pressure building behind them, but you hold on, hold it until it can be completed.

The spell leaves your lips and you hear the music cut out, long enough for you to whisper one last line and watch her eyes go wide with fear.

"...Reckless again... Idiot..."

And then you clap your hands, and she goes flying as the light of your spell illuminates the entire warehouse in brilliant strobing crimson, leaving you blinking spots out of your eyes as you hear her crash through a pile of boxes.

And then another...

And a third apparently, before a hollow metal sound that you can only guess is her impacting the far wall of the warehouse.

With a grunt of effort, you reach down and grasp the sword she left behind, gasping as you feel it shift slightly inside you at the mere touch. Fuck this is going to hurt...

Again...


One hand ready with the minor healing magic you know, the other on the hilt, and then you pull, siniking to your knees as the blades comes free, crimson spattering the ground as you toss it aside and press the hand to your wound. It's not enough to fix everything, but it will stop you from bleeding out like a chump at least. Keep you functional until you can get back to somewhere safe.

Then, slowly, leaning on the sword as a cane, you pull yourself up and make your way back over to her.

Unconscious...

"Stupid reckless girl... Never even considered that I might be able to take that did you..."

You could leave her here, but even if she might not get eaten thanks to her plot armour, do you really want to be that dark?

Her pained face makes the decision for you faster than your mind can even keep up. Of course not. Your character is here to be someone for her to surpass. Someone for her to learn from, even if you started antagonistically rather than as a mentor.

Whatever else you may want, you don't want her dead.

So you pick her up, sling her over your shoulder, and with heavy gait and your gut sending white hot pain through your body with every step, you begin to carry her, focusing on putting one foot in front of the other and hoping that the monsters in the shadows will be staying well away after the light show the two of you just put on with your fight.

Just one foot in front of the other...

One... Other...

One... Other...

--------

Once you make it back into the main roads you dismiss your armor back into storage to avoid frightening anyone any more than you have to. Your stomach is a writhing mass of agony and your unpracticed healing magic -while effective at keeping you from rupturing anything or bleeding all over the place- is burning through your mana reserves fairly quickly. You need to focus so much of your thought on keeping the spell going, you barely even notice as you finally stumble across the threshold of a clinic until a nurse rushes over to you, a kindly looking young woman with a worried look on her face.

For a moment, you catch your reflection in ehr glasses, and in your dazed state, you can't help but space out for a moment staring before you respond.

[] [Appearance] One
[] [Appearance] Two
[] [Appearance] Three
[] [Appearance] Four
[] [Appearance] Link in your own suggestion

When suggesting your own pictures for this, please remember!

1: This is an anime, so anime styled pictures are preferred.
2: So far, your colours have been reds and purples as contrast to the heroine's blues and silvers.
3: Whether you voted for it or not, Bishie was the majority, so try to be in theme if possible~


"Sir! Sir are you-!? Is she-?!

"Take her..."

You don't really think you have the time or energy for anything more complete. You may not hate the Heroine, but you need to get this weight off your shoulders, the sooner the better.

The nurse dithers in shock and you descide to force the issue by pushing the still-unconscious girl into her arms. She's still in her magical girl getup, you note dimly, and you wonder if you'll actually recognize her once she detransforms. You might have to see her in both forms and transforming to draw the connections though... You don't remember why...

A lot of things are kind of fuzzy at the moment...

With one nurse taking care of your Heroine, another rushes out as you sway, grabbing you by the wrist. "You too, you should come in to get looked at as well if you had a run in with the shadows."

You blink at her slowly...

[] [Clinic] Accept. Stay the night at the clinic.
It's not free, but it's not going to break your bank either, and it might give you some more screen time next episode since narrative contrivance will probably have at least one or two shots of you while the heroine makes her way out.

[] [Clinic] Refuse. You're going home.
The Fight is done, you just want to get back home and pass out, let your body recover with magically assisted rest rather than your clumsy brute force healing you've been forcing through it. You can probably get some help from your magic teacher in the morning too...
 
[X] [Appearance] One
[X] [Clinic] Accept. Stay the night at the clinic.


Here is another proposals for you guys.

[] [Appearance] Five
[] [Appearance] Six
 
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[x] [Appearance] One
[X] [Clinic] Accept. Stay the night at the clinic.

Idoubt she will recognize us
 
[X] [Appearance] One

I like this one the most. Picture 2 is also ok, but 3 and 4 just feel a bit too young and/or girly to me.

[] [Clinic] Accept. Stay the night at the clinic.
It's not free, but it's not going to break your bank either, and it might give you some more screen time next episode since narrative contrivance will probably have at least one or two shots of you while the heroine makes her way out.


A bit more screen time might be a good way to make us seem more human and relatable to the audience. Sort of pushing the badass normal determinator thing we were doing earlier.

[] [Clinic] Refuse. You're going home.
The Fight is done, you just want to get back home and pass out, let your body recover with magically assisted rest rather than your clumsy brute force healing you've been forcing through it. You can probably get some help from your magic teacher in the morning too...

On the other hand, it'd be nice to meet our mentor sooner rather then later. I'm guessing that disappearing into the night gets less screen time but let's us keep more of our abilities secret and pushes us more towards a 'mysterious antagonist' role.

It's a tough choice, but I think I'll go for:

[x] [Clinic] Refuse. You're going home.
 
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