Anime Rival Quest (Very Meta)

[] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)

I imagine this is one of those teeth grinding moments where both of them stare into each other's eyes, with that sort of glare that says none of them will back down. Then one of them whispers:

"No."

Then a fistfight of epic proportions begin. Now is the time for intense music!

EDIT: That Tolerance cost though. But we can't leave pathetically. Sigh. Mutual KO it is.

[X] Change your plan entirely.
-[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline

Ironically, we did the opposite that we criticized the MC for. We didn't bring a short range weapon.

Adhoc vote count started by Time to leave on Feb 11, 2018 at 12:24 AM, finished with 46 posts and 17 votes.

  • [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    [x] Change your plan entirely.
    -[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
    -[X] Summon your blaster back to your hand and fall back to the High Ground.
    -[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
    -[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
    -[X] "Maybe you should think about why you really took up that sword."
    -[X] Dramatic Exit
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.
 
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I'm thinking something like:

[] Knock her next swing wide, step in and knee her in the solar plexus, uppercut her off the ground, and then hay-maker her abdomen hard enough to send her flying. (Cost: ? Tolerance)
-[] Insert Cardcaptor's Morale Retreat Argument/Speech?


I prefer our Skill over Power set-up we've had so far.

@Spectral Waltz ?
 
I'd rather not be spending tolerance this early, literal purpose or no

[X] Change your plan entirely.
-[X] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline

I like this idea
 
[X] Change your plan entirely.
-[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
-[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
-[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave

This screams of foreshadowing of in a few episodes where things really do go wrong which sends her into a self reflective arc. This kind of thing gives us incredible narrative weight for our next encounter cause then we can justifiably giver her more 'reasons you suck speech'. As the QM said tropes are king in this quest.

Also question about the tolerance pool. Is it a per encounter thing or is it an overall pool that we slowly get more of?
Adhoc vote count started by nkd1325 on Feb 10, 2018 at 10:31 PM, finished with 25 posts and 11 votes.

  • [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.

Adhoc vote count started by nkd1325 on Feb 10, 2018 at 10:44 PM, finished with 26 posts and 12 votes.

  • [X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
    [x] Change your plan entirely.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
    [x] Change your plan entirely.
    -[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
    [X] Pull out a new magic trick.
    -[X] Teleportation/Flash Step (Cost: 2 Tolerance)
    [x] Change your plan entirely.
    -[x] Stop her dead in her tracks by hinting at your knowledge of her Terrible Secret (Cost: Determined by QM)
    [X] Pull out a new magic trick.
    -[X] Ability to adapt to an opponent's fighting style mid-battle and increase physical stats as the fight goes on, especially when you get injured. The upper limits of this will be judged by what's deemed appropriate to the narrative.
    -[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
    -[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
    -[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
 
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[X] Change your plan entirely.
-[X] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled
-[X] Summon your blaster back to your hand and fall back while putting her down with as much disgust in your voice as possible
-[X] "Just as I thought; a mindless berserker. Attacking with no regards for her surroundings. Unable to think about anything but killing her foe" Point to wrecked crates "What if those had be people!? Would you even care!?" Scoff "With all of the noise that came from here, someone's bound to investigate sooner or later, and I'll be damned if I let them get get killed by another of your failed attempts to kill me." Turn away "Maybe you should think about why you really took up that sword." Leave
 
Well if were changing it might as well fix that one typo as well. Also good job on refining that vote I like it.

[X] Change your plan entirely.
-[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
-[X] Summon your blaster back to your hand and fall back to the High Ground.
-[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
-[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
-[X] "Maybe you should think about why you really took up that sword."
-[X] Dramatic Exit

Yeah gonna vote change too much narative potential to turn down besides the real goal of this quest is to make our show popular in turn making us popular in turn making us too popular to kill off
 
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Just editing the Morality Speech Plan.

[] Change your plan entirely.
-[] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
-[] Summon your blaster back to your hand and fall back to the High Ground.
-[] Remind her of her place with as much as truthful painful disgust in your voice as possible.
-[] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
-[] "Maybe you should think about why you really took up that sword."
-[] Dramatic Exit

Tried to edit the overall plan mostly because I'm not a huge fan of putting in overly detailed write ins. We can give the QM the dialogue we want to use, but all the actions and flare that comes along with it should still be up to the QM. At least that's my opinion on things. Also edited the wordings/dialogue we used to foreshadow our own potential backstory, and the potential 'morality issues' in the group our Heroine is part of.
 
Just got an idea for how to boost our popularity and make the reveal that much more gobbsmacking and gut wrenching: we have a little sister who put in a wheelchair by a magical girl with the same fighting style as the hero because she wasn't paying attention. of course the hero and the audience don't learn that right off. for our civilian identity they just see a gentle hearted Cinnamon bun who dotes on his sweet little sister then when the reveal happens we do a tear filled motive rant about how she ended up in the wheel chair.
 
Just editing the Morality Speech Plan.

[] Change your plan entirely.
-[] It's clear that at this fate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
-[] Summon your blaster back to your hand and fall back to the High Ground.
-[] Remind her of her place with as much as truthful painful disgust in your voice as possible.
-[] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
-[] "Maybe you should think about why you really took up that sword."
-[] Dramatic Exit

Tried to edit the overall plan mostly because I'm not a huge fan of putting in overly detailed write ins. We can give the QM the dialogue we want to use, but all the actions and flare that comes along with it should still be up to the QM. At least that's my opinion on things. Also edited the wordings/dialogue we used to foreshadow our own potential backstory, and the potential 'morality issues' in the group our Heroine is part of.

Well if were changing it might as well fix that one typo as well. Also good job on refining that vote I like it.

[X] Change your plan entirely.
-[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
-[X] Summon your blaster back to your hand and fall back to the High Ground.
-[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
-[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
-[X] "Maybe you should think about why you really took up that sword."
-[X] Dramatic Exit
 
To the people voting for the Morality Speech plan; you guys do realize that she's only in a berserk state because she's angry at us being smug and taunting her, right?

What would our reply be if she springs this on us?
 
To the people voting for the Morality Speech plan; you guys do realize that she's only in a berserk state because she's angry at us being smug and taunting her, right?

What would our reply be if she springs this on us?
if she goes berserk over something like that she's liable to flip out when the civilians are around because she has no discipline or self control?
 
Just got an idea for how to boost our popularity and make the reveal that much more gobbsmacking and gut wrenching: we have a little sister who put in a wheelchair by a magical girl with the same fighting style as the hero because she wasn't paying attention. of course the hero and the audience don't learn that right off. for our civilian identity they just see a gentle hearted Cinnamon bun who dotes on his sweet little sister then when the reveal happens we do a tear filled motive rant about how she ended up in the wheel chair.
... Eh. Careful not to over-trope. Or try to sell the tragic backstory too hard.

On discord we were thinking Rival would be familiar with the Heroine's now dead predecessor. Who is having a clone be made of by the Big Bads of this season for the Dark Magical Girl character.
 
Mmm one thing to take note if we're going for the 3 tolerance, stop her cold option, it could set up a 'Rule of three' with her beating us later on towards the season finale — We wreck her now, we draw mid-season, she stomps us after her training montage for the finale

Besides, being stronger than the heroine in her infant stage isn't really all that impressive.
 
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Just got an idea for how to boost our popularity and make the reveal that much more gobbsmacking and gut wrenching: we have a little sister who put in a wheelchair by a magical girl with the same fighting style as the hero because she wasn't paying attention. of course the hero and the audience don't learn that right off. for our civilian identity they just see a gentle hearted Cinnamon bun who dotes on his sweet little sister then when the reveal happens we do a tear filled motive rant about how she ended up in the wheel chair.
Too early, we need to be three or six more episodes in from our introduction, or possibly one or two arcs in when they're trying to make is more sympathetic and expand our backstory in order to do that.
 
[x] Change your plan entirely.
-[x] Land the strongest hit you can on her while tanking her hit on you for the sake of the opening. Mutual KO, aims for a competitive rivalry storyline.
 
Hmm... interesting. So is it possible to get more if we do something like a training montage or is it always fixed?

It raises over time, can be raised further by actions that are believable and to-established-character.

Not when she broke out of it swiftly afterwards. When an opponent has shown that they have the capacity to defeat our traps and are continuing to exhibit the magical/emotional/narrative state in which they did so, it is not a good decision to do the exact same thing all over again. That's just begging to be put in the exact situation you put us in, and I am disappointed in all those who voted to do so.

The traps aren't meant to hold someone permanently. Anyone with powers will eventually break out by struggling. You had a good thirty seconds that you spent talking at her with the first trap before she broke out of it. They're meant to hold for a minute or so, but considering who it is, thirty seconds is a pretty good amount.

I prefer our Skill over Power set-up we've had so far.

@Spectral Waltz ?

Yes? What are you asking here?
 
To the people voting for the Morality Speech plan; you guys do realize that she's only in a berserk state because she's angry at us being smug and taunting her, right?

What would our reply be if she springs this on us?

Well for one we just smugly pointed out the flaws on her figthing style and tactics, then she charged at us to try and hurt us in turn activating a trap we made just in case we get attacked so self defense. Pointed out more flaws, she got out and tried to kill us again so we just shot the ground to dodge and blind her. then reprimend her a third time, in turn she just went balistic rage and broke through 2 more paralysis traps. And is still trying to kill us without a care for her surroundings.

All the things weve done so far is paralyse her 3 times to stop a fight, dodge her attacks and get dust in her eyes. We mightve hit a nerve but if we were a villain she wouldve died already if one of them took the oppurtunity to attack in those 3 instances. Such a speech wouldve went like

Blue:"YOU SMUG ASSHOLE YOU THINK YOU CAN JUST GO AROUND CRITCISING ME, THEN PARALYSING ME, BECAUSE YOU THINK I'M AN INADEQUATE HERO!"

Red:"All ive done is paralyze you, get dust in your eyes and avoid your attacks to show you the faults in such actions. Yet you refuse to see this and continue trying to kill a person who is giving there opinion. Yes i might be quite smug but all my actions were in the name of self defense." Raises hand to show broken fingers. "Yet all yours were to deliberately harm and kil me, while mine were to avoid your attempts at harming me while not doing anything that could actually hurt you. Which one of us do you think acts like a villain?"
 
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[X] Fuck it, you're new, you can change things up. Grab her sword, stop her cold, then counterattack. (Cost: 3 Tolerance)
 
Red:"All ive done is paralyze you, get dust in your eyes and avoid your attacks to show you the faults in such actions. Yet you refuse to see this and continue trying to kill a person who is giving there opinion. Yes i might be quite smug but all my actions were in the name of self defense." Raises hand to show broken fingers. "Yet all yours were to deliberately harm and kil me, while mine were to avoid your attempts at harming me while not doing anything that could actually hurt you. Which one of us do you think acts like a villain?"
Magical Girl =/= Rational argument.
Bruh, now she is going to want to kill us more.
 
Magical Girl =/= Rational argument.
Bruh, now she is going to want to kill us more.

So Rational Argument = Audience

It makes it entertaining and establishes what a real Hero is

Edit: And if she does wound us well Audience will dislike her more and find our reasoning more correct
 
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Btw Waltz have you decided on Our Rivals appearance is yet? im really curious how he lookw like in and out of combat
 
[x] Change your plan entirely.
-[X] It's clear that at this rate, she's going to win. That means you have to flee...but that doesn't mean you have to let her know why you fled.
-[X] Summon your blaster back to your hand and fall back to the High Ground.
-[X] Remind her of her place with as much as truthful painful disgust in your voice as possible.
-[X] "Another Berserker." -> "You attack with no regard to your surroundings. Unable to think about anything but killing her foe." -> "Would you have even cared had they been people?!" -> "With the racket you've made, someone's bound to snoop around. And I refuse for there to be more 'Collateral Damage' because you."
-[X] "Maybe you should think about why you really took up that sword."
-[X] Dramatic Exit

this is pretty good actually
 
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