Before this Quest begins, I want to mention that
@Arthellion's
Star Wars: The Chosen One Quest inspired me to start a Quest in this system, however, I wanted to make a Fantasy Quest with this idea before that. Seeing him use a D20 system in a Star Wars setting inspired me to check out how D20 works and now I want to try it out and experiment with it. That said, make sure to go and check his Quest out if you haven't.
SELECT MODULE:
[] Show Rolls: You get to see how badly the Random Number God fucked you over, or how much of his mercy he has shown you for the time being.
[] Don't Show Rolls: Gives everything a more mysterious feel. You never know when you're actually failing or winning. A hint of realism.
There are many children with potential out in the mortal plane. Each one of them is unique. However, almost all of them remain unaware of the threads of fate that run through the universe. They are the fabric upon which everything is built. And the weave of fate has chosen you and blessed you with a destiny and purpose. You will become a legend.
CHARACTER GENERATION
20 Fate to spend.
RACE
[] Human.
[] Orc.
[] Lizardman
[] Elf.
-[] Drow.
-[] Wood Elf.
[] Half-Elf.
[] Half-Orc.
[] Dwarf.
[] Cambion. (-3 Fate.)
[] Nephilim. (-3 Fate.)
[] Demigod. (-10 Fate.)
WEALTH & LIFESTYLE (note: only select the first word, like "wretched" or "royal" to make the vote tally a bit more tolerable to the eyes.)
[] Wretched.
You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. (+2 Fate. Gain Trait: Hardened.)
[] Squalid.
You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. (Gain Trait: Hardened.)
[] Poor.
A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. (-1 Fate.)
[] Modest.
A modest lifestyle keeps you out of the slum. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. (-2 Fate.)
[] Comfortable.
A comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a private room at a fine inn. (-4 Fate.)
[] Wealthy.
A wealthy lifestyle means living a life of luxury. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. (-6 Fate.)
[] Aristocratic.
You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful and spend evenings in the company of politicians, guild leaders, high priests, and nobility. (-8 Fate. Gain Trait: Spoiled.)
[] Royal.
A royal lifestyle means you are literally born into royalty; perhaps the son of the warrior-queen of an island nation, or the beloved daughter of a kind, wise king in the mainland. You are destined for a satisfactory and abundant living where everyone constantly looks to your smallest whims and needs. You can live anywhere you want, be it a royal palace or castle, or simply taking the land from a peasant and building yourself a luxurious vacation manse there. For even a perceived insult, you can order the guards to off the head from the wretched proletariat. (-10 Fate. Gain Trait: Spoiled.)
Name and gender will be decided later in character-creation.
Basically, a D&D Quest, except the QM doesn't know jackshit about D&D and has only barely gotten the hang of the D20 system. This will be fun as shit, I tell you.