We dont pay rent!(Haunting Riot Quest)

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Play as the spirits haunting an apartment building, find what the hell is going on with the landlord and just make everyone confused.
Turn 0
There was a flicker in the edges of your perception, a small ripple in the lake.

At first, it was difficult to pinpoint the cause. It's been so long... Dying, awakening, dreaming, eroding...

Focus.

It takes some time, between struggling and remembering what to do, but you find them. First their footprints on the dusty floor then their voices.

"I still don't get it." A teenager says, her long braided hair swinging as she nervously looks inside one of the apartments on the ground floor. "Of all things she could leave in her will, she gave us an old apartment building."

The other teenager huffs in response "It's probably a joke." He says walking behind her at a slow pace.

Further ahead another pair talked nearby one of the elevators. A young man and a middle-aged woman. Focusing on them is much more difficult as if something muffled their existence from you.

"Not her style..."

"... Slightly haunted..."

"...Is still...Might take a while..."

" ...And leave...None of..."

"...I have to..."

By the little you manage to see and listen, they seem to be arguing about something. When they finally seem to be moving, the teenagers catch up to them.

The moment the younger duo gets near the adults. their existence also gets affected by the same muffled effect.

The girl was disappointed, while the boy looked annoyed. The four of them start to walk towards the exit.

No!

You scream it's been so long since someone entered the building. Without people, you would fall into sleep again. Neither dead nor alive. Trapped. Yet you are so weak after all of this time without inhabitants, all of you are.

All of your pleas, threats, and words fall on deaf ears.

As they are almost leaving, the girl pauses reaching for something in her pocket - a letter. As she shows it to the group, a surge grows through you.
Growing bigger and bigger, the ripples you felt earlier are now leading to wave after wave.

The letter in the girl's hands shattered like glass.

You never felt better.



Hi welcome to my attempt of a Riot Quest.

In this quest, you play the spirits of a haunted apartment building. This is based on God Riots Quests. Meaning each player gets to author one act, and support four other acts not authored by them as follows:

Personal Act (1 vote): Manifest your supernatural presence in small ways such as a sudden chill, lights flickering, the sensation of being observed, a pencil rolling, seeing something in the corner of the room… Basically the beginning scenes of every horror movie. Can also be used to investigate tenants, and objects or attempt to talk to the Landlord.

Small Act (5 votes): Manifest your presence in bigger ways such as: Moving objects, messing with electronics, being able to contact people more clearly aka writing stuff on the walls, doing voices, leaving footprints on the floor. Influence people in stronger ways by either manipulating their emotions, compulsions, dream manipulation or illusions. Imprinting your presence in an object or location.

Medium Act (10 votes): Distortion of reality, enchant or create an item with moderate supernatural properties, curse or bless someone, or affect an area (a room, a hallway, or an elevator for example). Manifest physically for a time, fully possess someone for a period of time. Summon animals etc. Basically acts of sorcery.

Great Act (15 votes): A supernatural effect that covers an entire floor, and summons creatures or mystical plants. Affect the weather in the area of the building, etc.

Final Act (20 votes): A supernatural effect that covers the whole building. Can also be used to modify the building. (Cannot expand the terrain you can affect, like for example the house on the other street but it can be used to add another floor) Obs: You cant dissapear with the entrance, either not letting people come in or out.

Each turn gets its own theme that will rank down the necessary amounts of votes to pass.

Since this is the first turn, all acts shall pass.

Although its only symbolic the Theme for this Turn is Omen.

Important to note, that since this is only based on a Gods Quest you are not a god and thus not above consequences. There are other things magical that can hurt you (not kill.), by reducing the number of acts you can support, restraining the level of act you can author or even locking you under a different theme from other players. Of course, the reverse is also true and they may aid you.

Information about the apartment:

It's a three-level building, with four apartments on each floor. There's a common area on the first floor, plus some open area in the backward with a small garden that you can also affect. Its currently abandoned but its still functional... technicaly.

Edit: Forgot to explain the Theme thing.
 
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About The Building
Building name: ???????????

Landlord: ?????????

Current Tenants: 0

Description: It's a three-level building, with four apartments on each floor. There's a common area on the first floor, plus some open area in the backward with a small garden that you can also affect. Its currently abandoned but its still functional... technicaly.

It has one elevator, some of the apartments still have some old appliances left.
 
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Rules
In this quest, you play the spirits of a haunted apartment building. This is based on God Riots Quests. Meaning each player gets to author one act, and support four other acts not authored by them as follows:

Spoiler:
Personal Act (1 vote): Manifest your supernatural presence in small ways such as a sudden chill, lights flickering, the sensation of being observed, a pencil rolling, seeing something in the corner of the room… Basically the beginning scenes of every horror movie. Can also be used to investigate tenants, and objects or attempt to talk to the Landlord.

Small Act (5 votes): Manifest your presence in bigger ways such as: Moving objects, messing with electronics, being able to contact people more clearly aka writing stuff on the walls, doing voices, leaving footprints on the floor. Influence people in stronger ways by either manipulating their emotions, compulsions, dream manipulation or illusions. Imprinting your presence in an object or location.

Medium Act (10 votes): Distortion of reality, enchant or create an item with moderate supernatural properties, curse or bless someone, or affect an area (a room, a hallway, or an elevator for example). Manifest physically for a time, fully possess someone for a period of time. Summon animals etc. Basically acts of sorcery.

Great Act (15 votes): A supernatural effect that covers an entire floor, and summons creatures or mystical plants. Affect the weather in the area of the building, etc.

Final Act (20 votes): A supernatural effect that covers the whole building. Can also be used to modify the building. (Cannot expand the terrain you can affect, like for example the house on the other street but it can be used to add another floor) Obs: You cant dissapear with the entrance, either not letting people come in or out.

Since this is based on a God Quest but not exactly a God Quest, I may change how the acts works as things go along for a better quest and reflect the spirit/haunting part
 
Okay, voting is open begin your haunting.... Or just chill in elevator. Also hint: You may be able to vote for the landlord in the results part of this turn.
 
This is certainly something new that I've never seen before. Ok, we need to keep the tenants there, so I propose a small act.

[X] Send the tenants dreams of a treasure hidden within the building. In their dreams, they will see a red room (Apartment 4 on the first floor). If a fresh blood sacrifice is made in this room, the one who spilled the blood will get a small portion of the treasure. The more blood they spill, the more treasure they will get. But the amount of blood needed to summon treasure will increase exponentially over time.
 
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[] infuse the building with ghostly essence turning it into ghostbuilding making it easier for Ghosts to recover and makes random low level spooking in the building happen.

Changed my act
 
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[X] infuse the building with ghostly essence
I am also curious, like people can feel more easily that something is wrong? There's ectoplasma flying around Danny Phantom style? There's ghosts coming from the outside. The veil between death and life is thinnier? People can see more easily you guys?

Ps: altought I put It spirits, you may roleplay as something else than a ghost as long your current state spirits-like for example an elemental.
 
[X] The Merry Midnight Market

If one were to walk into a large cloud of steam in the house while thinking about the hustle and bustle of crowds, and or fun bright festivals, they would enter what seems to be an endlessly looping series of maze-like alleyways filled with stalls, no technology from after the 80s, bright lights and people.
The language spoken and written everywhere is vaguely asian but is obviously different, Marketeers (Those who live in the market) understand and speak english perfectly fine but they prefer their own language, and all the stall designs from a distance look like they have influences from japan, china, and korea but are noticeably their unique.
The Marketeers look human but they don't need to eat or sleep, enjoying the festival endlessly, they and you can leave by simply walking into any open steam vents while thinking of leaving.
All the products in the market stalls such as old toys, food, and other trinkets you would probably be sold at a festival despite their mundane appearance are a hundred times better than the normal version somehow, being more fun to play with, tasting better, and performing better, bad part is the market has a different currency that Marketeers all seem to have a hidden infinite supply of (You can get some for yourself if you set up your own stall but you'll have to compete with many other better stalls), if you can't pay with their currency the alternative is memories and or days off your life (he amount required varies depending on the specific stall and the item), Marketeers can take those by force but it physically hurts to take them without consent.
The punishment for harming or stealing from people in the Market is you'll have your memories and or lifespan taken depending on the severity of the crime.
Marketeers like to keep the place mostly hidden so they don't get into much trouble, but some carefully go out to see interesting things, erasing memories when necessary.

The wearer of the Cursed Victorian Dress is always welcome here, unless the current host did something bad in the market, and can get stuff at a great discount
 
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[X] Adjust the building lighting to be more welcoming.
I'll go with this I think was gonna start playing music in the common room but better to stack votes for more effect.
 
[X] Have one of the lights at the end of the hallway flicker during nighttime, if someone were to stay there for a bit longer than they should, then for a moment during the flickering a large black dog would appear and disappear in a blink of an eye
 
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Does the building have a (spooky) basement or sublevel?
Currently no, feel free to make one.
This means we can add 4 other votes that another player has already made to our vote, right?
I mean yes, but like I said this doesnt matter much this turn since all Acts immediatly pass this turn.
If this isn't okay, don't worry I got other ideas
This is okay, also whats up with you guys and closets? It's the Narnia effect?
X] Permanently manifest your avatar into reality, a reaper.
Question: So as you manifest, do you do something? Or are you just chilling?
 
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I mean yes, but like I said this doesnt matter much this turn since all Acts immediatly pass this turn.
That ain't going to stop me from doing it anyway!

[X] Hide the adults keys, if they have any.

"I made a man cry once. I hid his keys, for a week, but I kept moving them, and he thought he was losing his mind." - Scratch, The Ghost & Molly McGee

[X] Carlton dance in the hallway
[X] Send the tenants dreams of a treasure hidden within the building.
[X] Play ominous music in any device with a speaker (Phones, Radios, Etc)
[X] Make the door handles more humid and uncomfortable to touch.
 
Well, you know what I am going to do, @Ghost in the sun

If this isn't okay, don't worry I got other ideas
Go away from my closet!

[X] God of the Closet

I am the God of the Closet, and my domain resides within an obscure, scarcely remembered room. This forgotten enclave is nestled inconspicuously on the ground floor, veiled by a small cabinet that conceals its entrance, seamlessly blending with the surrounding walls. As one steps into the room, an antiquated space measuring merely a meter in both width and length unfolds before their eyes. On the left and right sides, shelves are affixed to the walls, while an aged sideboard stands proudly opposite the entrance. Suspended from the ceiling, a solitary and weathered light bulb dangles from a wire, casting a dim glow upon the room. A thin layer of dust veils the surroundings, and ancient cobwebs weave intricate patterns throughout. Within the room, remnants of the past accumulate, creating a cluttered tableau. Stacks of cracked and chipped dishes coexist with tarnished pots, while aged newspapers and books, faded and brittle, lay strewn about. Boxes filled with moth-eaten garments from bygone eras add to the eclectic assortment of items, forming a testament to the passage of time.

In my wisdom, I fashioned a labyrinth constructed from distorted replicas of the original closet. The doorway may lead to this realm at my command or if an outsider possesses the ability to traverse through magic. Yet, being a cunning deity, I deemed it unnecessary to expend my powers on conjuring space and materials from nothingness. Instead, I extracted the additional rooms needed for the maze from moments in the past when they remained sealed away, known only to me. No harm befell the timeline as I transplanted these rooms into the present for my grand creation. The other versions of myself within these rooms exist merely as fragments of my own being, as they are derived from memories of the past. Thus, a perpetual time loop ensues, perpetuating the expansion of the present by harvesting rooms from various instances in the past. I pluck a room from a second ago, then half a second ago, and onwards, for every fleeting moment possesses its own dedicated chamber. Only a time traveler, venturing back in time, would discover that the door leads to a solid wall, for I have pilfered the closet from that precise moment in time when no one had yet opened it.

However, I still require original objects to populate my domain. Should someone remove an item from the closet, all prior iterations of that object vanish, assimilating into the most recent version that was taken outside. Hence, I perpetually seek out abandoned, forgotten, or intriguing possessions to orchestrate their sudden disappearance. And if, by some extraordinary means, you were to find yourself entrapped within my maze, I would chuckle mischievously and inquire, "What precious item did you lose to venture into my kingdom?"​

 
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Currently no, feel free to make one.
Will do!

[X] Create a basement, not marked on any current maps of the building. At the moment it is mostly mundane, with rooms containing a rusting boiler, an unused laundry room, a back-up generator that is not wired into the electric system, and a janitor's supply closet, connected by unlit corridors. The stairs down are currently covered up in the common area.

Thankfully all votes pass this turn, because I don't think this would get enough votes to pass.
 
Well, you know what I am going to do, @Ghost in the sun


Go away from my closet!

[X] God of the Closet

I am the God of the Closet, and my domain resides within an obscure, scarcely remembered room. This forgotten enclave is nestled inconspicuously on the ground floor, veiled by a small cabinet that conceals its entrance, seamlessly blending with the surrounding walls.

In my wisdom, I fashioned a labyrinth constructed from distorted replicas of the original closet. The doorway may lead to this realm at my command or if an outsider possesses the ability to traverse through magic. Yet, being a cunning deity, I deemed it unnecessary to expend my powers on conjuring space and materials from nothingness. Instead, I extracted the additional rooms needed for the maze from moments in the past when they remained sealed away, known only to me. No harm befell the timeline as I transplanted these rooms into the present for my grand creation. The other versions of myself within these rooms exist merely as fragments of my own being, as they are derived from memories of the past. Thus, a perpetual time loop ensues, perpetuating the expansion of the present by harvesting rooms from various instances in the past. I pluck a room from a second ago, then half a second ago, and onwards, for every fleeting moment possesses its own dedicated chamber. Only a time traveler, venturing back in time, would discover that the door leads to a solid wall, for I have pilfered the closet from that precise moment in time when no one had yet opened it.

However, I still require original objects to populate my domain. Should someone remove an item from the closet, all prior iterations of that object vanish, assimilating into the most recent version that was taken outside. Hence, I perpetually seek out abandoned, forgotten, or intriguing possessions to orchestrate their sudden disappearance. And if, by some extraordinary means, you were to find yourself entrapped within my maze, I would chuckle mischievously and inquire, "What precious item did you lose to venture into my kingdom?"​

He has arrived.
The Closet Captain.
 
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