WARHAMMER FANTASY: ORC RIOT QUEST!!!WAAAGH!!!

Day 4!
Current actions
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[]Recruit green skins
[]Gather wood
[]Gather Metal
[]Build X
[] Train squad (Choose one) in (Health, melee skill or courage)
[] Write in (Not always effective but always canon that you tried to do it)
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Current Quests:
3)Goblins
-Build a Barracks
-Write an omake about attacking the goblin tribe
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One bonus die all manual collect
Unlock goblin related buildings
1A) Archery
-Build a level 2 wood working station
-Write an omake about a green skin archer
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Unlocks Fletchers hut
Unlocks Archers

1B) Handles
-Build a level 2 wood working station
-Build a level 2 metal working station
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Allows wood to be used to reduce weapon crafting cost
Adds one bonus dice to Melee weapon damage
2A) Heavy Armor
-Make 10 sets of armor
-Have a green skin pool of over 1000
-Have a level 3 Barracks
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Orc Big un's unlocked
Heavy armor crafting unlocked
Barding Quest unlocked

2B) Better Blades
-Make 10 sets of Choppas
-Have a level 2 metal workshop
-Cost 150 Metal
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Unlock Shields
Unlock Dual Choppas
Unlock Great Choppas


2C) Industrial smithing
-Have a named Black smith
-Have a level 3 Metal Workshop
-Spend 1000 Metal
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Double the output of weapons and armor

2D) Legendary weapons
-Have a Veteran 3 named shaman
-Have a veteran 3 named black smith
-Have a level 5 Metal Workshop
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Ability to make magical weapons
Recruitment Roll: 2d10
Current Green Skin Pool:120

Wood Gathering Roll: 1d10
Current Wood:147

Metal Gathering Roll:1d10
Current Metal:21
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A leader has emerged among the orcs, a "orcenstien" who experiments and tortures other orcs. With a small following he is the first organized military force, though his boys, refuse to fight until a propa barracks is built. With some kicking and punching the orcs manage to get a few goblins working in both the farm and the mine, where they will produce resources needed for the tribe. With some metal working the tribe will soon be able to make metal weapons and armor, so that they can fight in a propa battle against the savage orcs in the area and whatever is in those mines.

Some of the goblins are saying there are shadows at night running around. It might be nothing, but it may be something. Two of the local feral tribes have joined forces under one feral warboss, it may become a problem in the future.



Buildings:
Wood Stock Pile (Level 1) Each level gives one automatic dice to wood gathering every turn. Cost 50 Wood, 25 green skins and 2 actions to Improve

Wood Working Station (level 1) Each level unlocks more options for wood or various bonuses. Cost 50 Wood, 25 green skins and 2 actions to Improve (max level 1/2 wood stock pile level rounded up)
Level 1 bonus- The Wood Stock pile gets "open 9s" on it's rolls and will get one more open every 3 levels of the wood working station. (4,7,10,etc)

Mine (level 1) Each level gives one automatic roll to metal gathering every turn and allow manual gathering. Cost 50 Wood, 25 green skins and 2 actions to Improve

Metal Work Shop (level 0) Each level unlocks more options for metal or various bonuses . Cost 25 Wood, 10 Green Skins and 1 action to build.


Farm (level 1) Each Level Raises the green skin recruitment roll by 1 die. Cost 100 wood, 25 green skins and 2 actions to Improve

Squig Farm (level 0) Every even level gives an automatic recruitment roll every turn, every odd level unlocks squig related options and bonuses. Max level 1/2 of farm. Cost 25 Wood and 1 action to build.

Hops Farm (level 0) Necessary for giants level needed to attract giants unknown. Max level 1/2 of farm.Cost 25 Wood, 10 Green Skins and 1 action to build.

Barracks (level 0) Each Level Raises the maximum squads you can build by one, and unlocks squad rules. Cost 200 Wood, 50 green skins and 10 actions to build.

Wall (level 0) Each level increases the defensive bonus you get defending your camp. Cost 200 Wood, 50 green skins and 10(9 left) actions to build.

Units: 1 of 0 size allowed

@Sinsystems Orcenstien and his pain boys
Veteran level (1) Size (1)
Health:19 (4,6/9)
Armor: Unarmored: 0 Dice
Melee Skill:14 (5/9)
Melee Damage: Crude wooden clubs and spears :1 Die
Courage:15 (6,9/0)
Leadership:No totems or figures: 0 Dice
-------------------------
Champion Skills
Heroic Might:0 (Each rank adds 1 die reroll to combat)
Figurehead:0 (Each rank increases veteran level for courage and courage alone by 1)
Xperminten:0 (each rank lets you roll one dice before combat the total is your brew points, brew points can be spent to increase training stats for that fight by 10 points per die added)
Monster Maker:0 (Locked until squig farm is built, each level will unlock quest for you and the tribe to undertake creating new options for creatures and units)
Zedalb threw 1 10-faced dice. Reason: Wood Total: 8
8 8
Zedalb threw 2 10-faced dice. Reason: Metal Total: 11
10 10 1 1
 
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[X]Gather Metal
[X]Build Metal Workshop
boss orcenstien. Boss orcenstien. Eh.
He's still a git but if Gork &Mork say 'e's da boss...'Ey! Gobbo! we need choppas! git ova 'ere, NOW!
Zaealix threw 1 10-faced dice. Reason: 1 Total: 7
7 7
 
[X]Build metal traps
[X]Build metal traps

Using the new metal workshop, Stick-Banga continues his attempted reproductions of stuntie and humie trap designs from memory.
gutza1 threw 3 10-faced dice. Reason: Trap Building Total: 22
10 10 8 8 4 4
 
[X] Upgrade Wood Working Station
[X] Upgrade Wood Working Station

Omake - Stick Lobbin'

Dis was great, chuckin' rocks at gobbos until he noticed some other orky git eyeballin' him from the trees. Not one the boy he knew, but some new git who liked watchin' instead of thumpin' things. Wasn't proper orky behavior that it was.

"Ey, git! If yousa want to be sneaking shoulda been purple!" The ork lobbed the stone at the unknown ork and watched as it missed, but still hit the branch the ork was on breaking it and causing the other ork to fall outta tree and start leaking from the head and twitchin' on the ground. Walkin' over to the now dead orc he started rooting around in his things. Found one of them gobbo stick throwers, but orky sized and made outta squiggy bones. He could tell because they tasted pretty squiggy after lickin' it.

Now he liked tossin things, and needed to try out these long tossin' sticks for hisself. Unfortunately the git had landed on most of his and broke 'em. Sitting down on a rock he looked at the broken sticks...think the gobbos called them owrows. 'Cause they hurt when they stuck in ya.

"Ey. Whasa the deal. Dese are just sticks with burd fur and squig tooths on each end!" He yell at the dead feral ork. He could make more of these hisself!

Stomin' back to camp he grabbed the non-twistest sticks and punched a squig in the mouth for supplies, before 'memberin about the burd fur. Threatining a gobbo with tossin got him a handful of fur so he was ready to make more owrows.

Took him most of the day, but Gork & Mork smiled upon him, and had giving him the secrets of owrows.

Edit: Omake re-roll goes to whoever needs it.
 
[x] Make a metal Choppa
[x] Go krump boss orcenstien
-[x] fail to krump orcenstien because despite Ted being named, he's still a red shirt

Ted was never the smartest ork in the tribe, especially not after having all those rocks fall onto his head back in the cave. But, Ted knew that in order to krump Orcenstien and become boss like Gork (or was it Mork?) commanded him to, he needed to not only be cunningly brutal, but brutally cunning as well. Which is why Ted is working, away from the eyes of the other orks and gobbos, on his SECRETE WEAPON. The biggest Choppa anyone (in the tribe) has ever seen before and completely covered in pointy bits, to make it extra brutal, and painted in red, to make Ted krump 3 times faster, and purple, for extra sneaky cunningness.

Edit: "At least you're still alive Ted, though you could stand to get better at krumping"
IncognitoPotato threw 1 10-faced dice. Reason: Choppa Makin Total: 5
5 5
IncognitoPotato threw 2 10-faced dice. Reason: Boss Fighting Total: 6
2 2 4 4
 
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Surprised no one is taking an action to train your only squad yet.

More so since it's got 0s for some of it's stats.
(And I rolled pretty poorly for everything except morale)
 
[X] Train squad in (Melee Skill)
[X] Train squad in (Melee Skill)
Aeternus threw 2 10-faced dice. Reason: Train Squad in (Melee Skill) Total: 13
4 4 9 9
 
[X] Recruit Greenskins
[X] Write in
-[X] Evolve Firebreathing



'You There', as he was still informally known as, was pleased with himself. Doc Orcenstien had shown himself to be quite the crafty guy, and 'You There' believed that he had at least some small part in the Doc's success. He had, after all, let the Doc experiment on him, and he hadn't died as result. Being dead was a thing that happened, and wasn't all that bad when you died in an exciting and memorable way, but not being dead was good too.

"Hey!" He shouted. "We gun do what da doc ordered, ya hearz?!" He shouted. "He bein' smart, and we need dem smart skins to be outthinkin' dem dumb dumb skins that think they bein' smarter than us!"

Once he'd finished rallying the masses, he went over to the Doc's squad and started shouting at them.

"Hey dere!" He shouted at them. "Look smart! Da Doc counts on you, ya seeze!? You better be doinz what he be tellin' ya!"
Space Jawa threw 3 10-faced dice. Reason: Recruitment Total: 16
10 10 3 3 3 3
Space Jawa threw 2 10-faced dice. Reason: Firebreathing Total: 14
10 10 4 4
Space Jawa threw 4 10-faced dice. Reason: Firebreathing reroll Total: 25
6 6 9 9 5 5 5 5
 
So I basically got a 13 on my Recruitment rolls, I think I'm at a 16 right now with one 10 on the Firebreathing.

I could technically try going for two more 10s, but it's a lot harder to justify asking for other people's dice when I need two more 10s to pull it off instead of just the 1.
 
Ah cannt tak atar da idjit got mah stoopid mauth rip up buh ah am styll aliv an he es krumped in da biggis mauths. buh now ah am wit da Doc, ah da doc is gohnna kill me triahn ta mak more idjits like daht firemauth.

bad bit, me ah da idjit he stap tah do kill with da stuppid idjit bit and me witaut a mauth ta scream.

tah be hoonist, wah dah Doc did is cindah itrasting: he wah amoost randoom when he wahs making hees brews buuh once ah took ah little too wahtch ah alsot sah what he wahs dooing.

Dehn he stahted dah make Me may brew an ahl ah can do ess prah ta mork an gork.

Space Jawa
Here is another roll.
 
[X] Build Kontrapsions
[X] Build Kontrapsions

Brainbreakah was not impressed, while breeding new squigtypes and making strange new orcs was cool, they didn't compare to the strength of metal. You could make super fast "truckks" and "bikes" out of metal, giant titans, and lotsa armour like that was on that "squggoth" things from his dreams. He paused for a moment. What would happen if the Doc augmented one of those things, maybe he could make it breath fire like he was trying to do with that one orc. Could he even breed squggoths, if he could what would it be like to armour one of them, could he fit a sort of giant lightning maker machine on its back, make it zap all before it? Images of a giant armoured fire-breathing squiggoth with a lightning generator on it's back filled his mind.

Well okay maybe he was a little impressed. Doc Orcenstien was making abominations against nature after all, and admittedly they were somewhat impressive. Not as impressive as a squggoth yet, he would have to ask the Doc to make one later so he could strap a lightning generator to its back. Would a shield generator work as well? How many greenskins in "bunkers" could you fit on the back of that thing? Maybe he could fit some of those "Big Guns" on the back of it as well and make walk and shoot, at the same time! Brainbreakah laughed like the mad ork that he was, he couldn't wait to try all of those ideas, maybe simultaneously.

Crackling with glee he ran off in the direction of the workshop, sure the squiggoth wasn't made yet but that was no reason to not make those devices now. Besides he could simply mount them on wheels instead, and paint them red to make them go fasta. Could he even paint the gunz red to make them shoot fasta as well? He just had to find out.

My focus is trying to reverse-engineer non-orc technology and catch up to the other races. Of course, we're still orcs, so my experiments will be geared towards weaponry. If my plans succeed, our tribe will be more like the Uruk-Hai than traditional Warhammer Orcs.
Ahh... sounds like we have our specialties carved out for us.

Stick-Banga:
Specialties: Reverse-engineering, weapons, armour
Personality: Saner, more down to earth, his designs are based more on what works.

Brainbreakah:
Specialties: Inventing, vehicles, infrastructure
Personality: Insane, head in the clouds, designs based on what would be cool.
ConfusedPotato threw 3 10-faced dice. Reason: Build Kontrapsions Total: 24
8 8 7 7 9 9
 
[X] Go Hunting
Write in:
[X] Study Squigs

The ork liked to watch the squigs. They were a most orky Beastie after all. But they were no good for going hunting, because while they were excellent for finding other beasties, but no good at bringing the beasties back because they just swallowed the small beasties and tried to swallow the big ones too.

"And then ya have to krump 'em on th' 'ead and then they're no good for nothin' any'ore! Too puny ta eats, cause they too small and nothing but big mouth. I gotsa get me a betta squig."
Gr33n34r threw 1 10-faced dice. Reason: Go Hunting Total: 4
4 4
Gr33n34r threw 1 10-faced dice. Reason: Study squigs Total: 5
5 5
Gr33n34r threw 1 10-faced dice. Reason: Study squigs omake re-roll Total: 1
1 1
 
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