ShyPerson
Guardian of the dead’s final rest.
- Location
- Sweden
- Pronouns
- Him/He
Being both a 40k fan and interested in military matters to an extent, I have find the former severely lacking in interesting additions for a while, specifically that I dislike most of the new stuff that has been rolled out for recent editions. With that in mind I decided to share my ideas for vehicles for niches the official material has not often added to.
I think the best place to set the tone is addressing the biggest hole in the Space Marine line-up: Artillery.
To understand where I am coming from regarding the Space Marines I recommend looking at my entries from this thread. In essence I view the best way to characterize the Chapters in a doctrinal and organisational sense is to contrast with the Imperial Guard. If the Guard mostly resemble World War 1 to late Cold War formations, the Space Marines could contrast by resembling more a modern Brigade. The former is built to be deployed in its entirety for large scale combat operations, the former is mainly deployed in smaller task organized detachments built from different elements of the order of battle.
Regarding artillery doctrine the difference is while the Guard practices massive barrages of inaccurate fire, the Marines instead rellies on a small volume of accurate fire. The Imperial Guard will warn you weeks ahead with its mass expenditure. The Marines will give you two minutes at best before following up the few shots.
To fill in the hole in the Space Marine motor pool I have thought up three new additions and modified an existing vehicle. I decided to follow the Whirlwinds example and named the new additions after wind types as a unifying theme.
The Squall
In essence a mortar carrier. Its a Rhino where the top hatch opens for a large mortar.
The Mistral
A self-propelled artillery variant of the Rhino, mounting the equivalent of a 155 or 152 mm artillery howitzer. Design wise I would base the turret on the Soviet 2S19 Msta-S for having a boxy shape that I think fits best with the existing aesthetic. Its the primary big artillery piece, even if most chapters don't have many of them. They stand out from the Guards artillery park by having superior fire control systems and the ability to fire guided munitions equivalent to Krasnopol and Excalibur rounds.
The Monsoon
A massive piece mounted on a Land Raider chassis, based on the M110. It has the same advantages as the Mistral over its Guard contemporaries, but bigger and able to fire rare and exotic ammunition types. Its a fairly rare item, whose regular use is mainly by the Imperial Fists and the few chapters who maintain a specialization in siege warfare. Other chapters have a few mostly kept in the armoury, and rolled out on rare occasions. Most chapters don't have any, and the odds of having them shrinks the more recent its founding.
The Whirlwind
Its an exiting vehicle, but I imagine some key alterations. I would take the Rhino hull and replace the small launcher and much of the rear with a much bigger one. Think one like the M270, with the equivalent range and destructive capability.
Said vehicles would be assisted by a Rhino variant with the communication and cogitator equipment to service as a Fire Control Centre. With spotting done via scouts, trained observers or Servo Skull spotters.
I think the best place to set the tone is addressing the biggest hole in the Space Marine line-up: Artillery.
To understand where I am coming from regarding the Space Marines I recommend looking at my entries from this thread. In essence I view the best way to characterize the Chapters in a doctrinal and organisational sense is to contrast with the Imperial Guard. If the Guard mostly resemble World War 1 to late Cold War formations, the Space Marines could contrast by resembling more a modern Brigade. The former is built to be deployed in its entirety for large scale combat operations, the former is mainly deployed in smaller task organized detachments built from different elements of the order of battle.
Regarding artillery doctrine the difference is while the Guard practices massive barrages of inaccurate fire, the Marines instead rellies on a small volume of accurate fire. The Imperial Guard will warn you weeks ahead with its mass expenditure. The Marines will give you two minutes at best before following up the few shots.
To fill in the hole in the Space Marine motor pool I have thought up three new additions and modified an existing vehicle. I decided to follow the Whirlwinds example and named the new additions after wind types as a unifying theme.
The Squall
In essence a mortar carrier. Its a Rhino where the top hatch opens for a large mortar.
The Mistral
A self-propelled artillery variant of the Rhino, mounting the equivalent of a 155 or 152 mm artillery howitzer. Design wise I would base the turret on the Soviet 2S19 Msta-S for having a boxy shape that I think fits best with the existing aesthetic. Its the primary big artillery piece, even if most chapters don't have many of them. They stand out from the Guards artillery park by having superior fire control systems and the ability to fire guided munitions equivalent to Krasnopol and Excalibur rounds.
The Monsoon
A massive piece mounted on a Land Raider chassis, based on the M110. It has the same advantages as the Mistral over its Guard contemporaries, but bigger and able to fire rare and exotic ammunition types. Its a fairly rare item, whose regular use is mainly by the Imperial Fists and the few chapters who maintain a specialization in siege warfare. Other chapters have a few mostly kept in the armoury, and rolled out on rare occasions. Most chapters don't have any, and the odds of having them shrinks the more recent its founding.
The Whirlwind
Its an exiting vehicle, but I imagine some key alterations. I would take the Rhino hull and replace the small launcher and much of the rear with a much bigger one. Think one like the M270, with the equivalent range and destructive capability.
Said vehicles would be assisted by a Rhino variant with the communication and cogitator equipment to service as a Fire Control Centre. With spotting done via scouts, trained observers or Servo Skull spotters.