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All consuming black holes caused by ill-timed pokemon summoning! Misleading government officials into investigating Nazi conspiracies! Instigating a war between demons and werewolves! Blown up moon chunks raining down to cause planetary devastation! Pinning an immortal wizard for your own crimes! Join in on the continuation to A Conjuror's Journey, a free-form sandbox quest where the QM has already given up hope of restraining players to sensible actions!

The Void Voyager, having come to life through the meddling of the Aspect of Sithis known as Louise, has contacted the US Navy in Kantai Collection. The titular conjuror of the first thread, Cynric Tyne, has died at her hands and barely escaped the Abyss, finding himself stuck sharing the body of Katarina Claes.
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Chapter 1: Sand?

PieceThruWar

Not an eldritch abomination
Location
The Server Farm
A sea of stars stretched into infinity.

Corpses floated by the external cameras, installed when non-visual means of sensing failed to accurately track the beasts made of decaying Divinity. Dozens, hundred, thousands even; the twisted, mindless creatures had come from every nook, crevice, crater, and debris field they could hide in. Try as they might, the nightmare reflections of animals proved unable to cause significant damage to the ship.

A Staff that harnessed a source of power so vast as to be incomprehensible fueling the ship's shields; no claw or tooth or battering might could leave so much as a scratch. A Crown providing foresight as to the importance held by the wearer's decisions; the combined wisdom, experience, and skills of the crew could better contemplate the best actions to take. A Sword forged of Darkness with a single purpose; no defense would be enough. An expended Lamp, questioned one last time and drained of power; their goal was within reach, all four Relics united for a single cause.

The Void Voyager set out to slay the gods.


------------------------​

Waking up to the sound of waves lapping against the shore, someone slowly blinked awake.

Bright sunlight beat against their skin as if angered by something they'd done and cool water was covering the majority of their body. A small white bird was tugging at their hair, probably what had awoken them in the first place.

Face first on the beach felt like an odd way to come to consciousness, but there was no real context behind why that was. And that dream... it was already slipping way, but it didn't feel just any old dream.

"What happened?" They asked aloud, feeling the sand and rocks pressing into their cheek from the movement.

Right, that was something that could be fixed easily.

Pushing themselves up, they noticed how pale and small their hands were. Was that normal? It didn't seem right and yet it also did. Petite, manicured fingers with a deep red enamel on the nails filled their vision. Taken by the oddness of it all, their inspection continued via checking the water for a reflection.

It became immediately obvious that they were female.

Tall, not that she had much to compare to, and young faced with a small nose. Crack-like markings spread across her face, as if she were made of porcelain and had been dropped, but they didn't hurt. The damaged appearance meant something, she was sure, but it didn't have to do with her being injured as they weren't something she could even touch. In fact, the cracks appeared to shift a little every time she took her eyes off them and she was getting the feeling they weren't even visible in the same way the rest of her was. Or physical.

Looking away from that confusing aspect, the next thing she inspected was the mop of hair hung loosely over her shoulders. It was longer toward the sides than the back in an almost familiar way, but far longer and untamed... nothing even close to whatever style she'd immediately likened it to, which begged the question of why she'd had the thought in the first place. It was also colored in a way that she didn't think was normal; starting primarily in various shades of grey to white with a smattering of pink at the top of her head, the pattern inverted the further it got toward the tips until the ends were mostly pink with monochrome streaks.

On the topic of weird colors, why were her eyes black and red? Not black like a little dark either, but like flat holes in existence that made her red irises almost appear to be glowing disks. The cracks and strange colors were one thing, but nobody with eyes like hers was a normal female.

No... not just female, she was a girl or that, not just female. Woman, lady, girl; all of those fit much better than a simple 'female'. The distinction was important, though the reasoning eluded her. Then again, her worries of normality didn't mean much if she didn't know what normal was. Maybe... maybe the distinction was that female was a broad term and the other designations were for those with distinctive traits? She certainly hoped being a lady wasn't something bad, she'd had to be an outcast because she looked weird... at least, she assumed she would, maybe she didn't get along with people and that was why she was out on a beach by herself... then again, an outcast would be alone-

Shaking her head as if to shake the doubts away, her odd headgear didn't seem to appreciate the movement. Actually, what was up with the stuff she was wearing?

Her torso was covered in dark purple metal plates, a weird looking star made of some sort of aquamarine gemstone and gold held in place above her heart. Those same plates of purple metal shone with an iridescence reminiscent of an insect's carapace, if in blood red and shadows rather than the shades she expected a bug might have reflected. The armor continued down to her toes, articulated like a pill bug and having a separate armored skirt over her hips to mid-thigh that was held up by a belt with a weird eye motif. While her left arm was bare up to the shoulder, the other was covered by the sleeve of whatever she was wearing beneath the armor. It felt of silk and was a red cloth that looked like wet blood or maybe exposed muscles as it seemed to flow with her movements, widening as it went down until her hand was hidden beneath the loose material.

As for the headpiece that had drawn her attention in the first place? It was some kind of antlered headband, the rack sprouting from another plate of that purple metal. The whole thing was padded and held up by some more red silk beneath her hair.

She was growing confused over what kind of theme her outfit was going for. Bug-like armor and silk might lend themselves to insects, but deer didn't exactly fit with that. For that matter, neither did the swaying black things she could feel shifting around on her back... which upon further inspection, turned out to be a spiral of short, inky black tentacles surrounding another jaundiced eye like a parody of the star on her breastplate.

That...

Alright, while it was nice to learn a little about herself, even if she couldn't remember why she looked the way she did, none of that helped her current situation. That being the fact she was stranded on an island with nothing but her strange outfit.

In the middle of the ocean.

By herself.

With no idea where in the world she was... not that having a name to her location would help since she didn't even know what the name of the planet was.

"Mou! What am I supposed to even do?!"

Status: ???

Choose
:
[] Head into the jungle, maybe there's people around.

[] This isn't the only island within view, swimming from one to the next is bound to lead somewhere. Right?

[] Food, water, and shelter first. Exploration can wait.


A/N: Welcome to the new thread. This quest is a continuation of A Conjuror's Journey, though those familiar with Cynric's adventures will notice that this doesn't pick up exactly where it's predecessor left off. This is because 'you', the player character, will need to piece together what happened over time. I'll still be allowing write-ins in the future like in the last quest, though I might restrict them at some points, but it will remain free reign most of the time just like before... just try to make sure the write-in makes sense in context/character.
 
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Character Sheet
Voyager


Attributes

Height: 9' tall/1.4km tall
Weight: It's rude to ask, you know.

???

Inventory

Rachni Era fighters: Asari fighter craft designed for maneuverability and survivability. Redundant onboard life-support, double layered barriers, and ablative armor means there wasn't much room for weapons beyond a quad-linked autocannon suited for light anti-vehicle roles. Deemed suitable for main combat roles at the time due to Rachni preference for minimal armor and mass unit tactics. Rapid charging ME engine allows for FTL in system, but overheats too fast for longer jumps.

Bullhead Multi-purpose craft: Atlas designed VTOL aircraft suitable for a variety of roles from cargo transport to close air support. Modular design allows for refitting of weapons, engine, wings, cockpit, and cargo or troop capacity to complete the mission at hand.

Manta gunship: An Atlesian fighter/transport made to travel at higher speeds than it's contemporary craft, the Manta is heavily armored for an aircraft and comes armed with missile pods and twin rotary canons. It's carrying capacity is intended for 7-12 people, but could hold up to twenty with ease should safety concerns be disregarded.

Ru Class Abyssal: x1

Abilities

Elerium Gravity propulsion: Acceleration of one hour to max speed of 0.5C. For reference, the sun is roughly 8 lightminutes from Earth, so .5c would take 16 minutes to cover the same distance.

Multi-process sensors: Ethereal hyperwave technology to detect hidden objects and ships moving at transliminal speed through various means, outdated Mass Effect spectrometry and mass detectors for identifying the makeup of ships or objects, and scrying for accurate visuals across star systems. Non-hyperwave systems non-functional.

Foundation Spike:
Sharpened Remnant-alloy point at the bottom of the tower for penetrating and rooting in a celestial body. Manifests on the left, unsleeved arm. Can and has been used as a weapon.

Mechashift Plasma Lance: Fires plasma that's superheated and condensed to the point of being semi-solid until impact. Can use magnetic lensing to rotate up to 20 ° in any direction independent of barrel orientation. Fires from beneath the sleeve on her right arm, her fingers serving as the magnetic lens projectors while in operation.

Point defense guns: Unfolding heavy machine guns. A joint design of Louise and Ruby Rose for maximum range, RPM, and accuracy. Quad barrel, rugged, and larger than Hinata. High damage potential, rapid turning, and large range of motion largely offsets how quick they are to overheat in sustained combat. Supplemented by GARDIAN lasers.

Layered armor/walls: 1' of Steel plate, 1' of obsidian to disperse impacts via shattering, 1' of steel plate on springs, another 2' of steel plate, 2' full perimeter segmented fresh water tank, 1' of steel plate. 8 foot total armor thickness adds 16 feet to total diameter.

Magnetic shielding: Relatively simple artificial magnetosphere using basic Ethereal technologies to power and shape a magnetic field from a singular point. Redirects radiation to collection points to protect/power the Voyager. Not intended to protect against weapons, but would slightly reduce damage from magnetically contained plasma or laser attacks.

Kinetic barrier: Cruiser grade basic barriers. Capabilities untested above WW2 ship-based artillery.

Emergency Intangibility: Shifts the Voyager partially out of reality, rendering her nearly invisible and immune to everything other than magic. Prevents maneuvering, stopping, accelerating. Also prevents attacking by means other than magic. OFFLINE

Cynric/Katarina


Attributes


Height: 8.2'/250cm

Weight: 250lbs/113Kg, much less than her size would suggest due to Skyrim giant and Halkeginian dragon influence.

Strength: Far beyond human limits, Katarina's strength is only further increased by her physical size and gradual increase in chakra. So far no maximum has been established, but she was able to win a game of tug-o-war with the horses used for pulling her family's carriage at thirteen and casually uproot an oak tree the groundskeeper wanted to relocate a month before her debut.

Regeneration: Due to Krogan, Troll, Faceless and other genetics carried over by the impression on Cynric's soul, they possess a healing factor capable of regenerating from injuries ex-nihilo. Any wound is repairable, so long as they can survive the damage and cause of injury long enough to do so. Does not negate the need to eat and drink, both of which can further speed up recovery as well. Impeded by fire and other types of continuous damage.

Dual Consciousness: Two souls in one body, one can operate while the other rests and simply heal through the physical damage lack of sleep would normally cause. Likewise, both have their own magicka and means of recovery, but contribute to the same chakra pool.

Vision: Three eyes make for better depth perception and accuracy. Reaction times are inhuman, aided by depth perception and a second mind helping with hand/eye coordination. Additionally, Faunus nightvision allows sight even in complete darkness and makes all three eyes glow in the dark... both aspects which must be magical in nature, as that defies conventional understanding according to Moira.

Chakra: A blending of magicka and pure life force. Passively enhances physical abilities to a degree, but can also be used actively for further buffs. Can also be used for Shinobi techniques, which are essentially spells more anchored in the physical world and therefore less susceptible to dispelling/magic resistant effects. E.G. A chakra-based fireball is closer to natural fire than magical fire, meaning a fire extinguisher would have put it out easier than any counter spell not also using chakra.

Resistances: Combined genetics of various sources allow for significant defense against most elements, status effects, and disease. Cuts, stabs, and blunt trauma are just not as effective due to Katarina's already thick skin and reinforced bones enhanced further by sheer size.

Other: Increased size, body temperature, and unusual appearance make stealth more difficult in general. Inhumanly flexible thanks to alien Viper DNA. Can survive decapitation/headshots thanks to secondary heart/brain. Increased ocular chakra pathways make Dōjutsu implantation easier. Louise's DNA increases brain efficiency, making learning/memorization easier. Increased vulnerability to subspace/pocket dimension capture effects because of Pikachu genes.

Natural Magicka Cap(Cynric) - 900
Natural Magicka Cap(Katarina) - 125 x 4

Natural Magicka Regen(Cynric) - 720 per 24 hours. Magicka meter is refilled at the end of every 24 hour period or during sleep.
Natural Magicka Regen(Katarina) - 10 per minute per Katarina-fragment.

Physical Energy - 45K. refills throughout the day when fed and rested.

Current Chakra Capacity - 100K. Filled by combining Magicka and Physical Energy. Can be stockpiled, but overfilling spends 90% excess to increase capacity to hold the remaining excess.

Aura: Locked
Inventory

Mysterious Key: a rainbow, crystalline key of unknown origin found in a heavily defended vault beneath Sorcier's royal palace.

Dark Magic Tome: An ancient book written in an ancient language. Believed to hold secrets to lost/forbidden magics.

Hamefura: Katarina's "allowance", which is more a discretionary fund regulated by Anne based on necessity and good behavior.
Abilities

Raise dead: 100 Magicka (Effect only cancelled when target is to damaged to move)
Conjure Flame Atronach: 150 Magicka. (Effect cancelled by caster or upon the creature's death)
Conjure Frost Atronach: 200 Magicka (Effect cancelled by caster or upon the creature's death)
Conjure Storm Atronach: 250 Magicka (Effect cancelled by caster or upon the creature's death)
Summon Scamp: 75 Magicka (Effect cancelled by caster or upon the creature's death)
Summon Spider Deadra: 300 Magicka (Effect cancelled by caster or upon the creature's death)
Summon Dremora Lord: 300 Magicka (Effect cancelled by caster or upon the creature's death)
Summon Golden Saint: 300 Magicka (Effect cancelled by caster or upon the creature's death)
Summon Phoenix: 100 Magicka (Effect Cancelled by caster) Doesn't work anymore.
Bound Weapon: 100 magicka. (3 hour duration) Binds a minor daedra into the shape of the caster's chosen weapon.
Portal: 600 Magicka per second per, doubling every second. Opens a eight foot tall oval portal between two points regardless of distance or realm. Cannot pierce barriers.
Schnee Summoning: Split off a portion of your soul to create a remote controlled shell with the form and abilities of a personally slain foe. Fragment returns seamlessly upon dispelling, no side effects. Skill level 0/10.
---------------------------------------

Whirlwind Cloak: For 2 minutes, opponents in melee range are flung away. 330 Magicka
Flames: 5 Magicka per second per 10ft distance. Basically a flamethrower.
Fireball: 130 Magicka. Explodes in 15 foot radius. Caster is immune, followers are not.
Fire Cloak: 200 magicka. Surrounds the caster in fire, burning everything within melee range.5 minute duration.
Frost: 3 Magicka per second per 10ft distance. Can freeze targets in ice with concentrated effort.
Ice Wall: 100 Magicka per second. Creates an expanding wall of frozen spikes that cause health and stamina damage.
Ice Spike: 50 Magicka. Throw a magically hardened shard of Ice at one target. High precision, inflicts bleeding damage, may immobilize enemies.
Frost Cloak: 200 Magicka. Surrounds the caster in frost, causing damage to the health and stamina of any enemies within melee range. 5 minute duration.
Sparks: 7 Magicka per second. Unleashes uncontrolled lightning in a forward cone, loses accuracy exponentially as distance increases. Technically unlimited range.
Lightning Bolt: 50 Magicka. Throw a bolt of lightning at one target. High accuracy, short travel time, precision spell.
Lightning Cloak: 200 Magicka. Surrounds the caster in electricity, electrocuting everything within melee range and draining/damaging magicka in whatever is hit. 5 minute duration.
Fire Rune: 200 Magicka. Create a circle of Daedric rune that immolate whoever touches it.
Poison Rune: 200 Magicka. Create a circle of Daedric rune that release a cloud of toxic gas when touched.
Vampiric Cloud: 300 Magicka per 30ft radius. (Lasts as long as the caster remains stationary) Spew forth a mist that steals the enemies strength and skill, gifting it to your allies.
Magnus' Gaze: 25 Magicka per second. Condenses sunlight into a fine line of- It's a goddamn magical laser!

-------------------------------------

Demoralize: Touch=75, ranged=150, AoE=300 Magicka. Continually lowers the will to fight of all affected, including caster. (20 minute duration.)
Calm: Touch=50, ranged=100, AoE=150 Magicka (15 minute duration) Those affected remain indifferent to everything.
Fury: Touch=50, ranged=100, AoE=150 Magicka (15 minute duration) Target becomes hostile to everything.
Invisibility: 300 Magicka. Renders target completely invisible for 10 minutes. (Cancelled by caster or strong impact.)
Darkness: 100 Magicka per 30ft radius. (1 hour duration) Conjure a cloud of shadows around you, reducing enemy movement Speed and blocking all light.
Light: 5 Magicka. (1 hour duration unless cancelled) Create an illusory light to illuminate your surroundings. Can be cast in following, stationary, or projectile forms.
Blind: 1 Magicka per second. Remove a single target's sense of sight.
Detect Life: 15 Magicka per second. Highlights living beings within human range of vision. Works through surfaces.
Silence: 60 Magicka. (5 minute duration) Prevents target from using magic. Does not stop potions, enchantments, or scrolls/prepared spells.
Reflect: 10 magicka per percent reflected per hour duration. Inflicts percent of incoming damage type to attacker.
Dispel: Removes magical effects caused by cast spells.
Banish Daedra: 150 magicka. If successful, sends target back to their native realm.
Resist Magicka: 5 magicka per percent. (1 hour duration) Increases resistance to magical effects.
Muffle: 145 Magicka. (10 minute duration.) Silence all sounds from the target.
---------------------------------------

Heal: 80 Magicka. Heals target of one non-life threatening injury.
Greater Heal: 200 Magicka. Heals all injuries up to, but not including, missing limbs.
Close Wound: 10 Magicka. Use a burst of magic to stabilize the wounded. Equivalent to cauterizing, without the pain or infection risk.
Grand Heal: 50 Magicka per second. All allies within 10Ft/3.048m are gradually healed of all physical damage.
Fortify Attribute: 50 magicka per level attribute x4. 100 magicka per minute.
Equilibrium: 0 Magicka. Restores Magicka at the cost of health. Does increasing damage to caster over repeated uses.
Circle of Protection: 150 Magicka. (10 minute duration.) Creates a circle that inflicts fear on any undead being that attempts to cross it.
Guardian Circle: 750: Magicka. (10 minute duration.) Same effect as Cicle of Protection, but with an added regenerative effect on living beings.
---------------------------------------

Soul Trap: 25 Magicka
Clairvoyance: 0.5 Magicka per second
Mark: 50 Magicka (indefinite duration until recast)
Recall: 400 Magicka
Ash Shell: 150 Magicka (30 minute duration)
Disintegrate: touch=25 ranged=50 AoE=100 magicka. Gradually corrodes weapons and armor.
Waterbreathing: 200 Magicka (10 minute duration) Target no longer needs to breathe while affected.
Transmute: 100 Magicka. Transmutes one piece of Iron to Silver, or Silver to Gold
Oakflesh: 25 Magicka. (5 minute duration) Increases resistance to kinetic attacks by 25%.
Ebonyflesh: 100 Magicka. (5 minute duration) Grants invulnerability to almost all physical damage.
Mass Paralysis: 900 Magicka. (10 minute duration) Paralyze all biological creatures within 100 yards.
Resist Fire: 5 Magicka per second per 25% resistance. Increases resistance to thermal damage.
Telekinesis: 0.5 Magicka per second. Mentally manipulate any single object, person, or creature up to 180lbs/81.6kg.
Absorb: 5 Magicka per second. Steal the magicka or stamina from others.
Ward: 20 Magicka per second. Create a magical shield to block incoming energy attacks. Does not work against attacks larger than the ward itself. Moves with caster.
Barrier Ward: 50 Magicka. (5 minute duration) Create a magical wall to block incoming energy attacks. Does not work against attacks larger than the ward itself. Stationary.
Dome Ward: 50 Magicka per second. Create a magical dome to block incoming energy attacks from all directions. 30ft/9.14m diameter. Moves with caster.
Fire Shield: 1 Magicka per 1% phsyical and heat damage reduction x duration. Reduces damage from heat based and physical attacks.
All conjured beings can be conjured Unbound for 1/4 cost, but they will be uncontrollable.
Earth Bump: Flat cost of 10 magicka. Multiplies the material within a small space. Only works on inorganic solids with denser targets producing better results.
Great Fireball Jutsu: 400* Chakra. Uchiha Clan signiture technique. Exhale an orb of flames that explodes on impact. *size and power increase if more chakra is added. Can cause extensive burns, dangerous to an unskilled user as much if not more than the enemy.

Other Tehcniques: Known somewhat, but not well enough to be used with confidence.
Aura Enhancement: Increases Strength and Dexterity by a percentage at the cost of magicka, allowing for boosts to speed, damage, and agility. Current bonus: Locked
Aura Unlocking: 0/100 complete. Chances of Critical failure/Soul deletion 90%.



Author's Note: Unlike the previous thread, I am avoiding hard calculations on magicka now that there is a regenerating source for all characters. Even if it isn't very fast, it would only complicate matters and make things less enjoyable for me if not everyone else as well. The cost is still in the ability page for reference sake so that everyone has a general idea of what can be reasonably done in a scene/small span of time.
 
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General information
Current Worlds

Voyager: Kantai Collection
Cynric: Hamefura
Louise: Danmachi​
Previous Worlds


Familiar of Zero/Zero no Tsukaima: Status: United in fear of Beast Queen Charlotte.

Dark Souls: Status: Normal.

X-com: Enemy Within: Status: Singularity food.

Fallout: Status: Skyfall

Worm: Staus: Divergent

RWBY: Decidedly non-canon.​
Potential Worlds


Familiar of Zero

Attack on Titan

Dark souls

Worm

The Legend of Zelda

Fallout

Mass Effect

Lord of the rings

Naruto

Harry Potter

Halo

NieR

Chrono Trigger

RWBY

Dragonball

Avatar: The Last Airbender/Legend of Korra

Avatar (James Cameron)

Prototype

Star Wars

Stargate

Dungeon Keeper

Danmachi

Hamefura

Overlord (Anime)​

 
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As for the headpiece that had drawn her attention in the first place? It was some kind of antlered headband, the rack sprouting from another plate of that purple metal. The whole thing was padded and held up by some more red silk beneath her hair.

She was growing confused over what kind of theme her outfit was going for. Bug-like armor and silk might lend themselves to insects, but deer didn't exactly fit with that.

Why is Louise wearing (what I assume to be) Mephala's clothes? Follow-up rhetorical question, did Louise transition even more into an "avatar", of sorts, of Mephala?

Anyway, I'm really, really happy to see you continuing this Piece, I was afraid that you were going to end our journey. I am also amused by being the first to "christen" the new thread with a vote, since I joined much later in the first one

So first thing's first, we need to be somewhat sensible in our current state. Let's take care of survival until Louise remembers how to use her magic, once that's done we can (somewhat) return to our more reckless nature, if we so choose.

[X] Food, water, and shelter first. Exploration can wait.
 
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[X] Food, water, and shelter first. Exploration can wait.

Preparation ahoy! The slaughter can await!
 
Kinda disappointed we don't get to start off from the 'dream', but at least it makes a good goal to look forwards to reclaiming by retracing this person's steps. On that note though I got zero ideas who this is.

But first:
[X] Food, water, and shelter first. Exploration can wait.

Gotta ensure survival to do any exploration later. Well, unless we landed in a seriously bad place or there's some kind of very sensitive and time-limited opportunity awaiting the other choices I guess. But I'd rather take the more assured option for survival over gambling life with unknown threats and risks.
 
[X] Food, water, and shelter first. Exploration can wait.

If we don't regain any memories during this then we'll have to be a bit more proactive, but no harm in seeing how this turns out, and it removes a few worries from the checklist.
 
[X] This isn't the only island within view, swimming from one to the next is bound to lead somewhere. Right?

_ _ _

The grass is always greener and all that.
 


Hope this helps/makes the confusion worse. Either or. Speculation is fun.

Edit: didn't even try to do the hands, in case you couldn't tell.
 
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Calling it now: Ship-girls are a thing. We're playing as Void Voyager-chan!
 
[X] This isn't the only island within view, swimming from one to the next is bound to lead somewhere. Right?
 
[X] Food, water, and shelter first. Exploration can wait.

Calling it now: Ship-girls are a thing. We're playing as Void Voyager-chan!
The idea of this amuses me. The realisation of how well it fits disturbs me.

Random stabs in the dark:
We ended up waifu-ing Salem, who is now an integral part of our crew.
Louise did something incredibly shortsighted, resulting in her combining with the ship
The void voyager grew a conscience, and then Cynric-d us all, wiping out her memory in the process.
 
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As required, derailment as fast as possible is not necessary. It is VITAL!

[X] This isn't the only island within view, swimming from one to the next is bound to lead somewhere. Right?
 
There is absolutely no reason to assume that the next island is better than ours. In fact, if we washed ashore here, there is a better chance that something or someone ended up on our island as well.

But when did we do anything remotely logical in this quest?

[x] This isn't the only island within view, swimming from one to the next is bound to lead somewhere. Right?
 
[] Food, water, and shelter first. Exploration can wait.

Okay so, somehow I want to say they got all the relics in one spot, and somehow louise fumbled something because voide mage, joined with the ship. And is now somehow a.... conduit? Of some deidric princes.

And somehow I want to say that yeah, Tyne and Salem tied the not and blood adopted louise which might account for the pale skin. Either way this is shaping up to be an adventure!
 
Chapter 2: Echoes Of Blood
"Alright, don't panic." The girl who didn't even know her own name said to herself. "First thing's first. Food, water, shelter. People need those, right?"

She was pretty sure that assumption was true... at least as far as she could trust anything else she knew.

Well, water was easy enough.

Walking into the ocean until her knees were submerged, she squatted down and started scooping it up. Her hands were rather poor tools for holding water, she learned, the liquid running over the sides and between her fingers. Still, it was better than nothing... probably. It tasted really salty and gross and it made her stomach hurt a little. Was it supposed to have so many little scaly things in it? Did that make it unhealthy? Was it fine as long as she didn't put the creatures on her mouth, not that they were letting her scoop them up too, or were they dirtying the water itself?

Deciding to stop after several mouthfuls just in case, she made it most of the way out of the water before stumbling. With a crash of armored plates, she hit the ground painfully. Her head slammed into a large stone hard enough to crack it.

The rock, not her head, strangely enou- No, wait... yes, there was a small scrape on her forehead where the plate meant to protect it had dug into her skin. Her fingers came back dry, but stained with a lightly glowing cyan powder. Despite it not looking, smelling, or tasting like it, she instantly recognized the substance as her blood.

-----------------------------​

Why was everything going so wrong?

The plan was simple: draw the so called gods out of hiding, then surprise the God of Darkness with a surprise attack using his own sword before moving on to Light.

Weiss was a pleasure to have around, all told. Well mannered, intelligent, thoughtful; all quite similar to Hinata and Louise, it was a shame the poor dears hadn't grown up with parents that appreciated the three of them. Their loss, really. Why, that delightful Schnee child had even used her titles and enthralled father to further the group's goals. She ruthlessly circumvented Ironwood to commandeer five escort airships from the Atlas Council and arrange for proper seals to allow their operation in vacuum.

Once guided through the hole in the sky above Vale, of course.

As for the main ship, Salem had seen to it that her people understood the new state of affairs. Watts was upset at the change of immediate plans leading to their ultimate goal, but settled quick enough with a promise that the good General's survival was not necessary for the future she envisioned. Tyrian, the rabid sycophant that he was, needed no persuasion and Hazel trusted that her grudge against Ozma would see his own dream accomplished. Between the three of them, the alien reptile, Tyne's various other skilled subordinates, and the otherworldly wizard himself, the Void Voyager was refitted with quality materials.

No ship thrown together from scrap would carry Salem to her freedom, foreign magic and technological gadgetry be damned.

Cynric had wanted to kludge together some sort of flying fortress abomination using Amity Colosseum, but she'd put her foot down. There were just some things that were unreasonable. It wasn't as if the thing would have given them more than space for smaller guns and storage, which was not worth the months of extra delays it would cause at a minimum when she doubted conventional weapons would have an effect anyway.

She might have been a little too intense about refusing him, what with his avoiding her for several days afterward. It wasn't her fault he was so afraid of her, even if he hid it well from those who hadn't been reading people for thousands of years. Not that she didn't find it rather adorable in its own way, it still wasn't good for productivity. She was a few millennia out of practice with much in the way of comforting people who weren't children, but she would have thought the light touches along his arms, shoulders, chest, jawline and such in passing as reassuring gestures.

He was interesting and had a fundamentally different understanding of how magic and the world worked; she could see him as something more than a subordinate to be lead or a child to be guided. Maybe even a friend, given time. More than that, as the children so enjoyed speculating when they thought her unaware? Well, he was not unattractive and had given her the most precious gift she could ask for beyond her children returned; he'd given her the means to leave, to have her freedom beyond anything anyone could do to hold her... but it had been so long since she'd entertained such thoughts and with Ozma's betrayal and the deep scars left behind from what had happened... It was unlikely, but not impossible. Eventually, perhaps, though not any time soon. For the foreseeable future, she merely wished to let him know that she stood nothing to gain from spurning him over something so petty.

Instead, he seemed to take it as a subtle threat.

Something Moira had made sure to pass along, lovely woman that she was. Ah, but she was getting lost in thought again. Probably a bad thing given the fact she was in the middle of a pitched battle. Even if the mental rambling helped with the pain somewhat, a sensation she hadn't felt since her body had adapted to the Pools of Darkness.

The point she'd been pondering over the ships and mystical weapon originally was because they had possessed every advantage entering this fight!

Yet they were down to one escort ship and the God of Light was wrapped around their shields as he peered directly at Salem herself. Unable to see the radiant dragon-serpent looking through the walls at them, sweet little Hinata helped ease her into sitting against the wall. "You're bleeding! Let me- Louise taught me some heal-."

"I don't blee-" The coppery taste of blood hit her tongue as she tried to deny it. "I- So I am."

How many times had she tried to end her own life, only to not be able to cause even a scratch? How many ropes had snapped, walls crumbled to dust against her skull, knives dulled on her skin, fire starved after devouring the area around her, gallons of water and acids and even molten lava passed through her lungs? That last one wasn't particularly pleasant to live through, what with the weeks it took to break up and cough out all the cooled stone. After all that, the would-be god undoes his curse only when she'd moved beyond such desires?

It would have been infuriating if she hadn't expected him to do as much... the headache from contending the Dark Brother's will probably didn't help either, truth be told.

How had things gotten to the point?

"M-miss Salem?!" A voice called out... Who was the child staring at her? Those white eyes were rather distinctive, she would have expected to remember something like that.

The girl clearly knew her.

Reaching out to grab the worried child's hand, her vision faded.

-------------------------------​

Eyes fluttering open, she was back on the beach and even more confused.

"Salem?" She muttered, forcing herself back up.

Was Salem her name? She didn't think so, but how would she actually know? Well, she wouldn't assume it was, since that dream was different than the first one. More like she was listening to someone tell a story than remembering something she'd experienced like the first had felt... but dreaming someone else's memories didn't make much sense either.

She must have hit her head harder than she'd thought, doubly so considering the fact she'd apparently been out for hours. It'd been around noon judging by the sun, but now the sky was turning pink from the setting sun.

No sooner than noticing that fact did her stomach rumble. She needed food.

But what was food exactly? Something to eat, obviously, but where did it come from?

'The store' Her mind immediately supplied, which was completely unhelpful. 'Kwama?'

Familiar sounding, but she didn't think there were any giant bugs nearby and didn't have a way to find them if there were.

'A fish market?'

Also not something she was likely to find, but it did connect the idea of food to the little scaly things she'd seen in the water. Given how nasty and salty they made the water taste, she really didn't want to put those creatures anywhere near her mouth. Maybe she could stick to plants?

It certainly didn't sound as bad as the 'fish' and the island had a lot of it.

Walking away from the water, careful to watch her step this time, she snatched up every stalk she passed as she approached the trees. Her teeth made quick work of the bark, tearing through without problem and grinding it down into a pulpy mix. It didn't exactly taste good, but it wasn't horrible... it wasn't filling either, even after her sixth tree.

By the time she finished the tenth, she had to admit defeat. Plants didn't seem to be good food either. Hungry, mentally tired, and irritably picking splinters out of her teeth, she set about building a shelter. Might as well have somewhere to sleep since she probably wouldn't want to risk swimming to another island until she found something that actually sated her appetite.

That at least seemed to be something she could do right.

A frame of trunks lashed together with twined together fibers was erected in maybe half an hour. Another ten minutes to gather discarded branches and leaves, she had some walls. Sure, it was a simple box made of wood and leaves, but it was her first real success.

And! And! And! It could double as a raft, being basically three small rafts serving as walls and a fourth as the roof, with the front open toward the sea in case she might be able to see a boat's lights in the distance. Should she need to, she could break the whole thing down and tie all the parts together for a pretty spacious float-y thing.

That was something to be proud of!

Grinning, she sat down in her little house. Now she just had to wait out the night, then she could... do something.

Staring at the wall, her smile slipped.

Her stomach growled as she shifted on her bed of sand.

Status: ??? Hungry

Choose
:
[] Go to sleep and try to ignore the hunger, you can look for something in the jungle tomorrow.

[] Try to start a fire, maybe you can signal for help now that it's dark.

[] Waiting until morning will just mean you're more hungry and tired, go search the jungle now.
 
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[X] Try to start a fire, it will help you see once it gets dark and might help with trying to find better food. Maybe some of the trees or bushes have fruit?

Let's hope that Salem finds some food, that it isn't poison and if it is, that whatever lets her eat trees will also help with poison
 
[X] Try to start a fire, it will help you see once it gets dark and might help with trying to find better food. Maybe some of the trees or bushes have fruit?
 
No ship thrown together from scrap would carry Salem to her freedom, foreign magic and technological
The sentence isn't finished.

[x] Try to start a fire, it will help you see once it gets dark and might help with trying to find better food. Maybe some of the trees or bushes have fruit?

When in doubt, always make explosions fires. This is how we regain our memory!
 
Well damn, so my first fear in that this place was simply too bad to even try to gather basic survival resources was real after all. Dammit. Logic thus says to go somewhere else, yet since it's getting late I'm not so sure of the wisdom of trying to move during low-light while in an unknown environment.

When in doubt, always make explosions fires. This is how we regain our memory!

Oddly enough I'm actually a bit convinced from that. Given the history and the tendencies of how players vote, along with the memories of a battle of seemingly insane proportions, surely fire was used along somewhere along the way and thus making one could help regain more memories.

[X] Try to start a fire, it will help you see once it gets dark and might help with trying to find better food. Maybe some of the trees or bushes have fruit?

Oh well, here's hoping dangerous things aren't alerted and attracted by the fire somehow and rescuing allies can spot the smoke instead. That is unless WE'RE the ones that suppose to be doing the rescuing...
 
[X] Try to start a fire, it will help you see once it gets dark and might help with trying to find better food. Maybe some of the trees or bushes have fruit?
 
[X] Try to start a fire, it will help you see once it gets dark and might help with trying to find better food. Maybe some of the trees or bushes have fruit?

Someone who tries to eat trees for sustenance, whatever the reason, is not fit for wilderness survival.
 
some food, that it isn't poison and if it is, that whatever lets her eat trees will also help with poison
Someone who tries to eat trees for sustenance, whatever the reason, is not fit for wilderness survival.

I feel I must also point out that she drank like, half a liter from the ocean because she knew people need water.
"Alright, don't panic." The girl who didn't even know her own name said to herself. "First thing's first. Food, water, shelter. People need those, right?"

Well, water was easy enough.

Walking into the ocean until her knees were submerged, she squatted down and started scooping it up. Her hands were rather poor tools for holding water, she learned, the liquid running over the sides and between her fingers. Still, it was better than nothing... probably. It tasted really salty and gross and it made her stomach hurt a little. Was it supposed to have so many little scaly things in it? Did that make it unhealthy? Was it fine as long as she didn't put the creatures on her mouth, not that they were letting her scoop them up too, or were they dirtying the water itself?

Deciding to stop after several mouthfuls-
She didn't stop because she knew saltwater was not for drinking, but because it tasted bad and her stomach hurt. She thought the fish were making it dirty or something.
 
She might have been a little too intense about refusing him, what with his avoiding her for several days afterward. It wasn't her fault he was so afraid of her, even if he hid it well from those who hadn't been reading people for thousands of years. Not that she didn't find it rather adorable in its own way, it still wasn't good for productivity. She was a few millennia out of practice with much in the way of comforting people who weren't children, but she would have thought the light touches along his arms, shoulders, chest, jawline and such in passing as reassuring gestures.

He was interesting and had a fundamentally different understanding of how magic and the world worked; she could see him as something more than a subordinate to be lead or a child to be guided. Maybe even a friend, given time. More than that, as the children so enjoyed speculating when they thought her unaware? Well, he was not unattractive and had given her the most precious gift she could ask for beyond her children returned; he'd given her the means to leave, to have her freedom beyond anything anyone could do to hold her... but it had been so long since she'd entertained such thoughts and with Ozma's betrayal and the deep scars left behind from what had happened... It was unlikely, but not impossible. Eventually, perhaps, though not any time soon. For the foreseeable future, she merely wished to let him know that she stood nothing to gain from spurning him over something so petty.

Instead, he seemed to take it as a subtle threat.
I still believe that out of everything that has happened so far, Cynric turning into a Harem Protagonist is the weirdest of them all.:lol::rofl:
 
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