- Location
- Leeds
I'm afraid that we don't actually know most of our modifiers....can someone run me through the math with a bit more detail?
I get it that we lucked out, but... do we have an idea of what modifiers were? Clearly they are about 30+ to turn a 94 die roll into 125000 sales, but by how much?
Our profits before the 10% cut from TED was $43265. So that means Low price point is... 35 cents or so? Is that it?
What was that about Genre Modifier Dice?
Somehow the result left me more confused, possibly because we oversold this a bit... I'd like to get the math so that I know what is the price point for breaking even on an average number of sales in a situation like that.
I didn't notice this until you said we'd had a 94 and I looked to see where you got that from so thanks.
Well the rolls were done seperately it appears and we know both where >= 125.
So thats a 94 + unknown modifiers +extra genre bonus and an 84+unknown modifiers, so we had at least a +41 in the unknown modifiers.
On the assumption they're not rolled separately we know that 250<=94+84+unknown modifiers+extra genre bonus.
Therefore extra genre and unknown modifiers are at least 72 which is pretty big.
This was an extra reason I wanted multiple distributors, it means our static modifiers stack as well as giving us extra sales dice. It means that two Distributors selling 200,000 comics will always be better than one distributor selling 200,000.
Empire Sales => $38,940 = price*125,000*(1-0.1) therefore price = $0.346.Empire Sales Revenue: $38,940
D & L Sales Revenue: $25,000
World Sales Revenue: $52,996
Confirming with world Sales => $52,996=$15,000+price*125,000*(1-0.05) therefore price = $0.320
Seems there might be a bit of randomness in the sales point? Unless I got the distributor cut the wrong way around.
Empire Sales => $38,940 = price*125,000*(1-0.05) therefore price = $0.328.
Confirming with world Sales => $52,996=$15,000+price*125,000*(1-0.1) therefore price = $0.338
Well that's better but theres still a gap. Unfortunately the distributor cut was correct the first time around:
It doesn't make a difference to sales as either way we sold the same amounts with the same reductions but @asphaltus can you check my maths.[] The Empire Distributors: Print a minimum of 100,000 copies. Gain 1d100 Unmodified Sales Die. Increase the size of your Genre Modifier Die. They will take a 10% cut of the profits.
[] World Publication and Distributors: Print a minimum of 150,000 copies. Sell 50,000 directly for a price of $15,000. Gain a 4d25 Unmodified Sales Dies. They will take a 5% cut of the profits.
As for breaking even.
On a printing run of 100,000 we've got costs of $18,000 since we've got an average sale price either way of about 33 cents I'll use that and average the current distributor cut of 10 and 5% to 7.5% which means that we're making about 30cents per comic.
$18,000/0.3= 60,000 sold. Based on this run that gives us at worst 20% chance to fail to cover printing costs at Empire and a 1.24% chance at World. However since that leaves us with only 40,000 to sell for profit , it means in a best case scenario we'll fall $4,000 short of also covering staffing costs.
Reducing printing costs came to our rescues here however as we actually printed 400,000 for a cost of $45,000, which save us $6,750 per printing run. This actually reduced our costs to below our minimum estimated modifiers. So even if we rolled all 1's we'd have made a profit (against printing costs at least).
On a printing run of 100,000 we've got costs of $18,000 since we've got an average sale price either way of about 33 cents I'll use that and average the current distributor cut of 10 and 5% to 7.5% which means that we're making about 30cents per comic.
$18,000/0.3= 60,000 sold. Based on this run that gives us at worst 20% chance to fail to cover printing costs at Empire and a 1.24% chance at World. However since that leaves us with only 40,000 to sell for profit , it means in a best case scenario we'll fall $4,000 short of also covering staffing costs.
Reducing printing costs came to our rescues here however as we actually printed 400,000 for a cost of $45,000, which save us $6,750 per printing run. This actually reduced our costs to below our minimum estimated modifiers. So even if we rolled all 1's we'd have made a profit (against printing costs at least).
E:
I'm going to spoiler this to try and organise my ramble.
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