...can someone run me through the math with a bit more detail?

I get it that we lucked out, but... do we have an idea of what modifiers were? Clearly they are about 30+ to turn a 94 die roll into 125000 sales, but by how much?

Our profits before the 10% cut from TED was $43265. So that means Low price point is... 35 cents or so? Is that it?

What was that about Genre Modifier Dice?

Somehow the result left me more confused, possibly because we oversold this a bit... I'd like to get the math so that I know what is the price point for breaking even on an average number of sales in a situation like that.
I'm afraid that we don't actually know most of our modifiers.
94 and 23, 23, 20, 18…
I didn't notice this until you said we'd had a 94 and I looked to see where you got that from so thanks.
Well the rolls were done seperately it appears and we know both where >= 125.
So thats a 94 + unknown modifiers +extra genre bonus and an 84+unknown modifiers, so we had at least a +41 in the unknown modifiers.
On the assumption they're not rolled separately we know that 250<=94+84+unknown modifiers+extra genre bonus.
Therefore extra genre and unknown modifiers are at least 72 which is pretty big.
This was an extra reason I wanted multiple distributors, it means our static modifiers stack as well as giving us extra sales dice. It means that two Distributors selling 200,000 comics will always be better than one distributor selling 200,000.
Empire Sales Revenue: $38,940
D & L Sales Revenue: $25,000
World Sales Revenue: $52,996
Empire Sales => $38,940 = price*125,000*(1-0.1) therefore price = $0.346.
Confirming with world Sales => $52,996=$15,000+price*125,000*(1-0.05) therefore price = $0.320

Seems there might be a bit of randomness in the sales point? Unless I got the distributor cut the wrong way around.
Empire Sales => $38,940 = price*125,000*(1-0.05) therefore price = $0.328.
Confirming with world Sales => $52,996=$15,000+price*125,000*(1-0.1) therefore price = $0.338
Well that's better but theres still a gap. Unfortunately the distributor cut was correct the first time around:
[] The Empire Distributors: Print a minimum of 100,000 copies. Gain 1d100 Unmodified Sales Die. Increase the size of your Genre Modifier Die. They will take a 10% cut of the profits.
[] World Publication and Distributors: Print a minimum of 150,000 copies. Sell 50,000 directly for a price of $15,000. Gain a 4d25 Unmodified Sales Dies. They will take a 5% cut of the profits.
It doesn't make a difference to sales as either way we sold the same amounts with the same reductions but @asphaltus can you check my maths.
As for breaking even.
On a printing run of 100,000 we've got costs of $18,000 since we've got an average sale price either way of about 33 cents I'll use that and average the current distributor cut of 10 and 5% to 7.5% which means that we're making about 30cents per comic.
$18,000/0.3= 60,000 sold. Based on this run that gives us at worst 20% chance to fail to cover printing costs at Empire and a 1.24% chance at World. However since that leaves us with only 40,000 to sell for profit , it means in a best case scenario we'll fall $4,000 short of also covering staffing costs.
Reducing printing costs came to our rescues here however as we actually printed 400,000 for a cost of $45,000, which save us $6,750 per printing run. This actually reduced our costs to below our minimum estimated modifiers. So even if we rolled all 1's we'd have made a profit (against printing costs at least).

E:
I'm going to spoiler this to try and organise my ramble.
 
Last edited:
The dices were rolled separately, yes. As for modifiers, it went something like this

Empire = Sales Die + Price + Page + Genre(3 dice, with increased size) + ??? die + ??? die + ??? die
World = Sales Die + Price + Page + Genre(3 dice) + ??? die + ??? die + ??? die

As for the price, it was supposed to be $37,940. Sorry for that. And World sold 118,000. Even then you wouldn't quite get it... I'm using another formula, with a bit of hidden factor which I am keeping secret (for scaling the difficulty level if necessary). So your maths might always be slightly off, and you'll earn money in dollars, no cents.
 
[1] Student Special: Price can be Nearly Free/Low/Expected. The book has to be modified. Color illustrations can be added.
[2] Cheap Classics: Price has to be Low or Nearly Free. You can also add illustrations.

[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x3
[X] Hire some more people. you feelin lucky, punk?
[X] Visit the Bookshop – see what Donovan has to say
-[X] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
-[X] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
-[X] Investigate the idea you had. ($1500, 1 day, only once)
[X] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)
[X] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)
[X] Start the ideation process (1 day) not again
 
And World sold 118,000
Thats helpful, our bonus here was +34 then, with some of that coming from dice.
with a bit of hidden factor which I am keeping secret (for scaling the difficulty level if necessary).
Urgh, warning bells are sounding.
Learn from Destiny. As players we will understand if you've misbalanced the game and are upfront telling us that you're now correcting that. It really upsets us. For example if you felt that the printing wasn't working as intended and that the reducing costs gave us too much profit for this stage of the game I could suggest three different things to re balance it.
 
[1] Student Special: Price can be Nearly Free/Low/Expected. The book has to be modified. Color illustrations can be added.
[2] Proper Treasure: Price can be High/Very High. Needs to be hardbound, with special quality paper preferred.
[3] Cheap Classics: Price has to be Low or Nearly Free. You can also add illustrations.
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x3
[X] Hire some more people. you feelin lucky, punk?
[X] Visit the Bookshop – see what Donovan has to say
-[X] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
-[X] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
-[X] Investigate the idea you had. ($1500, 1 day, only once)
[X] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)
[X] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)
[X] Start the ideation process (1 day) not again
 
Seems like the consensus is to do all the options as once. The sales calculation is not a simple (prints)*(price)*(percentage cut), but rather another linear graph which closely follows it. And I haven't made any changes to it whatsoever.
Adhoc vote count started by asphaltus on Jan 20, 2018 at 2:54 PM, finished with 18 posts and 5 votes.

  • [X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once)
    [X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
    [X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x3
    [X] Hire some more people. you feelin lucky, punk?
    [X] Visit the Bookshop – see what Donovan has to say
    -[X] Learn about how the market works. ($1500 cost, 1 day, knowledge about sales modifiers, only once)
    -[X] Just talk to the old man. ( 1 day, $1500, gain ???, only once)
    -[X] Investigate the idea you had. ($1500, 1 day, only once)
    [X] Talk to Louisa, the nervous colorist. (1/2, 1 day, gain knowledge about her trait, only once)
    [X] Talk to Finn, or at least speak while he simply listens. (1/2 1 day, gain knowledge about his trait, only once)
    [X] Start the ideation process (1 day) not again
    [X] Plan Buisness first, people second.
    -[X] Go through the pile of submissions, see what you have (0/3, 3 days per attempt, can take more than once) x2
    -[X] Hire some more people. you feelin lucky, punk?
    -[X] Start the ideation process (1 day) not again
 
Last edited:
The sales calculation is not a simple (prints)*(price)*(percentage cut), but rather another linear graph which closely follows it. And I haven't made any changes to it whatsoever.
I'd be surprised if you had.
That was just a warning, please be open about these things, it's one thing to keep the mechanics of a system secret in order to try and prevent us optimizing our plans its another to change that system secretly. The secrecy spits in the face of people who are trying to plan and aren't aware x information is out of date and despite that are trying to understand why the patterns have changed. If its found out it just leaves a bad taste in everyone's mouth.
Oh, btw should I have rolled for the ideas above or will you do that since last time was such a mess?
 
Genre: Crime
Plot: During the battle of Stalingrad, a general is stealing valuables from both German- and Soviet-controlled parts of the city. He wants them for himself, not to put them in a museum or something.
Idea: Should base crimes be tolerated against an enemy in war?
Protagonist: Vasily Torkyon, a soldier from one of USSR's Central Asian republics sent to steal the items. He likes to drink tea from a small bowl.
Antagonist: A former White army (fought for the monarchy during Russian Revolution) general with an impressive moustache.
FortTell threw 10 10-faced dice. Reason: Idea Total: 65
4 4 6 6 9 9 5 5 8 8 1 1 9 9 6 6 7 7 10 10
 
Issue 2 - Heavy Reading
Issue #2
Feb, 1947


18 days left


Someone wise once said – do what you love, and you'll lead a happy life. He was clearly speaking without experience. You love reading books; but after reading through hundreds of them (and even getting paid for it) you can't stand the sight of another book. There is one silver lining though – after going through what seems like thousands of crime stories, you have learnt a bit how to write them yourself.

Gained Research: Crime (1/3)


From all this, you have managed to spot 17 average stories, along with numerous worse ones. But still, the real work is far from over. The better works need a closer look.

[STORY 1] The Passions of Murder – Only the detective is in this a man, the rest all other characters are women. Every other chapter is pornography, sometimes thinly veiled, sometimes not, between the main and the innocent witness(es), or the villainous murderer and her victims. But even so – you couldn't put it down till the last page. The writer is obviously an expert in the craft of page turning thriller and titillation.

[STORY 2] The Star Navy – The main character in question is a newly made officer of the Star Navy is seemingly perfect in every respect and exists purely to tell others of the glory of the Navy; the discipline instilled in them the boot camps, the harsh impossible problems of the Officer training, and of course, the big damn spaceships along with their big plasma-batteries that tear through the alien skin like a 20mm shell through a Yokusuka. The plot is paper thin as well. But there are hints of – not brilliance, but credibility, possible because of the author's experiences, and the whole universe is well-fleshed out that it feels real.

Gained Research: Science Fiction/Space Opera (???/???)


[STORY 3] Q For Quicksilver – A crime book that is surprisingly non-pornographic, but rather tilts to the other side – an eccentric member of the aristocracy investigates a crime among the genteel populace of the a modest village in England. Most of the book is dealing with side characters and their butlers; and figuring out their small secrets; but the real mystery is surprisingly good, with quite an innovative means of murder. It's just that it's buried under a lot of prose that seems to exist for the page-count.

[STORY 4] Dregs of Kantari – Well this one is a difficult to explain; mostly because it's written in a stream of consciousness with no spaces and paragraphs, just chapters upon chapters of rambling with made up words and references that doesn't exist. As far as you can tell – it's about the ravings of a human slave who is being controlled by the aliens via the glanduras… or it could be about the pleas of a constipated being stuck in the bathroom after having turkey at his madre-de-kel. Both seem equally possible.

[STORY 5] Kill Them Quietly – A narrative written from the viewpoint of a psychopathic murderer and his killing spree in Los Angeles in 1939 before turning a gun on himself. The writer went out the way to describe the abnormal fascinations of the character and the murder with a prose and zeal which is unnerving beyond anything you have read before. The degree of depth of madness here is horrifying; you don't want to meet this guy in person anytime soon.

[STORY 6] Rocketeer to Mars A story that feels ground to earth and unbelievable at the same time. The part where they astronauts are trained and the ship is built feels right; but when they meet the psychic alien princess strikes you a little outlandish. But the novel has such a perfect flow, and it so self –assured in the narrative that it could be easily overlooked.

[STORY 7] Cause When They Go – Another brilliant work; you needed to take a break after reading this one. It tells the story of a time traveling detective who loops through several days in order to solve an impossible crime. While it neither fits the mold of a crime or sci-fi, it takes them both and creates something entirely new.

Gained Research: Science Fiction/Time Travel (???/???)


The stories are all wonderful; but as Fred tells you, there's nearly nothing that cannot be made better with the help of an editor. You could contact these writers to make changes, or perhaps ask them for a meeting, or request for an exclusive contract. For eight of them. Does work never end?

[] [STORY X] Your opinion goes here.

***​

You also take the time to hire some new people.

Vote By Plan
[] Zack Grey – A self taught artist; Zack is another veteran of the War who was left jobless once he returned stateside. Zack is an amateur penciller and inker; with an penchant for drawing landscapes. Cost - $8970/month.

[] Nathaniel Ford – A somewhat gaunt looking man; Nathan is an ex-medical student who left to pursue his true calling; the 'Arts'. He is an amateur penciller; and a professional writer of Crime stories. Cost - $17970/month.

[] Erin Bocelli – A former secretary, Erin quit her job when several of her romantic stories were published in a women's magazine. Erin could be considered professional Romance writer, although she claims to be capable in Comedy and Classics. Cost - $15000/month.

[] James Stavinksy – A somewhat shy man; James is an former employee of Goddard packagers, with an impressive resume of creating many supervillains. He is an amateur Superhero writer and professional penciller. Cost - $17300/month.

***​

A/N: The story decisions are free form suggestions; you are basically supposed to act out the part of an editor here. They all can be published as it is; but there are chances of improvement as well. Also, in case of Erin Bocelli, she is only professional in Romance, and the other two are amateur. As for ideas; post only one in a single separate post, and roll a 10d10 die.
 
You don't learn about setting up too many plot options :p
Alright for judging this stuff, everyone keep in mind:
You, of course, took your time to visit Donovan. Military and Action are unpopular, while Crime, Romance and Fantasy have seen a rise.

[STORY 1] The Passions of Murder – Only the detective is in this a man, the rest all other characters are women. Every other chapter is pornography, sometimes thinly veiled, sometimes not, between the main and the innocent witness(es), or the villainous murderer and her victims. But even so – you couldn't put it down till the last page. The writer is obviously an expert in the craft of page turning thriller and titillation.
Eh, the a significant premise here has been that lowest common denominator sells. It matches the genre we're looking for and theres not much else I can really say about it, the possibility for romance might be able to move it into a better space if we ask for a revision.
[STORY 2] The Star Navy – The main character in question is a newly made officer of the Star Navy is seemingly perfect in every respect and exists purely to tell others of the glory of the Navy; the discipline instilled in them the boot camps, the harsh impossible problems of the Officer training, and of course, the big damn spaceships along with their big plasma-batteries that tear through the alien skin like a 20mm shell through a Yokusuka. The plot is paper thin as well. But there are hints of – not brilliance, but credibility, possible because of the author's experiences, and the whole universe is well-fleshed out that it feels real.

Gained Research: Science Fiction/Space Opera (???/???)
Cool, I need to remember to ask one of these days, do we keep research options even if we don't follow them up? Unfortunately it's off the popular genres so I'd probably give it a pass.
[STORY 3] Q For Quicksilver – A crime book that is surprisingly non-pornographic, but rather tilts to the other side – an eccentric member of the aristocracy investigates a crime among the genteel populace of the a modest village in England. Most of the book is dealing with side characters and their butlers; and figuring out their small secrets; but the real mystery is surprisingly good, with quite an innovative means of murder. It's just that it's buried under a lot of prose that seems to exist for the page-count.
Sounds fine, one thing to keep in mind here is that if we make requests we might be able to cut this down enougth to pair with another and have two stories in one book.
[STORY 4] Dregs of Kantari – Well this one is a difficult to explain; mostly because it's written in a stream of consciousness with no spaces and paragraphs, just chapters upon chapters of rambling with made up words and references that doesn't exist. As far as you can tell – it's about the ravings of a human slave who is being controlled by the aliens via the glanduras… or it could be about the pleas of a constipated being stuck in the bathroom after having turkey at his madre-de-kel. Both seem equally possible.
Erm?
This is considered average?
[STORY 5] Kill Them Quietly – A narrative written from the viewpoint of a psychopathic murderer and his killing spree in Los Angeles in 1939 before turning a gun on himself. The writer went out the way to describe the abnormal fascinations of the character and the murder with a prose and zeal which is unnerving beyond anything you have read before. The degree of depth of madness here is horrifying; you don't want to meet this guy in person anytime soon.
Well, there is an interest in the minds of serial killers in pop culture.
[STORY 6] Rocketeer to Mars A story that feels ground to earth and unbelievable at the same time. The part where they astronauts are trained and the ship is built feels right; but when they meet the psychic alien princess strikes you a little outlandish. But the novel has such a perfect flow, and it so self –assured in the narrative that it could be easily overlooked.
Sounds fine, I'd guess this is a higher than average writing roll if you asked.
[STORY 7] Cause When They Go – Another brilliant work; you needed to take a break after reading this one. It tells the story of a time traveling detective who loops through several days in order to solve an impossible crime. While it neither fits the mold of a crime or sci-fi, it takes them both and creates something entirely new.

Gained Research: Science Fiction/Time Travel (???/???)
This I do find interesting. Probably my favorite of the bunch and probably a very good roll. It's pottentially off genre but I'd be very interested to take a gamble on this one.
[] Zack Grey – A self taught artist; Zack is another veteran of the War who was left jobless once he returned stateside. Zack is an amateur penciller and inker; with an penchant for drawing landscapes. Cost - $8970/month.

[] Nathaniel Ford – A somewhat gaunt looking man; Nathan is an ex-medical student who left to pursue his true calling; the 'Arts'. He is an amateur penciller; and a professional writer of Crime stories. Cost - $17970/month.

[] Erin Bocelli – A former secretary, Erin quit her job when several of her romantic stories were published in a women's magazine. Erin could be considered professional Romance writer, although she claims to be capable in Comedy and Classics. Cost - $15000/month.

[] James Stavinksy – A somewhat shy man; James is an former employee of Goddard packagers, with an impressive resume of creating many supervillains. He is an amateur Superhero writer and professional penciller. Cost - $17300/month.
Not what I was hoping for. I'd have liked to create a full second team however this seems like a not so subtle hint that we should finish the first rather than using ourselves as the writer. Just to clarify when someone is a professional at a subset of writing, what's their skill off of their best topic?
I'm leaning towards Erin on the assumption that she's able to do all genres.
 
Last edited:
@asphaltus, if an idea was posted earlier in the thread, should I repost it or just roll under the original post?
And we will publish the best stories as comics, not as writing?
 
Last edited:
@asphaltus, if an idea was posted earlier in the thread, should I repost it or just roll under the original post?
I belive we'd either use the roll from before to prevent us from basically re rolling until we've got an idea to a perfect die score or else asphaltus would roll because earlier ones where a mess.
There's not currently a vote that involves suggesting ideas however, just offering potential changes to the ones we were given.
Basically something like this:

[] [STORY 1] It won't be going down as a classic but it could definitely sell. Would like to see development of a minor charectar into a romantic pairing.

[] [STORY 2] The world described is what makes this worth reading. Dial back the in universe propaganda and expand on that.

[] [STORY 3] A strong mystery however the prose doesn't improve the story and too many of the characters have butlers or are butlers. Potentially consider story and plot restructuring to fill the length of the book with things that aren't empty words and including a more diverse cast.

[] [STORY 4]
I don't even know.

[] [STORY 5] Plays well off of a morbid fascination for the killers however there's no sympathetic character. Try introducing a heroic lead trying to solve the cases and swap between each ones point of view.

[] [STORY 6]
I didn't get a good enougth grasp of the story to make suggestions.

[] [STORY 7] Very good.
 
The idea vote hasn't begun yet, but if you've already posted, it should be edited to be a single idea per post, as @FortTell has done. Just roll under the original post; I won't miss it.
And these are full length books, so the intention is to publish them as paperbacks. You can certainly buy them and print them as comics if you want.
 
On hiring:
-We have a good Writer for SciFi, Horror and Fantasy
-We have a Penciller/Letterer
-We have a Colorist/Inker


[] Zack Grey – A self taught artist; Zack is another veteran of the War who was left jobless once he returned stateside. Zack is an amateur penciller and inker; with an penchant for drawing landscapes. Cost - $8970/month.

We already have both jobs, but he should be a cheap way to do pencilling for backgrounds. He doesn't ask much.
It lets us free up Finn or Louisa to focus on their roles, since Louisa is better used Coloring than Inking.

[] Nathaniel Ford – A somewhat gaunt looking man; Nathan is an ex-medical student who left to pursue his true calling; the 'Arts'. He is an amateur penciller; and a professional writer of Crime stories. Cost - $17970/month.

Expensive, but he gives us a second Writer. Currently we can't use him. We don't nearly produce enough to use a second writer when we are chokepointing on the art.

[] Erin Bocelli – A former secretary, Erin quit her job when several of her romantic stories were published in a women's magazine. Erin could be considered professional Romance writer, although she claims to be capable in Comedy and Classics. Cost - $15000/month.

Another writer, but a broad skillset. See Fort commentary.

[] James Stavinksy – A somewhat shy man; James is an former employee of Goddard packagers, with an impressive resume of creating many supervillains. He is an amateur Superhero writer and professional penciller. Cost - $17300/month.

A professional Penciller is great here, but he's expensive, incredibly so. I'm hoping he's worth it since he's experienced.

[X] Plan Dedicated Roles
-[X] Zack Grey – A self taught artist; Zack is another veteran of the War who was left jobless once he returned stateside. Zack is an amateur penciller and inker; with an penchant for drawing landscapes. Cost - $8970/month.
-[X] James Stavinksy – A somewhat shy man; James is an former employee of Goddard packagers, with an impressive resume of creating many supervillains. He is an amateur Superhero writer and professional penciller. Cost - $17300/month.

[X] [STORY 1] Excellent writing, but should trim down a little on the more explicit bits for more implication and temptation to avoid generating difficulties with moral guardians in publishing. Request a meeting.
[X] [STORY 2] Very solid worldbuilding, but the characters are not fleshed out, needing flaws and individualization to give them some personality, and drives beyond their place in the Navy. The plot could use some work as well, but would be difficult to drive until the characters have some meat on them. Come back after a revision.
[X] [STORY 3] Excellent plot, however, it requires some editing to trim down the length or it will never get read. Picking a smaller set of characters to focus on should help a great deal with cutting down the page count. If this was done in serial format it may work better if split into a number of smaller novels focused on side character cases, which builds into the main arc, but at present it would take a very dedicated reader to get anywhere. Request a meeting.
[X] [STORY 4] Incomprehensible. Rejected.
[X] [STORY 5] Very thematic mood writing for a horror story, though the readership would be quite selective and limited due to how shocking it would be. Offer a limited publishing contract.
[X] [STORY 6] Excellent story, the alien's status could be more common, or inserting more build up leading into a meeting with alien royalty. Offer a meeting
[X] [STORY 7] Very innovative and interesting story. Request a meeting.

Basically going to make sure every role has dedicated staff.
And some feedback based on what I can see
 
The idea vote hasn't begun yet, but if you've already posted, it should be edited to be a single idea per post, as @FortTell has done. Just roll under the original post; I won't miss it.
And these are full length books, so the intention is to publish them as paperbacks. You can certainly buy them and print them as comics if you want.
Noted I'll split mine up now and roll.
[X] [STORY 3] Excellent plot, however, it requires some editing to trim down the length or it will never get read. Picking a smaller set of characters to focus on should help a great deal with cutting down the page count. If this was done in serial format it may work better if split into a number of smaller novels focused on side character cases, which builds into the main arc, but at present it would take a very dedicated reader to get anywhere. Request a meeting.
We've taken different meanings from that comment. I think that the novel was too short so the prose was added to make it the correct length for a full novel, you seem to think he's given us a novel and an extra half of prose.
 
Plot: Centuries ago the Prophecy foretold a hero who'd overturn the evil empire. Then he died... Now his sister will take up the quest in his place.
Idea: Free will vs prophecy and determinism.
Protagonist: Elia, a stubborn and passionate woman.
Antagonist: The Emperor!
Dark as Silver threw 10 10-faced dice. Reason: False Prophecy Total: 47
2 2 7 7 5 5 9 9 3 3 9 9 1 1 2 2 2 2 7 7
 
Plot: A boy must make a journey to the gates of the underworld to tell his recently departed father to pass on or to stay behind.
Idea: A coming of age story drawing on Celtic and Greek mythology.
Protagonist: Robin a teen who's not yet sure he's ready to stand on his own with out the father he admired.
Antagonist: Various obstacles that impede the journey. Antagonists shouldn't recur but if they do the first time they should be avoided rather than overcome to demonstrate how he's grown the second time.
Dark as Silver threw 10 10-faced dice. Reason: A trip to the Styx Total: 52
1 1 1 1 10 10 2 2 6 6 7 7 8 8 3 3 8 8 6 6
 
Plot: A bunch of magical Vikings sail across mystical islands in search of treasure.
Idea: Hijinks ensue.
Protagonist: Bjorn, a young sailor with a mighty hammer looking for adventure.
Antagonist: Ulrik Redeye, an older warrior with his eyes set on Bjorns hammer.
E:
Of course this one would get the best rolls...
Dark as Silver threw 10 10-faced dice. Reason: Not One Piece Total: 58
3 3 10 10 7 7 6 6 6 6 4 4 3 3 4 4 6 6 9 9
 
Last edited:
As for ideas; post only one in a single separate post, and roll a 10d10 die.
Oh right, forgot this one.

Plot: Coming of age story, where the youth who seeks adventure gets more than he can deal with. Along the way he finds the others wielders of the power, who join him against the antagonist.

Idea: Ancient heirloom bracelet of power awakens when the planets align, granting the teenage son of a migrant family magical powers along with the spirit of his cranky great-great-grandmother riding along inside, which his family had lost the knowledge of. He must delve into the hidden magical world of the modern city with only a severely outdated spirit guide.

Antagonist: Men In Black headed by an evil sorceror who wants to gather the ten relics of power, of which he already has four of.
veekie threw 10 10-faced dice. Total: 45
4 4 2 2 4 4 9 9 1 1 5 5 2 2 8 8 4 4 6 6
 
[X] Plan Dedicated Roles

Don't know the story vote well enough.

Plot: A group of five people make their way across a defunct orbital colony, overcoming the dangers of diminishing food, air and heat supplies, as they make their way to the reactor core to restore it, even as the residents fight to preserve what supplies they have for themselves.
Idea: Space Survival-horror
Antagonist: The environment of people panicking over limited resources and the psychological drama of giving up on escape to try to save everyone. Also someone's illegally brought up large predator pet got loose.
wingstrike96 threw 10 10-faced dice. Total: 50
2 2 10 10 3 3 2 2 5 5 9 9 1 1 9 9 3 3 6 6
 
I am not sure people in 1947 understand what a reactor is. At that time, even the two nuclear bombs the US of A dropped onto Hiroshima and Nagasaki were claimed to be just 'bigger, better bombs', and anything nuclear related is still top secret. Maybe change it to something time-fitting?
You're right but it'll just convert to some kind of generic power plant if we act on it.
More concerning about that plan is that I think that plan has 8 different elements it needed successes on.
Either way plans committed to the catalogue.
 
Back
Top