Gather
Food: 4 + 5 +4 = 13+ 15 - 10 = 14
Water 0 = 0 + 23 + 15 (water catcher) - 10 = 28
Material: 6 + 14 + 8 + 9 +3= 40 + 5 - 30 (Lean-to) = 15
Interesting Stuff: 6 + 7 = 13
Search
Surrounding Area: 0 = 0 + 5 + 4 +2 -> 11/50
Hubwards: 9 = 9 + 15 -> 24/20 => 4 + 31 = 35/50
Widdershins: 3 = 3 + 9 -> 12/20
Lose it
8 + 2 + 10 + 8 + 3 = 31
Build-
Lean to: 9 + 4 + 12 + 4= 25 -> 25/15 (Lean-to finished)
Experiment-
Crystal Shards: 5 + 13 = 18 + 25 -> 43/100
Vanestus was certain now that they were being hunted. But they resolved that If it were their destiny to become the food of skittering predator, then that predator would have to work for it. They upped the pace, darting through alleyways and buildings, the skittering first surprised then hurrying in pursuit. At times, it seems like it was almost catching up, at other points it seemed nearly gone. The chase darted through a large part of the district, before ending suddenly as Vanestus dove into building, and locked the grand doors behind them. The creature, whatever it might have been, paced in front of the large metal doors for a bit, before giving up and disappearing into the city.
Vanestus meanwhile took some time to compile his notes, look over the grand building he stumbled into (the edifice proclaimed it to be an auctionhouse), then headed back to the camp, where they were annoyed to discover that someone else had already stumbled upon the big building.
Not all was bad however. The camp had a plentiful source of water, and even a new lean-to ensure people were kept somewhat dry if they happened to be inside whenever the skies broke loose. You also managed to find a new knick-knack. A simple amulet of luck.
@Nevill
You grabbed the amulet, and then started focusing your energy. The inscription said it would allow you to learn from your mistakes, which was great, because you almost immediatly made one. You reached into the aether, drawing in magical energy, and almost immediately got it. Magical energy spilled from the supersatured aethersphere of the twisted city, quickly pooling and desiring to become something. Without a spell, or enchantment to chackle, live magical energy has a tendency to run wild, acting upon any emotion. A brief moment of panic, and the pool takes on a dark and dangerous influence, you catch yourself, halting the flow before it materializes, but it's nearly too late. You're in control for now, but the magic will act when you let it loose.
-[] Draw it in. (The magic will act, but only upon yourself. The amulet will channel this failure into an accession, but the consequences will be severe*)
-[] Let it go (The magic will act, possibly inflicting some light damage on the camp)
-[] Try to get it back under control (Roll d10's for as long as you want. If you roll more 10's than 1's, you get it back under control. If you roll 2 more 1's than 10's, it'll blow up in your face. Every d10 rolled adds to the strength of the spell. If you stop before a decisive roll is made, pick one of the other options).
* If you pick this option, provide a limited character sheet. Name + fantasy race + preferred magical affinities
@Astra Myst
((You forgot to roll for your danger roll. Don't worry, I did, and you rolled two one's. Not the greatest result))..
You decide to experiment with your magical force, but the flow of the aether in the Twisted Cities is dangerous and unpredictable. From the first moment you reach out to tap the aether, you can feel it twisting beneath you. Something's going wrong, and in a panic, you try to put a stop to it. The magic, now without control or guidance, sets it sights on you. You feel it seeping into your bones and flesh, feel them energized. You feel great, powerfull, almost unstoppable.
The feeling lasts about 2 seconds.
After that, you feel pain, and the terribly horrific feeling of your skeleton trying to move one way, while your flesh moves the other. You don't feel anything after that, untill you wake up in the crystal chamber. A few horrified camp members saw your skeleton ambling of in one direction, your flesh forming an ooze that globbled of into the sewer, your skin folding upon itself until it dissappeared, and your brain floating away on the breeze.
[You don't need to react to this. Nothing really happened, as you're simply one interchangeable character.]
Explore :
- Surrounding Area (Explore the area immediately around you) [11/50]
- Widdershins ( Explore the outskirts of the city, against the rotation of the disk (counter-clockwise)) [12/20]
- Turn wise (Explore the outskirts of the city, going with the rotation of the disk (clockwise) [0/20]
- Hub wards ( Towards the center of the city) [35/50] Danger 2
- Rim wards (Explore the wilds outside the city) Danger 2
Scavenge
- Look for Food [Gain result/2]
- Look for water [Gain result/2]
- Look for material [Gain result]
- Look for other interesting stuff
- In the Auction house (Double results : Danger 4 )
Build
- Reinforce the Crystal room [ 0/50 Material 0/25 Contribution]
- Basic Storage [ 0/30 Material 10/15 Contribution]
- Expand Water Catcher [ 0/50 Material 2/30 Contribution]
Experiment
- Your talent [ Does nothing, but rolls 3d10] Danger 1
- Crystal Shards [25/100]
- Stasis crystals [0/100]
- Study the Auction House records [0/50]
Utilize (first come, first serve)
- Minor Amulet of Luck . Provides a +1 to a singly roll. Consumed upon use.