LucidProp
Pocky Eating MafiaDoka
Name: Rika
Gender: Female
Age: 18
Species: Human
Pantheon: The Celestial Chorus
Image/Appearance:
Points: 500 pts
Archetype: Super-Normal
Gender: Female
Age: 18
Species: Human
Pantheon: The Celestial Chorus
Image/Appearance:
Points: 500 pts
Archetype: Super-Normal
- Source: Driven
- Permissions: (15 pts)
- Super-Equipment (2 pts)
- Inhuman Coordination (3 pts)
- Peak Performer (5 pts)
- Power Theme [Swordsmanship] (5 pts)
- Intrinsics: (0 pts)
- Custom Stats [Without Command] (5 pts)
- Custom Stats [Without Charm] (5 pts)
- No Base Will (-10 pts)
- Body: 5d (25 pts)
- Coordination: 10d (50 pts)
- Sense: 5d (25 pts)
- Mind: 5d (25 pts)
- Charm: N/A
- Command: N/A
- Loyalty: The Celestial Chorus
- Passion: A sword simply does; it never asks why. Rika's wielder wished to see more of the world before her death, and as such, Rika will cut through any obstacle to fulfill that wish.
- Willpower: N/A
- Base Will: N/A
- [Body] Melee Weapon [Sword]: 5d (10 pts)
- [Body] Block: 2d (4pts)
- [Body] Athletics: 5d (10 pts)
- [Body] Endurance: 5wd (40 pts)
- [Coordination] Dodge: 5d (10 pts)
- [Sense] Perception: 5d (10 pts)
- Worn Katana
- Dice Pool: 10d (20 pts)
- Damage Profile: W+1 in K (Base) and S (Deadly +1)
- Hit Locations: 1
- Wound Boxes per Location: 4 (Base) x 2 (Durable) = 8
- Armor: HAR 1 + LAR in W of 10d (Armored Defense)
- Weight: 3 lbs
- Power Quality: Attack (+2 pts/dice)
- Power Capacity: Mass
- Extra/s: (+6 pts/dice)
- Deadly (+1 pt/dice)
- Traumatic (+1 pt/dice)
- Permanent (+4 pt/die)
- Flaw/s: (-6 pts/dice)
- Automatic (0 pt/dice)
- Focus (-1 pt/dice)
- Accessible (-1 pt/dice)
- Immutable (-1 pt/dice)
- Always On (-1 pt/dice)
- Horrifying (-1 pt/dice)
- Full Power Only (-1 pt/dice)
- Effects: Though mundane in appearance, the smell of copper and iron clings to this blade like a jealous lover, its nature and powers made forever permanent. Those who feel the sword's cold touch after it inflicts damage on them must make a Trauma Check or suffer Mental Trauma, as this weapon's deadliness inflicts Shock Damage in addition to its inherent property of Killing Damage.
- Power Quality: Defense (+2 pts/dice)
- Power Capacity: Self
- Extra/s: (+5 pts/dice)
- Durable (+1 pt/dice)
- Permanent (+4 pts/dice)
- Flaw/s: (-8 pts/dice)
- Automatic (0 pt/dice)
- Focus (-1 pt/dice)
- Accessible (-1 pt/dice)
- Immutable (-1 pt/dice)
- Obvious (-1 pt/dice)
- Always On (-1 pt/dice)
- Full Power Only (-1 pt/dice)
- Armored Defense (-2 pts/dice)
- Effects: Asatama's weapons are known both for their deadliness and their reliability on the field. This katana in particular is able to suffer through more abuse than its compatriots, doubling the number of wound boxes in every hit location. Not only that, but it also provides its width in LAR on every hit location, effectively giving LAR 10 thanks to Full Power Only. This does mean however, that the sword can't gobble attack dice. Additionally, for good or ill, the innate powers of this sword cannot be changed, and when used to defend, it's the only time Rika's use of the sword is blindingly obvious.
- Dice Pool: 10d (20 pts)
- Embodied Blade
- Dice Pool: 2d (6pts)
- Power Quality: Utility (+2 pts/dice)
- Power Capacity: Touch
- Extra/s: (+6 pts)
- Native Power (+1 pt/dice)
- No Physics (+1 pt/dice)
- Permanent (+4 pts/dice)
- Flaw/s: (-5 pts/dice)
- Automatic (0 pt/dice)
- Always On (-1 pt/dice)
- Full Power Only (-1 pt/dice)
- If/Then [Use an object like a Sword] (-1 pt/dice)
- Locational [Right Arm {H 5-6}, Left Arm {H 3-4}] (-2 pts/dice)
- Effects: Any object used like a Sword will exhibit the properties of one.
- 1st Principle: Sever the Unseen (Hyperskill - Melee Weapon [Sword])
- Dice Pool: 10d (120 pts)
- Power Quality: Attack
- Power Capacity: Mass
- Extra/s: (+22 pts/dice)
- Native Power (+1 pt/dice)
- No Physics (+1 pt/dice)
- Daze (+1 pt/dice)
- Subtle (+1 pt/dice)
- Non-Physical (+2 pt/dice)
- Speeding Bullet (+2 pt/dice)
- Permanent (+4 pts/dice)
- Go First X (+10 pts/dice)
- Flaw/s: (-11 pts/dice)
- Automatic (0 pt/dice)
- If/Then [Holding a Sword] (-1 pt/dice)
- Always On (-1 pt/dice)
- Full Power Only (-1 pt/dice)
- Attached to Body (-1 pt/dice)
- Attached to Melee Weapon [Sword] (-2 pts/dice)
- Locational [Right Arm {H 5-6}, Left Arm {H 3-4}] (-2 pts/dice)
- Self-Only (-3 pts/dice)
- Effects: Rika's swordsmanship is blindingly fast, to the point that it can even seem like she didn't draw her sword at all. Her opponent would need to be within 10 yards/meters of her in order to roll a Perception Check to even notice she was attacking. Not only does the width of her attack increase by 10 when determining initiative in the Resolve phase, her opponent would still need superhuman coordination (>6d) to be able to react to her sword as the sheer speed of it disorients the foe and reduces their dice pool by this Hyperskill's width for the next round. In addition, Rika's strikes with a blade are otherworldly in all senses of the world, defying rules of momentum and able to ignore static defenses as if they weren't there.
- 2nd Principle: Breathe of the Incorporeal (Hyperskill - Athletics)
- Dice Pool: 10wd (40 pts)
- Power Quality: Useful
- Power Capacity: Self
- Extra/s: (+10 pts/dice)
- Native Power (+1 pt/dice)
- No Physics (+1 pt/dice)
- Booster II (+2 pts/dice)
- Go First II (+2 pts/dice)
- Permanent (+4 pts/dice)
- Flaw/s: (-10 pts/dice)
- Automatic (0 pt/dice)
- If/Then [Holding a Sword] (-1 pt/dice)
- Always On (-1 pt/dice)
- Attached to Body (-1 pt/dice)
- Attached to Athletics (-2 pts/dice)
- Locational [Head {H 10}, Torso {H 7-9}] (-2 pts/dice)
- Self-Only (-3 pts/dice)
- Effects: Rika's swordsmanship could not be achieved with a mundane body. Mastery of the sword required mastery of her corporeal form to an astonishing degree, allowing her to pull off superhuman feats such as appearing as a blur to mundane eyes in short bursts, sprinting as fast as a vehicle (240 yards/240mph), and jumping from wall to wall or rooftop to rooftop (Jump Length of 80 yards/55 meters and Jump Height of 20 yards/18 meters). She could even run across walls or water, and seemingly use either as platforms to jump from. Additionally, the width of this Hyperskill increases by 2 when determining initiative in the resolve phase.
- 3rd Principle: Trace the Intangible (Hyperskill - Perception)
- Dice Pool: 10d (10 pts)
- Power Quality: Utility
- Power Capacity: Self
- Extra/s: (+9 pts/dice)
- Native Power (+1 pt/dice)
- Permanent (+4 pts/dice)
- Go First IV (+4 pts/dice)
- Flaw/s: (-9 pts/dice)
- Automatic (0 pt/dice)
- If/Then [Holding a Sword] (-1 pt/dice)
- Always On (-1 pt/dice)
- Full Power Only (-1 pt/dice)
- Attached to Sense (-1 pt/dice)
- Attached to Perception (-2 pts/dice)
- Self-Only (-3 pts/dice)
- Effects: One of the cornerstones of Rika's style is that anything that can be seen, can be cut. Thus, she has honed her senses to a superhuman degree, unwilling to let anything pass her by. The width of this Hyperskill by 4 when determining initiative in the resolve phase.
- 4th Principle: Stillness is Death (Hyperskill - Dodge)
- Dice Pool: 10wd (80 pts)
- Power Quality: Defends
- Power Capacity: Self
- Extra/s: (+9 pts/dice)
- Native Power (+1 pt/dice)
- No Physics (+1 pt/dice)
- Interference (+3 pts/dice)
- Permanent (+4 pts/dice)
- Flaw/s: (-8 pts/dice)
- Automatic (0 pt/dice)
- If/Then [Holding a Sword] (-1 pt/dice)
- Always On (-1 pt/dice)
- Obvious (-1 pt/dice)
- Attached to Coordination (-1 pt/dice)
- Attached to Dodge (-2 pts/dice)
- Locational [Right Leg {H 2}], Left Leg {H 1}] (-2 pts/dice)
- Effects: The secret to life was motion, and stillness was the providence of corpses. Thus, Rika spares no effort in closing with the enemy, ignoring the suggestions of physics as she ducks and weaves through gunfire with such force that her every move disturbs the air and kicks up dust and debris to interfere with her foes' aim, reducing the width of their opposed attack roll by the width of her defense roll.
- Fists and Feet
- Dice Pool: 5d (Body)
- Damage Profile: W in S
- Embodied Blade Object
- Dice Pool: 5d (Body) + 5d (Melee Skill [Sword]) + 10d (1st Precept: Sever the Unseen)
- Damage Profile: W + 1 in K
- 1st Precept: Sever the Unseen - No Physics, Daze, Subtle, Non-Physical, Speeding Bullet, Go First X, Full Power Only
- Worn Katana
- Dice Pool: 5d (Body) + 5d (Melee Skill [Sword]) + 10d (Worn Katana) + 10d (1st Precept: Sever the Unseen)
- Damage Profile: W + 1 in SK
- Worn Katana - Deadly +1, Traumatic, Horrifying, Full Power Only
- 1st Precept: Sever the Unseen - No Physics, Daze, Subtle, Non-Physical, Speeding Bullet, Go First X, Full Power Only
- Block with Fists and Feet
- Dice Pool: 5d (Body) + 2d (Block)
- Defense Profile: N/A
- Block with Embodied Blade Object
- Dice Pool: 5d (Body) + 2d (Block)
- Defense Profile: N/A
- Hit Locations: 1
- Wound Boxes per Location: 4
- Armor: HAR 1
- Block with Worn Katana
- Dice Pool: 5d (Body) + 2d (Block) + 10d (Worn Katana)
- Defense Profile: Armored Defense, Durable, Full Power Only
- Hit Locations: 1
- Wound Boxes per Location: 8
- Armor: HAR 1 + LAR in W of 10d
- Dodge
- Dice Pool: 10d (Coordination) + 5wd (Dodge) + 10wd (4th Principle: Stillness is Death)
- Defense Profile: No Physics, Interference
- Deity: Az'rel, The Great Divider
- Pantheon: The Celestial Chorus
- Appearance: Az'rel is commonly depicted as a robed, beggar-like figure, eternally hunched over a map, measuring stick in one gnarled hand and quill in the other.
- Role: Az'rel is a deity of measurements and divisions, and of borders and separations. It is he who is responsible for deciding the ever-shifting borders of the Celestial Realms down to the exact millimeter, and it is through his divine will that "others" and "us" are defined.
- Occupation(s): Vagabond
- Nationality: Asatama
- Situated on an isolated archipelago and flanked by oceans on all sides, the nation of Asatama is relatively young compared to its distant neighbors. Ruled by a then-princess and now queen on a spiritual journey, they have come to tame this wild land and have so far successfully established cities and towns on the coasts. Pushing further inland, however, has proven trying due to stiff resistance by the native creatures. In response, a budding warrior class bound not by blood, but shared tutelage has been established and along with them, many schools for the various military arts. While useful, whispers in the palace speak in worried tones as to whether Asatama's strict social hierarchy will survive this sudden addition into their calcified ranks.
- Backstory: In the legends of Asatama, a warrior and their weapon were inseparable. It did not matter if said warrior never named their weapon, the poets and merchants would be sure to give it one long after they've passed. If nothing else, it helped sell supposed artifacts to fools with their heads up in the clouds and wallets too deep for their own good.
It was not uncommon for fakes to circulate the market, usually looted from the remains of battlefields for their aged look and proof of battle damage, only to be refurbished to be more presentable to the eyes of the nobility.
One such sword found its way into the hands of a particular noble household. A girl too sickly for battle, but head full of dreams about the legends of old. Though weak of body and thus, never fated to serve in the battlefield, the girl studiously tried to practice with it anyways, supported as she was by her elder siblings as they thought the exercise would do her some good.
Where others of her age might have preferred more traditionally genteel hobbies to sink their money into, the girl took great pains to care for the sword she called her own. It was exceptionally sharp and the flat of the blade was clear enough to serve as a mirror, a function she was quite happy to exploit when preparing for social gatherings.
Even when her condition turned for the worse and she was confined to her bed, the girl and her sword were inseparable. In lieu of a doll and in times of isolation, she would whisper her worries to it. She feared for her family and people as the war intensified, and she cursed her inability to do anything to contribute, stuck as she was being a burden on the house's finances.
The sword, of course, never replied back, but it did feel good to be able to vent her worries to no one in particular.
In the coming days, the girl would pass away from her illness as the castle was besieged by their foes. Unable to leave to bury her, the corpse was kept locked in her room. The clan almost considered it a blessing. At least their youngest would not have to witness what would become of their family and territory as the tides of war shifted against Asatama.
Grief-stricken and without hope, the castle's defenders soon faced defeat, and it was amidst the cries for help and the crackle of fires that something stirred in the girl's grave. Though not old enough to qualify as a true artifact spirit, the girl's devotion and last wishes had imparted the breath of life into the sword. It was a half-formed thing, incomplete and newborn, but it was enough fuel to fulfill its owner's strongest desire.
Survivors of the siege would speak of seeing their young lady in the smoke and debris, walking leisurely as creatures of the archipelago died around her, fatal wounds suddenly splitting open across their bodies and repaying their destruction of the castle twofold. By the time the sun rose, the besiegers had been destroyed utterly, and the survivors cheered their victory.
Her sibling sought to confirm if what they had seen was simply a hallucination induced by coming so close to death, or if their youngest sibling truly had returned to life. However, none could find the girl. Her body was not in her room like it should have been, and neither was she found among the corpses collected for burial or burning.
In truth, the girl had left a trail of corpses that soon disappeared into the forest, a desperate chase against routing foes until the power that animated her body disappeared. Now, the fire that once burned so brightly had turned into guttering as the girl leaned against a tree, eyelids growing heavy with each second that passed by. The miracle that had allowed her sword to fulfill her wish was disappearing, and death would soon claim her once again.
Her fate looked to be sealed, until a hooded old man found her.
He asked her what she was doing so far from home, and she answered that she was home. The battlefield was her purpose, and she had once again found herself lying still in the aftermath of one.
He asked her why she had thrown away her chance at life by burning it for a corpse who could no longer appreciate the action, and she answered that it was a sword's purpose to act on the desires of those who wielded them. The question of why never even entered the equation.
He then asked her another question.
Would she like to continue to live for that girl's sake?
The sword fell silent, the certainty she once possessed disappearing.
The old man didn't wait for a reply, simply extending one gnarled hand forwards instead.
The sword stared at it, memories of her owner flashing before her very eyes. The girl had wanted to see so many sights, to witness what the outside world was like beyond her room. A sword was not the tool for such a task, but then again, swords were never intended to be a trusted confidant or a hand mirror either.
The sword took the old man's hand, and she swore she saw a hint of a crooked smile in the shadows of his cloak.
Finally, the old man asked his last question. What name did she go by?
"Rika," the sword answered without hesitation, the girl's name coming to mind instantly.
After all, in the myths of Asatama, a legendary warrior was always remembered by their name rather than their weapon.
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