I think you forgot to mention where your base was here
What salt + coral chip combo is this? I only ever made water via the bladderfish, or upon unlocking the filter, that.I'm really missing the Salt + Coral Chip combination for water. It used to be a good way to make a lasting water reserve. Without it I ended up having to rely on the bladderfish until pretty late into the game.
What salt + coral chip combo is this? I only ever made water via the bladderfish, or upon unlocking the filter, that.
Been playing BZ on PS5 and haven't had any lag issues at all so far. Only got a single small base, however.How's the tech optimization? As in, how does it run on PC so far
How's the tech optimization? As in, how does it run on PC so far?
I ask because I ended up abandoning Subnautica because the moment I tried to make any sort of major base, I ran into immense stuttering issues (even after turning down all the graphics settings). This happened even when I was nowhere near render range for my base, but I still stuttered when I faced in that direction. From Googling, apparently this is simply because Unity Engine is terrible at large-scale inventory, and nothing could be done.
I've been reluctant to get Below Zero because I'm not sure if it has the same issues.
How's the tech optimization? As in, how does it run on PC so far?
I find that Below Zero actually encourages you to make secondary bases. In the original your pod is pretty centrally located, so there isn't anywhere in particular you need a second base (except maybe the Underground River, and even that's totally optional). But in Below Zero I ended up putting a
I'm really missing the Salt + Coral Chip combination for water. It used to be a good way to make a lasting water reserve. Without it I ended up having to rely on the bladderfish until pretty late into the game.
I do miss my little terrarium in the Cyclops. Wish the Seatruck had a garden module.I don't even carry water, I just have so many spicy salads now with tiny ass bases everywhere with a Preston plant and pepper plant growing. Marguerit rush is definitely going to be a running theme in any replays I do given how effectively it shuts up all of the timers.
Ahh, that sunken ship. I think I've found it myself - or at least the thrusters from it. Might be worth making a base there too...On the other side of the island, right next to the sunken ship. It's closer to almost all the midgame stuff. Which, as I said, wasn't really true of any location in the original Subnautica.
Made a base about 90-100m deep, right next to the ship thruster, consisting of just a single I-beam and scanner room. The four solar panels I've got stuck on the base seem to be powering things OK, but I might end up shifting power to a platform higher up and beaming it down to the base via relay, depending on how much juice is used up once the scanner room is fully range upgraded. Would've gone thermal if I had the schematics, with how many vents surround the base, but alas I do not.Ahh, that sunken ship. I think I've found it myself - or at least the thrusters from it. Might be worth making a base there too...
Also need to find Magnetite so I can make a HUD chip for said base. Anyone know where to find it?
Ooh, I recently ran into said lilypad area just a few hundred metres from where I've setup base. Didn't see magnetite on the radar when I looked, but might be lacking enough range for it presently - the radar has no upgrades yet. I'll give the lilypads a proper search after work ends in a few hours.Below the Lilypads is the best place for it, but it depends how deep you can go.
The trouble is that magnetite is black and, despite being lit by glowing plants, the ocean in that cave is kinda shadowey and dark. With a scanner I can just head to the glowing orange circles to find X.There should be lots of magnetite there. I haven't had to use any scanners.
They'd also need maintainance, however, whereas I can slap down some thermal power converter near a geothermal vent and never need to worry about refueling. Unlike bio-reactor or (presumably) nuclear, although the latter I've never actually made before.Nuclear reactors are surprisingly easy to set up for their output, and just the rods I've scavenged from the wreck of the Murcury 2 are going strong.
They'd also need maintainance, however, whereas I can slap down some thermal power converter near a geothermal vent and never need to worry about refueling. Unlike bio-reactor or (presumably) nuclear, although the latter I've never actually made before.