So there's this expectation that you will receive help when you ask for it, and the expectation you will ask others when you're in need of help. Very cooperative.
Democracy behaving as expected.
Hunger and animals getting ill seems... bad. Nothing formalized here, eesh. We have the sap collection, the hunting, more meat from the Deer people and farm plots but all of that still isn't enough. Winters don't seem to be too harsh.
Runners... Typical. They don't appear to have any trouble with the terrain. No point to roads when we're semi-sedentary.
All in all, nothing's really on fire. We most definitely have room to experiment.
No mention of bodies of water or rivers or fishing, strangely enough.
Options:
Tapping more sap couldn't hurt. It's a fairly decent food source for winters.
The Deer people are getting weaker, presumably because hunting is getting worse.
Restarting the ceremonies slants us towards religion. No impetus just yet imo.
Communal farming is nice and reliable for food. If we're really worried about food we can do this, but it seems a tad boring to me. Squash and corn are decent crops.
Dirt. Dirt? Could be clay, could be some manner of productive soil. In any case, I'm interested.
Creating a permanent settlement sounds alright, but I don't know what would be a particularly good spot? We'd have to figure out natural resources.
[] Reach Out To The Deer People
Strongly leaning towards this. The Deer people are providing us with leather, meat and bone. Don't want to jeopardize that by letting them die from something, but I'm worried our hunters will come back with a disease. If that happens, we're all in trouble.
I'll come back later and try and go about presenting some write-ins and making my vote. It's very late right now.
Can you elaborate on the limitations on write-ins?
@Synergy