And so it begins, again.
Cmd. Frost
The last one standing.
- Location
- The Summer Stretch
The squeaking of a door opening sounds through the briefing room as the last soldier walks in. A table dominates the room, with a group of humans and elves on one end and the commander of the base on the other. The commander looks over at the newest arrival and motions to close the door and when it at last clicks shut he leans forward in his chair and looks between everyone else.
"And with the final member here we can begin the briefing. First off, I'd like to congratulate you all on your new assignment to Team FORGE. The choice to give you all this assignment wasn't made lightly, and whether you knew it or not, the selection process was grueling. We're only going to get one chance at this, so you had better prove we made the right call." The commander grabs a remote off the table and turns his chair to the side, a series of button presses dimming the lights and switching on a projector to show a forested area.
"This picture was taken two weeks ago on a world we've taken to calling Threshold. From what we've been able to discover so far, Threshold is a temperate world somewhere in the LDC. While its exact location can only be guessed at for now, based on these little shits we believe it to be somewhere deep in Unified Darkness territory." *The projected image switches to a different section of forest, with a small group of lesser demons clearly visible in the distance.*
"So far, Threshold has only been seen to have a small demon population, so it's been chosen as the site for a high risk operation that we hope will help turn the tide of the war. In short, your mission is to enter Threshhold, establish a beachhead, and lay the groundwork for a full scale invasion of Hell's backyard. To accomplish this mission you'll be deploying with two magical girls" *The image on the wall shifts again, this time to a pair of transformed magical girls.*
"The first is Rift Diver, she's proven in combat and will be responsible for getting you all to Threshold, as well as scouting and evacuating you should the enemy escalate beyond your ability to deal with. The second is War Forger, unfortunately she's still green, but her abilities make her the lynchpin of this entire operation. While she's not much in a fight, War Forgers powers give her the ability to create structures and combat golems to fight for her. If her powers grow the way we think they will, she'll be more than capable of building the base and army that you'll need to establish and maintain the beachhead on Threshold. If you have any questions or concerns, speak freely and raise them now."
----------------------------------------------------------------------------------------------------------------------------------------------------
Welcome one and all to The Outer Dimension Offensive Reloaded. The first version died, but I'm stupid so I'm gonna try running it again with a few adjustments.
Just like in the first run of TODO, your goal is to explore this new world, acquire its resources, build up your own personal military industrial complex, and survive as long as possible. Hopefully the game will actually live long enough for that to happen. Also just like in the last game, are not playing as magical girls. You're playing as Counter Force and Elven Legion Infantry. Because of this, character creation is going to be significantly different from the other RP's.
First off, you're all starting with either the Human Infantry or Elven Legionnaire template.
And then comes the fun part. Command picked the best they could for this mission, and that means that your troopers are a cut above the rest. To represent this you've all got 250 stat points that you can distribute however you please, along with 3 perk points and a specialization. A perk point can do one of the following:
Human specializations consist of the following:
Scout:
-Gain the Agility and Lucky Dodge(Dodge one attack per turn for free) abilities for free.
Grenadier:
-Gain either an extra weapon with Detonate and Magazine 2 or Ordinance on your main weapon for free.
Heavy Assault:
-Gain Full Auto or Double tap on your main weapon for free, or both but the weapon also gains the Spin Up ability inflicting a priority penalty of 2.
Sniper:
-Gain the Silent and Lethal Surprise abilities on your main weapon for free.
Commando:
-Gain a second weapon with one ability, and the dual wield ability for free.
Duelist:
-Gain a melee weapon with Critical Strike and Crush for free.
Practitioner:
-Gain a magic modifier of 50, an affinity, and practitioner for free.(Requirement for spending perk points on any ability that cannot be justified by mundane means.)
Medic:
-Gain a large crate of medical supplies and the knowledge of how to use them, plus an experimental Medi-gun for free.
Air Assault:
-Gain the Jetpack personal ability at level 2(Works just like Flight, but you must land after a number of turns equal to the level of the ability or fall out of the sky.).
Elven specializations consist of the following:
Ranger:
-Armaments of the Legion becomes a ranged weapon with Critical Strike and Unerring.
Champion:
-Gain either Anti Parry on your weapon, or double hit and an extra 50 base damage, or Dual Wield and a second melee weapon.
Bulwark:
-Gain Thick Armor and a shield with Indestructible.
Mage:
-Gain another spell with two abilities or two spells with one ability, as well as the Sorcerer ability, but lose your weapon. Your character picture must have a robe and/or wizard hat.
While I'm still not going to lay out a long list of restrictions on what you can and can't have, I am going to be significantly less permissive with overpowered builds. I'm still happy to work with you to make a character concept fit, and I more than understand that power gaming is baked into the mechanics, but the situation implies a ceiling on how much power you can pack into a sheet and I will be enforcing that much more strongly than the first version of this game.
Once you've chosen your template, perks, and specialization, find a good picture and write up your backstory. I'm not going to put too many restrictions on this, just keep in mind that your characters are supposed to be military personnel with a few years of experience, and try to make the backstory longer than a paragraph.
Have fun.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Right here is the link for LostDeviljho's Canon Ability bible, everything here is canon and works exactly as advertised.
And right here is the link for the generic ability list, again posted by lost, and again completely canon.
Keep in mind these abilities are generic, run of the mill abilities for use on weapons, spells, and rounding out a personal ability list. You are more than welcome to make things up, but keep it sane.
I'm planning on a roster of between six and eight right now, but leaning towards six so bring your A game people. And while I can't and won't stop you from creating several characters, only one of them can be submitted. If you post more than one sheet to this Thread, please mark which one is your submission.
A note on Medics: Keeping allies alive isn't as fun as making enemies die, but it's a vital job for a bunch of squishy normies. I'm an evil bastard, but I'm also fair, so 1-2 slots are going to be reserved on the roster for sheets with healing depending on how large the party I end up choosing is.
"And with the final member here we can begin the briefing. First off, I'd like to congratulate you all on your new assignment to Team FORGE. The choice to give you all this assignment wasn't made lightly, and whether you knew it or not, the selection process was grueling. We're only going to get one chance at this, so you had better prove we made the right call." The commander grabs a remote off the table and turns his chair to the side, a series of button presses dimming the lights and switching on a projector to show a forested area.
"This picture was taken two weeks ago on a world we've taken to calling Threshold. From what we've been able to discover so far, Threshold is a temperate world somewhere in the LDC. While its exact location can only be guessed at for now, based on these little shits we believe it to be somewhere deep in Unified Darkness territory." *The projected image switches to a different section of forest, with a small group of lesser demons clearly visible in the distance.*
"So far, Threshold has only been seen to have a small demon population, so it's been chosen as the site for a high risk operation that we hope will help turn the tide of the war. In short, your mission is to enter Threshhold, establish a beachhead, and lay the groundwork for a full scale invasion of Hell's backyard. To accomplish this mission you'll be deploying with two magical girls" *The image on the wall shifts again, this time to a pair of transformed magical girls.*
"The first is Rift Diver, she's proven in combat and will be responsible for getting you all to Threshold, as well as scouting and evacuating you should the enemy escalate beyond your ability to deal with. The second is War Forger, unfortunately she's still green, but her abilities make her the lynchpin of this entire operation. While she's not much in a fight, War Forgers powers give her the ability to create structures and combat golems to fight for her. If her powers grow the way we think they will, she'll be more than capable of building the base and army that you'll need to establish and maintain the beachhead on Threshold. If you have any questions or concerns, speak freely and raise them now."
----------------------------------------------------------------------------------------------------------------------------------------------------
Welcome one and all to The Outer Dimension Offensive Reloaded. The first version died, but I'm stupid so I'm gonna try running it again with a few adjustments.
Just like in the first run of TODO, your goal is to explore this new world, acquire its resources, build up your own personal military industrial complex, and survive as long as possible. Hopefully the game will actually live long enough for that to happen. Also just like in the last game, are not playing as magical girls. You're playing as Counter Force and Elven Legion Infantry. Because of this, character creation is going to be significantly different from the other RP's.
First off, you're all starting with either the Human Infantry or Elven Legionnaire template.
- (Unified Light / Counter Force) Human Infantry
-
Your picture here - Stats
-
Health: 500
Base Damage: 250
Base Resilience: 100
Magic Modifier: N/A
Affinity: N/A
- Weapon
-
[Name here, be reasonable]
Attacks Per Turn: 1
Affinity: Holy
Ability: [1 free ability, be reasonable]
- Abilities
-
Elite Soldiers
-Human Infantry will automatically seek to synchronize their attacks against opposing targets of sufficient strength.
Finest Hour
-Human Infantry are immune to Fear effects, and have their Base Damage tripled against an enemy that is under a mental hindrance, such as Fear or Confusion.
- (Unified Light / Elvin Empire) Empire Legionnaire
-
Your picture here. - Stats
-
Health: 400
Base Damage: 250
Base Resilience: 35
Magic Modifier: 100
Affinity: (Must be Steel, Fire, or an adjacent concept) - Weapon
-
Armaments of The Legion
Level 1
Attacks Per Turn: 1
Affinities: Steel
Ability: [1 free ability, be reasonable]
- Abilities
-
The Steel Tide
-The highly trained Elf Legions are skilled in the support of fellow soldiers on the battlefield. All Elf Legionnaires are melded into a single entity during combat.
Numbers Beyond Counting
-The Elf Legions are as numerous as the grains of sand in a desert. Where there is one Elf Legionnaire, there are thousands more.
The Phalanx
-When combined under the effects of The Steel Tide, the Base Resilience of the Elf Legion is equal to the front row of Elf Legionnaires. The Base Damage is the front three rows of the army. This ability risks breaking under a sufficiently strong attack.
And then comes the fun part. Command picked the best they could for this mission, and that means that your troopers are a cut above the rest. To represent this you've all got 250 stat points that you can distribute however you please, along with 3 perk points and a specialization. A perk point can do one of the following:
- Add an additional Ability on your weapon
- Add an additional personal Ability
- Increase your magic modifier by 25/50/75/100 if human/elf/human mage/elf mage
- Add a 1 ability spell, or another ability to an existing spell if you have the Practitioner or Sorcerer ability.
- Other interesting things not covered here, ask if you want to do something and I'll consider it.
- Gain the A Prayer Called Glory ability(Costs 3 perk points)
Human specializations consist of the following:
Scout:
-Gain the Agility and Lucky Dodge(Dodge one attack per turn for free) abilities for free.
Grenadier:
-Gain either an extra weapon with Detonate and Magazine 2 or Ordinance on your main weapon for free.
Heavy Assault:
-Gain Full Auto or Double tap on your main weapon for free, or both but the weapon also gains the Spin Up ability inflicting a priority penalty of 2.
Sniper:
-Gain the Silent and Lethal Surprise abilities on your main weapon for free.
Commando:
-Gain a second weapon with one ability, and the dual wield ability for free.
Duelist:
-Gain a melee weapon with Critical Strike and Crush for free.
Practitioner:
-Gain a magic modifier of 50, an affinity, and practitioner for free.(Requirement for spending perk points on any ability that cannot be justified by mundane means.)
Medic:
-Gain a large crate of medical supplies and the knowledge of how to use them, plus an experimental Medi-gun for free.
Air Assault:
-Gain the Jetpack personal ability at level 2(Works just like Flight, but you must land after a number of turns equal to the level of the ability or fall out of the sky.).
Elven specializations consist of the following:
Ranger:
-Armaments of the Legion becomes a ranged weapon with Critical Strike and Unerring.
Champion:
-Gain either Anti Parry on your weapon, or double hit and an extra 50 base damage, or Dual Wield and a second melee weapon.
Bulwark:
-Gain Thick Armor and a shield with Indestructible.
Mage:
-Gain another spell with two abilities or two spells with one ability, as well as the Sorcerer ability, but lose your weapon. Your character picture must have a robe and/or wizard hat.
While I'm still not going to lay out a long list of restrictions on what you can and can't have, I am going to be significantly less permissive with overpowered builds. I'm still happy to work with you to make a character concept fit, and I more than understand that power gaming is baked into the mechanics, but the situation implies a ceiling on how much power you can pack into a sheet and I will be enforcing that much more strongly than the first version of this game.
Once you've chosen your template, perks, and specialization, find a good picture and write up your backstory. I'm not going to put too many restrictions on this, just keep in mind that your characters are supposed to be military personnel with a few years of experience, and try to make the backstory longer than a paragraph.
Have fun.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Right here is the link for LostDeviljho's Canon Ability bible, everything here is canon and works exactly as advertised.
And right here is the link for the generic ability list, again posted by lost, and again completely canon.
Keep in mind these abilities are generic, run of the mill abilities for use on weapons, spells, and rounding out a personal ability list. You are more than welcome to make things up, but keep it sane.
I'm planning on a roster of between six and eight right now, but leaning towards six so bring your A game people. And while I can't and won't stop you from creating several characters, only one of them can be submitted. If you post more than one sheet to this Thread, please mark which one is your submission.
A note on Medics: Keeping allies alive isn't as fun as making enemies die, but it's a vital job for a bunch of squishy normies. I'm an evil bastard, but I'm also fair, so 1-2 slots are going to be reserved on the roster for sheets with healing depending on how large the party I end up choosing is.
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