Why did we do it?
Of course we were aware how strange it sounded, how unpleasant it might be. But you can't grow up surrounded by stories of magic, seeing it in every movie, reading of it in every book, dreaming about it in every stolen moment: you can't go through that and live a peaceable life afterwards, out on our completely mundane Earth. When the invitation comes - if, by miracle of impossible miracles, it comes - you have to say yes.
There was such a desperate yearning for the magical in us, a need for it to be real, that even an offer like his seemed too good to be true. Have I done regrettable things? Yes, many. But do I regret my decision to attend?
Never. There is no world in which I could have chosen otherwise.
Prelude
On December 21st, 2016, a man in a black coat stepped off of a cliffside on the New England coast. He appeared in the middle of the Atlantic Ocean. Waving an arm, he created a perfectly circular temperate island exactly twelve miles in diameter, and then seized control of every visual interface on the Earth's surface. Introducing himself as Atrianome Enoch, he announced that he was conquering the world. That he intended to trample upon the sovereignty of every country, dissolve every national border, overthrow every government, and cast aside all existing systems of law to unify humankind under a single ruler. And to this end, he was establishing the Terrascape Academy of Magical Endeavor, where he would teach others to harness powers like his, and give them the opportunity to become instruments of world domination. All humans between the ages of 17 and 20 were encouraged to apply. Classes would begin on the first of the year and, to celebrate the birth of this institution, he would do humanity a favor and rid them of their capacity to destroy themselves.
Satellite confirmation of the new island was instantaneous, and reports flooded in to governments and news stations. Unplugged televisions and cell phones with their batteries removed, gps devices and air-gapped computer systems, cardboard facsimiles and half-built prototypes: on that day, every screen had come to life for the sole purpose of transmitting Enoch's message. He had spoken, simultaneously, in every human language, including dialects so obscure they could not have been taught. He appeared on no records, had no history or documentation.
Thirty minutes after his announcement, nuclear weapons began to disappear from silos the world over. Even those under continuous observation simply winked out, as if clipped from reality.
Pandemonium reigned, for a time. There were those who declared a grand conspiracy, others who questioned the very nature of reality. World leaders met, agreed that this was a very serious threat, and were subsequently paralyzed by mutual indecision. Some countries carried out independent attacks against the island or Enoch's person; those were ruthlessly dealt with, men and materials simply evaporating upon approach. The consensus was that Enoch likely possessed more than enough power to conquer the world by force. Many theories were floated as to why he had instead decided to conquer the world by teaching others how to use his abilities. General sentiment was that he was simply insane, and humankind was lucky to have been held hostage by a relatively benevolent madman. The world was thoroughly confused, and the world survived.
On the first of the year, Enoch's first class of 1000, sifted from millions of applicants, sailed to the Terrascape. A translucent sphere formed around the island, interdicting most forms of communication. Months passed, and while certain researchers in the fields of synthetic biology and artificial intelligence suffered a rapid loss of interest in their work, nothing terribly alarming emerged from Enoch's corner of the world.
Then the attacks began. Striking sometimes at logistical chokepoints, other times at historical monuments or military bases, Enoch would appear with one or a number of students and simply stand back as they destroyed. The students' magics were crude, and they were far from invincible. Some were careful to spare human lives, remaining non-lethal even in self defense. Others were berserkers, slaughtering everyone in their path. Most fell somewhere along the spectrum. Some answered questions about their purpose or training, though the answers they gave were vague.
Enoch would do nothing but observe passively, even if every student he brought died.
There were renewed calls for action. More questions, more speculation, politicians routed from office, governments toppled by revolution. Nuclear enrichment began apace, and was not stopped by magic. Direct operations against the island were again attempted, though all ended in failure.
None of it made a difference. The attacks came, one every two or so months, though they never did enough damage to be physically relevant on a regional, much less strategic, scale. This, too, people grew acclimated to, even as Enoch's students learned, even as Attacks grew slowly but surely in scope and intensity...
It has been five years since the first appearance of Atrianome Enoch. Last year, the first graduating class of thirty was released in the world, apparently free of any obligations to their teacher. The families of their nine hundred and seventy fallen counterparts were merely another chorus of the impotent.
Some graduates established personal fiefdoms, some retreated into isolation, some ran for office and some were wanted men. Some still had names, others only titles: the Interchangeable Man, whose snap-on organs could be summoned from his extradimensional pocket in seemingly endless supply; the Dhampir, whose mostly-successful attempt at embodying romantic vampirism earned him a cult of fanatically devoted followers; the Trifex, who moonlights as a superhero aside her moderately successful voice-acting career.
Some even fought in Attacks, aiding or opposing their former underclassmen. A few killed each other, or were slain by the world's militaries at a hideous cost in lives. One blasted off into space, setting course for Mars. None answered questions about their time in the Terrascape, at least not in useful detail.
Nearly all became celebrities, willingly or not, because they were people who mattered - perhaps the only people who mattered, in the evolving calculus of the post-Enochian epoch.
---
The Terrascape Academy of Magical Endeavor offers instruction in three realms of magic:
Ordinalism - The study of the
Ordinal Spiral, a series of spells whose provenance is known to Enoch and, apparently, no one else. The brochure claims that its component spells are famous for their speed, convenience, balance of effects, clear efficiency and (relative) ease of execution. Ordinalism can be taught to most any sentient mind, and for this reason it is the primary active casting art practiced in the Terrascape. Advanced usage of the Second Form of the 7th Ordinal, Teleport/
Terrascape, created the Academy itself. Trifex's highly developed First Form of the 6th Ordinal,
Lance/Legion, allowed her to puncture and ventilate the Yellowstone Caldera when Ruinmaker threatened the Western Hemisphere with its eruption.
Vitalism - The art of replacing one's organs with artifacts of persistent power, and of cultivating the full potential of those artifacts. It is the primary source of magical "healing" and passive augmentation. Tao Sheng's heart of graven jade gives him near limitless vigor, while his lungs of blue calcite allow him to walk the winds. The Golem's eye of smoked glass, inscribed with Kabbalah-rendered scripture, makes him inexorable in the pursuit of his goals. The Nettlespine stalks campus, wearing the form of an ordinary student, its eviscerating carapace hidden until it decides to dispense cruel justice against a murderer or dissident.
Conjoining - Alongside (or perhaps preceding) Enoch's arrival were the appearance of beings humanity has termed "Spirits." Extremely rare, they have been sighted by less than 1 in 100,000 people, but conclusive evidence of their existence was established less than six months after Enoch's arrival. They are wholly nonphysical, and may have been dismissed as a persistent form of mutual hallucination were it not for the existence of Conjoiners. Spirits are incomplete minds and find many basic tasks nearly impossible. Very rarely, for their own inscrutable purposes, and often with the help of numerous differently-incomplete peers, they will approach an individual and request to merge. If the human accepts, they will forever share a part of their mind with the Spirit, as it makes use of the human's faculties of volition, agency, perception and decision-making to further its objectives. The relationship is a symbiotic one, and far less likely to produce psychotically insane Conjoiners than one would think. Still, the Approached are rarely typical humans, and the imperatives of a Spirit are often wholly alien (though rarely antithetical) to human values. In exchange for their headspace, and the risk of losing their identity to Coalescence, Conjoiners gain access to an effect whose power scales with the strength of their relationship to their Spirit. These effects are typically easy to use, fairly impressive, and can break the rules of Ordinal and Vitalist magic.
Enoch
does not have a Conjoined Spirit.
The Academy also offers instruction in matters of strategy and combat relevant to a world-conquering officer corps, though Enoch does not appear to use these principles in his target selection for Attacks.
Through luck, cunning, skill or circumstance our hero has secured an invitation to the Terrascape, one of only a thousand a year. They will be part of the fifth class to enter, but only the second to possess a full complement of upperclassmen. Few details are known about the Terrascape's interior, though the ninety-seven percent attrition rate of the first class may be cause for apprehension. Still, it is a time for excitement and wonder (if, perhaps, tempered with dread). What is the nature of our character?
[ ] Conjoiner - Though the Academy has some means of producing Conjoiners, you number among the one-in-a-billion few who became a Conjoiner independently. Your powers are likely substantial, and will be a great help to your survival, especially in the crucial initial months of your instruction. However, you are likely more than a bit unhinged. During character creation, players may have input on either the general personality of your Spirit, or the power(s) it grants, but not both. Either is subject to GM veto.
-[ ] Input on powers
-[ ] Input on personality
[ ] Iron Spire - Some call them a cult. They claim to be a secular organization focused on preparing individuals for the modern world. The Iron Spire aggressively and invasively monitors and manages every aspect of its children's lives. They continuously iterate upon collated data to develop ever-more-efficient plans for their children's development. Their exceptional success in procuring Academy Invitations (ten this year!) has extended their reach enormously in recent years. Some claim they had foreknowledge of Enoch's plans. As a child of the Spire, your diet, physical training, socialization, and education have been rigorously optimized from birth. Unless you are a Mask, you are absolutely no fun at parties. In exchange, you are in the peak of physical fitness, highly competent in numerous forms of physical combat, extremely well-educated, and possess an unbelievable stomach for tedium. You may be world-class in one field of specialization.
-[ ] You are a
Mask, a Spire trained for social interaction on top of standard Social Resistance Programming. Conditioned to be subservient to the superior Dragons, you are a tool that exists to facilitate communication and fellow-feeling between the masses and the Dragons. You're tons of fun at parties! Your physical capabilities and subject knowledge lag that of the Dragons, though you are still well within the top 1% of humanity.
-[ ] You are a
Dragon, a fully graduated product of the Spire training program. You possess a world-class intellect sharpened by an educational regime grueling enough to drive a significant fraction of its populace insane. You are one of the most effective human beings on the planet. In addition, you are a master martial artist, marksman, and strategist. It is likely you will suffer a psychological break of some kind in the future.
[ ] Infiltrator - Each year, Enoch permits exactly two infiltrators from the Joint Resistance Task Force into Terrascape, under the guise of normal students. Though data from previous infiltrators is extremely incomplete and contradictory, at least two are still alive today. The governments of the world have not been completely powerless in the face of the Terrascape, and their stolen magical knowledge is being taught to recruits across the world. Though young, you possess a moderate degree of intelligence agency training and know some Ordinal magic. Both are likely to contribute enormously to your survival.
[ ] Nobody - You're not really sure why you got accepted, but you can't just say no! You're pretty much just an ordinary human, maybe above-average in some areas, below-average in others. You have no magic or combat skills that will help you survive what comes. Good luck.