[X] System Update
-[X]Stall permit: Food(G rank): adds more to the livlihood of the town, and satisfies player's immediate desire. [X]Class system: Right now all there is are adventurers with no skills and no class. I should probably give them some options for classes. -[X]Self learning skills(Costs 10 power): Repeating an action with an intent, training it or using it constantly, will eventually create a skill that the -[X]Item creation(Costs 10 power): Giving the players the ability to make items out of the monsters they kill seems like a good idea. In doing this there would be some non-combatant type jobs. Effect: Players can make G rank items and possibly F- rank items more reliably.
I generally believe we should focus on other things seeing as how monster submissions come in routinely.
[X] Plan Increased Forest Activities
-[X]Stall permit: Food(G rank): adds more to the livlihood of the town, and satisfies player's immediate desire.
-[X]Increase monster population?: As we get more players, more monsters will be needed.
--[X]Use 12 power to increase horned rabbit population:
-[X]Boss monster?: Every good dungeon should have a boss monster! This probably won't be the final boss monster however.
--[X]Horned rabbit knight(Costs 5 power)(F- rank)
-[X]Make some animals?(Costs 3/6/10 power)
--[X] spend 3 power
While we should probably upgrade the other stuff soon, there's not a lot for players to do with crafting or hunting or class systems yet, and they're still at risk of getting bored when they go adventuring. Let's give them more stuff to do before we start giving them skills to do stuff and then they find that the rabbits are hunted out and there's no crafting materials left.
I mean, you can but they can do that on their own. If you select item creation it will literally save you everything. Making every single recipe even if they cost 1 power, is not a good choice. Also you will miss something doing it like that.
You mean every 3 days? You will only get one starting on the 4th day. Just warning you.
I mean, you can but they can do that on their own. If you select item creation it will literally save you everything. Making every single recipe even if they cost 1 power, is not a good choice. Also you will miss something doing it like that.
[X] Plan Increased Forest Activities
-[X]Stall permit: Food(G rank): adds more to the livlihood of the town, and satisfies player's immediate desire.
-[X]Increase monster population?: As we get more players, more monsters will be needed.
--[X]Use 12 power to increase horned rabbit population:
-[X]Boss monster?: Every good dungeon should have a boss monster! This probably won't be the final boss monster however.
--[X]Horned rabbit knight(Costs 5 power)(F- rank)
-[X]Make some animals?(Costs 3/6/10 power)
--[X] spend 3 power
Since we now have a cook for the village, who wants to come up with dishes based on the monsters around the dungeon? We have horned rabbits and the horn rabbit knight now, so if someone wants to they can make some dishes for our local chefs!
As a reward… I'll give some free power depending on the dish idea. Make it fair if it has an effect.
Scheduled vote count started by Blackangel on Mar 9, 2023 at 3:38 PM, finished with 11 posts and 5 votes.
[X] Plan Increased Forest Activities
-[X]Stall permit: Food(G rank): adds more to the livlihood of the town, and satisfies player's immediate desire.
-[X]Increase monster population?: As we get more players, more monsters will be needed.
--[X]Use 12 power to increase horned rabbit population:
-[X]Boss monster?: Every good dungeon should have a boss monster! This probably won't be the final boss monster however.
--[X]Horned rabbit knight(Costs 5 power)(F- rank)
-[X]Make some animals?(Costs 3/6/10 power)
--[X] spend 3 power
[X]Class system: Right now all there is are adventurers with no skills and no class. I should probably give them some options for classes. -[X]Self learning skills(Costs 10 power): Repeating an action with an intent, training it or using it constantly, will eventually create a skill that the -[X]Item creation(Costs 10 power): Giving the players the ability to make items out of the monsters they kill seems like a good idea. In doing this there would be some non-combatant type jobs. Effect: Players can make G rank items and possibly F- rank items more reliably.
This uses only real-life possible culinary techniques.
Rabbit Nachos.
Rabbit Chips
Rabbit Meat
Sauce: Rabbit Stomach Acid, blood, bone marrow.
Veggies: if available.
Using rapid and fast heat, make rabbit chips.
Rabbit meat for the meat.
The sauce would use the stomach acid, to cause a slight burning for the sauce. (using this in extreme moderation, and denature it beforehand.)
Use any vegetables if able.
Got it. Well, there's hundreds of styles of cuisines, so... I'm sure there's a lot I can do, but for now.
Don't we have a farmer? Crops would fundamentally increase the amount of recipes we have access to. I'll still only use rabbits for these two though.
Rabbit Skewers. Skewered on rabbit bones, With a demiglaze of rabbit fat.
Rabbit Cutlet: sliced Rabbit meat use rabbit fat in pan then cook the meat, add a demiglaze of blood, and bone marrow.
Cooked Bone Marrow: Cook the bone marrow, add salt for preference.
Variations on Rabbit Nacho
Rabbit Tacos.
Rabbit Tostada
Oh we can also make Rabbit Flour. Not true flour, and it would need a binder. And Gelatin can be derived from rabbits. So to see there are literally endless recipes would be safe to say.
But we could make blood Jello.
Sausages, hot dogs, meatcakes....
Deep fried rabbit.
I will not give a false impression, wheat and eggs are superior. These recipes derived will make more crackery and less tasty recipes overall. But they can be done.
[X] Plan Increased Forest Activities
-[X]Stall permit: Food(G rank): adds more to the livlihood of the town, and satisfies player's immediate desire.
-[X]Increase monster population?: As we get more players, more monsters will be needed.
--[X]Use 12 power to increase horned rabbit population:
-[X]Boss monster?: Every good dungeon should have a boss monster! This probably won't be the final boss monster however.
--[X]Horned rabbit knight(Costs 5 power)(F- rank)
-[X]Make some animals?(Costs 3/6/10 power)
--[X] spend 3 power
Dream god POV:5 minutes till opening…
Ok let's see, I gave Marcus the stall permit, which he was over the moon about. I increased the amount of rabbits by more than twice the previous amount, as well as adding a Horned rabbit knight as a boss monster.
Horned rabbit knight: A horned rabbit, about 3 feet tall, covered in thick fur, giving off the aura of a knight! It has fought countless other horned rabbits before becoming as it is now. It has sworn to protect those around it, due to this it has a small group of about 4 horned rabbits following it. Stats:
Strength: Rank F-(Lvl 2)
Agility: Rank F-(Lvl 4)
Stamina: Rank F-(Lvl 4)
Intelligence: Rank G(Lvl 5)
Social: Rank F-(Lvl 2)
Traits:
Knights aura: Rabbit(F- rank: Lvl 2): All rabbits that follow this knight of bun, shall be blessed with increased defense and health. Effect: All rabbits near the user will have +2 Hp and +1 defense, including the user. They will also follow the users orders. Rabbits knightley charge(G rank: Lvl 5): This rabbit will will charge at a nearby enemy in an attempt to stun them. The rabbit gains vigor during this charge. Effect: Rabbit charges a nearby enemy that on contact deals the users strength stat as damage, stuns them for 0-3 seconds depending on their stamina stat, and the user gains a temporary +2 health during the charge.
Pretty good, adds difficulty as well as encouragement and potential materials. Although I'm wondering if I should add another skill the the boss, something minor, but the thing is it might be too much. Do you add a skill to the boss? Choose 1:
[]Rabbit roar(G rank: Lvl 3): Roaring like that of a rabbit will cause those nearby to attack the rabbit knight, protecting its brothers. Effect: Taunts nearby players into attacking the rabbit knight. Can be resisted with the social or intelligence stat(Whichever ones bigger).
[]No: Just no.
[]Write in?(Do you have an idea?)
1 hour later…
The players found out about the new boss, which led to them being decimated without a fight. They underestimated the difference between a normal horned rabbit and a horned rabbit knight.
Laura on the other hand has leveled up again, she put 2 points into strength, 2 into stamina, and the final one being agility, raising it up to G rank Lvl 5. She's been using the rabbits bones to make more arrows, which hopefully works.
Marcus the brand new cook has been delighted to find that the old farmer has given him a quest-
Need some lunch(G rank quest): The old farmer has asked you to make him some lunch, specifically a dish that's ranked G rank. In exchange he will give you some produce he's been growing. Reward: 5 Xp, 2 pounds of potatoes, 2 pounds of carrots, and 1 pound of apples. Additional rewards may occur if dish is higher than G rank.
Which seems like the perfect quest for someone like Marcus, who's made it his mission to at least make a dish of Top tier G rank. He's basically asked players to go hunt the animals that players discovered existed outside of the dungeon. In exchange he will give food and copper for the animals.
Than Laura heard about this and since she needed better bones than simple rabbit bones, she decided to take on the request.
1 hour later…
Hidden roll reveal!
What quality of animal does she get?: 89! Best and rarest animal on the map.
Laura managed to hunt the single deer that existed in the world, bringing it back whole after asking nearby players for help, for Marcus to cook. Laura, who honestly besides Marcus has the most copper coins out of anyone, simply asked Marcus to make her whatever he gave to the old farmer.
She also asked the farmer for flasks to put the rabbit soup in, which started a whole other minor quest that she went on.
Hidden roll reveal!
Does Marcus make a ranked dish? Dc 30/90: 10! First try failed! One more try!
Does Marcus make a ranked dish? Dc 30/90:92! He makes a top tier G rank dish!
2 hours later…
He did it, he managed to make a top tier G rank dish with nothing but rabbit meat, deer meat, bones, and some salt and pepper. I'm actually stunned, where does he cook in real life I wonder? Might have to drop by.
Deer steak with bunny dip(Top tier G Rank): Making a simple steak from deer meat that was smoked slowly, before grilling it to give it char. On the side, a fatty dip made from the fat of both the deer and rabbit, along with a bone marrow glaze on top of said dip. A wonderful creation made from little resources. Effect: Strength stat increases by 2 levels for 2 hours up to F- rank, stamina increases by 1 level up for 1 hour up to F- rank, and regenerates 1 wound every 3 minutes. Note: Does not increase level by F- rank. Can at max go to F- rank Level 1.
While Marcus gave the farmer the meal, saving some for Laura as promised, I realized that I could give him another reward. Creating a top tier G rank dish with basically a very limited amount of G rank and non-ranked materials shouldn't be possible, yet he did.
Choose 1 reward(2 power):
[]Quest for flavor(G rank): You are on your way to achieving flavor and becoming a true chef. Create 3 G rank dishes and 1 Top tier G rank dish to complete this quest. Reward:Gain a cooking class!
[]Save it?: Save the reward for later, when he makes a better achievement in his eyes, it will feel all the better for him.
[]Write in?(Got 2 power) I've rolled for interesting people(Results are 0), I've rolled for the current 3 interesting people to do something(4 hours go by before Marcus does it.), and finally I rolled to see if anyone even got close to revealing a bosses ability. They all died much to quickly for that.
So here's most likely the only achievement of the day(At this rate).
[] Plan First
-[]No: Just no.
-[]Quest for flavor(G rank): You are on your way to achieving flavor and becoming a true chef. Create 3 G rank dishes and 1 Top tier G rank dish to complete this quest. Reward: Gain a cooking class!
I don't see the need for an extra skill on the boss right now with things as early as they are... and with everyone's first experience with it being it killing them. As for the quest, why not? It might be more special later, but many things will be better later. Right now, we need people invested and inviting more people so we can make things get to that 'more special later' point in the first place. Buying him the class quest will also lead nicely into buying the class upgrade for people in the upcoming turn like I know people wanted to do last turn too, and now that there's a boss and more monsters, we can probably afford to buy the class system and... idduno, probably the foxes? Something like that, though I'm sure something new will probably unlock and be tempting too.
[X] Stretching the Limits -[X]Skill: Honorable Duel(G Rank): it generates a weapon preferred to the target of this skill, if the target uses the weapon the rabbit becomes stronger to compensate, but if they win a one on one duel with it(against the rabbit), they get to keep the weapon.
-[X]Quest for flavor(G rank)
I disagree with first's plan given the conceit of a skill like honorable Duel could exist. Now sure people might pick up the weapon at first, until they know better, than when they feel comfortable defeating it going for the extra challenge to get the weapon.
In the weakest image possible.
Weapon taps into user's strength to provide a boost to the rabbit's stats, defeating the rabbit using it is an achievement, thus drain weapon becomes a weapon for player's to use likely sapping into one of the opponent's stats to boost theirs.
Doesn't have to be a weapon really just think it's the cheapest solution. A glove with a similar trait would work as well.
Honorable Duel{G Rank): As a Knight it recognizes the value of honor, as such it manifests a blade for an opponent to proposition a duel between the two of them. Effect: Opponent must accept, +1 agility to rabbit, -1 agility to opponent.
Achievement (Rabbit Victor): If someone wins the one on duel for their first time, they keep the weapon.