Tales of Magic and Parahumans (MLP:FIM Worm Dynasty Quest)

Will peoples votes from before the survey be counted (assuming they don't use the survey)?
No. I decided to take a page from some other QM's books and allow some time for people to put up plans that they think are good to allow for discussion. Survey voting is easy, and just requires choosing what option you want to do and is private. I'm the only one who can tell which voter chose what option, and even I need to choose specific options in order to do that. The SV username box is so people don't try using bots to get their favored plan to be chosen.
 
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I am now officially closing the vote. The Actions that will be chosen are:

Military-Looking for an Advisor
Diplomacy-Damage Control
Stewardship-Farming, How Hard Can it Be?
Intrigue-Looking for Advisor
Magic-Communication Magic
Research-Looking for Advisor
Personal Actions-Using the Hive Mind

Now, where do you want to apply the QA bonus?
 
[X] DD on Damage Control
[X] QA on Damage Control

Going all in!
 
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Also, the bonuses only apply to the base roll, and every action not in the Magic category has an extra roll. Depending on how the extra roll rolls, then good things might be diminished, bad things might be exacerbated, the last two could be switched around and sometimes weird things happen that don't really do anything.
EDIT: And you will only at most get to use the QA bonus twice in one turn, so, you will have to prioritize.
 
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Keep in mind though that if you roll a natural 1, things will be...interesting.

*prepares traditional sacrifice to the Dice Gods*

You also have to remember that additional trait:

Random Chance: Weird stuff happens practically on a weekly basis here. The locals have pretty much learned to roll with it. (Each non-magic action gains 1 extra roll, determine if anything extra occurs, whether positive or negative)

Edit: Ninjaed.

Welcome to Equestria where even on a high roll you are not safe from:

 
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Turn 1 Results
Season 1, Year 1 Results
Year: 1002 ANM​

Military:
With your natural military brilliance, it's obvious to anyone in the hive that you are an amazingly deadly fighter. If you had more time to work on this, you could probably get your soldiers to show that same flair, of course, first you'll have to build up your military. (Choose 1)

Looking for Advisor – You think that maybe having an advisor experienced in military matters might ease the workload on both yourself and Sir Thorax. After all, you're a born warrior. How hard could it be find someone up to your standards in this Hive? Time: 1 Season. Cost: 0 Bits. Chance: 95%. Reward: Military Advisor, More Options Per Turn In This Category. QA cannot be used on this action.

Well, you managed to find someone, and rather quickly too! His name is Carapace, and he has studied many different battles fought throughout history. He's more than willing to get some Changelings up and into a militia, and he has a few ideas on how they could be improved later. (53, Success, Military Advisor Secured)

Best of all, it looks like the military quarters are practically up and ready to go, despite their long period of disuse. (18, Something Was Preserved, No cost to Equipping Militia or Basic Army Units)

Diplomacy: Sir Thorax, as your personal advisor, has presented you several ways that he thinks the current diplomatic relations could be improved. Fortunately, your charity brought you some goodwill, which you might be able to use. (Choose 1)

Damage Control – Chrysalis' actions have caused suspicion to be cast on every Changeling Hive in Equestria, the Gryphon Empire, and in the Deer Forests. You most certainly do not want a witch hunt going on, so soothing the ruffled feathers and coats of the nations at large at the diplomatic meeting might be a good thing. Time: 1 Season. Cost: 500 Bits. Chance: 60% per nation. Reward: Diplomatic opinion of Changelings goes up, witch hunts become less likely, possible immigrants?

Well. This…did not go how you expected at all. You expected to not be believed, and you weren't at first. Amazingly, some of your bodyguards were the main reason why things turned out as well as they did. A few diplomats asked themselves why they should consider you and the other Changeling Queens any different from Chrysalis in their hearing at some bar, and your guards took offense to that. Long story short, the various nations have been educated on what effect the Hive Mind has on Changelings, how the Queens can use it, the differences between Chrysalis and a Queen who actually has their Hive's best interest in mind, and that Changelings can in fact get drunk. End result? Everyone understands that Chrysalis' action were not approved by any other queen, that the Council of Queens have no hostile intentions, and that you in particular don't intend on attacking anyone who doesn't attack you. It seems that a few tourists are coming back, which means that you can charge rent! Of course, you will have to put some of your money towards maintaining the town, but that's only reasonable. (119, Critical Success, Diplomatic Standing Uniformly Upgraded to Neutral, +1000 Bit Rent Income, +250 Bit Town Maintenance Expense)

Of course, when the various diplomats heard that people were moving back in, you did get a few 'donations', and a few comments about 'passing on any interesting tidbits you might hear'. You might be able to parley this to your advantage. (15, Something Brought You Money, + 1000 Bits In 'Donations', Potential Beginnings of Information Network?)

Stewardship: Again, Sir Thorax, as your personal advisor, is here to help. Which is good, because you'd probably drown in all this paperwork without him. Who knew ruling a Hive full of Changelings brought so much paperwork? (Choose 1)

Farming, How Hard Can It Be? – The land is ripe for farming, so let's get to planting! If nothing else, it will draw in some merchants. Time: 1 Season. Cost: 500 Bits. Chance: 90%. Reward: Farming income.

Well, your new fields have been planted, and it looks like everything's looking fine. No obvious problems, and as far as you can tell, the two separate fields idea seems to be working. (38, Pass, +250 Bits Farming Income, +50 Bits Trade Income)

Best of all, your new tourists were already of help. Some of the pony tourists are farmers, and they were willing to give you a few tips on crop handling and weed disposal. Thank goodness that diplomatic meeting went so well! (17, Something Flourished, Fewer Problems With Weeds, +100 Bits Farming Income)

Intrigue: Yet again, Sir Thorax is here to aid you. Matters of espionage are where the Changelings rule, with their shapeshifting abilities. Combine that with their empathy, and there's a reason master spies in fiction are often Changelings. Unfortunately, you can't devote to much time to this. (Choose 1)

Looking for Advisor – Changelings are natural infiltrators, interrogators, spies, and general agents of espionage. You know you will be able to find someone for this position. Time: 1 Season. Cost: 0 Bits. Chance: 100%. Reward: Intrigue Advisor, More Options Per Turn In This Category. QA cannot be used on this action.

You now have your Intrigue Advisor. Her name is Metamorphia, and in the demonstration part of the application, she managed to sneak her way into your bedchambers, while it was being guarded, by pretending to be one of the guards. (61, Success, Intrigue Advisor Secured)

If you believed in higher powers, you'd think that someone was looking out for you. Things have come together to create a wonderful planting ground for the seeds of your information network. All you have to do now, is get it started. (17, Something Flourished, Information Network Easier to set up)

Magic: Once again, Sir Thorax to offer the Queen of his Hive aid. Matters of magic are his favorite subjects to talk about, but he has occasionally said that he can't spend quite as much time here due to all the work his position has him do. (Choose 1)

Communication Magic – As the name implies, Communication Magic is magic primarily developed for allowing ponies to communicate with each other even when they are many miles apart. This can take a number of forms, from dragon's magic fire breath to crystal balls. If nothing else, you should be able to talk with the other Queens. Maybe it'll help prevent another Chrysalis from happening. Of course, first you'll have to find out what is or isn't useful. Time: 1 Season. Cost: 500 Bits. Chance: 100%. Reward: Communication options become available.

Well, Sir Thorax has done it, and he does not have very good news. Given the current magical landscape of the Hive and the surrounding area, there aren't a whole lot of options available. Mirror magic is always an option, where you can talk through mirrors, but not send anything through it. Magic letter and package transportation, like dragons do naturally will work, though it will be rather tiring. Magic to speed up messengers will work. Apart from that? You don't have a lot of options here. (24, Few Options Currently Available, New Options Available Next turn)

Well…that was a bit of a kick right to the hope. Turns out that one of the local leylines was unstable enough that it recently destabilized the rest in such a way that it made mirror-based communication magic unusable. Well, there goes that option. (6, Something Withered, 1 Potential Option Lost)

Research: And yet again, Sir Thorax is here, showing you what might be useful. Huh, he really is working hard. Maybe you should try getting him some assistants? (Choose 1)

Looking for Advisor – You are a genius. You're not boasting, but stating a simple fact. However, your ability to multitask is limited, and you have an entire Hive to rule. Therefore, finding someone who can take over for you in the Research and Development area would be useful. Time: 1 Season. Cost: 0 Bits. Chance: 95%. Reward: Research Advisor, More Options Per Turn In This Category. QA cannot be used on this action.

No one. Not a single Changeling in the entire Hive has the qualities you seek to be the head of your R&D Department. Well, this was a waste of time. (5, Fail, No Research Advisor)

You don't know why, but you have the strangest feeling that something…odd happened somewhere nearby. Maybe you should have some people take a look and see if anything's changed? (16, Something Responded, ???? appeared)

Personal Action: You refuse to let being the Queen take up all of your time. Unfortunately, it does take up more of it that you thought it would. Relaxation time is always helpful, and you can work on a few projects of your own during your free time. Or you could access the Hive Mind again. Either works. (Choose 1)

Using The Hive Mind – The Hive Mind. The subconscious web that connects every single Changeling born to the same Hive. As Queen, you can consciously connect to the Hive Mind, and find out what your populace desires most, and how to get them to follow you unquestioningly. Time: 1 Season. Cost: 0 Bits. Chance: 100%. Reward: May use Queen's Aid bonus on 1 project.

You decided to use what little time you could spare to find the Changelings you thought would be most useful in your desire to avoid Changeling Witch Hunts, and the results were definitely worth the trouble.
 
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Season 1, Year 1 Results
Year: 1002 ANM​

Military:
With your natural military brilliance, it's obvious to anyone in the hive that you are an amazingly deadly fighter. If you had more time to work on this, you could probably get your soldiers to show that same flair, of course, first you'll have to build up your military. (Choose 1)

Looking for Advisor – You think that maybe having an advisor experienced in military matters might ease the workload on both yourself and Sir Thorax. After all, you're a born warrior. How hard could it be find someone up to your standards in this Hive? Time: 1 Season. Cost: 0 Bits. Chance: 95%. Reward: Military Advisor, More Options Per Turn In This Category. QA cannot be used on this action.

Well, you managed to find someone, and rather quickly too! His name is Carapace, and he has studied many different battles fought throughout history. He's more than willing to get some Changelings up and into a militia, and he has a few ideas on how they could be improved later. (53, Success, Military Advisor Secured)

Best of all, it looks like the military quarters are practically up and ready to go, despite their long period of disuse. (18, Something Was Preserved, No cost to Equipping Militia or Basic Army Units)

Diplomacy: Sir Thorax, as your personal advisor, has presented you several ways that he thinks the current diplomatic relations could be improved. Fortunately, your charity brought you some goodwill, which you might be able to use. (Choose 1)

Damage Control – Chrysalis' actions have caused suspicion to be cast on every Changeling Hive in Equestria, the Gryphon Empire, and in the Deer Forests. You most certainly do not want a witch hunt going on, so soothing the ruffled feathers and coats of the nations at large at the diplomatic meeting might be a good thing. Time: 1 Season. Cost: 500 Bits. Chance: 60% per nation. Reward: Diplomatic opinion of Changelings goes up, witch hunts become less likely, possible immigrants?

Well. This…did not go how you expected at all. You expected to not be believed, and you weren't at first. Amazingly, some of your bodyguards were the main reason why things turned out as well as they did. A few diplomats asked themselves why they should consider you and the other Changeling Queens any different from Chrysalis in their hearing at some bar, and your guards took offense to that. Long story short, the various nations have been educated on what effect the Hive Mind has on Changelings, how the Queens can use it, the differences between Chrysalis and a Queen who actually has their Hive's best interest in mind, and that Changelings can in fact get drunk. End result? Everyone understands that Chrysalis' action were not approved by any other queen, that the Council of Queens have no hostile intentions, and that you in particular don't intend on attacking anyone who doesn't attack you. It seems that a few tourists are coming back, which means that you can charge rent! Of course, you will have to put some of your money towards maintaining the town, but that's only reasonable. (119, Critical Success, Diplomatic Standing Uniformly Upgraded to Neutral, +1000 Bit Rent Income, +250 Bit Town Maintenance Expense)

Of course, when the various diplomats heard that people were moving back in, you did get a few 'donations', and a few comments about 'passing on any interesting tidbits you might hear'. You might be able to parley this to your advantage. (15, Something Brought You Money, + 1000 Bits In 'Donations', Potential Beginnings of Information Network?)

Stewardship: Again, Sir Thorax, as your personal advisor, is here to help. Which is good, because you'd probably drown in all this paperwork without him. Who knew ruling a Hive full of Changelings brought so much paperwork? (Choose 1)

Farming, How Hard Can It Be? – The land is ripe for farming, so let's get to planting! If nothing else, it will draw in some merchants. Time: 1 Season. Cost: 500 Bits. Chance: 90%. Reward: Farming income.

Well, your new fields have been planted, and it looks like everything's looking fine. No obvious problems, and as far as you can tell, the two separate fields idea seems to be working. (38, Pass, +250 Bits Farming Income, +50 Bits Trade Income)

Best of all, your new tourists were already of help. Some of the pony tourists are farmers, and they were willing to give you a few tips on crop handling and weed disposal. Thank goodness that diplomatic meeting went so well! (17, Something Flourished, Fewer Problems With Weeds, +100 Bits Farming Income)

Intrigue: Yet again, Sir Thorax is here to aid you. Matters of espionage are where the Changelings rule, with their shapeshifting abilities. Combine that with their empathy, and there's a reason master spies in fiction are often Changelings. Unfortunately, you can't devote to much time to this. (Choose 1)

Looking for Advisor – Changelings are natural infiltrators, interrogators, spies, and general agents of espionage. You know you will be able to find someone for this position. Time: 1 Season. Cost: 0 Bits. Chance: 100%. Reward: Intrigue Advisor, More Options Per Turn In This Category. QA cannot be used on this action.

You now have your Intrigue Advisor. Her name is Metamorphia, and in the demonstration part of the application, she managed to sneak her way into your bedchambers, while it was being guarded, by pretending to be one of the guards. (61, Success, Intrigue Advisor Secured)

If you believed in higher powers, you'd think that someone was looking out for you. Things have come together to create a wonderful planting ground for the seeds of your information network. All you have to do now, is get it started. (17, Something Flourished, Information Network Easier to set up)

Magic: Once again, Sir Thorax to offer the Queen of his Hive aid. Matters of magic are his favorite subjects to talk about, but he has occasionally said that he can't spend quite as much time here due to all the work his position has him do. (Choose 1)

Communication Magic – As the name implies, Communication Magic is magic primarily developed for allowing ponies to communicate with each other even when they are many miles apart. This can take a number of forms, from dragon's magic fire breath to crystal balls. If nothing else, you should be able to talk with the other Queens. Maybe it'll help prevent another Chrysalis from happening. Of course, first you'll have to find out what is or isn't useful. Time: 1 Season. Cost: 500 Bits. Chance: 100%. Reward: Communication options become available.

Well, Sir Thorax has done it, and he does not have very good news. Given the current magical landscape of the Hive and the surrounding area, there aren't a whole lot of options available. Mirror magic is always an option, where you can talk through mirrors, but not send anything through it. Magic letter and package transportation, like dragons do naturally will work, though it will be rather tiring. Magic to speed up messengers will work. Apart from that? You don't have a lot of options here. (24, Few Options Currently Available, New Options Available Next turn)

Well…that was a bit of a kick right to the hope. Turns out that one of the local leylines was unstable enough that it recently destabilized the rest in such a way that it made mirror-based communication magic unusable. Well, there goes that option. (6, Something Withered, 1 Potential Option Lost)

Research: And yet again, Sir Thorax is here, showing you what might be useful. Huh, he really is working hard. Maybe you should try getting him some assistants? (Choose 1)

Looking for Advisor – You are a genius. You're not boasting, but stating a simple fact. However, your ability to multitask is limited, and you have an entire Hive to rule. Therefore, finding someone who can take over for you in the Research and Development area would be useful. Time: 1 Season. Cost: 0 Bits. Chance: 95%. Reward: Research Advisor, More Options Per Turn In This Category. QA cannot be used on this action.

No one. Not a single Changeling in the entire Hive has the qualities you seek to be the head of your R&D Department. Well, this was a waste of time. (5, Fail, No Research Advisor)

You don't know why, but you have the strangest feeling that something…odd happened somewhere nearby. Maybe you should have some people take a look and see if anything's changed? (16, Something Responded, ???? appeared)

Personal Action: You refuse to let being the Queen take up all of your time. Unfortunately, it does take up more of it that you thought it would. Relaxation time is always helpful, and you can work on a few projects of your own during your free time. Or you could access the Hive Mind again. Either works. (Choose 1)

Using The Hive Mind – The Hive Mind. The subconscious web that connects every single Changeling born to the same Hive. As Queen, you can consciously connect to the Hive Mind, and find out what your populace desires most, and how to get them to follow you unquestioningly. Time: 1 Season. Cost: 0 Bits. Chance: 100%. Reward: May use Queen's Aid bonus on 1 project.

You decided to use what little time you could spare to find the Changelings you thought would be most useful in your desire to avoid Changeling Witch Hunts, and the results were definitely worth the trouble.
Well, that was an ok turn. Great result on what we really needed. are the extra rolls on d20?
 
Yes, they are. Before you ask, I'm not going to tell you the specifics of what each result means. You'll just have to find that out through experience. Generally though, higher is good and lower is bad.
I really just wanted to know the scale. not knowing the specifics retains the "WTF factor" of the MLP universe. All I can really hope for at this point is that we get a Pinkie Pie like researcher. cause that would be hilarious.
 
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