In a world of magic and all-assimilating narratives, you are a valuable prize: A unclaimed character, nameless and pastless, moldable into whatever your capturer most needs and powerful enough to be useful. Normally, your story would functionally end within moments, folded into someone else's as a sidekick, or living prize: As whatever that tale's orchestrator or quote-unquote 'hero' prefers.
But. You are not normal. Thanks to your extraordinarily good Truesight and a bit of luck, you have a chance. Turn temporary escape into a lasting hideaway, leverage your single (if immense) advantage to its fullest, and you could change everything—and live a happy life, to boot.
(Edit (6/1/22): This Quest is dead, I'm afraid. The setting technically isn't, but not for practical 'will there be a reboot' purposes.)
But. You are not normal. Thanks to your extraordinarily good Truesight and a bit of luck, you have a chance. Turn temporary escape into a lasting hideaway, leverage your single (if immense) advantage to its fullest, and you could change everything—and live a happy life, to boot.
(Edit (6/1/22): This Quest is dead, I'm afraid. The setting technically isn't, but not for practical 'will there be a reboot' purposes.)