SV: Dawn Of Worlds II - Lets try this again.

While we talk about mapping....
In order to avoid a world of disjuncted puzzlework continents, i am quite willing to use at least two points in the next hour to join my land mass to any of the others in one square distance, if a neighbour is willing to pay a point or two and wanting it.
Thats literally every body except i just write.
I'm cool with that
 
I on the other hand will be designing and making multiple small islands, because not everything needs to be grand
 
@Bevillia
If we can show our bounding box adheres to the 1"x1" scale but not the grid itself is that viable? The straight within the lines thing makes conjoining and expanding a bit of a pain logistically if we have to blow full points on what amounts to a tiny jog of a pen.
 
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@Bevillia
If we can show our bounding box adheres to the 1"x1" scale but not the grid itself is that viable? The straight within the lines thing makes conjoining and expanding a bit of a pain logistically if we have to blow full points on what amounts to a tiny jog of a pen.
Oh, yes.
That is why we are starting to end up with disjointed islands, which is goood if we want them, like Sucal does, but not so much if we think Continents are a thing....
 
Oh, yes.
That is why we are starting to end up with disjointed islands, which is goood if we want them, like Sucal does, but not so much if we think Continents are a thing....

You know, you can just start your continent one turn and continue it the next.

If you don't want anyone else to work with a space, just ask us!

I just wanted a central cluster of islands roughly in the middle of the three main created areas (and I might tinker with them more later on when I get practice drawing like this).
 
So, 2/3 players have gone. Are we going to run the next turn, or will someone else go?
 
Added my two cents.

Edit: 10-6+8= 12 stored power
Drasky threw 2 6-faced dice. Reason: Turn 2, Unlimited Power! Total: 8
6 6 2 2
 
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Could we make the resource dots a bit smaller?

Also Rolling for next turn

2+2+3 = 7
Murtox threw 2 6-faced dice. Total: 2
1 1 1 1
 
Not having much else to do at the moment, I'm going to elaborate on my Domains and Heresies, and how they tie together to form Advan.
Player: I just write
Name: Advan
Domains: Experimentation, Advancement, Fairness, Nuclear Power
Heresies: Stagnation, Corruption, Sanity, Censorship
Stored Power: 12
I'll start with my first Domain, Experimentation.

Fundamentally, Experimentation is about challenging the status quo to gain knowledge of ways things could be improved. It isn't (always) about strapping people to tables and swapping their digestive system with that of a baboon to see what happens, but it can sometimes be misinterpreted that way. Experimentation, ultimately, is a rejection of the idea that we know everything, and that all knowledge flows from those in authority.

Next is Advancement. Yes, it applies to advancing science and technology, but ultimately it comes to the idea that there's always a better way to do things than what is currently being practiced. Abolishing abhorrent social practices, building grand projects, finding more effective forms of government, all of these can be considered Advancement just as much as discovering new forms of technology.

Third comes Fairness. This domain is less about being absolutely equal in every way, and has far more to do with ensuring everyone has a chance to prove themselves. It means instituting reforms just as much as it means overthrowing dictators.

My last and most straightforward domain is nuclear power. Though it can be destructive if misused, nuclear technology ends the era of wars between major powers thanks to MAD. It also puts the end of energy scarcity within reach, with fissionables lasting for thousands of years, while fossil fuels can be depleted in just a few centuries.

Now, it's time for Heresies.

Stagnation is the antithesis of Progress, bringing Advancement to a halt while also discouraging Expirimentation. It also effectively removes a society's ability to respond to a crisis.

Corruption is far more insidious. When those who should be the champions of the public good abuse it for their own short term gain, it both retards Advancement and damages the Fairness of the society in question.

Sanity is just plain overrated. In addition, it's eminently unFair to alternate modes of thought that might be labeled 'mental illnesses' and never given a chance to prove their advantages.

Lastly, censorship. A tool of the Corrupt, censoring information can retard Advancement, and it most certainly impedes Fairness.

So, that's what Advan's Domains and Heresies mean to them. Any comments?
 
Not having much else to do at the moment, I'm going to elaborate on my Domains and Heresies, and how they tie together to form Advan.

I'll start with my first Domain, Experimentation.

Fundamentally, Experimentation is about challenging the status quo to gain knowledge of ways things could be improved. It isn't (always) about strapping people to tables and swapping their digestive system with that of a baboon to see what happens, but it can sometimes be misinterpreted that way. Experimentation, ultimately, is a rejection of the idea that we know everything, and that all knowledge flows from those in authority.

Next is Advancement. Yes, it applies to advancing science and technology, but ultimately it comes to the idea that there's always a better way to do things than what is currently being practiced. Abolishing abhorrent social practices, building grand projects, finding more effective forms of government, all of these can be considered Advancement just as much as discovering new forms of technology.

Third comes Fairness. This domain is less about being absolutely equal in every way, and has far more to do with ensuring everyone has a chance to prove themselves. It means instituting reforms just as much as it means overthrowing dictators.

My last and most straightforward domain is nuclear power. Though it can be destructive if misused, nuclear technology ends the era of wars between major powers thanks to MAD. It also puts the end of energy scarcity within reach, with fissionables lasting for thousands of years, while fossil fuels can be depleted in just a few centuries.

Now, it's time for Heresies.

Stagnation is the antithesis of Progress, bringing Advancement to a halt while also discouraging Expirimentation. It also effectively removes a society's ability to respond to a crisis.

Corruption is far more insidious. When those who should be the champions of the public good abuse it for their own short term gain, it both retards Advancement and damages the Fairness of the society in question.

Sanity is just plain overrated. In addition, it's eminently unFair to alternate modes of thought that might be labeled 'mental illnesses' and never given a chance to prove their advantages.

Lastly, censorship. A tool of the Corrupt, censoring information can retard Advancement, and it most certainly impedes Fairness.

So, that's what Advan's Domains and Heresies mean to them. Any comments?
You made me want to do mine.

Theravis:
Domains-
Unlife: This has far less to do with an aversion to life as it does to a search for something better: Life has a tendency to be short, predatory, and brutish, compared to the clean and cerebral simplicity of various manners of immortality.

Hedonism: Again, a generally misunderstood term. Hedonism is generally viewed as a addiction to pleasure, but more specifically it refers to Ethical Hedonism, to give the most net happiness. When even the gods disagree on morality, all that can be labeled good is what makes you happiest.

Magic: This one is pretty simple, the subordination of reality to will. What could represent the quest for perfection better than to tell reality to sit down and shut up, this is what you want done?

Heresies-
Death: The great ending. Death removes all the progress made, eliminates all the experience and thought that person possessed is gone. Wasted.

Tradition: "Because we always have" is no basis for a decision. Following along with tradition stifles progress and growth for mere comfort.

Boredom: STOP WASTING YOUR TIME. If you're bored you aren't doing enough!
 
You made me want to do mine.

Theravis:
Domains-
Unlife: This has far less to do with an aversion to life as it does to a search for something better: Life has a tendency to be short, predatory, and brutish, compared to the clean and cerebral simplicity of various manners of immortality.

Hedonism: Again, a generally misunderstood term. Hedonism is generally viewed as a addiction to pleasure, but more specifically it refers to Ethical Hedonism, to give the most net happiness. When even the gods disagree on morality, all that can be labeled good is what makes you happiest.

Magic: This one is pretty simple, the subordination of reality to will. What could represent the quest for perfection better than to tell reality to sit down and shut up, this is what you want done?

Heresies-
Death: The great ending. Death removes all the progress made, eliminates all the experience and thought that person possessed is gone. Wasted.

Tradition: "Because we always have" is no basis for a decision. Following along with tradition stifles progress and growth for mere comfort.

Boredom: STOP WASTING YOUR TIME. If you're bored you aren't doing enough!
This seems remarkably unlike what you've been playing.
 
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