Rising From the Ashes - A 42nd Millennium Missing Primarch Quest

[fakemad]
WHAT PART OF
I will do the same for the enemies.
DO YOU NOT GET?

I roll for the Genestealers! You are ASTARTES! EMPEROR HELP ME.
[/fake mad]
I'm taking godofsmallthings and Gamefreak1ed rolls for the Tactical Squads, Command Squad, and Gregorious in that order. I'll roll the 9d20 for enemies.

This has been a public service announcement from the Cryptic Organization.
Cryptix threw 1 6-faced dice. Reason: Acolytes Total: 4
4 4
Cryptix threw 4 20-faced dice. Reason: Acolytes Total: 45
8 8 16 16 2 2 19 19
Cryptix threw 3 20-faced dice. Reason: Neophytes Total: 33
13 13 17 17 3 3
Cryptix threw 2 20-faced dice. Reason: JEANSTEALERS + Patriarch Total: 29
18 18 11 11
 
my bad I don't know much about tyranids ranks and thought the squads mentioned after how the rolls will work was ours
 
(50 x 1.8) = 90
(18 x 2.3) = 41.4
(16 x 5.3) x 84.8
Total = 216

78
(29 x 2) = 58
Total = 136

Difference = 80/1 = 80

The cultists fall easily to the Astartes of the Sable Wards, their black armor soon becoming violet with mutant blood. The Genestealers attempt an ambush in your position, but your chosen take the charge and impale them on their Power Lances. The only one left, the Patriarch returns to the shadows. You have no doubt you'll see him again.
The STC is located in the mine, the crashed ship containing it opened nearly. You take the small machine, about half the size of a human, to a storage pod, where it will be transported to the ship. You can now either choose to bombard the cults, although most likely won't be completely successful now that they have forewarning, or you can engage them in urban combat at your own peril, as the cult rules the streets. No matter what you choose, you'll have a chance to vox in reinforcements.
-[]Orbital bombardment
-[]City Combat

Who will you vox in?
-[]An Imperial Guard Company (Very likely)
-[]A Sororitas detachment (Likely)
-[]A Tempestus Scions regiment (Not very likely)
-[]A Deathwatch Kill Team ( Very Unlikely)
 
As you await the arrival of the 7 Valkyries, you see that most of them are extremely damaged and are being tracked by flank missiles. One gets hit and begins to dip, its engines no longer operational. You try to project its crash point, but for some reason it begins to level out and slow down. As you get closer to its landing point, you realize why: warp energy is at play. As you turn the corner, you see an ethereal being with golden armor and huge wings carrying the ship to a gentle landing. She looks at you, and nods once before disappearing. You have the feeling you'll have a little more help then you thought you would. However, if you want any more reinforcements you'll have to take out those missile batteries.
(Gained 5 Battle Sister Squads, a Battle Sister Command Squad, and a Battle Sister Heavy Weapons Squad)
(Gained ???'s Support)

Choose your first target, each has a strategic value. Once you take them out, it will contribute towards capturing the planet. To succeed in this mission, you need 6 SV points. However, the more SV a target has the harder the mutants will be to uproot.
-[]The Palace (4 SV)
-[]The Manufactorum (3 SV)
-[]The Planetary Defense Array (2 SV)
-[]The Vox-needle (1 SV)
 
-[X]The Planetary Defense Array (2 SV)

From what I gather if we take this out we might get more reinforcements. That makes it valuable, since it will be easier to take out the others with said reinforcements
 
-[X]The Planetary Defense Array (2 SV)
You begin to head through the streets, listening closely for the tell-tale claw scratches of an incoming ambush. You don't have to wait long, as the windows of houses on either side of you and the mutant Acolytes leap out, their extra arms extended and ready to claw your faces off. The initial charge is held off with the Sororitas flamers, but more are coming from the surrounding houses. You are soon surrounded, and the Sororitas swap their flamers for chainswords.

[You have 4 Legion Tactical Squads (1.5), Legion Command Squad (3), 5 Battle Sister Squads (1.2/1.5 in melee), Heavy Weapon Squads (2/1 in melee), Sororitas Command Squad (2), and yourself (5). The enemy consists of 15 Acolyte Squads (1.3 in melee). On this post, I will roll a D10, and on a 7+ you'll get the ethereal angel's support.)
Cryptix threw 1 10-faced dice. Reason: Angel's Support Total: 7
7 7
 
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Rolling the Acolyte squads. You do the same for your forces, no more than one type of unit (IE - Legion Tactical Squads or Battle Sister Squads)
Cryptix threw 12 20-faced dice. Reason: Acolytes Total: 113
8 8 2 2 2 2 4 4 20 20 18 18 11 11 4 4 7 7 19 19 10 10 8 8
Cryptix threw 3 20-faced dice. Reason: More Acolytes Total: 40
20 20 17 17 3 3
 
Thought I posted it, sorry!

You need 14d20s. 4 for Legion Tac Squads, 1 for the Legion Command Squad, 5 for the Battle Sister Squads, 1 for the Battle Sister Command Squad, 1 for the Heavy Weapons Squad, 1 for Gregorious. And 1 for Celestine.
 
Here goes Nothing
E: .... Pretty good except for roll 3. Second ever time I've rolled here :)
ShadowNic94 threw 4 20-faced dice. Reason: Legion tac Squad Total: 41
12 12 15 15 2 2 12 12
 
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