Rings and Grudges (A LOTR/Warhammer Fantasy Crossover)

As for the power level thing in Warcraft. I'm talking about the crazy crap that occurs in WOW. Timeline jumps, invading other planets, Planet sized Demon Sargeras trying to destroy Azeroth, Goblin nukes, World spanning Earthquakes when one particular Dragon goes for a walk.

90% of the time the Dawi will just be dealing with run of the mill mortal factions, not all the cosmic stuff.
All the super massive threats usually have a MacGuffin that will help deal with them before they become a problem. Eg Sageras, Doomwing.
Other than being a bit behind the gnomes on tech, they mach well with all the other playable races.

You also forget none of this is particularly "out there" on the Warhammer Timeline.

Goblin nukes? Skaven Doom-rockets.
World Spanning Earthquake? The Karaz Ankor got shattered by one of those when one of the Slaan decided the continents needed realigning. And that is a playable faction, not a super-boss, earth aligned, void corrupted dragon who explictly can manipulate earth as his primary ability.

Not to mention things like the Lunar tractor-beam, the city sinking Skaven machine, the Cathay civilization wiping asteroid. And these are only a few examples. It gets even crazier if you include all the stuff that came out during the Total War series.

Both settings are pretty on par in the crazy department.
Sure there is no planet sized Demon, but if not for the Slaan and High Elves the world would have been destroyed in the first instant the Chaos gate opened anyway, no demon necessary. There is also less time travel and planet hopping stuff in Warhammer, but that aquates to just transporting normal troops somehwere and fighting as soldiers usually fight. If the Dawi where there, they could step through those portals like everybody else. All the crazy stuff in Warcraft is usually outside the bog-standard player factions, so it takes you for a ride, but its not controlled.
 
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Would be interesting to see the dawi deal with the worlds of Warcraft and the Witcher. Will the quest just deal with one dawi clan or one large clan with several smaller ones under their protection?
 
Would be interesting to see the dawi deal with the worlds of Warcraft and the Witcher. Will the quest just deal with one dawi clan or one large clan with several smaller ones under their protection?

It'll be multiple clan's the hard limit to one I did with this one is not ideal I'm not gonna lie there have been major regrets not having started you with more clans, so I've got a new quest start build, I think the latest version of it was the one Imperialbriton used for his quest.
 
Can I get 1 more D100

Edit, Make that another 1 D100 need 2 then I sorted then I gotta start planing and writing out this turns results.
 
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Hey planmakers, I noticed something.
Making a set of runed weapons with shields costs less than making a set of armor and it gives more bonus.
Take a look.


[] Commission a dawi regiments worth of Basic Rune armour:
-Mainline Troops (1 Turn and Cost's 5000 Gold for 20 Sets of Armour) (+5 To Defence Rolls)
[] Commission a dawi regiments worth of Basic Rune Weapons:
-Axe and shields (1 Turn and Cost's 3000 Gold for 20 Sets of Armour) (+5 To Attack Rolls and +5 To Defence Rolls)
 
[] Commission a dawi regiments worth of Basic Rune armour:
-Mainline Troops (1 Turn and Cost's 5000 Gold for 20 Sets of Armour) (+5 To Defence Rolls)
[] Commission a dawi regiments worth of Basic Rune Weapons:
-Axe and shields (1 Turn and Cost's 3000 Gold for 20 Sets of Armour) (+5 To Attack Rolls and +5 To Defence Rolls)

So glad I checked what this was, ya I need to update that probably gonna have it modify the casualty dice that you have to deal with.
 
Dwarf subculture: The Throng of Karak Lhune. New
(Another appendices for our Dawi! it's time for our throng! It will be divided into multiple parts, this is an overview, covering our Throng in basic detail, such as how we muster it, train it, and a basic overview of how we fight, for the most part, enjoy lads)


(The Throng defending the blue mountains)

Dwarf subculture: The Throng of Karak Lhune.



"We fight to protect our kinfolk, we fight to defend our clans, but more importantly, we fight to uphold our honor. Never forget the torment we have suffered, and for each and every wrong our enemies heaped upon our ancestors, they shall repay the debt in blood. For we are sons of Grungni; alone we are rocks, united we stand with the strength of a mountain."

—Dwarf King Alrik at the defense of Karak Hirn.

Khazukan Kazakit-ha! - Dawi battle cry. (translating to, "Look out! The Dwarfs are on the warpath!")


Overview: Of all the armies that march middle-earth, few can claim to have arms and skill to match that of Karak Lhune, and none of them can claim to field as many war machines.

When the Dawi march to battle, they march into battle wearing armor and carrying weapons that can bankrupt lesser nobles.

Behind and above them, mighty war machines, from devastating artillery and massive golems to wonderous flying machines that lay waste to enemies below them.

To fight the Throng of Karak Lhune is to fight an army that is as mighty as a mountain and with wills stronger than gromril.


Mustering: Contrary to what outsiders may believe, the Throng of Karak Lhune is not a professional army like that of Gondor, rather, in times of war, members of a Dwarf Clan will form their own militia regiments of Warriors, Quarrelers, and Thunderers under the leadership of a Thane. Once formed, they would rally alongside the leaders of a military expedition or campaign and form an army or Throng.

In these new lands, this is mostly unchanged, to other races and the Khazad, this is what is referred to as conscription, as all Dawi have jobs outside of those of a soldier, be they brewers, stone masons, or blacksmiths.

It should be noted however, that the Dawi themselves do not have a word for conscription in their language, as it is expected that all Dawi in some form, heedless of their profession, answer their king's call based on oaths of kinship and honor.


Training: Heedless if war is on the horizon or not, all menfolk of the clans, gather in the warrior hall to train for battle, such as how to fight in formation, how to swing an axe/hammer, how to shoot and maintain weapons like crossbows and handguns, and so on.

Dawi training and standards are harsh, as longbeards nag and judge beardlings under their watch, ensuring they are ready to defend the hold and Dawi honor.

This training extends to the Khazad, the Dawi will not tolerate their cousin's lack of combat skill, and under the Dawi's watch, the Khazad can now hold a shield wall reasonably well, and while they can't match a Dawi warrior in skill, they can at least now hold their own well enough to join the Throng on campaign.


As for war machines, be they artillery, golems, or flying machines, the crews of such weapons are trained by the engineers guild, with engineers themselves being the ones who pilot the golems and aircraft.

The crews themselves, mainly those of artillery and thunderbarges, arent necessarily engineers themselves, more often they are thunderers under the guidance of an engineer in the case of artillery, and for thunderbarges, they act as they normally do, but instead of forming a firing line on the ground, they rain death from above, using a mix of grudge-rakers and normal handguns, complete with tossing grenades down on enemies heads.


How they fight: Clad head to toe in some of the finest armor middle-earth has seen and carrying weapons to match, the Dwarfs of Karak Lhune form an indomitable wall of steel and beards.

The Dawi are masters at defensive warfare and wars of attrition, breaking the enemy before them and withstanding blows that would shatter other races' battlelines.

Such blows only make the Dawi grit their teeth and fuel their anger, making them fight all the harder.

Such stubbornness and skill have made the Dawi legends, such as the Battle of the Thundering Watchtower (Kazakal Droni Mingol in their language), where a mere 24 warriors held the line and repelled countless waves of goblins and trolls, such a small number has caused doubt to those ignorant of the Dawis ways, and believe it to be a 100!

Behind these warriors are some of middle-earths most advanced war machines, Artillery breaks their foe's charges and slaughters their monsters, steam golems act as anchors and challenge rival beasts in battle, and above, Gyrocopters bomb the enemy ranks and draw away enemy flyers, while thunderbarges act as airborne fortresses, destroying entire units by themselves.


When on the offensive, the Dawi form shield walls of Dwarfen muscle and steel, and can endure volleys of arrows and cut their way through hordes of orcs or splinter-elven phalanxes, all the while Artillery rains hell on the enemy defenders, steam golems sunder the foes ranks and engage their monsters, and above, Gyrocopters and thunderbarge's rain death upon the walls and harass war machine crews.


To their allies, the Dawi are an indomitable force that is equal parts encouraging and worrying, for their stubbornness makes them excellent defenders, able to hold lines and push back enemies that could have broken them, yet worrying all the while.

As rage consumes the Dawi, to witness such rages can unnerve even the coldest warrior, as the all-consuming wrath of the Dawi is unleashed, crying out for vengeance for all the wrongs committed against their people, and unleashing their hatred upon the enemy, this hatred is particularly noticeable when fighting orcs.


Special note on Cavalry: of the armies that march Middle-earth, the Throng of Karak Lhune with little doubt has the smallest cavalry force, while most Dwarf armies have a decent-sized contingent of cavalry, such as goat riders, boar riders, chariots, and so on, the Throng of Karak Lhune does not, any and all Cavalry forces the Throng has with it, either come from allies or are made up of strictly Khazad, for Dawi themselves do not ride beasts, and see ponies and goats, at best, beasts of burden to pull their artillery, wagons, and gyrocopters on the march, at worst, another source of meat to cook.

Why don't they ride you ask?

Because they don't and that's all there is to it!

Still, with the influx of Khazad, they do bring with them those skilled in mounted warfare, and so a small force of goat riders will answer the call to war and join the Throng, giving the otherwise slow Throng, more maneuverability in battle, and more mobile options should gyrocopters be unavailable.

Though much like rangers, the best a Khazad cavalryman will get is a grudging thanks, and that's it, for Dawi, see riding beasts into battle as un-dwarfen, and more something an umgi or elgi does, and will openly grumble whenever they see Khazad riding beasts.


Conclusion: The Throng of Karak Lhune in its short time on Middle-earth has proven itself time and again, from saving the Dunedain to thwarting the corsairs of Umbar, to have the Dawi of Karak Lhune as an ally, is to have an indomitable force at your side, unflinching in the fires of war and will never surrender, and to be an enemy of the Dawi, is to face an unrelenting force who will stop at nothing to see their oaths fulfilled and their hated enemies dead.

(Enjoy lads! As stated in the first note, I'll chop up the appendices of our Throng in smaller, easier to read and less time consuming, yet still detailed, parts, the next appendices will be of our basic infantry, and it will continue so on, once again, enjoy!)
 
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another dwarf song the quest


View: https://www.youtube.com/watch?v=HzNeTZ1kF-8



(Another appendices for our Dawi! it's time for our throng! It will be divided into multiple parts, this is an overview, covering our Throng in basic detail, such as how we muster it, train it, and a basic overview of how we fight, for the most part, enjoy lads)


(The Throng defending the blue mountains)

Dwarf subculture: The Throng of Karak Lhune.



"We fight to protect our kinfolk, we fight to defend our clans, but more importantly, we fight to uphold our honor. Never forget the torment we have suffered, and for each and every wrong our enemies heaped upon our ancestors, they shall repay the debt in blood. For we are sons of Grungni; alone we are rocks, united we stand with the strength of a mountain."

—Dwarf King Alrik at the defense of Karak Hirn.

Khazukan Kazakit-ha! - Dawi battle cry. (translating to, "Look out! The Dwarfs are on the warpath!")


Overview: Of all the armies that march middle-earth, few can claim to have arms and skill to match that of Karak Lhune, and none of them can claim to field as many war machines.

When the Dawi march to battle, they march into battle wearing armor and carrying weapons that can bankrupt lesser nobles.

Behind and above them, mighty war machines, from devastating artillery and massive golems to wonderous flying machines that lay waste to enemies below them.

To fight the Throng of Karak Lhune is to fight an army that is as mighty as a mountain and with wills stronger than gromril.


Mustering: Contrary to what outsiders may believe, the Throng of Karak Lhune is not a professional army like that of Gondor, rather, in times of war, members of a Dwarf Clan will form their own militia regiments of Warriors, Quarrelers, and Thunderers under the leadership of a Thane. Once formed, they would rally alongside the leaders of a military expedition or campaign and form an army or Throng.

In these new lands, this is mostly unchanged, to other races and the Khazad, this is what is referred to as conscription, as all Dawi have jobs outside of those of a soldier, be they brewers, stone masons, or blacksmiths.

It should be noted however, that the Dawi themselves do not have a word for conscription in their language, as it is expected that all Dawi in some form, heedless of their profession, answer their king's call based on oaths of kinship and honor.


Training: Heedless if war is on the horizon or not, all menfolk of the clans, gather in the warrior hall to train for battle, such as how to fight in formation, how to swing an axe/hammer, how to shoot and maintain weapons like crossbows and handguns, and so on.

Dawi training and standards are harsh, as longbeards nag and judge beardlings under their watch, ensuring they are ready to defend the hold and Dawi honor.

This training extends to the Khazad, the Dawi will not tolerate their cousin's lack of combat skill, and under the Dawi's watch, the Khazad can now hold a shield wall reasonably well, and while they can't match a Dawi warrior in skill, they can at least now hold their own well enough to join the Throng on campaign.


As for war machines, be they artillery, golems, or flying machines, the crews of such weapons are trained by the engineers guild, with engineers themselves being the ones who pilot the golems and aircraft.

The crews themselves, mainly those of artillery and thunderbarges, arent necessarily engineers themselves, more often they are thunderers under the guidance of an engineer in the case of artillery, and for thunderbarges, they act as they normally do, but instead of forming a firing line on the ground, they rain death from above, using a mix of grudge-rakers and normal handguns, complete with tossing grenades down on enemies heads.


How they fight: Clad head to toe in some of the finest armor middle-earth has seen and carrying weapons to match, the Dwarfs of Karak Lhune form an indomitable wall of steel and beards.

The Dawi are masters at defensive warfare and wars of attrition, breaking the enemy before them and withstanding blows that would shatter other races' battlelines.

Such blows only make the Dawi grit their teeth and fuel their anger, making them fight all the harder.

Such stubbornness and skill have made the Dawi legends, such as the Battle of the Thundering Watchtower (Kazakal Droni Mingol in their language), where a mere 24 warriors held the line and repelled countless waves of goblins and trolls, such a small number has caused doubt to those ignorant of the Dawis ways, and believe it to be a 100!

Behind these warriors are some of middle-earths most advanced war machines, Artillery breaks their foe's charges and slaughters their monsters, steam golems act as anchors and challenge rival beasts in battle, and above, Gyrocopters bomb the enemy ranks and draw away enemy flyers, while thunderbarges act as airborne fortresses, destroying entire units by themselves.


When on the offensive, the Dawi form shield walls of Dwarfen muscle and steel, and can endure volleys of arrows and cut their way through hordes of orcs or splinter-elven phalanxes, all the while Artillery rains hell on the enemy defenders, steam golems break sunder their ranks and engage their monsters, and above, Gyrocopters and thunderbarge's rain death upon the walls and harass war machine crews.


To their allies, the Dawi are an indomitable force that is equal parts encouraging and worrying, for their stubbornness makes them excellent defenders, able to hold lines and push back enemies that could have broken them, yet worrying all the while.

As rage consumes the Dawi, to witness such rages can unnerve even the coldest warrior, as the all-consuming wrath of the Dawi is unleashed, crying out for vengeance for all the wrongs committed against their people, and unleashing their hatred upon the enemy, this hatred is particularly noticeable when fighting orcs.


Special note on Cavalry: of the armies that march Middle-earth, the Throng of Karak Lhune with little doubt has the smallest cavalry force, while most Dwarf armies have a decent-sized contingent of cavalry, such as goat riders, boar riders, chariots, and so on, the Throng of Karak Lhune does not, any and all Cavalry forces the Throng has with it, either come from allies or are made up of strictly Khazad, for Dawi themselves do not ride beasts, and see ponies and goats, at best, beasts of burden to pull their artillery, wagons, and gyrocopters on the march, at worst, another source of meat to cook.

Why don't they ride you ask?

Because they don't and that's all there is to it!

Still, with the influx of Khazad, they do bring with them those skilled in mounted warfare, and so a small force of goat riders will answer the call to war and join the Throng, giving the otherwise slow Throng, more maneuverability in battle, and more mobile options should gyrocopters be unavailable.

Though much like rangers, the best a Khazad cavalryman will get is a grudging thanks, and that's it, for Dawi, see riding beasts into battle as un-dwarfen, and more something an umgi or elgi does, and will openly grumble whenever they see Khazad riding beasts.


Conclusion: The Throng of Karak Lhune in its short time on Middle-earth has proven itself time and again, from saving the Dunedain to thwarting the corsairs of Umbar, to have the Dawi of Karak Lhune as an ally, is to have an indomitable force at your side, unflinching in the fires of war and will never surrender, and to be an enemy of the Dawi, is to face an unrelenting force who will stop at nothing to see their oaths fulfilled and their hated enemies dead.

(Enjoy lads! As stated in the first note, I'll chop up the appendices of our Throng in smaller, easier to read and less time consuming, yet still detailed, parts, the next appendices will be of our basic infantry, and it will continue so on, once again, enjoy!)

@Mad0Slayer a omake for you
 
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I know what I'm going to say will make no sense but here I go : I had a dream this night where I was floating , floating like a camera from above point of view flying and seeing the progression of this quest and our dawi.
The saving of the dunadain and the attack of Smaug.
Of the things we achieved in this quest and the hope we have created for the future of middle earth.
All a have to say of this is that I haven't ever dream vividly like this ever in my life and that it was of this quest had made it an awesome experience.

thanks for the making of this experience for me Mad0Slayer and ImperialBriton
 
I know what I'm going to say will make no sense but here I go : I had a dream this night where I was floating , floating like a camera from above point of view flying and seeing the progression of this quest and our dawi.
The saving of the dunadain and the attack of Smaug.
Of the things we achieved in this quest and the hope we have created for the future of middle earth.
All a have to say of this is that I haven't ever dream vividly like this ever in my life and that it was of this quest had made it an awesome experience.

thanks for the making of this experience for me Mad0Slayer and ImperialBriton
The irony of you having a username of one of the most powerful psykers in Warhammer (40k) Universe.
 
My kin! I bring joyous news!

I found the wretched olog who had committed many foul deeds against our kin, the beast calling itself dwarf hater!

As I vowed, I have shamed the beast to madness, and was planning on continuing grudement! But the wretched urks took our vengeance from Us!

Fighting the beast, another olog had come along and began fighting me as well, and the pain lover struck down the one who wore the beards of our kin before grudgement could be settled!

And so I vow that everyday I play shadow of war, I shall kill 50 ologs for this transgression! The pain lover who ended our vengeance early, got its foul head lobbed off and mounted on spikes!

That is all I have to share! Have a good day, and may your mugs never empty!
 
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