So this is my first time attempting a Quest like this, and I've mainly gotten inspired to do this because of stuff like Nianque's Spyro Kingdom and King Crimson's Supervillain in The DC Universe. I'm not really familiar with Crusader Kings, but I prefer doing my own original thing anyways so... Let's just get this started.
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"There are many kinds of stories, though ultimately all you need to do is change the tone or perspective. Mighty hero slaying a wicked beast and thus freeing a kingdom? Happy! Majestic beast that has suffered constantly, only to be killed by the protector of the ones responsible? Sad..."
"Honestly, you can make anything sound bad or good if you just view it differently. Like... the disciple of a Goddess growing disillusioned, deciding to cast her down with the help of a powerful Demon? Sounds pretty bad, yeah..."
"But, instead! Why not view it as the Goddess being proud, that someone finally saw the Demon as something worthy of happiness? That makes me smile, knowing that even one born to suffer can become happy."
Hearing an explosion, the pink-haired woman steps up from her throne- and smiles as a man advances down the blue/white carpet. The man's eyes burn red with power, his once pristine blue/white uniform turning black from damage.
All in all, he is clearly not a friend... yet the pink-haired woman just smiles, standing in front of her throne without a concern. "Hey Neil, so happy-" She is interrupted as a ball of burning darkness flies past her head.
"Shut up, don't call me that. You know fully well why I'm here..." The man is content with continuing his slow advance, power flaring around him. The woman pouts cutely, before playfully whining.
"Ah come on, you're suppose to give an "evil monologue" about what you'll do once I'm gone! At least make this fun for me, ya know? I'm really gonna miss you..."
The man stops for a moment, looking at his former Goddess... and he simply scoffs before continuing. "Like you'll really be gone, you could of easily snuffed me out if I hadn't arranged a deal with Dominique."
The pink-haired woman's smile finally falters a bit, as she responds. "Malum is... no, of course. Just make sure she knows my real name, okay? I am... Fabula. Goodbye, Cornelius, make sure she's happy okay?"
Seeing his Goddess crying tears, even as she puts on a smile... Cornelius hesitates. Yet, where were these tears before he wondered... and Cornelius steeled his nerve for what had to be done.
Pointing his right hand forward palm open, a bolt of magic tears through his... through Fabula's chest. She just continues to cry and smile, even as her body fades away into disappearing gold dust.
It was then Cornelius realized why she stood right in front of her throne: laying in the seat is a newborn, so peaceful and small he never would of noticed them. Leaning in closer, Cornelius just lets out a soft sigh.
"Of course she would do this..." The daughter of his once-Goddess, completely oblivious to the death of her own mother... Even at the end, the Goddess of Story had one last tale to tell huh?
Fine, he'll just make the child part of his own story then.
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Turn Zero (Six Years)
Unique as Turns go, Turn Zero is all about setting the starting conditions of Cornelius Hawking's reign. Proceeding Turns will cover significantly less time, and Turn Zero is mainly a thing to allow for more customization than just what role Fabula's Daughter has.
Martial: 1 Action
[] Secure "Storyteller's Overlook" DC 0
The religious capital of Historiarum and where the majority of Fabula's worship was focused, taking it over for yourself & Dominique would nicely cement your victory. Plus, it would greatly cripple worship of Fabula letting the "Demon Goddess" defile the sacred temple into a dark palace.
[] Set root in Dolor, the "City of Vice and Tragedy" DC 70
Alternatively there's already a perfectly serviceable city under Dominique's influence, though she does despise the place... Still, taking all those rejected by Historiarum and making them the beacon of tomorrow does appeal to your narrative sense.
[] Overtake the "Palace of Blades" DC 120
Of course, just because Fabula is gone doesn't mean there's no opposition. The Blitzblade Royal Family are knight kings, strongly supportive of Fabula and in turn favored by her. Though they wouldn't dare confront the "Dark Sorcerer" backed by the "Demon Goddess", they will hinder your plans.
Diplomacy: 2 Actions
[] Establish your newfound authority DC 0
With Fabula gone, at least for now, the people of Historiarum will be confused and uncertain. It would be easy to enlighten them, of how their Goddess failed and why you & Dominique were the ones who truly cared.
[] Elevate the social status of Succubi DC 0
Being the followers and descendants of Dominique, Succubi are looked on poorly. Yet in these confusing times, it would be easy enough to reveal how kind-hearted and sweet they are... well, the ones who haven't gone rogue anyways.
[] Form a Census of talented individuals DC 60
If you're going to grow this empire and make this mortal realm a paradise, you're going to need more people of skill and potential. Even Dominique can only do so much, being the Goddess of Tragedy is limiting like that.
[] Convince Historiarum to abandon Fabula DC 150
Even with Fabula gone, convincing the entirety of Historiarum to give up on her is a fool's errand. It would be much easier to solidify your influence first, gradually chipping away at supporters like the Blitzblades. Still, your goal of reshaping society as a whole would be much easier if you succeeded somehow...
Stewardship: 1 Action
[] Fortify your budding empire DC 0
You will have many enemies, people seeking to bring down your "Dark Kingdom". It is only natural to make your lands safe against invasion, to make it difficult to destroy. You intend to save humanity, you will not let fools prevent salvation for everyone.
[] Secure free access to food and water DC 30
Though your empire should be safe from hunger and thirst, the way things are now you will unfortunately need to obtain it from elsewhere. Making sure your territories can safely get food & water without having to bargain for it from Fabula worshipers will make sure no one betrays you out of necessity.
Intrigue: 1 Action
[] Poison public opinion of Fabula DC 0
Though you cannot break her influence completely, people will already be questioning what to do with her gone. The true believers won't be swayed, but you can deny them of allies. Let's see how well things go for them when they punish the new "demon worshipers".
[] Seek beyond Historiarum for allies DC 0
Historiarum may be a big place, but there are travel expeditions all the time across the "Eternal Sea". Sure other people haven't been found yet, but between you & Dominique it would be easy to rig up a "life compass".
[] Trick the Blitzblades into abandoning Fabula DC 150
Honestly, if it wasn't for Dominique's domain, you would consider this absolutely impossible. Even then, it would be a lot of work for even a Goddess, as the Blitzblades would surely notice any obvious tragedy. Still, getting even one Blitzblade to turn or have doubts...
Learning: 1 Action
[] Build up the collective quality of Magic DC 0
This mighty power, to defy reality with one's soul... It allowed you to rampage through Fabula's temple, yet it can also heal people that medicine cannot. Improving access to it, creating facilities for training, being an empire of magic would make things easier.
[] Refine the power of tools and understanding DC 0
On the other hand, not all magic users are made equal. Inevitably there will be people who will try to find shortcuts, not to mention the chaos that'll happen as Wild Magic is produced from attempts to use "anti-magic". Even without bending reality, the natural world is capable of much when applied properly...
Personal: 1 Unique Action
[] The role Fabula's Daughter shall have... DC 0
-[] Your apprentice, she'll have a natural knack for magic... but power like that could be dangerous.
-[] Your loyal knight, focusing her power as your guardian is safer... but if she takes being a hero too seriously?
-[] Your personal servant, it would keep her close and she'll be too weak to betray you... but too weak to help.
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Plan voting only, and (for now) no Moratorium since this is my first Quest like this. Speaking of, the Mechanics would be pretty straight forward: I'll roll a D100 and add a character's stat bonus to decide how well you do.
The results change depending on how much you failed or succeeded an action by. So hitting the needed number or a little higher/lower, the results aren't that impressive. Nat 100s are always big deals, whereas Nat 1s are terrible enough it'll still taint a success- unless the DC is 0 or lower.
I don't want to make things too complicated, at least yet, so the only way to go over 100 is via character bonuses. Currently Cornelius is the only proper Hero Unit, whereas Dominique is mainly only helping because it is Turn Zero. She can be secured as a proper Unit later on, but well... she is a Goddess.
So to wrap it up, multiple characters can be assigned to one action and I'll make it clear when specific character combinations would have special effects. Things will be modified if needed/pointed out.