Story Post: The Beginning of the End
Lady Darkhound
Haha, tanks!
- Location
- My very own personal hell
- Pronouns
- She/Her
Seven days ago, the combined navies of humanity began their assault on the island chain off east Africa. In what would collectively become known as "The Battle of Madagascar," a total of over 500 warships clashed in a four day long battle that ended with the total destruction of the Abyssal fleets and the defeat and execution of the Reunion Island Empress, the last of the Empress-type Abyssals.
Three days ago, mere hours after the fighting off Madagascar ended, a being claiming to be the leader of the Abyssal fleet stepped up and formally surrendered to humanity. All Abyssals who peacefully surrendered would be demilitarized, and the press hoped that they would be fully integrated into humanity in a few years time, though racism would surely last longer. Any who did not willingly surrender were blockaded in their island fortresses. They would either surrender as well, or die in vain attempts at escape. Your island was one of these which were blockaded.
Two days ago, as repairs finished on Abyssals who had fought in the battles off Madagascar, your Princess devised a plan to break the blockade. Every ship's hold was loaded with what supplies it could carry. The plan was simple, in that the fleet would attempt to break the blockade as the sun set, and escape pursuit under cover of darkness. Where to go next would be decided by the Princess after you had either escaped or died trying.
Yesterday, you had enacted the Princess' plan. As the sun approached the horizon, you set out from your island fortress and dove for a weakness in the blockade. Things almost immediately went wrong, as the supposed weak point in the formation had been reinforced by a trio of battlecruisers earlier that day. Seeing that the plan had failed, the Princess gave Impero temporary command of the fleet. Command and the order to run. And then your Princess, alongside the slower battleships in your fleet, and a handful of escorts, turned towards the enemy and acted as a distraction.
Her sacrifice saved your lives, if barely. The three carriers amongst the blockading fleet, while each individually inferior to Iwo Jima, together nearly slaughtered the Abyssal carrier's air wing, though their air wings were depleted as well. The battlecruisers pursued your retreating fleet as night fell, not coming close enough to engage your superior force, but harrying those whom they could. Many of your destroyer and cruiser escorts sank below the 14 and 15 inch guns on the battlecruisers, or were harried by those of the battlecruisers escorts.
Luck, however, seemed to be on your side. A storm brewed up over you as the night went on, shielding you from the hunting battlecruisers. Under Impero's orders, you rode the storm though the night, and it dissipated as the morning sun crested the horizon. As far as you could see, there was nothing but blue ocean and blue skies.
@CV12Hornet @Terran Imperium @Ash19256 @Spectre @Zelinko @lelenoi @Blackout @Ethernet_Cable @Sketchy Lurker
Three days ago, mere hours after the fighting off Madagascar ended, a being claiming to be the leader of the Abyssal fleet stepped up and formally surrendered to humanity. All Abyssals who peacefully surrendered would be demilitarized, and the press hoped that they would be fully integrated into humanity in a few years time, though racism would surely last longer. Any who did not willingly surrender were blockaded in their island fortresses. They would either surrender as well, or die in vain attempts at escape. Your island was one of these which were blockaded.
Two days ago, as repairs finished on Abyssals who had fought in the battles off Madagascar, your Princess devised a plan to break the blockade. Every ship's hold was loaded with what supplies it could carry. The plan was simple, in that the fleet would attempt to break the blockade as the sun set, and escape pursuit under cover of darkness. Where to go next would be decided by the Princess after you had either escaped or died trying.
Yesterday, you had enacted the Princess' plan. As the sun approached the horizon, you set out from your island fortress and dove for a weakness in the blockade. Things almost immediately went wrong, as the supposed weak point in the formation had been reinforced by a trio of battlecruisers earlier that day. Seeing that the plan had failed, the Princess gave Impero temporary command of the fleet. Command and the order to run. And then your Princess, alongside the slower battleships in your fleet, and a handful of escorts, turned towards the enemy and acted as a distraction.
Her sacrifice saved your lives, if barely. The three carriers amongst the blockading fleet, while each individually inferior to Iwo Jima, together nearly slaughtered the Abyssal carrier's air wing, though their air wings were depleted as well. The battlecruisers pursued your retreating fleet as night fell, not coming close enough to engage your superior force, but harrying those whom they could. Many of your destroyer and cruiser escorts sank below the 14 and 15 inch guns on the battlecruisers, or were harried by those of the battlecruisers escorts.
Luck, however, seemed to be on your side. A storm brewed up over you as the night went on, shielding you from the hunting battlecruisers. Under Impero's orders, you rode the storm though the night, and it dissipated as the morning sun crested the horizon. As far as you could see, there was nothing but blue ocean and blue skies.
As of this moment, you are alone. Each of you carries enough supplies for a short while, and maybe a minor engagement or two, but not enough to last forever. You need a base of operations. Somewhere to store excess supplies and conduct repairs.
The human steel hulled ships have great difficulty tracking and targeting Abyssal ships. This does not mean that they are not a threat, but are simply less effective than they would be against peer opponents. Missiles still can and have killed foolish Abyssals thinking themselves invincible. The Kanmusu lack this same inability to target Abyssals, and can feed targeting data to a steel hulled ship, making them all the more dangerous.
The last of the Empress-type Abyssals, the Reunion Island Empress, was slain at Madagascar. WIth her loss, there can be no more Abyssals created. You will lack the near infinite numbers that allowed you to prosper in the early days of the war, and with the mass surrenderings, reinforcements will be few. What you have is what you can rely upon having, no more.
Amongst the remnant of your fleet are six I-class destroyers, and a pair of light cruisers; one He-class, and one To-class scout cruiser who identifies herself as "Marblehead."
Game mechanics wise, supplies will be kept track of for the entire group, with a vaguely defined value. At the moment, your Supply Rating is "Low." If this drops to "Empty," you will be unable to do anything unless a poor supply convoy stumbles upon you as you drift.
Damage and repair will be kept similarly vague. There are six levels of damage a ship can have.
Wear and Tear is general attrition damage from operating as a ship. This will stack up if you enter combat, or if you simply go too long without minor repairs and refit being conducted upon your ship.
Repairs cost one amount of supplies per level of repair needed. Repairing Wear and Tear damage will cost 1 amount, while repairing Catastrophic will cost 5. Additionally, repairs require specialized personnel or facilities. A repair ship can repair Wear and Tear through Medium damage at sea. This same level of damage can be repairs on dry land with the assistance of any other player's ship for the same amount of supplies. Heavy and Catastrophic damage require the usage of a drydock to enact repairs, and require the assistance of either a pair of other player's characters or the assistance of a repair ship. Repair times will vary depending on how the ship is damaged.
The human steel hulled ships have great difficulty tracking and targeting Abyssal ships. This does not mean that they are not a threat, but are simply less effective than they would be against peer opponents. Missiles still can and have killed foolish Abyssals thinking themselves invincible. The Kanmusu lack this same inability to target Abyssals, and can feed targeting data to a steel hulled ship, making them all the more dangerous.
The last of the Empress-type Abyssals, the Reunion Island Empress, was slain at Madagascar. WIth her loss, there can be no more Abyssals created. You will lack the near infinite numbers that allowed you to prosper in the early days of the war, and with the mass surrenderings, reinforcements will be few. What you have is what you can rely upon having, no more.
Amongst the remnant of your fleet are six I-class destroyers, and a pair of light cruisers; one He-class, and one To-class scout cruiser who identifies herself as "Marblehead."
Game mechanics wise, supplies will be kept track of for the entire group, with a vaguely defined value. At the moment, your Supply Rating is "Low." If this drops to "Empty," you will be unable to do anything unless a poor supply convoy stumbles upon you as you drift.
Damage and repair will be kept similarly vague. There are six levels of damage a ship can have.
Wear and Tear is general attrition damage from operating as a ship. This will stack up if you enter combat, or if you simply go too long without minor repairs and refit being conducted upon your ship.
- Light damage signifies that your ship had taken some hits in combat. Nothing critical or impairing your ship's ability to fight, but damage nonetheless.
- Medium damage signifies that the damage from combat is starting to add up. Maybe you've lost a fire director, or suffered a weapons jam. Your combat capability is slightly impaired, though you can still fight on.
- Heavy damage is major damage. If you do not retreat soon, you may risk being sunk. At this stage, perhaps you've had one or more gun turrets knocked out, or your bridge has been destroyed by fire. You can still fight on if necessary, but it is a risk to your life.
- Catastrophic damage means you are incapable of fighting any longer. Most everything outside of your citadel has been blasted away, and while you still float, you can no longer maneuver or fight.
- Sinking/Sunk means that you are dead. There is no coming back from this.
Repairs cost one amount of supplies per level of repair needed. Repairing Wear and Tear damage will cost 1 amount, while repairing Catastrophic will cost 5. Additionally, repairs require specialized personnel or facilities. A repair ship can repair Wear and Tear through Medium damage at sea. This same level of damage can be repairs on dry land with the assistance of any other player's ship for the same amount of supplies. Heavy and Catastrophic damage require the usage of a drydock to enact repairs, and require the assistance of either a pair of other player's characters or the assistance of a repair ship. Repair times will vary depending on how the ship is damaged.
What planes you could get airborne report nothing but ocean within their operating range. The coast is clear, but there is nowhere to conduct proper repairs.
- Somewhere to the west is Madagascar, the small island fortress you called home, and multiple Kanmusu fleets.
- To the north is the Arabian Sea, with the Indian and Middle Eastern coastlines. Though shipping lanes are less used with the loss of the Suez Canal, human freighters still pass through this region, and it is decently patrolled by the various Commonwealth navies.
- To the east is Australia and the South East Asian island chains. While the islands would provide adequate basing, they are very near Australia and Japan, both of which have a strong enough navy to evict you.
- Nothing but barren wasteland lies south of you. You could go there and survive, but that would be all you did.
@CV12Hornet @Terran Imperium @Ash19256 @Spectre @Zelinko @lelenoi @Blackout @Ethernet_Cable @Sketchy Lurker
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