Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
LASER TAG | Finale
In an instant, you're moving, throwing yourself behind the opaque control panels of the elevator, but you're not quite quick enough and take a hit. You're not too worried--you still have plenty of health left, as does Madoka, who dives clear, only taking a couple of glancing blows.
It's Sayaka who takes the brunt of it instead, three lasers hitting her almost instantly as she moves away with inhuman agility, taking cover on the other side of the elevator.

'Mami and Kyouko, already? No, too many shots, and they should have just arrived. What kind of…?'

You glance around the corner to get a look at your opponents, and raise an eyebrow at the sight--six young people, probably college-aged. Three male, three female. They hold their weapons steady, and are positioned well for effective targeting and evasion. Probably regular players then, with more skill than you expected. There isn't anything terribly unique about them, though; one of the girls is abnormally tall, you suppose, and there's another, younger girl who seems a bit familiar.
You quickly turn your attention to the arena itself, evaluating all of the possible angles you could strike from. Most are mundane; simply reflecting a laser off a wall or two is not exactly difficult. You do see an opportunity, though--the corners. Unlike a bullet, a properly aimed laser can be split along an edge, and you can see a path for striking two targets at once.

You cease breathing and bring your muscles under tight control as you step out of cover briefly, rifle moving smoothly into position as you pull the trigger.
A shining array of purple reflections engulfs their side of the battlefield as your laser splits on the corner of a large, mirrored pillar they had thought to use as cover, the two halves of the beam following different paths as they ricochet throughout the area before striking their targets.
The familiar girl falls first. It's not impossible you recognize her because she's a Magus, and thus the most dangerous of the group. Even if she's not, she holds her weapon with an ease few of the others share, making her a greater threat.
The second beam strikes one of the young men. He's unremarkable, but he had his eye on your half of the elevator.
Both of them freeze in place as the joints of their suits lock up, lights flashing. It seems this arena takes the threat of cheating seriously; it's either that, or they just wanted to crank up the intensity of the experience.

Several more rays spray from the elevator, courtesy of Madoka and Sayaka; they took your move as a cue to attack, it seems. Their shots are wilder and less controlled, but they manage to focus fire and bring down one of the other young men.

Only three remain, but those three seem determined to go down fighting as they fire back at your group with abandon. You and Madoka manage to step back behind cover, although it's really more of a dive than a step, in Madoka's case.
Sayaka, however, seems to have lost her mind; she charges out towards the enemy, raising her dual pistols. You grimace, ready to move out and avenge her once they exhaust their weapons, but catch yourself as Sayaka blocks the lasers, pistols flicking through the air to intercept the rays. Her enhanced speed justifies much of it, but it's still an impressive feat which stands contrary to the skill she's demonstrated up until now.

Not wasting time fretting over it, you use the opportunity to go on the offensive, opening fire on your startled adversaries. It's a matter of course to replicate your earlier feat, splitting your shot against a different corner and eliminating two more of them; now, only the tall girl remains. Madoka attempts to gun her down, but her aim is poor, and the girl is quick, and--

Suddenly, the air is alive with magic. It feels almost like a Magus's transformation, except that no one has transformed. All you see is the tall girl sprinting towards you in quick bursts of speed, sidestepping and leaping over Madoka's shots with ease as she closes in on you, eyes gleaming with sudden life.

She's fast, but so is Sayaka. The bluenette closes with her in an instant, pistols moving quickly to take aim--albeit, not with the same skill she demonstrated with her earlier defense. Sadly, the tall girl is faster, ducking low and pressing her submachine gun into Sayaka's gut as she opens fire. Your friend's suit locks down even as she curses, "What the hell?! Get her Homura!"

You don't need to be told twice as you raise your gun, take aim, and fire in a single breath. 'She can't dodge--' Your thoughts are cut off as you realize that your rifle didn't fire. You had forgotten the charge time in your surprise, and your target takes advantage of that, closing the gap between the two of you with even greater speed.

As she springs forward to meet you at point blank range, she looks you in the eye, and you realize that something is wrong, because the girl was tall for a college student, but she is most certainly looking up at you right now. She quickly shoots, half a dozen quick shots striking you. You can't afford to get shot again, but you have no room to dodge. 'If she gets another shot off--!'

Madoka steps into place behind the girl and opens fire. 'At that range, there's no way she can--' Your thoughts are cut off again as the short girl in front of you hops up into the air and lands on your shoulder before spinning to a stop behind you, already pulling the trigger.

You aren't fast enough without transforming. You can't evade.
'Even if I can't dodge…"
You spin on your heel in an instant, rifle coming up in a single hand as you take aim in the space between moments.
'…I can still protect Madoka!'

Your rifle goes off in the same instant as her submachine gun does, her beams striking you even as yours strikes her square in the forehead.

The two of you, still in motion, crash to the ground as your suits lock up, leaving you staring across the ground at each other.
Madoka walks over next to the two of you, looking back and forth between your frozen forms, "…I'm really not cut out for this, am I?"

You blink at her calm words, and realize that your heart is pounding in your chest, the thrill of battle shooting through you.
'Right, this is just a game. She's fine.'
You take a breath, and answer her, "No, you're doing just fine. This rabbit here is simply impossible."

The "rabbit" growls at that, eyes still blazing for a moment, but soon that fire fades, her gaze turning gentle. She sighs slightly, looking bemused, "So says the girl who took out four people with two shots." The wind gone from her sails, she glances up at Madoka, "She's right though, you'll do fine. You almost got me back there, and you did fine earlier; things just got a bit exciting for a minute."

Madoka stares at her for a moment, then sighs and looks at you, "Thanks for saving me, Homura-chan. I'm going to go see how long I can last…"

"Be wary. The guns can't hurt you, but you can still get injured with this kind of thing. Be careful with those pits."

She smiles, "Don't worry! I'm sure it'll be fine!"

With that, she waves and heads off, cautiously departing…and leaving you alone in the elevator with the "rabbit."

You're still not sure what just happened, honestly. That wasn't something a normal person should be able to do. At least, you don't think it should be possible. You almost think you were hallucinating again; the young woman lying in front of you is, indeed, six feet tall, and she certainly shouldn't have been able to perform any of those stunts.

Except, of course, you both lie here frozen. It wasn't purely a hallucination, at least.

"What are you?"

The girl blinks, glancing down, "Oh, I'm nobody special, really. I just like shooting games like this."

"Do you...do you even know what you just did?"

She blinks at that, "I rushed the blue-haired girl, then got up close with you. Your pink-haired friend tried to shoot me in the back, so I," she pauses, "I jumped…"

She pauses again, glancing down, then back up at you, "…I must have stumbled or something. Maybe you sidestepped by accident?"

You stare at her flatly, and she bites her lip, "Huh. Well, I was pretty into it, and you can push the human body really far with enough adrenaline…"

You don't say anything, even as she attempts to figure out what just happened, to no avail. Eventually, you relent, "Who are you?"
She glances up at you and smiles, "I'm L-!" She pauses for a fraction of a second, then corrects herself, looking puzzled, "I'm Karen. Nice to meet you!"

"Homura. Nice to shoot you."

She laughs at that, "You too!"

---
The scenery blurs by as I descend, rifle in hand, towards the water below. The impact won't matter--even if I land poorly my bones are not my own, and will heal quickly.

I twist in midair, gaze sliding across the inverted landscape as I look for a target. There's no sign of Homura, nor Sayaka, but there are plenty of others--normal people, most seeking to descend.

My rifle flicks upwards easily, and I pull the trigger--once, twice, three times. Clean shots. One of them is defeated, and their suit lights up, although it does not lock--it won't while they're not on solid ground. The other survives, for the moment.

Their friends on the ground below take offense, but I don't care. I pull the pistol from my side as I twist in midair, shifting my position to avoid the shots.

The water is close now, but it's fine; I fire off a shot from the pistol, clipping one of the shooters just as I strike the water headfirst. My neck doesn't snap, in spite of the angle; they must have been very careful when they decided the fall distance for the pit.

I bring my limbs in tightly and breath deeply of the water, quickly sinking to the bottom as I overcome my natural buoyancy. My body demands air, but I ignore it--those instincts could get me killed against other Witches.

I remain there for a time, ignoring it as Kyouko splashes down after me, only to quickly swim away.

After a few seconds of this, plenty of time for Kyouko to draw attention, I brace my legs and kick off, enchanting them without thinking. 'I shouldn't have done that,' I reflect as I ascend, 'I won't improve if I don't limit myself to skill, and it's not exactly fair to them.'

With a splash, I burst out of the water and several feet into the air, guns at the ready. Kyouko is facing off with the shooters from before, alongside half a dozen others. A glance tells me that she's doing well; she enchanted her entire body immediately, so these opponents aren't much for her.

'Still, I'm here to have fun, and it's not like I'm not going to shoot these down quickly anyway.' I target those who turned at the splash first, rifle shots to the heads eliminating two of them swiftly as my pistol fires off in parallel, eliminating another. They return fire, but it's of little concern; Kyouko has me covered. She closes in while they're distracted, and eliminates three more.

I start to pull myself over with a ribbon, but remember that I don't have those right now. Instead, I simply wait out the arc of my jump, landing smoothly on the shore. My legs make an ominous cracking sound as I do, but I barely notice it, letting my magic heal the damage.

While I'm making my landing, Kyouko takes out the last two with ease, and turns to look at me, "Going a bit hard, Mami?"

She's right, I know. I don't normally let loose like this, but it's nice to let off some steam for once.

"Just a little. I haven't been here in a while."

Her look of concern is worrying, but I try not to let it weigh on me too much.

I look down at my victims, splayed across the floor, bodies broken, and--

"Mami?!"

I jerk, and blink. The other players look awestruck, and perhaps a little frightened, but they're fine. It's laser tag. I didn't do anything wrong.

I turn my gaze to Kyouko, and force another smile, "Ah, sorry. I'm alright. Let's go find Homura."

She nods slowly, glancing at the other players with concern, "...alright, Mami. If you say so. We'll go find Ribbons."

---

I turn away from that fake smile of hers, biting my lip the moment my back is turned. She's still Mami, and it's not like she's done anything too crazy, but…

I glance back, briefly, at the battlefield we're leaving, 'Mami never goes this hard with humans. She thinks the stuff I do is cheating, so why…?'

I shake it off, and start running forward, Mami behind me. I know why. She's been messed up ever since she found out about that Witchbomb. Sometimes, when she looks at people, I get the horrible feeling that she's seeing something else.

'Lord, please help Mami. She's slipping, and I'm not supposed to be the one who catches people.'

There's no reply. I didn't expect one, but it seems like there's some judgement in that silence, this time.

'I guess...maybe that's why you moved me back here, huh?'

I'd like to think the silence is approving, but it might just be my imagination.

"Hey, Mami? You know you can talk to me, right?"

She catches up in an instant to run beside me, smiling earnestly this time, but she doesn't say anything. The silence is damning, in spite of her gratitude.

"I know that I'm not the best person, but," I bite my lip again, hating every moment of this, "Look, I'm just saying that, if you need someone to talk things over with, I'm here. I won't judge."

I'll try not to judge, and I'll be nice about it if I do.

Her smile fades, and she pulls to a halt. I follow suit.

She sighs, "...I'm trying to make peace with it, but it's not easy, you know? I don't want to hurt anyone, but I also need to take care of all of you, and…" She grimaces, hugging her rifle close, "...it wasn't so hard when I was alone. If I starved, it wouldn't matter, but now…"

I almost punch her in the face. It's a close thing, but I know she'd take it the wrong way, "It would matter, Mami! If you had died, we--" I hesitate, but follow through, forcing the words out, "We wouldn't have gotten to be friends again. You'd never have gotten to make any friends again. That's…" I grasp for words, "You dying alone would have been fucked up."

She gives a weak smile, "Thanks, Kyouko, but...how many people are we going to have to kill? For food, I mean?"

I sigh, looking down. I don't want to think about it, but she's going to make me actually think about it, "...look, it's not like we have to kill them. They get their chance to survive, and if they fuck it up, then...well, we get to eat."

"NO!" My head jerks up as she snaps at me, "NO! If I do this, I'm not going to make any excuses! I'll keep you and Homura and everyone else safe, and if I need to kill people to do that, then I will, but I won't hide from it!"

Anger surges, and it takes everything I have to hold my temper, "Mami, it's not like--"

"It IS like that!" She stomps her foot, and the mirrored surface cracks. She doesn't notice.

I stare at that reflection for a few seconds--my face, reflected by a single angled shard near her heel, and Mami's, split between several others. I think of before, when she swept in to stop me, to protect her city from me.

I think of the dead ones, in Kazamino. The people I let die to save myself. I mean, sure, I didn't exactly leave them dying in front of me, usually, but I didn't do anything to stop it, either. I wasn't the hero I was supposed to be.

I see Mami, and I see myself, and I realize that I can't let her end up like that.

I straighten, and take a deep breath, forcing on a snarky smile, "...then I guess that's that, huh? No farming. We'll have to hunt a lot more, and further, and we might need help to make it work, but…we can find a way."

Mami stares at me, wide-eyed and bewildered, "Wait. No. That's not what I was saying, Kyouko. I'm saying that I will, that you were right! What are you-!?"

I shake my head, "Nope. You were right. We're supposed to save people, not kill them. I'm not going to say we should kill ourselves for them, but…"

I steel myself, and try to ignore the countless hypocrites in the mirrors, "...humans are more than food, alright? They're still not…no, that's a lie. They're not as important to me as you are, but they're just as much people as we are."

It hurts, admitting that, 'If they're not just food, then...how many? If I ate all of those people, then...wasn't he right?'

Mami blinks once, then twice, tears forming in her eyes.

"...Kyouko…"

I blink, and my ribs creak as a sudden force slams into me. I almost panic, but then relax I recognize the golden hair before my eyes. 'I should hug her back. Put an arm around her shoulder. Something like that.'

After a moment of hesitation, I wrap an arm around her, "I'm sorry, Mami. I know you were almost okay with it, but…"

She sobs, shaking her head. "NO! That's not true…I needed it to be, but I didn't want it to be, and…"

"...and it hurts, right? Trying to force something like that?"

She nods, and I heave a sigh, patting her on the back, "Yeah, I know. Just...don't worry about it too much, for now. There are a lot of Witches around--we can live off them for a while, without having to spare the familiars. I'll talk with Ribbons, too--she's a veteran, so maybe she knows a way to make this work."

Mami sighs and pulls away from me, wiping her eyes, "I hope so. Sorry for that, Kyouko. You shouldn't have to see me like that." She seems calm, now--like she's regained some of that grace she's been missing since the Witchbomb. It would be comforting, if I didn't know it was just for show.

"Nah, I think it's for the best. If I didn't, then no one would, and no one will betray you when you least expect it." I tease, hoping to cheer her up with absurdism; she does giggle a bit.

"That sounded like something out of Lewis Carroll, not Dante. Not your usual cup of tea."

I scoff, "Yeah, well, political satire can be fun too...and it kinda reminds me of Witch Barriers, a little. Kinda wonder if the author didn't know something, if you catch my drift."

She stares at me wide-eyed, and I smirk a little, "Hey! I know my stuff, dropout or not. Anyway, you wanna get going, before someone--"

That's when the lasers hit, and my suit locks down.

--

1:23:17 PM - The Ice Cream Parlor

While you're less than happy, after having been stuck in one place, talking with Karen's team and Sayaka for an hour (it turns out the girl who looked familiar is an up-and-coming singer--you probably saw a poster), you can't help but be cheered by Madoka's smile as she talks about the new friends she made in the arena and how she managed to ambush Mami and Kyouko.

"Wakasa-san insisted we attack them from their left flank, but Nagato-san pointed out that we could use the mirrored floors of the bottom floor to shoot under the walls. I didn't know how well, that would work, but I decided we should try it, and we…"

You'd held some hope she would win, somehow, but the hodgepodge of isolated players she managed to pull together was taken down near the end of the battle by a well-organized team.

Still, you suppose, it was well worth it--even if you didn't get much out of it, Madoka did. Mami seems happier too--you're not quite sure what happened, but you suspect you have Kyouko to thank for it.

'If she didn't ruin something, at least…'

You take a bit of your ice cream--it's good, as always--and sit back, listening to Madoka's stories.

"...but that's when the sniper started firing on us. We could have handled their main force, but we didn't have a good way to watch them and dodge shots from two stories up." She glances at you, smiling, "Of course, she wasn't as good as you, Homura-chan, but she was really good. I remember I saw her on the way out--I think she might have been ex-military or something."

"Hey, Ribbons?" Kyouko draws your attention, nudging you, "So...Mami and I decided we're not going to farm."

An ominous pronouncement. While you agree with the morality of it, if Kyouko stops farming…

"How are you going to sustain yourselves? We can live like that for a while, but…"

Kyouko grimaces, "Yeah, I know--'specially with Madoka thinking about Contracting. We can expand into Kazamino, and there's plenty of Witches right now, but we really need a way to stay alive, after that." She pauses.

You nod, waiting for her to go on.

She sighs, leaning back against her seat and gazing at the ceiling, "So...you know any tricks? You've clearly been at this a long time."

"There are...options, although they're not ideal. Claiming more territory is the obvious solution, but you'd need to commute to other cities to hunt, with the countryside empty. With the Tokyo girls…"

She nods, "Yeah, we're gonna start clashing with them sooner or later, if we go that route. Anything else?"

You hesitate, not liking the only answer you have right now, "You could let your Grief Seeds hatch."

Her eyes go wide, her hands rising in front of her defensively, "No! No way! They're way too dangerous, after the first time. I tried that once, and that Witch nearly killed me--I had to let it go! I think Mami cleaned it up eventually, but still..."

"It's not quite as bad as you think. I'm sure it seemed stronger, but the truth is that Witches are simply more ready for you the second time--they know what your abilities are, and will have developed countermeasures by the time they hatch. That doesn't mean they're going to be better off against a different Magus, though."

Leaning on one hand as she listens, she swallows a bite of her sundae, looking thoughtful, "So...what you're saying is that if Mami killed my Grief Seeds, and I killed Mami's Grief Seeds…"

You nod, "It's safer that way. An old friend and I used to do that, a long time ago. It's still not perfect--it makes fighting a Witch together a detriment, since she'll learn both of your abilities, and you can only fight each Witch once each--but it can save you from starvation if need be."

"So did you figure that out, or--"

You smile slightly at her, "My friend, the same one who developed the nomenclature."

Taking another bite, she is forced to pause for a moment before answering, "Clever friend you had. Wish I could have met her."

You say nothing, just maintaining the smile as you take another bite and turn your focus back to Madoka. She smiles as she looks back to you.

'This was worth it.' You think.





[CENTER OF THE MIND]





Calendar


    • 1 Grief Seed of Sachiel (3 Charges)

      • 31 Handguns [214 Clips]
      • 21 Machine Guns [253 Clips]
      • 5 Sniper Rifles [112 Clips]
      • 2 Rocket Launchers [20 Rockets]
      • 1 Mini-Gun [12000 Rounds]
      • 16 Katana
      • 30 Knives
      • 12 Pipe Bombs
      • 1 Umbrella

      • Grandfather's Pocket Watch
        • +1 Sanity/hour if kept close while sleeping.
      • Laptop
        • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
      • Monthly Planner
        • Unlocks Calendar
      • Heart Scans
        • Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
      • Kyouko and Mami's Cake
        • Gives Sanity when eaten. Gives more when eaten with friends.
      • High-Quality Sake
        • Payment for Yuuko's time.
      • Yuuko's Business Card
        • Gives instant access to Yuuko's shop.




      • Durability: 50
      • Special Abilties
        • Multiplies Speed and Strength by 10



      • Durability: 15
      • Special Abilities
        • Contains your Soul



      • Cost:
        • 1 EE/Second; Rounded Up
        • 10 Sanity/30 Minutes; Rounded Down; Totaled Daily

      • Negates a single attack entirely.
      • Cost
        • X EE
        • X is equal to the Power of the attack negated.

      • Fire an energy blast from your Shield.
        • Instant Attack
        • 100% Accuracy
        • Undodgeable
        • 100 Power
        • Low Damage
      • Cost
        • 20 EE/Second; Rounded Up
      • Fairly easy to alter, with a little work.

      • Fire a sphere of crystallized magic from your Shield.
        • Charge Time: 3 Seconds
        • Fast Attack
        • 100% Accuracy
        • 1000 Power
        • Massive Damage
      • Cost
        • 300 Grief


      • Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
      • The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
        • Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
        • Increase Power (1 EE/Power point. Max 20.)
        • Increase Speed (10 EE to double speed. Max 4x Speed.)
        • Increase Durability (1 EE/Durability point. Max 20.)
        • Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
        • Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
        • Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
          • Homing Projectiles (1 EE/Projectile)
          • Auto Reload (5 EE)
          • Flying Sword/Knife: 30 EE
        • Ego
          • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
          • Cost: 5 EE

      • Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
      • Cost
        • 500 Sanity
        • 500 EE


Mobile Version

[CENTER OF THE MIND]

Time: 1:25:51 P.M.
Grief: 417/1000
Sanity: 373/1000
Stability Multiplier: 0.9

Calendar

Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Grief/Hour]
  • Primary:
    • 1 Grief Seed of Sachiel (3 Charges)
  • Books:
    • Medical:
      • Cardiology Texts [Amateur | Medical] [3/3]
        • +5 to Medical when Treating Heart Disease
      • Intro to Medicine [Amateur | Medical] [5/5]
      • Standard First Aid, CPR, and AED. 5th Ed. Jeff Rendall. [Amateur | Medical] [0/2]
      • Home Biochemistry, Book 1. 1st Ed. Takemi Tae. [Amateur | Medical] [0/5]
      • Home Biochemistry, Book 2. 1st Ed. Takemi Tae. [Skilled | Medical] [0/5]
    • Mechanical Expertise
      • Beginning Watchmaking [Amateur | Mechanics Expertise] [0/5]
      • The Glory of Clocks. 17th Ed. Helena Akemi. [Amateur | Mechanics Expertise] [0/17]
      • Historical Weapons Design. 3rd Ed. Vern Engers. [Amateur | Mechanics Expertise] [0/3]
    • Electronics Expertise
      • Beginning Programming. 2nd Ed. Jim Rivens. [Amateur | Electronics Expertise] [0/4]
      • Practical Electronics for the Home Inventor. 1st Edition. [Skilled | Electronics Expertise] [0/5]
    • Research
      • A Guide to Basic Research and Information Analysis. 1st Ed. Honya. [Amateur | Research] [0/7]
    • Other:
      • Untitled Book [???]
  • Arsenal
    • 31 Handguns [214 Clips]
    • 21 Machine Guns [253 Clips]
    • 5 Sniper Rifles [112 Clips]
    • 2 Rocket Launchers [20 Rockets]
    • 1 Mini-Gun [12000 Rounds]
    • 16 Katana
    • 30 Knives
    • 12 Pipe Bombs
    • 1 Umbrella
  • Special
    • Grandfather's Pocket Watch
      • +1 Sanity/hour if kept close while sleeping.
    • Laptop
      • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
    • Monthly Planner
      • Unlocks Calendar
    • Heart Scans
      • Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
    • Kyouko and Mami's Cake
      • Gives Sanity when eaten. Gives more when eaten with friends.
    • High-Quality Sake
      • Payment for Yuuko's time.
    • Yuuko's Business Card
      • Gives instant access to Yuuko's shop.
  • Devices
    • Shield Clock (Quality: +19) (Enchanted)
Time Stop:
  • Cost:
    • 1 EE/Second; Rounded Up
    • 10 Sanity/30 Minutes; Rounded Down; Totaled Daily
Shield of Protection:
  • Negates a single attack entirely.
  • Cost
    • X EE
    • X is equal to the Power of the attack negated.
Magic Blast:
  • Fire an energy blast from your Shield.
    • Instant Attack
    • 100% Accuracy
    • 100 Power
    • Low Damage
  • Cost
    • 20 EE/Second; Rounded Up
  • Fairly easy to alter, with a little work.
Attimo Finale (Magic Blast Variant)
  • Fire a sphere of crystallized magic from your Shield.
    • Charge Time: 3 Seconds
    • Fast Attack
    • 100% Accuracy
    • 1000 Power
    • Massive Damage
  • Cost
    • 300 Grief


Enchant:
  • Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
  • The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
    • Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
    • Increase Power (1 EE/Power point. Max 20.)
    • Increase Speed (10 EE to double speed. Max 4x Speed.)
    • Increase Durability (1 EE/Durability point. Max 20.)
    • Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
    • Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
    • Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
      • Homing Projectiles (1 EE/Projectile)
      • Auto Reload (5 EE)
      • Flying Knife/Sword (30 EE)
    • Ego
      • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
      • Cost: 5 EE
Bargaining:
  • Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits.
  • Cost
    • 500 Sanity
    • 500 EE

Weapons:
  • Durability: 300
  • Maximum Number: 1
  • Attack Types:
    • Slash: Effective Power = Power * 1.2, Standard Damage
    • Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
  • Special Ability:
    • Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power
  • Durability: Infinite
  • Maximum Number: 1
  • Special Abilities
    • Focus for Shield of Protection}
    • Focus for Time Stop
    • Required for Time Reversal

Armor:
  • Durability: 50
  • Special Abilties
    • Multiplies Speed and Strength by 10

Accessories:

  • Durability: 15
  • Special Abilities
    • Contains your Soul



[ ] Visit Yuuko
[ ] Go Hunting
[ ] Go Somewhere
-[ ] Write-In
[ ] Go Shopping
-[ ] For What?
[ ] Go "Shopping" (Steal)
-[ ] For What?
[ ] Train a Skill
-[ ] Resources you'd like to use.
-[ ] People you'd like help from.
-[ ] Location to train at.
-[ ] Time to spend.
[ ] Craft Something (Will lead to Crafting Vote)
-[ ] What?
[ ] Write-In
 
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...and we're alive again. Got some time off from work, got my head back in the game.

There are several new characters briefly introduced. Interested to see if anyone guesses their identities. Probably not too hard.

For those readers who discovered this while it was dead, make sure you read the last threadmark--it had been left unmarked until today.
 
[X] Visit Yuuko

So I think we should ask her help for Magic Theory since thats one skill we really want to increase.
 
Try your best! Ill give you the answers later since I figured out most of them~

My first thought with rabbit was Usagi Tsukino but then they named dropped Karen.

Plus you know being really good at laser tag... I can't see Usagi doing that.

The other issue is that due to deyployments I'm way out of season for anime. Like seriously out of the loop on newer stuff or even stuff from like 2016 onward aside from a handful.

I need to find time to binge : |
 
My first thought with rabbit was Usagi Tsukino but then they named dropped Karen.

Plus you know being really good at laser tag... I can't see Usagi doing that.

The other issue is that due to deyployments I'm way out of season for anime. Like seriously out of the loop on newer stuff or even stuff from like 2016 onward aside from a handful.

I need to find time to binge : |
Ah, that would explain it, yeah. No need to turn in your card for that one.
 
Ah, by the way? Homura and Sayaka going down like that? Absurd rolls. Enemy rolled another nat 100 on top of the 99 and 100 I mentioned before. Insanity.
 
...The first thing that springs to mind is the Lethal Laser Tag from the Yu-Gi-Oh manga, but that doesn't really fit with the characters on the opposing team.

It doesn't help that I've been out of the loop with Anime for a while.
 
I was thinking of writing an omake for this quest the other day, but this is better! Welcome back!

Ah, by the way? Homura and Sayaka going down like that? Absurd rolls. Enemy rolled another nat 100 on top of the 99 and 100 I mentioned before. Insanity.

Well, better that it happens now than in a real fight, I suppose. You defeated us today, laser tag game, but we will have our revenge! Someday.

Okay, so... what did we want to do again now?
 
Okay, so... what did we want to do again now?

Well, there is this

"Dear Homura,

If you're reading this, then you've gotten out of the hospital and finally getting to live your life properly...I so dearly hope that it is so.

You've also decided not to abandon your heritage like your father, and are on the road to inheriting our family legacy. In order to help you on your way, I've left you a gift in this house...but I think we should play one more game together first, Homura-chan. So...here's the rules. I have mistimed this clock...a painful ordeal, but necessary. It's your job to figure out exactly how I did so, and fix it...do that, and you'll find what i've hidden here for you.

Good luck, Homura-chan...I will always love you.

Proudly,
Grandfather
If you go to the port on a Saturday afternoon, you will find someone and something of value. They may not change everything, but they possess great potential, if you use them properly.

Or something else, I completely forgot what we planned to do.
 
The singer and the giant are from Gun Gale Alternative. I guess Karen doesn't have memories of her time as Llenn and now has shrinking powers or something? No idea who Wakasa or Nagato are, there's nothing to narrow them down by. Assuming they aren't just randos. As for what to do....¯\_(ツ)_/¯
That's on people more talented than me.
 
Nah but really we should meet up with Yuuko and see if she can't teach us more about magic since the more we know the more bullshit we can come up with .
 
Quest Recap
Loop 1, March 16th
  • You awoke in the hospital, severely disoriented in a way you normally are not.
  • You quickly regained your memory, but could still not remember how the last loop ended.
  • You discovered your Shield was empty.
  • You found your Grandfather's Pocket Watch, your laptop, a couple of books, and your Monthly Planner.
  • You explored the hospital, and found Sayaka meeting with Kyousuke.
  • You unlocked some of your repressed memories of Sayaka from past loops.
  • You turned up the moe and won Sayaka and Kyousuke over.
  • You talked to your Cardiologist, Dr. Smith, and got some Medical education as well as some text books and your heart scans.
  • You studied Dr. Smith's books for a little while.
  • Sayaka grabbed you and offered to show you around town.
  • You agreed, but she soon found out you were living alone. She took offence, and demanded to take you in, if you couldn't find somewhere else.
  • You agreed to stay with her.
  • You met with Mrs. Miki and got moved her approval.
  • You went shopping, and discovered Yuuko's shop.
    • Sayaka bought a very Emiya-esque sword. The price was included in the purchase.
    • You purchased a business card/teleportation device for the cost of a bottle of sake each time it is used.
  • You went to a clothing store.
    • The Mikis picked out a new wardrobe for you.
    • You bought a pair of matching earrings--one for yourself and one for Sayaka.
      • This triggered something.
  • You went to the furniture store.
    • You bought a bed, three cushy chairs, and a desk chair.
    • You discovered a Grandfather Clock that once sat in your Grandfather's Shop. It still has your name carved in the back, from when you played there as a little girl.
    • You awakened Akemi Madness for the first time in many years, and used it to verbally bludgeoned the shopkeeper into making a meeting with the owner.
    • The Mikis comforted you, and helped you shake off your Madness. In spite of that, in remained beneath the surface. The need for your moe image was diminished in the process.
  • You went to the Ice Cream Parlor.
    • You grew closer with Sayaka
    • You heard many rumors.
      • The beta version of a video game was released, with only 1000 copies available. You later discovered this was Soul Arts Online.
      • Mikuni Souichirou's company met disaster, and the man himself has vanished. Players correctly identified him as the character from C: The Money of Soul and Possibility Control.
      • An outbreak of black cats has occurred recently. This may or may not be due to a supposed rat infestation in the industrial district.
      • Homura Akemi has been sighted and recognized as one of the Akemis.
      • Sayaka Miki has some sort of relationship with Homura Akemi, although the nature of that relationship is hotly debated.
      • The new Nanoha movie is playing today. Some amazing cosplayers were seen nearby. You later discovered that one of these was, in fact, Nanoha herself. Probably.
      • Matoko's Rose Garden is receiving a public award tonight.
      • A young girl is missing and her parents are concerned. You suspect it has something to do with Magi, but you can't be certain.
      • A girl, supposedly from the military base, is going around asking people to contact her under conditions unknown. The speaker found her creepy, and her uniform was not standard.
      • A young girl sighted what you assume to be Kyubey, based upon her description of a "rabbit…cat…thing" with "too many ears."
  • You went to the Electronics Store.
    • You purchased wall screens, a powerful desktop computer, some additional monitors, some advanced interface equipment, and a phone.
    • Sayaka asks if she can be your bodyguard and says she has "a job to do." You are not sure what to make of this.
    • You bought tickets for the Nanoha movie.
  • You went to the arcade.
    • You found Kyouko. She challenged Sayaka to DDR.
    • You unlocked your memories of Kyouko, and started getting flashbacks to a particular incarnation of her whom you were extraordinarily close with.
    • You had a panic attack. This was immediately followed by a heart attack.
  • The Halloween special update occurred. You received a visit from Maria Ushiromiya and a choice of one of three gifts.
    • You took the Gift of Resurrection of Lost Love. You received a chance to meet with the Kyouko you had recently unlocked your memories of. You spent a long time together, enjoying your time in the Golden Land together, but eventually were forced to part ways.
    • Before you said goodbye, however, she let you know some things:
      • The versions of people from previous loops still live in some capacity, tied to their current incarnations.
        • "Dead? Hard question to answer. I'm not the same Kyouko you talked to earlier, but I'm tied to her. Just like everyone's tied to their other selves. We can't reunite with them normally, but we don't completely disappear...not as long as they live. Things can slip across, and...well, again, I can't say. Things have changed, and I don't just mean this freaky version of the world you've found yourself in. Something big happened...and you have a chance now. A better one than you did before...if you can figure out what it is, and how to take advantage of it...well, there's always Hope."
        • That Kyouko is still watching over you, even now.
      • Kyouko's Cross, thought lost with everything else inside your Shield, might not be as lost as you previously believed.
  • You went to see the Nanoha movie with the Mikis.
    • Kyouko showed up too.
  • Everyone began drowning in the middle of the movie, and a Barrier entrance appeared. You spotted a Witch's Kiss on Mrs. Miki and removed it with some difficulty.
  • You charged in with Kyouko, and found yourself battling Witch-Sachiel.
    • Nanoha tried to Starlight Breaker the Witch, but the spell went wrong and she ended up getting tortured and slightly traumatized as the magical energy she was harnessing turned against her and became a Familiar.
    • You used your magic in combination with Kyouko's to recreate the Spear of Longinus, while Nanoha protected you from Sachiel. Nanoha discovered the adaptive abilities and intelligence of Witches for the first time. She struggled to survive, but managed to protect you.
    • You completed the Spear of Longinus.
    • You came too close to the Witch while trying to retrieve Nanoha from within Time Stop, and it somehow entered Time Stop. Players have hypothesized this was due to accidental contact with the AT-Field counting as contact with the Witch, but nothing is certain.
    • You blocked an attack from Sachiel with Shield of Love, accumulating a massive amount of Grief. You began Grief Spiraling, and lost a tremendous amount of sanity because of it. You cleansed, but were taken out of the fight.
    • Kyouko used the Spear to almost completely slay Sachiel, but the Witch barely survived.
      • As the Spear struck, four distinct voices filled her mind--one belonged to her, one belonged to you, one belonged to Sachiel, and the last voice's owner is unknown.
    • Sayaka, having followed you in, ambushed the greatly weakened Sachiel from behind and slew it with her sword.
  • Nanoha attempted to take Sachiel's Grief Seed, leading to a confrontation between her, yourself, and Kyouko. You began hallucinating severely, notably gaining a companion in the form of a hallucinatory Madoka.
  • You went home to Sayaka's, still hallucinating, and had ice cream with her (at Hallucination-Madoka's insistence) before going to sleep.
  • You dream of countless Homuras roaming a Barrier-like Mitakihara under a spinning moon.
    • Your dream self, later identified as "Prima" discussed plans for Walpurgisnacht with another Homura, as well as the anomalies that appeared during this loop.
    • One of the Homuras reached into her chest and give Prima her heart. It filled the void in Prima's chest, for now.
    • Prima took a seat in a chair--a "throne"--atop a hill. The other "throne" is still empty.
    • Prima discovered cracks in the sky, which glow with many colors. One in particular shines bright pink, and another a faint blue.
    • Players discovered invisitext with the following names: Madoka, Kyouko, Sayaka, Mami, Oriko, and Kirika. They realize that were eight ellipses also included, indicating names not yet determined. This is important.


Loop 1, March 17th
  • You received an email from your father, letting you know a chauffer will stop by to pick you up on the 20th, to bring you to meet him for some reason "involving your future."
  • You stole from the Yakuza, obtaining a machine gun, a handgun, a katana, and an untitled book.
  • You met up with Kyouko for ice cream.
  • You Witchbombed and Lichbombed Kyouko.
  • You discovered that your Soul Gem's appearance had changed, but you are not sure when, why, or how it happened.
  • You grew closer to Kyouko as you taught her the things she once taught you--primarily the rough details of how Grief Spirals and Grief work.
  • You took Kyouko to your Grandfather's Shop.
    • On the way, you told her about your Grandfather, and grew closer to her in doing so.
  • You showed Kyouko around the madness of the Akemi Family's shop and gathered Clockwork components.
  • You introduced her to your the family cat, Lea, and the clockwork, life-supporting exoskeleton she lives in.
    • You healed Lea, extending her lifespan and allowing her to operate outside the exoskeleton.
  • You discovered the Shop's Clocktower is mistimed, and went to investigate.
    • You studied the its mechanisms, and determined it was masterfully manipulated into that state. You found a note from your Grandfather--a letter of challenge, promising that you will be rewarded if you succeed in fixing the Clocktower.
    • From studying it, you knew you were not yet skilled enough to do it.
  • You traumatized Kyouko introduced Kyouko to the Glory of Clocks!
  • You made a nice clock.
  • Oriko visited. She was infuriatingly vague and gave you a Grief Seed.
  • You received a gift from your father--a Nerve Gear, with a copy of Soul Arts Online. Mrs. Miki had already purchased copies for herself and Sayaka, you play it together.
    • You enter the game, where you meet a girl named Azumi, an enthusiastic girl and gamer who looks up to Kayaba Akihiko. She joins your party, alongside Sayaka.
    • You find the hidden boss room by fixing a clock, obtain several unique items, and defeat the Demon "Diavel" and are slain by the Old One. You receive the Blueblood Sword, containing the spirit of the Demon Astraea.
    • Having passed the tutorial area, you meet up with Mrs. Miki and meet the strange NPC "Heathcliff."
    • You add Sayaka and Azumi to your friends list.
  • You made your way to Red Lobster, where you had arranged a meeting with Mami, Kyouko, and Nanoha.
    • Along the way, Sayaka experiences some kind of strange vision while looking at you. It has something to do with you being a "weapon," and that allowing her to learn things about you. You don't know what to make of it, but it upsets her greatly.
      • Players correctly deduce this has something to do with the Emiya-sword, and his ability to read the "Legends" of weapons. The reason it works on you, a person, is unclear. You tell her a bit about your past after the vision ends, although you don't give the whole truth of the matter.
  • You arrive at Red Lobster.
    • You all enjoy eating together.
    • You tell Mami about Walpurgisnacht. She is extremely concerned.
    • You tell Nanoha a lot more about Witches.
    • Kyouko realized Kyubey could have erased her father's memory, and became upset.
    • In her emotional turmoil, she accidentally revealed things she shouldn't to Mami; in a last ditch effort to avert disaster, you used all your social skill and the unnatural charisma of Akemi Madness to Witchbomb and Lichbomb Mami without killing her--it worked, sort of.
      • You encouraged Mami to prioritize the well-being of herself and her loved ones above others, forcing her to confront her own selfishness in an attempt to galvanize her against the incoming Witchbomb.
      • She seemed to have a psychotic break, but manages to cleanse.
      • She dropped her Soul Gem, but you managed to catch it in time
      • You experienced a moment of severe insanity yourself, but pulled yourself together.
      • Mami collapsed unconscious.
  • You had another sudden meeting with Maria. She gave you some helpful advice.
    • "Yuuko won't take any of your loops if the price for something is Time. She'll simply require you to spend some of that Time with her, or performing a task on her behalf.
    • "There are cracks in the world...they have opened up new avenues of power for you, if you seek them out, but be warned: Such power may not come easily."
    • "If you go to the port on a Saturday afternoon, you will find someone and something of value. They may not change everything, but they possess great potential, if you use them properly."
    • "Do not run from danger, Homura. You will fail if you cling to safety and avoid the unknown. If you wish to emerge victorious, you must risk life, limb, and sanity...you have too little time left to proceed cautiously."
  • You all took Mami back to her apartment, and rested there for the night. You were hallucinating severely.
  • You dreamt of yourself/Prima, lost in a dense forest, being confronted by monstrosity of countless writhing tentacles, wrapped in a yellow cloak. Your Grandfather appeared to protect her/you from it. He challenges it as you flee, his voice becoming countless voices as he screams defiance.
    • Prima escapes the forest, and meets a young Homura with a clipboard. The younger girl, who was looking for Prima, informs her that "the situation" has stabilized, and "Tertia" wants her to come to "central" to discuss things.
    • The players correctly identified the cloaked figure as Hastur--although, whether it was Hastur or merely something else using the dressed up as Hastur is unclear.


Loop 1, March 18th
  • You were awakened in the dead of night by Sayaka. The apartment was under attack.
  • You escaped with Mami (who was still unconscious) and Sayaka, while Nanoha and Kyouko fought off a great titan (who Players identified as Heracles/Berserker).
  • You were attacked by a giant, monstrous dog (whom Players identified as Sesshomaru).
  • You managed to wound him and escape with Sayaka's help.
  • Kyouko slew Sesshomaru.
  • Kyouko managed to kill Berserker multiple times, with Nanoha's help, but was forced to retreat.
  • You met back up with Kyouko, who collapsed unconscious. With Nanoha's and Sayaka's help, you fled to a construction site with your unconscious friends.
  • Berserker followed you. You battled him, and managed to develop a powerful new offensive magic at the last moment--an upgraded form of your magic blast you called Attimo Finale, in honor of Mami.
  • You destroyed his entire torso and dropped an unfinished building on him.
  • He began to recover from the death, but Oriko arrived with Kirika and hatched a Grief Seed on top of him, trapping him inside and allowing you to escape.
  • You talked with Oriko, Kirika, and Nanoha.
  • Mami awakened.
  • She was quite brokenhearted at the loss of her home, and still miserable from the Witchbomb, but she seemed shockingly sane, considering past precedent.
  • You discovered black hairs where Sesshomaru's body should have been.
  • You salvaged what you could from her home, and helped her move into your empty apartment--Kyouko joined her.
  • You went back to Sayaka's and slept for a few hours.
  • You went to get ice cream for later, and studied one of your medical textbooks.
  • You found Amy and bathed her. You then gave her into the care of Mami and Kyouko.
  • You went and stole a great number of weapons from the Yakuza.
  • You watched your school in order to protect Madoka and Sayaka, in case something crazy happened again.
  • While doing so, you did some research:
    • Kayaba Akihiko, the NerveGear, and SAO all appeared out of nowhere one day. Kayaba quickly was made a Head Designer at ATLUS.
    • Internet servers have been crashing often and at random recently. Some blame the Cardinal AI, while most blame cyberterrorism. No one has any sure answer for the cause, however.
  • You finally met Madoka during this loop, walking her home with Sayaka.
  • A black cat--not Amy--was almost hit by a car in front of Madoka, which could have caused her to Contract. You intervened, but were forced to reveal yourself to Madoka as a Magus.
  • Kyubey approached Madoka. You told her about the Liches and Witches, as well as the pitfalls of Contracts and Wishes. Rolling with it, Kyubey managed to spin the conversation fairly well for himself, but you managed to make Madoka take Contracting seriously. In spite of everything, she still intends to, but now you know she won't do it lightly, and will probably talk to you before committing.
  • Madoka was added to the telepathy network.
  • You played video games with Madoka and Sayaka. You all had a great time, and you regained a lot of sanity.
  • Kyouko showed up and tried to scare Madoka into not Contracting. Instead, Madoka managed to befriend her and pressgang her into helping Madoka save people, when the time comes.
  • You convinced Madoka to be discreet about discussing the Witchbomb and Lichbomb.
  • You had dinner with Mami and Kyouko. It was nice, if a bit somber.
  • You rediscovered Mami's hidden love of Gunpla.
  • You discovered Miyazaki Books--a new shop, with an owner not present in past loops.
    • Players correctly identified the unseen owner as Nodoka Miyazaki, from the Mahou Sensei Negima manga.
    • You met the Miyazaki Books Shopkeeper. You don't know her name yet.
    • You bought a lot of books.
      • Authors included Takemi Tae (Persona 5), Helena Akemi, and Honya (Nodoka Miyazaki).
  • You met up with Nanoha at her apartment.
    • You told her about everything except for Time Travel.
      • You broke Nanoha a bit with the explanation, but only a bit.
    • She kicked you out of her apartment so she could process things.
    • Nanoha is still more confident than she probably should be.
  • You went back to Sayaka's, and went too bed.
  • You dreamt of Prima on a battlefield.
    • A young Homura lays in her lap, heavily wounded by a cutting edge of some sort.
    • The situation has something to do with the cracks in the sky you saw during your dream on the 16th.
    • Prima heals the young Homura and sends her on her way. The younger girl seems excited to having been wounded in battle, and hopes she might receive a name.
Loop 1, March 19th
  • You awaken, and go downstairs to find Madoka and Sayaka eating breakfast--the former had stayed the night.
  • You chat about Soul Arts Online--Madoka's apparently read a lot about it.
  • Conversation turns to Magi, when Mikimom steps away from the table for a while.
  • You all go to Madoka's house to study--they're studying for classes, while you study medical texts.
  • Sayaka falls asleep, and Madoka talks seriously with Homura about Magical Girls, the world, and her feelings.
    • The two of them realize Madoka is far too open about these things with Homura, and that Homura seems far too familiar to her. It becomes clear she holds some subconscious recollection of the past loops.
  • You tell Madoka about the loops, and she remembers fragments of them, particularly Walpurgisnacht and your battle with it.
    • A Bond Transcends Time. The Star is Reborn.
  • The two of you awaken Sayaka, and go on as normal, for now.
  • You drag all of your friends (Madoka, Sayaka, Kyouko, and Mami) out to play Laser Tag on a whim. Madoka drags you all to the biggest arena in the city--one Mami apparently frequents for AR Gaming.
  • You, Madoka, and Sayaka become a team, while Mami and Kyouko form a separate one.
  • You and Sayaka are taken down almost immediately when a random civilian named Karen suddenly exhibits Magic, moving with impossible speed and in impossible ways.
    • Players correctly identified Karen as LLENN from SAO Alternative: GGO, and identified one of her teammates as Pitohui, from the same anime.
  • Mami and Kyouko ruthlessly crush the competition. Kyouko confronts Mami about her emotional state after learning the Witchbomb. This went questionably well, as it brought Mami relief, but also broke down the more selfish attitude you had driven her towards at Red Lobster, while also weakening Kyouko's own façade of selfishness. The long term results of this event are still to be seen.
  • They were both mercilessly gunned down by Madoka and several newly acquired allies.
  • You had ice cream with your friends. Madoka talked about her Laser Tag adventures and the people she met while playing, and you advised Kyouko on alternatives to Familiar Farming.
 
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Considering how long this quest is, and how many times it's gone comatose...I thought a synopsis of sorts might be in order.

Also votes.

Edit: Oh. Missed something. Will go back and fix that later.
Edit 2: Fixed it. There were some events missing from the 17th. They've been added.
 
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I'm really bad at making votes for quests like this D:

I need someone to make something I can get behind!
 
. . . I've forgotten just how much weird shit is going on.

Need to come up with a vote.

Edit: I'll have some thoughts later
 
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Alright, it's around 1:30 PM on Saturday, March 19th.

Thoughts:

-We are meeting our Father tomorrow "about our future" (or maybe a representative given how distant he's been). Narrative logic of this quest suggests he probably a villain from some franchise :ninja:
-We ain't seen the last of Heracles. IIRC he originally showed up the earliest of all Servants, around a month before the 5th Grail War. I think we can expect one such Grail War in Mitakihara Town to add to this clusterfuck of a timeline. Why he attacked us, I have no clue. Either Illya (or an expy) sent him after us for some reason, or she let him do whatever and he found us.
--If Kyuubey wasn't lying when he said he's been around for most of human history, I wonder if Heracles ran into any Meguca in life? Perhaps why he attacked us, because of Mad Enhancement? But that doesn't explain Sesshomaru's presence.
-Speaking of, that suggests InuYasha is an actual thing, if he's not there as a Servant as well (Didn't he travel with a "Rin"?).
-And given that we were told that there were multiple avenues of power possible now, getting one of those Jewel Pearl things would probably be one of those ways (And lol we are now an InuYasha villain).
-We've been told that playing it safe will not really work, and there is apparently a lot more going on in the underbelly of this city than we think.
-People are getting kidnapped/missing? No real clues on what's happening there.
-C: The Money of Soul and something something's plot is ongoing I guess? Anyone who's seen that know if that might affect us?
-We have a book written by a family member, we should read it.
-We need to talk with Oriko.
-Grandfather Clock. I don't know what to do about that. Maybe have Homura make her own and trade for it? If we steal it, it'd be fairly obvious it was us given our near harassment of the owner.

"If you go to the port on a Saturday afternoon, you will find someone and something of value. They may not change everything, but they possess great potential, if you use them properly."

Oh yeah, we should probably do that. Like right now. Theory: We accidentally summon a Servant and we are drawn into the Grail War. We are drawn into the plot of a Persona game. We are drawn into the plot of Negima. I have no idea.

[X] Remember your meeting with Maria.
-[X] Something about going to the port this afternoon. Make your way there.
-[X] Take who wants to come with you.
 
[X] Remember your meeting with Maria.
-[X] Something about going to the port this afternoon. Make your way there.
-[X] Take who wants to come with you.

Well, that certainly seems like something we should at least try.
 
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