Renascence: A Homura Quest

Honorifics or Western-style Titles? I've used both before, which is bothersomely inconsistent

  • Japanese Honorifics (-san, -sama, -dono, -chan, -kun, -senpai, etcetera)

    Votes: 12 33.3%
  • Western Titles (Mister, Miss, job titles, Lord, Lady, etcetera)

    Votes: 0 0.0%
  • Use whichever works better for a given sentence.

    Votes: 24 66.7%

  • Total voters
    36
  • Poll closed .
Renascence: A Homura Quest
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Renascence : A new birth of life; a rebirth.

It has been many, many loops, and Homura awakes in a world mysteriously changed. Unable to recall the last Wish that set her on this path, she seeks out a path to a Golden Ending for the cycle that is all she knows.

Seek and discover the secrets hidden by Mystery, guide Homura on her journey, and earn a Golden Ending by every means at your disposal.

Explore a world turned strange by the fracturing of reality, as the substance of other worlds bleeds into Homura's, and use what you discover to attain victory.

Seek the Foundations, grasp the Truth, and bring an ending to this Tragic Tale.
Last edited:
Title Post/Rules/Library

Higure

Witch of Faith
Location
The Golden Land

\ri-ˈna-sən(t)s, -ˈnā-\

A new birth of life; a rebirth.


General Rules:

  • Standard SV rules will be present.
  • The Players will be left to their own devices unless the intervention of the GM is needed.
  • You control your character, but your character is still herself. OOC decisions will require a dice roll, as your character tries to overcome her basic nature by force of will. Some actions are simply impossible for a character to perform. Examples include Homura torturing Madoka or Madoka setting a building on fire. Other times, characters will instead try to do extra things, even if they get in the way of the vote, unless you make a roll to keep them on track.
  • The Truth Lies in Darkness. There are secrets everywhere, and discovering them will be important. As your understanding grows, you can unlock new abilities, characters, and game mechanics. You may also gain access to game features which you cannot presently see, but are already in effect.
Meta Rules:
  • Red Truths: Anything written in red is the literal truth. Other statements, especially those made by myself OOC are likely to be true, but Red is guaranteed to be so. If something that occurs contradicts a Red Truth, you may call me on it by quoting the Red Truth in question, and I will either refute your claim or alter my post accordingly.
  • Blue Truths: Got a theory? Say it in Blue. It will be resolved in Red before the end of the quest. I may choose to answer it sooner if I feel that it is not detrimental to the quest to do so. Major questions will be put off until it is appropriate to reveal the answers, for the sake of not spoiling the quest. Joke theories will be answered immediately or left lingering at random, depending on whether I find it amusing to keep you in the dark or not.
  • Gold Truths: Sometimes a solid Red Truth does not exist. If a Blue Truth cannot be answered with Red (either in the affirmative or the negative), it will be answered with Gold, representing my beliefs or desires regarding the theory. Alternatively, it may used when a Blue needs to be addressed, but a direct answer in Red would result in a severe spoiler.

Fleeting Time Turn System - This is the system used for voting on Homura's activities each day.

Battles of Flesh and Soul Combat System - This is the new combat system.

Numbers you should be aware of:

Sanity: All characters have a Sanity score between 0 and 1000. Sanity is neither a good nor a bad thing, and extremely high and extremely low sanity can both severely harm or greatly help you, depending on the circumstances.
-Normal life increases sanity. Doing mundane things with friends, living in pleasant conditions, and generally taking part in something resembling normal human activities will raise your Sanity.
-Living the life of a Puella Magus decreases your Sanity. Fighting Witches, training, using certain forms of magic, or even having a good time with friends doing magic-related things can all decrease your Sanity.
-Finding a good balance between Sane and Insane is the key to a long and successful life, but approaching the extremes can allow you to do things you simply can't do when you're floating around in the middle of the scale.

Grief: The amount of Grief within your Soul Gem. If this gets too high, you start Grief Spiraling. This leads to a rapid decrease in Sanity, potentially followed by Witching. Maxing your Corruption results in an instant Witchout.
-Using Magic accumulates Grief.
-Emotional suffering accumulates Grief.
-There is more to discover about Grief and Magic. Explore the world, do research, and experiment in order to find out!

Bloodheat is a new stat implemented to make Akemi Madness more useful and less problematic for Homura's survival. Rather than reducing Homura's Sanity directly, using Akemi Madness instead increases Bloodheat, causing Homura to manifest the normal personality shifts associated with Akemi Madness, while applying a penalty to her Sanity equal to Bloodheat. Higher Bloodheat results in more severe symptoms of Akemi Madness.

Bloodheat ranges from 0 to 100, and naturally lowers with time as long as Akemi Madness is not used. Each Action that doesn't use Akemi Madness decreases Bloodheat by 5. Every action that uses Akemi Madness increases it by 20.

Homura will still suffer the consequences of hitting 0 Sanity if driven to it by the Bloodheat penalty. Bloodheat only insures that Akemi Madness does not reduce Homura's Sanity by more than 100 at a time, rather than protecting her from the consequences of poor Sanity management.
As you progress, you will discover many secrets of both the the world and its characters. Information you unlock will be stored here in the Library, to be reviewed at your leisure.

3 Aircraft Carriers

Numerous Planes

Numerous Helicopters

A practically endless supply of Firearms.

10 Strategic Nukes

50 Tactical Nukes

Food for 6 months. Hot, fresh food.

10 Grief Seeds, for a total of 40 Charges.

Madoka's Ribbons (Gift)

Kyouko's Cross (Gift)

Teacup (filled with fresh Tea from Mami)

Grandfather's Pocket Watch

Laptop

Manufacturing Equipment

Gunsmithing Tools

Golf Club

Miscellaneous supplies

Miki Sayaka is a fairly normal girl, if exceedingly headstrong. Her fixation on Kamijou Kyousuke often leads to her wasting her wish on him, which ends badly if he fails to reciprocate her crush. In the past, he has occasionally accepted her confessions, but they rarely remain together long, due to Sayaka's life as a Magical Girl.
Many different versions of Sayaka's romantic escapades and life as a Magus have played out throughout your life, and a few very clear patterns have arisen..
  • If Sayaka heals Kamijou, but does not receive recognition for this fact, she regrets her wish severely, often leading to Grief Spiral.
  • If Sayaka heals Kamijou and receives recognition and support from him, but not romantic interest, she is upset, but this lone does not seem to trigger Grief Spiral.
  • If Sayaka confesses to Kamijou, and is rejected, she will Grief Spiral without sufficient emotional support and/or the appearance of a new romantic interest. Kyouko often ends up fulfilling this role, but others have as well, in the past.
  • If Sayaka does not confess, and Kamijou finds someone else, Sayaka is consumed by self loathing and enters Grief Spiral.
  • If Kamijou is not healed by April 20th, he commits suicide.
    • If Sayaka is a Magus at this point, she blames herself and enters Grief Spiral. This version of Sayaka's Grief Spiral is almost completely unstoppable once it begins.
    • If Sayaka is not a Magus at this point, she falls into a period of deep misery. Pulling her out of this is possible, but very difficult.
  • If Sayaka discovers the truth of Soul Gems after becoming a magus, she has a high probability of entering a Grief Spiral. This chance is increased drastically if she is still romantically interested in a non-magus at this point in time.
  • If Sayaka discovers the truth of Soul Gems before becoming a magus, the probability of Grief Spiral is reduced drastically, if not fully averted.
  • If Sayaka discovers the truth of Witches at any point, she becomes obsessed with saving them. She is generally at her most cooperative while in this state, but is unwilling to kill Witches. She will demand for all Grief Seeds she uses to be rehatched, so that she may try to save the resulting Witch.
    • She has yet to succeed at restoring a Witch, but has managed to get abnormal responses out of several Witches: Charlotte, Candalero, and Ophelia.
    • This almost always leads to her demise at the hands of one of the very Witches she attempts to save.
  • Kyouko grew up in an extremely religious setting, and holds to her faith to this day (not that she'll talk about it much). Unfortunately, her zealous dedication to what she believes is right led to her making a wish which compelled others to listen to her father's heretical sermons. When he discovered this, he cursed her as a Witch and descended into madness for a period, before killing himself and the rest of the Sakura family for reasons unknown.

    Her idealism has since been packed under layers of cynicism and emotional detachment. This lead to her driving away Mami in a twisted attempted to protect her from Kyouko's own disillusionment. She has also dropped most of her morality to the wayside in favor of focusing on personal survival and happiness, but a crippling guilt for many of her actions lies concealed beneath her emotional defenses.

    If she ever opens up to someone, she becomes unfailingly loyal to them. Even Mami, who she cut ties with, is someone Kyouko would willingly face death to protect, not that she'll admit it.

    She is exceedingly competitive, to the point that she often forgets ideas like honor and sportsmanship in her pursuit of victory. As far as she is concerned, every possible option, including cheating, is a valid part of any competitive activity. Responding in kind will only stoke her competitive flames higher, and probably make her like you more.

    Talking down to her ends badly. Far worse, however, is Wasting Food, the greatest sin of Kyoukoism, excepting perhaps betrayal.
  • Sakura Kyouko's fate is inevitably entangled with that of Miki Sayaka in any timeline where they meet more than casually.
    • If they're friends or romantically involved, Kyouko will usually die trying to save Sayaka. Either from a Witch of from despair after Sayaka Witches Out.
    • If they're enemies, they almost always die fighting each other. Even in these loops, the two seem to have an odd attachment to each other, likely caused by the natures of their respective ideologies.
  • Kyouko is isolationist as a protective measure. After the death of her family, she developed the same abandonment/loss issues as Mami, but handles them in the exact opposite way. While Mami clings, Kyouko refuses to develop relationships for fear of being abandoned (or having a friend die).
    • This is likely part of the reason she is so desperate to protect those friends she DOES grow close to. She has put herself in a situation where she has someone to lose, and she is desperate to prevent that from happening again.
  • Kyouko is easily the most magnanimous person you know well, excepting Madoka. Anger her, and she'll stab you. Hurt her, and she'll hurt you back. Return the next day with food, or actually get into the fight and let her have some fun, and she'll likely forgive you instantly.
    • There are exceptions to this. Do NOT hurt her friends. She will find you and attempt to kill you with neither mercy nor remorse, and nothing will avert her wrath.
  • Kyouko is a territorial creature. Don't threaten her hunting grounds, or she'll attack you to protect her supply of Grief Seeds. If you visit her Church, wait for her to invite you in before entering. If you meet her somewhere that isn't hers, however, she'll be far more open to conversation.
    • She will be upset if you poach Mami's territory, but will likely threaten you, rather than attacking.
  • If Kyouko is alive on Walpurgis Night, she will fight it. Even if she is neither spoken to nor sought out, she will appear to protect the home town that she and Mami share. She will not hesitate to die in the process, so preparing her for it is for the best.
    • If warned about Walpurgisnacht's arrival, she will be far more open to cooperation.
Your mind wanders back to memories of a very special loop...

You're stargazing with Kyouko on top of the newly refurbished Sakura Family Church.

"Hey, Homura?"

You glance over at the redhead. She's smiling at you, blushing slightly.

"Hmm?"

"Uh...thanks for helping me fix the place up. We can start on the inside after Walpurgisnacht...maybe figure out how to get into my father's study?"

"i still say we should have just blown the door down."

Her eyebrow twithes, "Not in MY Church. I'm sure the key must be around here somewhere...well, that aside...um...here."

In her hand is an ornate silver cross, decorated with red jewels of some sort, "My mother's. Passed down from her own. I'm...not likely to have children, so...maybe you could hold onto it?"

You smile sadly, "I would be honored, but...you know I won't either."

She smirks, "True enough. I guess you'll just have to keep coming back to see if I need it, in that case."

You blink back tears, but they find their way onto your face anyway.

There's no later. Tomorrow is Walpurgis Night, and you don't have enough to beat it.

This will be your last night together.

She looks at you in concern, but you smile back, trying to make the tears look like happy ones, "I will. I won't let you go, Kyouko."

A stick of pocky is offered, and taken. The stars shine down as the night of July April 29th slowly ticks by.
Oriko Mikuni is a strange individual...you first met her while taking Madoka to an amusement park. The pair of you ran into Oriko and her girlfriend Kirika, and had quite the evening hanging out together. She only informed you later that she was a Magical Girl.

That was in one of the earlier loops...37, you believe. Since then, she's found a reason to pop up in one capacity or another over the course of your time in the loops. According to her, she simply does what her foresight reveals to be necessary.

Regardless, she's been something close to a companion on these loops, if not a particularly close one...she may not know what you've been through, but she understands what's happening, which makes her something of a comfort to have around.

You think she would be a terrifying enemy, but you can't recall her ever doing more than getting in your way...usually for good reason, in hindsight.
You have encountered this girl before, you recall. She visits the Sakura Family Church every Sunday to pray for her mother. Her home life is apparently very poor, so she sometimes shows up at the Church to sleep, too--you remember playing hostess on a few nights, when Kyouko was out hunting and the girl showed up after dark. She never shows up again after the March 26th, though. You're not sure why.​
You remember seeing her at the Hospital as well, on occasion, but have never spoken to her at length there.​
You also remember--​
You remember--​
You--​
[ERROR]​

Renascence Calendar

You may now edit the Calendar! Record important dates and events, so that you can find them again in future loops or not forget them in this one! Don't forget to include locations, if they're pertinent!

Notes on events can be viewed and edited by clicking on them, or by viewing them in Agenda or List view.

Golden Truths and Corresponding Blues
This is going to be one hell of a show!
I'll do my best.

This battle is readily winnable, and would be winnable even if you were alone with no arsenal. It will be tough, however. Be creative, and think outside the box, and you should have a good chance.
(Referring to the Sachiel Battle.)

You are going to give out the awards to all the various omakes that have been made sometime soon.
I intend to give out awards to some of the various omakes that have been made sometime soon.

The other fourteen slots are for connections to other people, and we need to fill all fifteen to achieve the golden ending.
You're on the right track.

Providing definitions for abstract ideas is not worth our time.
Providing definitions for abstrack ideas can be worth your time.

Kyouko considers herself to be cheating by using an enchantment against a non-Magus.
Kyouko does not consider herself to be cheating by using an enchantment against a non-Magus.

Sayaka would consider Kyouko to be cheating if she knew Kyouko was using an enchantment.
Sayaka would consider Kyouko to be cheating if she knew Kyouko was using an enchantment.

I AM a Detective!
Crow is a Detective.

"Do not run from danger, Homura. You will fail if you cling to safety and avoid the unknown. If you wish to emerge victorious, you must risk life, limb, and sanity...you have too little time left to proceed cautiously."

This has something to do with Dark Souls.
Among other things. Dark Souls has some very interesting things to say, if you contemplate it deeply...that said, it's not the primary source of wisdom for that line.

This has some sort of relation to Jason and the Argonauts.
It could, depending on the reader, but it wasn't a purposeful reference.
Red Truths and Corresponding Blues
Our Heroine is Homura.

If and when I choose to fuse votes, the winning vote will never suffer a detriment from the process, although the effects of the add-ons may be reduced or altered for the sake of the winning vote.


It's possible that Homura has experienced these (cross-reality) phenomena during past loops, perhaps even a great number of them, without being aware of it.
Anomalies did occur prior to this (the first) loop, if not on the same scale as they will from here on, and Homura has encountered them at least once.

Every person has their price, and the owner of the shop definitely has a price for that clock.
Most people have a price, and the owner of the shop definitely has a price for that clock.

Oriko's father is named Hisaomi Mikuni.
Oriko's birth father is named Hisaomi Mikuni.

Does he? Or anything similar? Would Homura's dad be willing to make such a trade?
Your father never created anything of notable quality, and sold off the ones he inherited to start his business, as far as Homura knows. This does not mean he can't help you acquire one.

Does Homura Akemi possess the ability, be it through skill or magic, to create a piece of similar or greater quality?
Not at the moment, but she certainly can develop such skill, with time and effort.

it is not impossible for her to exist as both a fictional character and a real person.
It is not impossible for Nanoha to exist as both a fictional character and a real person.

Can Saya exist in this world too?
Saya of Saya no Uta can potentially exist in this world.

The only poster who may post a new Red Truth is the GM (to use the term used in the Rules), who is currently the poster with the username Higure.
The only poster who may post a new Red Truth is the GM/QM, who is currently the poster with the username Higure.

Thusfar, Homura has failed to save Madoka at least in part because she lacks information about non-crossover elements.
Thusfar, Homura has failed to save Madoka at least in part because she lacks information about non-crossover elements.

Since we know about the behavior Sayaka Miki adopts under certain situations, and specially when the witchbomb is dropped, continued bond with her will posibly reveal the 'why' of said behaviour, which is potentially beyond canon knowledge. For that regard, same is applied with the other girls as well.
Deepening your bond with other Magi is likely to grant you insight into their personalities, which may allow you to more effectively combat the effects of trauma such as the Witchbomb and Lichbomb. This knowledge is certainly going to extend beyond knowledge established by Canon sources, as they only grant a very small sliver of insight into the lives and issues of the Magi that those sources depict.

Things change between timelines. For example, even if nothing Homura does affects Mikuni Oriko in any way, she may make a different wish in one timeline than she would in another.
Things change between timelines, due to dimensional anomalies and spoiler-related issues. These changes are not common or widespread, however. Obviously, this loop is an exception due to the change in state of the universe from something stronger than "sturdy" to "fragile." Changes will be more common, but not extremely common, between the Fragile loops than they were between the pre-Fragile loops.

Wishes can change the time loops as its been theorized with Kamijou Kyosuke´s music tendencies.
Wishes can change the time loops. Some will be changed by Homura's actions, and then change the world retroactively, so that it applies to all Time Loops.

Something is unusual about Walpurgisnacht's durability, other than simply being extremely high.
That varies between loops, but her Durability is obscenely high in all of them.

It is possible to develop an attack that bypasses or penetrates Durability.
It is possible do develop or discover the means to perform attacks which bypass Durability.

Homura's Golden Ending does not necessarily require her own survival.
A Golden Ending requires Homura to be alive.

Homura's Golden Ending does not require saving people outside the immediate environs of Mitakihara/Kasamino, except possibly insofar as any action that might affect all magical girls in existence.
A Golden Ending does not directly require saving people outside the immediate environs of Mitakihara/Kasamino, except possibly insofar as any action that might affect all magical girls in existence or the world/universe as a whole. This does not mean that she might not benefit from helping, or need to help individuals beyond the immediate environs in order to save those people within the immediate environs that she IS required to save.

A Golden Ending cannot happen accidentally.
It is theoretically possible for you to accidentally create a Golden Ending without knowing the criteria.

A Golden Ending requires directed effort on Homura's part. It cannot be achieved through happenstance.
A Golden Ending could happen without directed effort on Homura's part, but that is extremely unlikely to occur.

Maria's gift was more than seeing Kyouko; it was also a hint from the Umi crew as to our Golden Ending.
There was a hint included with the gift.

We can acquire the Space Battleship Yamato if TheBleachDoctor writes an Omake.
Writing an Omake will not get you a Space Battleship.

To achieve a Golden Ending, Mami Tomoe, Kyouko Sakura, Sayaka Miki, Homura Akemi, and Madoka Kaname must all be alive and have friendly relations with each other on 1 May.
To achieve a Golden Ending, Mami Tomoe, Kyouko Sakura, Sayaka Miki, Homura Akemi, and Madoka Kaname must all be alive and have friendly relations with each other on 1 May.

To achieve a Golden Ending, the families of Sayaka Miki, Homura Akemi, and Madoka Kaname must survive to 1 May.
To achieve a Golden Ending, it is NOT explicitly required that the families of Sayaka Miki, Homura Akemi, and Madoka Kaname survive to 1 May.

To achieve a Golden Ending, Walpurgisnacht must be defeated.
To achieve a Golden Ending, Walpurgisnacht must be defeated.

To achieve a Golden Ending, it is NOT required that Madoka Kaname not form a contract with Kyubey.
To achieve a Golden Ending, it is NOT required that Madoka Kaname not form a contract with Kyubey.

There are other requirements involved in achieving a Golden Ending besides these. There is an explicit criteria for a Golden Ending, but other actions may be effectively necessary in order to create one, even if they are not part of the criteria.


The Golden Ending involves re-merging the memory/spirits that we know from past loops with the current iterations.
The Golden Ending does not explicitly require that the past incarnations of the Magi be merged with their present incarnations.

The Karma potential of the Puella Magi grow through the loops.
The Karmic Potential of the Puella Magi can grow between loops, depending on a number of factors.

It is possible to switch Madoka and Homura's roles as God and Devil.
Those roles have not been set for the Homura and Madoka of this universe.

A character close to Homura becoming a concept similar to canon Madoka will prevent the Golden Ending from being achieved, even if the aforementioned character serves a vital purpose in achieving said Golden End.
A character close to Homura becoming a concept similar to canon Madoka will NOT prevent the Golden Ending from being achieved, but such an occurrence could potentially become a very severe setback.

It is not possible to word a carefully chosen wish and simply have Madoka wish us into a Golden Ending.
It is not possible to word a carefully chosen wish and simply have Madoka wish us into a Golden Ending.

It is required that all the main characters be together, in one way, shape, or form in order to achieve the Golden Ending. Having just one character be dead or in nonexistence will delay the fulfillment of the Golden End, even if all other conditions are met.
It is NOT required that everyone that Homura values the lives of, and their friends and family, are together in one way, shape, or form in order to achieve the Golden Ending. Having just one character be dead or in a state of nonexistence will not necessairily delay the fulfillment of the Golden End.

The golden ending requires Homura's happiness and satisfaction.
The golden ending is required for Homura's happiness and satisfaction, and thus cannot require Homura's happiness and satisfaction.

Higure will guarantee this quest WILL have an Ending...
This quest will have an Ending.

It is possible to revert a meguca into a normal human with sufficient skill and energy
It is possible to return the body and soul to their natural locations with sufficient skill, energy, and resources.

When body and soul are reunited, as detailed in the above Red Truth, life does not necessarily come with them.
The process is not fatal, if done properly.
Also, this process is not necessarily a permanent solution. This process is not necessarily a permanent solution, but it can be.

Or, this process could have potentially severe side-effects not accounted for in the above Red Truth.
This process could have potentially severe side-effects not accounted for in the above Red Truth. (Referring to "It is possible to return the body and soul to their natural locations with sufficient skill, energy, and resources.")

Kyubey is capable of hearing any telepathic conversation we have with Kyouko. Kyubey is capable of interfering with any telepathic conversation we have with Kyouko. Whether we carry out this conversation out loud or via telepathy, Kyubey will know what was said.
Kyubey is capable of hearing any telepathic conversation you have with Kyouko. Kyubey is capable of interfering with any telepathic conversation you have with Kyouko. Whether you carry out this conversation out loud or via telepathy, Kyubey can potentially hear what is said. It is not, however, definite.

Kyubey hears all telepathic conversations carried out between Homura and other Magical Girls.
Kyubey does not hear all telepathic conversations carried out between Homura and other Magical Girls.

Nanoha is also a Magical Girl.


In the quoted red text, stating that Kyubey does not hear all telepathic conversations between Homura and the other Magical Girls, Kyubey has the ability to listen in on Magical Girl telepathic conversations involving certain Magical Girls.
In the quoted red text, stating that Kyubey does not hear all telepathic conversations between Homura and the other Magical Girls, Kyubey has the ability to listen in on Magical Girl telepathic conversations involving certain Magical Girls.

Homura Akemi and Nanoha Takamachi cannot communicate telepathically. Therefore it is irrelevant whether or not Kyubey could hear a telepathic conversation held between them. Homura Akemi and Kyouko Sakura are able to communicate telepathically without being heard by an Incubator.
Homura Akemi and Nanoha Takamachi can potentially communicate telepathically. Homura Akemi and Kyouko Sakura can potentially communicate telepathically without being heard by an Incubator.

Homura can potentially learn a form of telepathy that does not require Incubator assistance.
Homura can potentially learn a form of telepathy that does not require Incubator assistance.

If Homura does learn such an alternate form of telepathy, she may conduct telepathic conversations that an Incubator cannot overhear.
If Homura does learn such an alternate form of telepathy, she may conduct telepathic conversations that an Incubator cannot overhear.

If Homura does not learn such an alternate form of telepathy, but instead only relies on the telepathy gained via Incubator assistance (for both parties involved), she cannot have a telepathic conversation that cannot be overheard by an Incubator.
If Homura does not learn such an alternate form of telepathy, but instead only relies on the telepathy gained via Incubator assistance (for both parties involved), she cannot have a telepathic conversation that cannot be overheard by an Incubator.

In Homura's current opinion, "essentially a witch is created from the combination of grief with magic" is an accurate description of what she thinks a witch is.
According to Homura's present understanding, a Witch is created from the combination of a Soul and large amounts of Grief. She does not believe it is possible for a non-Magi to accumulate Grief and Witch Out.

With her present abilities, Homura is incapable of having a telepathic conversation with Kyouko at this time without an Incubator hearing said conversation.
With her present abilities, Homura is capable of having a telepathic conversation with Kyouko at this time without an Incubator hearing said conversation.

According to Homura's current understanding, a familiar becomes a witch when it acquires a victim's soul.
Homura does not presently understand the process through which a familiar becomes a Witch, but the possibility that is integrates the soul of its victim is one she considers to be likely.

With her present abilities, Homura is capable of having a telepathic conversation with Kyouko at this time without an Incubator being capable of hearing said conversation.
With her present abilities, Homura is capable of having a telepathic conversation with Kyouko at this time without an Incubator being capable of hearing said conversation.

Homura's Golden Ending would be impossible to reach with her original soul gem.
Homura's Golden Ending would be almost impossible to reach with her original soul gem.

The soul gem pictured was originally Homura's original soul gem, and is capable of other changes of appearance under certain conditions.
Homura's Soul Gem will not change forms a second time.

The soul gem pictured was originally Homura's original soul gem, and is capable of other changes of appearance under certain conditions.

The soul gem pictured contains Homura's soul.
The soul gem pictured contains Homura's soul.

The soul gem pictured contains our heroine's soul.
The soul gem pictured contains our heroine's soul.

The soul gem pictured is capable of functions differing from those of a standard soul gem.
The soul gem pictured is capable of functions differing from those of a standard soul gem.


The number 15 is not arbitrary, and is connected to Canon...although the details are something you'll have to discover in-game.


The fifteen slots are related to the conditions for obtaining the Golden Ending. They will fill as the requirements for the Golden Ending become possible to attain.
The fifteen slots are related to the conditions for obtaining the Golden Ending. They will not necessarily fill as the requirements for the Golden Ending become possible to attain.

Sayaka in this timeline is still capable of becoming a Magus.
Sayaka, in this timeline, is still capable of becoming a Magus.

Sayaka now has E-rank luck.
Sayaka has always had E-rank luck.

Sayaka does not have E-rank luck.

Sayaka's sword is Archer. Sayaka's sword was Archer's.
Sayaka's sword is related to Archer...explore IC to find out the details.

The change in Homura's Soul Gem is directly related to the visit with Yuuko.
The change in Homura's Soul Gem is not directly related to the visit with Yuuko.

The change in Homura's Soul Gem is related to the fact that Homura's Inventory was emptied.
The change in Homura's Soul Gem is related to the fact that Homura's inventory was emptied.

There is a non-zero chance that Homura can become aware of her position as a piece.
There is a non-zero chance that Homura can become aware of her position as a piece. The term "piece" here is used in the Umineko sense.

There is a non-zero chance that Homura can defeat, in any meaning of the word, the Witch-GM Higure and take over the quest.
There is a non-zero chance that Homura can defeat, in any meaning of the word, the Witch-GM Higure and take over the quest.

Homura Akemi is not a devil in this quest.
Homura Akemi is a devil in this quest.

The person known as Homura Akemi, whose actions in this Quest are being decided by us, those known as "Players", is not a devil in this quest.
The person known as Homura Akemi, whose actions in this Quest are being decided by us, those known as "Players", is not a Fallen Messenger of the Creator of All Things.

This multiverse is defined as 'All universes that are not accessable to the players'.
The term "multiverse*" is henceforth defined as: 'All universes that are not accessable to the players'.

The Law of Cycles has been created or born in this multiverse. born in this multiverse.
The Law of Cycles has been created or born in this multiverse*. Any Laws of Cycles created in this multiverse* will be referred to henceforth as "The Law of Cycles*".

That which impedes The Law of Cycles, formerly known as Akemi Homura, has been created or born in this multiverse.
That which impedes The Law of Cycles, formerly known as Akemi Homura, has been created or born in this multiverse*. Instances of this entity created within the multiverse* will be referred to henceforth as "Homucifer*".

The Homura we are controlling has met either or both of these entities.
The Homura we are controlling not has met a Law of Cycles* or a Homucifer*.

Either of these entities has met the Homura we are controlling.
No Law of Cycles* or Homucifer* has met the Homura we are controlling.

There is only one Law of Cycles and Homucifer in the multiverse.
There are multiple Laws of Cycles* and Homucifers* in the multiverse.

The Homura called devil has an 'Evil Piece', an object shaped like a chess piece that has resurrective properties.
Homucifers* possess an atypically structured Soul Gem that resembles a Chess Piece.

The term "multiverse**" is henceforth defined as: 'the accumulation of several universes, in which the great part of them are yet to be visited by Akemi Homura". The Law of Cycles has been created or born in this multiverse**. It shall henceforth be referred to as "The Law of Cycles**". That which impedes The Law of Cycles, formerly known as Akemi Homura, has been created or born in this multiverse. She shall henceforth be referred to as Homucifer**."

There is only one Law of Cycles** and Homucifer** in the multiverse**. Homucifer** possesses an atypically structured Soul Gem that resembles a Chess Piece.


Providing definitions for abstract ideas is very difficult.
Providing definitions for abstract ideas can be very difficult.

It is possible and likely that the entity denominated "Homucifer" Which in this case is an incarnation of Homura Akemi who stole the powers of the Law of Cycles and has a luciferian theme is making use of a piece to further her interests.
It is possible and likely that the entity denominated "Homucifer***" (an incarnation of Homura Akemi who stole the powers of the Law of Cycles and has a luciferian theme) is making use of a piece to further her interests.

Akemi Homura is defined as the primary character of this quest, whose choice of actions is largely governed by the players, and whose name in-quest is 'Akemi Homura' (or 'Homura Akemi', if placing the family name last).
Akemi Homura1​ is defined as the primary character of this quest, whose choice of actions is largely governed by the players, and whose name in-quest is 'Akemi Homura' (or 'Homura Akemi', if placing the family name last).

Multiverse¹ is defined as the collection of all universes that Akemi Homura has ever visited, or may potentially visit, along with all universes that have or may ever interact with a universe that she occupies while she occupies it.
Multiverse¹ is defined as the collection of all universes that Akemi Homura1​ has ever visited, or may potentially visit, along with all universes that have or may ever interact with a universe that she occupies while she occupies it.

Multiverse² is defined as the subset of Multiverse¹ with which Akemi Homura has interacted (or had the universe she was in interact with in such a way as to affect Akemi Homura) up to this point in (subjective) time.
Multiverse² is defined as the subset of Multiverse¹ with which Akemi Homura1​ has interacted (or had the universe she was in interact with in such a way as to affect Akemi Homura1​) up to this point in (subjective) time.

The "Law of Cycles²" has not (from a subjective temporal viewpoint) come into existence within the Multiverse². The "Law of Cycles²" has (from an objective temporal viewpoint) come into existence within the Multiverse². The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², has not (from a subjective temporal viewpoint) come into existence within the Multiverse². The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², has (from an objective temporal viewpoint) come into existence within the Multiverse².


The "Law of Cycles²" still exists (from an objective temporal viewpoint¹) within the Multiverse².
The "Law of Cycles²" still exists (from an objective temporal viewpoint¹) within the Multiverse².

The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², still exists (from an objective temporal viewpoint¹) within the Multiverse².
The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², still exists (from an objective temporal viewpoint¹) within the Multiverse².

Neither the Law of Cycles2​, nor Homucifer2​ is collecting the souls and/or Grief of Magi in the universe you are guiding Homura through.


If a winning vote contains Blue, it may cause the corresponding update to contain Red.
If a winning vote contains Blue, it may cause the corresponding update to contain Red.

We could have defeated the Sachiel Witch by defending Nanoha while she repeatedly drew the Witch's grief into familiars with Starlight Breaker, until its grief supply was exhausted.
Sachiel could have simply reabsorbed the familiars created that way.

The Golden Ending requires gold. Gold in this context refers to the precious metal used as money in certain parts of the world.
The Golden Ending does NOT require gold. Gold in this context refers to the precious metal used as money in certain parts of the world.

She is, after all, already a Magical Girl.
('She' being Nanoha Takamachi.)

Kyubey knows that the system has become fragile and may attempt to explore it.
Kyubey knows dimensional anomalies are occurring.

The Akemi family has at least one branch family, where the family name is not "Akemi".
The Akemi family has at least one branch family, where the family name is not "Akemi".

The events of Oriko Magica occurred.


Homura does not remember the events of Oriko Magica.
Homura does not remember the events of Oriko Magica.

Homura has forgotten the events of Oriko Magica.
Homura has not forgotten the events of Oriko Magica.

The events of Oriko Magica are locked.
The events of Oriko Magica are not locked.

Oriko knows about Homura time-looping.
Oriko knows about Homura time-looping.

Oriko knows about Homura's losses in possessions and/or memories.
Oriko knows about Homura's losses in possessions and/or memories.

Oriko caused Homura's losses in possessions and/or memories.
Oriko was one cause of Homura's losses in possessions and/or memories.

The Game that was developed for this world´s Nerve Gear is different from the standard Sword Art Online.
The Game that was developed for this world´s Nerve Gear is different from the standard Sword Art Online. The Beta Version is safe to play.

The game (that's taking SAO's place in this quest) is a crossover with an Atlus-developed game.
The game (that's taking SAO's place in this quest) is not a crossover with an Atlus-developed game.

Homura Akemi Bloodline´s has ties with the Belmont Bloodline!
Homura Akemi Bloodline's has no close ties with the Belmont Bloodline!

Homura Akemi may meet one or more of the playable characters from the The Legend of Zelda franchise.
Homura Akemi may meet one or more of the playable characters from the The Legend of Zelda franchise.

Fixing the clock unlocked or opened the hidden door.
Fixing the clock unlocked or opened the hidden door.

Meguca can become vampires
Magi can become vampires. You're immune to some types of Vampirism though, and others would require you to take additional actions to allow the transformation.

Sayaka doesn't have a shield in her starting equipment.
Sayaka has a shield from her starting equipment.

Rolling a one when shattering Diavel's sword will spawn Astraea as a superboss.
There will be no rolls needed in order to break the sword.

It's possible that characters from Western works may appear in addition to characters from other anime and manga.
It's possible that characters from Western works may appear in addition to characters from other anime and manga.

If we don't acquire the Homura Akemi's grandfather clock this loop, we won't get a chance to do so next loop.
If you don't acquire the Grandfather Clock inscribed with the name Homura Akemi this loop, you will get a chance to do so next loop.

We will be able to get a Celebi as an ally. Somehow.
It is possible to get a Celebi as an ally.

Everyone Homura knows has a memory unlock like Kyouko's. Even Oriko.
Everyone Homura knows has one or more major memory unlocks, even Oriko.

Unlocking Madoka's big memory is a bad idea.
Unlocking major memories of Madoka can be good or bad depending on the situation and your outlook.

Homura has successfully brought Mami, Kyoko, and Sayaka together emotionally in past loops.
Homura has successfully brought Mami, Kyouko, and Sayaka together emotionally in past loops, to some degree.

A Golden Ending depends on Homura's state of mind.
A Golden Ending depends on Homura's state of mind.

It is possible to enlist the aid of Alucard in handling Walpurgisnacht.
It is theoretically possible to enlist the aid of Alucard in handling Walpurgisnacht.

We can acquire the Space Battleship Yamato.
You can acquire the Space Battleship Yamato. It would be far easier to acquire something extremely similar than actually tracking down the original.

Madoka is the key to the golden ending!
Madoka is a key to the Golden Ending.

The pictured soul gem is capable of storing multiple souls.
All soul gems are capable of storing multiple souls.

It is a mini roulette wheel to fuel our crippling gambling addiction.
Your soul gem is not a miniature roulette wheel.

The Apollo Moon Landings were the result of a Magical Girl's wish.
Space flight was facilitated by the Wishes of Magi.

Magical Girls fought during the Civil War.
Magi fought during the Civil War.

If we gather enough kittens, something special will happen.
If you gather enough felines, something special will happen.


There is a non-zero chance that Homura can the Witch Higure and take over the quest.
There is a non-zero chance that Homura can replace the Witch, Higure, and take over the quest. It will only occur if Higure wills it, however.

Is it possible for nanoha to contract? - If so, can we manipulate her to make homura golden ending?
It is possible for Nanoha to contract. A Golden Ending cannot be created by any Wish Nanoha could make as part of an Incubator Contract.

Nanoha Takamachi is incapable of making a contract with an Incubator.
Nanoha Takamachi is capable of making a contract with an Incubator.

Nanoha Takamachi has a soul.
Nanoha Takamachi has a soul.

Homura has at least one relative from a franchise that is not PMMM.
Homura has at least one relative from a franchise that is not PMMM.

Homura has forgotten the events of Oriko Magica simply because it has been so long since they occured.
Homura has never experienced the events of Oriko Magica.

A clockmaker was involved in the development of SAO.
A clockmaker was involved in the development of SAO.

Removing Diavel's sword from his grasp will decrease Diavel's power (other than just not having a sword).
Removing Diavel's sword from his grasp will take away Diavel's demonic powers.

Breaking the sword will free those who Diavel has slain with it.
No one Diavel has slain is trapped inside his sword.

It is possible that Kiritsugu Emiya exists somewhere in Homura's family tree.

Kiritsugu Emiya is not meaningfully related to Homura Akemi in this universe.

The PMMM concept of a soul and the MGLN concept of a linker core are related, or at least similar.
The Soul and Linker Core are related.

There is a thematic connection or significance behind Homura having a relative from a franchise that is not PMMM.
There is a thematic connection or significance behind Homura having a relative from a franchise that is not PMMM.

It is theoretically possible for an insane Incubator to form a contract by making a wish.
Incubator's are unable to form a Contract as a Magus for reasons of anatomy. It would take more than insanity to change that.

Homura has experienced contact with Eldritch entities in anomlus time lines other then the witches. This means any witch like entities other than Walpurgisnatch that are on the same level of strange as a witch or higher outside of a barrier.
Homura has never encountered any non-Witch Eldritch Horrors (as defined above), excepting things born of her own mind (such as dreams or hallucinations).

Homura has interacted with Nu-13. Or Writ. Or Gilgamesh.
Homura has interacted with none of the above at present.

Homura has encountered sapient or sentient non-Witch Eldritch Horrors (as defined above) born of her own mind.
Homura has encountered sapient or sentient non-Witch Eldritch Horrors (as defined above) born of her own mind.

Homura has attracted other people to her, whose feelings she did not reciprocate.
Homura has attracted other people to her, whose feelings she did not reciprocate.

The truth about the lack of magical girl stories is that the "magical girl" is a cultural construction. What would have been a magical girl in older times was perceived differently: miracle workers, saints, sorceresses, perhaps legends like nymphs or dryads, and witches although obviously the term meant something different then.
Magical girls have been perceived as many things, historically...all of the above, and more.

Metatron is a giant robotic angel that shoots divine lasers from his eyes.
Metatron is NOT a giant robotic angel that shoots divine lasers from his eyes.

It is not impossible that Homura can encounter someone who has seen the Mahou Shoujo Madoka Magica anime.
It is not impossible that Homura can encounter someone who has seen the Mahou Shoujo Madoka Magica anime.

Such an encounter would not be possible if Homura's universe were not Fragile or Broken.
Such an encounter was always possible...indeed, at least one has already occured.

Homura, our heroine, does not remember this encounter or encounters.
Homura, you heroine, does remember that encounter or encounters. The Homumind, however, is not aware that individual(s) Homura encountered had seen PMMM.

Said encounter happened during this Quest while SV was in control of Homura.
SV was not in control of Homura during at least one such encounter(s).

No such encounters have occurred during Homura's current loop.
At least one such encounter has occurred during Homura's current loop.

No such encounter(s), regardless of remembrance or recognition by Homura and/or The Homumind, occurred prior to the loop Homura, our heroine, is currently experiencing in this Quest.
One such encounter occurred long, long ago...far before this loop.

The individual(s) that had seen PMMM appeared at least visually human to Homura (or would have, had she seen/noticed them) during all such encounters.
The individual(s) that had seen PMMM appeared at least visually human to Homura (or would have, had she seen/noticed them) during some such encounters, but not all.

At the time of at least one such encounter during this loop, at least one involved party--other than Higure and the readers of Renascence--has seen the Mahou Shoujo Madoka Magica anime.
At the time of at least one such encounter during this loop, at least one involved party--other than Higure and the readers of Renascence--has seen the Mahou Shoujo Madoka Magica anime.

At the time of at least one such encounter during this loop, at least one involved party--other than Higure and the voters of Renascence--has seen the Mahou Shoujo Madoka Magica anime.
At the time of at least one such encounter during this loop, at least one involved party--other than Higure and the voters of Renascence--has seen the Mahou Shoujo Madoka Magica anime.

At the time of at least one such encounter taking place during this loop, Homura, our heroine, could truthfully describe herself as a witch. At that time, Homura, our heroine, could falsely describe herself as a witch.
Homura, our heroine, could truthfully or falsely describe herself as a witch at any time.

High Mechanics Expertise will aid us against Walpurgisnacht
High Mechanics Expertise can aid you against Walpurgisnacht.

Homura's pre-March 16th personal history has changed.
Homura's pre-March 16th personal history has changed.

Homura at this time either has the ability or the means to gain the ability to take one, several, or all of the following with her when she travels back through time: Kyoukos soul, Kyoukos soulgem, Kyoukos mind, Kyoukos memories, Kyoukos physical body.
Homura at this time has the ability or the means to gain the ability to take at least one of the listed entities with her when she travels back through time.

Living objects can enter Homura's shield in one loop and exit in another loop unchanged.
Sentient entities can enter Homura's shield at one time and then exit at another time unchanged. Sapient entities can enter Homura's shield at one time and then exit at another time unchanged.

Objects with a Soul, Sentience, and Sapience cannot enter Homura's shield in one loop and exit in another loop unchanged.

Soul Gems can enter Homura's shield at one time and then exit at another time unchanged.
Soul Gems cannot enter Homura's shield at one time and then exit at another time unchanged.

It is possible for an entity to be sentient without having a soul.
It is possible for an object to be sentient without having a soul.

It is possible for an entity to be sapient without having a soul.
It is possible for an object to be sapient without having a soul.

Homura has encountered witches based off of the Daedraic Princes, and found magical girls weilding weapons that behaved like and/or looked like Daedraic artifacts
Homura has not encountered anything related to the Daedra, outside of Elder Scrolls-related media.

It is possible to Summon a Servant to fight Walpurgisnacht without shattering the walls of reality or the mind/body/soul of anyone important with resources that Homura could access without violating "gold" conditions.
It is possible to Summon a Servant to fight Walpurgisnacht without shattering the walls of reality or the mind/body/soul of anyone important with resources that Homura could access without violating "gold" conditions.

Living things cannot survive travelling in Homura's shield.
Living things, by justinkal's definition (possessing Sentience, Sapience, and a Soul), cannot survive traveling in Homura's shield. Living things, as defined by yourself (biologically alive by the medical standard for that organism) can survive traveling in Homura's shield.

Mundane humans and Puella Magi are alive. In some cases, an entity without any form of physical body, such as an intelligent ghost, can be considered alive. An entity that cannot be classified as "organism" can be classified as "living". Plants and simple organisms, such as bacteria, are not alive.
By Justinkal's definition of life... Mundane humans are alive and Puella Magi are alive. In some cases, an entity without any form of physical body, such as an intelligent ghost, can be considered alive. Plants and certain simple biological entities, such as bacteria, are not alive.

Plants and simple organisms, such as bacteria, are alive.
By DracoDracul's definition of life, plants and simple biological entities, such as bacteria, are alive.

A perfectly cast Giga Slave would defeat Walpurgisnacht.
A perfectly cast Giga Slave could potentially defeat Walpurgisnacht, depending on the caster of the spell...and the accessibility of the LoN and the magical systems that allow that spell to be cast.

Living things (by justinkal's definition) cannot survive traveling in Homura's shield because they possess sentience. Living things (by justinkal's definition) cannot survive traveling in Homura's shield because they possess sapience. Living things (by justinkal's definition) cannot survive traveling in Homura's shield because they possess a soul. Living things (by justinkal's definition) cannot survive traveling in Homura's shield because they possess some combination of the above.
Living things (by justinkal's definition) cannot survive traveling in Homura's shield because they possess a soul.

The body/vessel of a Puella Magi that is out of range of her soul gem is considered "alive" by biological definitions. The body/vessel of a Puella Magi that is out of range of her soul gem is NOT considered "alive" by Justinkai´s definitions.
The body/vessel of a Puella Magi that is out of range is NOT considered alive by biological definitions. The body/vessel of a Puella Magi that is out of range is NOT considered alive by justinkal's definition.

"Yuuko won't take any of your loops if the price for something is Time. She'll simply require you to spend some of that Time with her, or performing a task on her behalf. There are cracks in the world...they have opened up new avenues of power for you, if you seek them out, but be warned: Such power may not come easily. If you go to the port on a Saturday afternoon, you will find someone and something of value. They may not change everything, but they possess great potential, if you use them properly."


If Kyubey affected Kyouko's father's mind... that means that her dad didn't really think she was an evil witch after all.
Kyubey did nothing to Kyouko's father's mind.

The Spirit of the World, Gaia, as described and depicted in the Type-Moon franchise either A) does not exist in the version of reality Homura resides in or B) is being suppressed by some other force. If, as stated in the previous Blue Truth, Gaia is being suppressed somehow; the Incubators are the responsible party as it interferes with their plan in some significant way.
Homura's present world does not act as a planetary reality marble on its inhabitants, as a living Gaia (of the Type-Moon franchise) would.

This Earth possesses no Gaia or Gaia-like spirit. It also has no planetary reality marble.

The setting that Homura is currently living in is inside a barrier similar to that of a Witch.
The setting that Homura is currently living in is inside a barrier similar to that of a Witch.

Thanks, Madoka!
It was not created by Madoka or Homura.

This world/reality has no 'natural' supernatural entities. Magical Girls and Witches are created entities, and other supernatural elements leak across from other worlds/realities and are not native to this one.
This world has natural supernatural entities.

The entity we are currently under attack by will not drive us to insanity, injury, or death via its appearance and/or its proximity to us.
The entity could potentially drive you to insanity, injury, or death via its appearance and/or its proximity to you.

a benign and adorable fluffy kitten could potentially drive you to insanity, injury, or death via it's appearance and/or proximity to you?


The Entity is currently not in its True Form.
The Entity is currently in its True Form.

The Entity is currently in a form which Homura Akemi is capable of approaching and witnessing without damage to her psyche.
The Entity is currently in a form which Homura Akemi is capable of approaching and witnessing without damage to her psyche.

The Entity is currently in a form which Homura Akemi is capable of approaching and witnessing without damage to her body.
The Entity is currently in a form which Homura Akemi is capable of approaching and witnessing without damage to her body.

The Entity is currently in a form which Homura Akemi is capable of approaching and witnessing without losing her life.
The Entity is currently in a form which Homura Akemi is capable of approaching and witnessing without losing her life.

The Beast that tried to bite Sayaka is indeed Sesshomaru.
The Beast that tried to bite Sayaka is indeed Sesshomaru.

Homura or one of her friends has watch or read Fate/Stay Night in the past.
Fate/Stay Night isn't available in this Madoverse.

Less instantaneous force is required to overcome Herakles' God Hand (or any other form of passive damage resistance he possesses) than was required to overcome Sachiel's AT Field.
Sachiel's AT Field could not be overcome with simple force. Herakles' god hand can be.

Herakles must be killed more than once.
Herakles must be killed more than once.

Herakles must be killed.
Herakles need not be killed to reach the Golden End.

Berserker has died at least once since his time being summoned. Berserker would recognize Sayaka's sword. Berserker can lose more than one life if hit hard enough.
Berserker has NOT died at least once since his time being summoned. Berserker would not immediately recognize Sayaka's sword, if at all. Berserker can lose more than one life if hit hard enough.

God Hand is the ability that allowed Hercules to make eye contact with Homura during Time Stop.
That had nothing to do with god hand.

But it was cause Homura is messed up in the head.
He appeared to move in Time Stop due to a hallucination.

It is very likely that Homura only believes Berserker's action in time stop is a hallucination and is blinding herself to the deadly truth.
The red truth is the truth of the world. Homura's perceptions have nothing to do with it.

We have the the active resources to take out all of Hercules's lives without any of us dying.
You have the active resources to take out all of Heracles's remaining lives without any of you dying.

(Semi-Joking,) throwing at barrel at Hercules will get rid of his invincibility for at least a while
Throwing a barrel at Heracles will do nothing to interfere with godhand or his natural resilience.

Kyouko managed to take at least one life from Berserker when she impaled him with her spear.
Kyouko managed to take at least one life from Berserker when she impaled him with her spear.
Kyouko took more than one life from Berserker when she impaled him with her spear.
Kyouko took more than one life from Berserker when she impaled him with her spear.

Berserker has some method of tracking our group beyond simple line-of-sight.
Berserker has some method of tracking our group beyond simple line-of-sight.

There is no other entity Berserker is dependent upon which you can reasonably locate and/or kill at this time.


Berserker has some means of sensing magic or magic use.
Berserker has no means of sensing magic or magic use beyond those accessible to a normal human.
Mixed Color Responses and Corresponding Blue Truths
The change in Homura's Soul Gem is unique to her, and cannot be replicated by other Magi.
The change in Homura's Soul Gem is unique to her, and replicating it would be extraordinarily difficult. It will not be replicated in this quest.

Other Magi are capable of changing or of having change done to their Soul Gem similarly.
Other Magi are capable of changing or of having change done to their Soul Gem similarly. This will not occur.
Unanswered Blue Truths
Most kittens are fluffy.
At least one of the rumors from the ice cream shop is directly related to Sayaka's wish/powers.
A Golden Ending requires Homura to desire and accept the outcome.
It is possible to hook Mami up with the Black Power Ranger, to stabilize her emotional state.
Somewhere in the Witch's barrier, there is an Eva. It is possible to pilot the Eva and use it against the witch.
There is a meta game going on between multiple Witches as we speak. They may or may not be us.
The Golden Ending does not require any state of Godhood or Devildom to be reached by any character.
The circle thingy on Homura's soul gem can be turned.
The circle thingy can be wound, like a clock.
Homura now has the ability to take other souls back with her when she travels back in time.
I still think it's a roulette wheel to fuel our crippling gambling addiction.
Our Soul Gem has been replaced by a paperweight stand-in.
Our soul gem has always looked this way.
We're hallucinating.
When turned in to a soul gem, a magical girl's soul undergoes no change, but is merely moved.
Elvis Presley was a Magical Girl
The tornado that struck D.C. in the War of 1812 was related to Witches and Magical Girls.
Canadian Geese are the result of a wish/curse.
Your status as a Detective has no bearing on your ability to discover plans!
The Law of Cycles is active in this multiverse.
That which impedes The Law of Cycles, formerly known as Akemi Homura, is active in this multiverse.
The Homura we are controlling has met either of these entities.
The Homura we are controlling has been or is being manipulated by either of these entities.
The Law of Cycles and the one colloquially known as Homucifer do not exist in this iteration of the time loop. There is only one Law of Cycles and Devil Homucifer.
The Homura called devil has an Evil Piece. Homura Akemi likes cats.
Homura Akemi is one who prefers dogs over cats.
When Homura rewinds her shield, she jumps universes.
When Homura rewinds her shield, she jumps timelines.
The Homura we are controlling has been or is being purposefully manipulated or influenced, directly or indirectly, by either of these entities.
The Law of Cycles and the one colloquially known as Homucifer have caused no changes in this iteration of the month the Homura we are controlling is in.
The "Law of Cycles²" has (from a subjective temporal viewpoint) come into existence within the Multiverse².
The "Law of Cycles²" has (from an objective temporal viewpoint) come into existence within the Multiverse².
The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², has (from a subjective temporal viewpoint) come into existence within the Multiverse².
The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², has (from an objective temporal viewpoint) come into existence within the Multiverse².
The "Law of Cycles²" still exists (from an objective temporal viewpoint¹) within the Multiverse².
The entity colloquially known as "Homucifer" (Homucifer²), sometimes called a devil, and at odds with the Law of Cycles², still exists (from an objective temporal viewpoint¹) within the Multiverse².
The Incubators are an artificially created species designed to prolong the life of the universe by seeking a way to prevent its heat-death.
If the Incubators are an artificial species, the species that created them is now extinct.
At least one of the Witches present in the Walpurgisnacht Witch is an Akemi.
Homura is capable of creating an equivalent of Lea's exoskeleton, designed for human beings
Familiars are considered part of their parent Witch for the purposes of entry into Time Stop.
Time Stop would limit the amount of ambient magic Starlight Breaker could draw from the environment.
Every human has a soul.
Nanoha is not trapped in Mitakihara. She knows how, and is able, to go home.
Kyubey know the fragile system and may attempt to exploit it. Mid childan is exist and kyubey knew it.
Sylar has a relation to the Akemi family.
For this set of blue, "barrier" refers to the pocket dimensions created by mages from Lyrical Nanoha rather than PMMM-verse Witch Barriers.
Witches have a means of escaping barriers.
Witches cannot break out of a barrier that is sufficiently hardened and maintained.
Nanoha can maintain a barrier sufficiently hardened to trap an average witch.
On her own, even if she could devote her entire attention and mana to the task, Nanoha cannot produce a barrier sufficiently hardened to contain a battle with Walpurgisnacht if Walpurgisnacht seriously tries to escape.
Memories of the events of Oriko Magica can be unlocked in a Memory Access.
Homura can be turned into a vampire by Remilia or Flandre Scarlet.
Sayaka's character as it is right now will take less damage from an equivalent hit, compared to Homura's character.
Destroying the altar/statue will decrease Diavel's power.
It is possible for Homura to get a clockwork tank suit.

Incubators do not have souls.

The Golden Ending will not be achieved by turning the Incubators into cats.

Bleach is obsesed with cat Homura needs a lot of hugs Madoka hugs restore Sanity

Homura has encountered non-Witch Eldritch Horrors (as defined above) born of her own mind which have been neither dreams nor hallucinations. It is possible for the Gnosis or the Noise to appear in this quest.

In the period mentioned above, Homura inadvertently helped Sayaka Miki, Kyouko Sakura, Mami Tomoe, or Madoka Kaname with their problems because of her demeanor or activities.

Homura has made Giant Clockwork Mecha to Fight In The Past.

Homura at some point in the past went through the 4 stages of time travel at least once.

There has been at least one loop where Homura decided to just try to romance Makoda and get her to run away her with.

The incredibly hostile entity known as "Faust" may or may not appear at some point to haunt Homura.

Do to the nature of her wish, Mami when in single combat against an enemy can not be defeated by any method other than witching

Information regarding at least one such encounter is contained within one or more locked Memory Access Files.

The Kyubey and/or Incubators in this loop know/suspect the cause of the weakening of the multiversal barriers (or whatever it is that has caused the crossover elements of the Quest.

The individual(s) that had seen PMMM appeared at least visually human to Homura (or would have, had she seen/noticed them) during all such encounters she has had in the current loop.

There exists in this Quest a course of action(s) and/or occurrence(s) resulting in Kyubey and/or other Incubators developing (through means unspecified in this statement) thought patterns analogous to human emotions.

There is a non-zero chance that Kyubey and/or other Incubators will develop (through means unspecified in this statement) thought patterns analogous to human emotions in this Quest.

At the time of at least one of the encounters with a party or parties who's seen Mahou Shoujo Madoka Magica which takes place during this loop, at least one of the parties involved in that encounter--excepting Higure, his readers, his voters, and Homura, our heroine--could truthfully describe himself, herself, or itself as a witch. At the time described above, at least one of the parties involved in that encounter--excepting Higure, his readers, his voters, and Homura, our heroine--could falsely describe himself, herself, or itself as a witch.

An object that contains a soul can enter Homura's shield at one time and then exit at another time unchanged. A Soul Gem that is not connected to a body is sentient. A Soul Gem that is not connected to a body is sapient. Sentient entities that have physical containers composed of biological molecules can enter Homura's shield at one time and then exit at another time unchanged.

The figure quoted above depicts a 'reversal' of some kind. The figure quoted above depicts a 'reversal' of a kind described in my previous post. The figure quoted above depicts a 'reversal' acting on a soul gem or grief seed. The figure quoted above depicts a 'reversal' caused by Homura, her abilities, or her shield. The figure quoted above was posted in order to depict a 'reversal' of some kind. The figure quoted above was posted in order to depict a 'reversal' of a kind described in my previous post. The figure quoted above was posted in order to depict a 'reversal' acting on a soul gem or grief seed. The figure quoted above was posted in order to depict a 'reversal' caused by Homura, her abilities, or her shield.

Homura has encountered a witch that was the entire interior of it's barrier rather then it's generator

It is possible and probable for Trilby from the Chzo Mythos to make an appearance in this quest
It is possible to use spells from the universe from which Trilby originates.

Kyubey did nothing to Kyouko's father's mind because it felt that doing nothing to his mind would increase the likelihood of Kyouko becoming a Witch more quickly.

The magic systems of PMMM and MGLN are effectively incompatible with each other due to the soul and linker core's relation to each other and how each system effects the particular aspect of a human they deal in.

Puella Magi and Mages are incapable of switching to each other's system easily, if at all. Either it is impossible (Example: Puella Magi have their souls manipulated by Incubators which destroys/cripples/renders any present Linker Core inert) or comes at a balancing cost (Example: A Mage that contracts with an Incubator would lose their Linker Core-based magic and connection to their devices in return for the power and shortcomings of life as a Puella Magi)

Nanoha is unable to contract with an Incubator, as she has little serious impact on the PMMM world.

We may end up encountering the individual known as Doctor McNinja at some point in our journey. We may also be able to grab him if he's on fire if we use timestop.

Homura intentionally or unintentionally changed her Origin into something close enough to a weapon/had such origin to begin with, and that was enough for someone with EMIYA powerset to get a read on her. Homura was recorded in UBW. It is posibble for Sayaka to became profitient enough with EMIYA powers to trace Homura.

Rho Aias is a shield. Rho Aias can be recorded and reproduced in the Reality Marble known as Unlimited Blade Works (UBW). UBW can record and reproduce shields.

Homura's time-magic comes from her shield.

UBW can record and reproduce Homura's shield.

Said reproduction would retain its time-magic capabilities.

UBW can record and reproduce the weapons created by Magical Girls (e.g. Kyouko's spears, Madoka's bow, Mami's muskets/cannons).

Said reproductions would retain their magical capabilities (e.g. segmentation/elongation, energy arrows/anti-Witch arrows, dakkadakkadakka).

Sayaka can unlock something that acts similar to the reality marble of unlimited blade works(she is able to store and copy weapons from memory). She can also access the magic that Shirou has, though she will need to be trained in magic use before doing so.

The Barrier that the above Red Truth refers to is a Grand Reality Marble similar to Gaia's from Fate/Stay Night canon.

Reality Marbles are similar to Witch Barriers.

Homura has not moved to a world/reality different from the world/reality her loops normally take place in.

The barrier similar to that of a Witch is created by Higure The barrier similar to that of a Witch is created by a Umineko Witch

One of the functions of the barrier, that contains this setting, is to allow crossover elements to enter this setting. The barrier was created by the force that originates from outside Madoka-verse. The barrier is result of the meta-game Higure is playing.

The barrier is supernatural, and/or was created through supernatural means. 'Supernatural' refers to phenomena that do not exist in the real world (e.g the world and universe this post exists in).

The barrier of this universe is literally just the theoretical (in real life) "barrier" preventing this universe from fusing with other universes or some such. Thus, it would be more accurate to say that Witch's barriers are similar to the boundaries of the universe.

The natural magic in this universe is directly connected with the history of the Incubators.

grief seeds have a soul the red truths list is extremely out of date.

We can invent magic that will instantly crippled any kind of opponent regardless how strong they are. It can't be uesd to kill. And such magic comes with a great price.

This Entity would have attacked Homura's location tonight no matter where she chose to sleep.

This is not actually an eldrich Entity from the Cthulhu Mythos, and the dream Homura just had is not directly related to the threat that Kyouko and Nanoha are currently engaging.

It's possible to reason with him and reach an agreement with him so he ceases fighting us.

Fate/stay night was available in a previous Madoverse that Homura (the player character) visited. Homura (the player character) read/watched/played Fate/stay night in that Madoverse.

The attacker that is not Sesshomaru is Berserker (AKA Heracles) from Fate/stay night, or is at least identical in terms of skill and ability. Berserker is a Servant, therefore he has a Master, as per the standard Fate/stay night definition of the terms 'Servant' and 'Master'.

The beast attacking Homura and company with Sesshomaru can keep fighting even if Homura Stops Time. If the beast can fight through Homura's Time Stop, it has to expend additional energy, Mana, and/or any other sources of power that it may be drawing from.

A sufficiently charged Starlight Breaker can deplete all of Heracles' lives in a single attack. It is possible for Nanoha to charge up Starlight Breaker inside of timestop if she is connected to Homura.

Hercules and Sesshomaru are allied. Hercules and Sesshomaru are cooperating.

It is possible for Homura to reach her Golden Ending within this (the current) timeloop.

There will be no Jojo elements in this story Berserker can be convinced to stop attacking us with a posing contest

Godhand doesn't revive Berserker from death if it wasn't from an attack, such as poison, drowning or suffocation. If Godhand does revive Berserker from deaths that weren't from an attack, it doesn't make him immune to the manner of death that killed him. Godhand doesn't shield the inside of Berserker's body.

Ea's Enuma Elish can reveal red truths.

Heracles is more vulnerable to poison than most other things --(If true) Nanoha's Starlight Breaker can take on poisonous properties using the "magical poison gas" on the battleground as fuel.

Berserker has a Master.

Berserker will cease to exist if his Master is killed (within a usably limited timespan).

Thanks to Entropy Judge for helping maintain this list!


Voting Rules:

  • Standard voting rules apply, unless indicated otherwise.
  • When voting, a vote tally will be raised 10 minutes before the poll closes. Requests for time extensions may be granted, depending on the situation.
    • This will not necessarily be the case after a period of extended dormancy for the thread.
  • If two votes are nearly identical, but conflict between the two prevents either from having the most votes, conflicting aspects may be deleted so that they may be treated as a single vote. This rule is applied at the GM's discretion, and settling the conflict yourselves is recommended.
  • State whether you will change or have changed your vote.
...

Combat Rules:

  • Characters have Stats, Skills, and Abilities. These are not defined limits, but rather represent their "baseline" capabilities. If they try to exceed them, dice rolls will be required. Some Abilities may require Dice Rolls anyway.
    • Example: Mami can create a musket freely, without a Dice Roll. She must roll for Tiro Finale, as it is her most difficult to perform standard creation. She must also roll to create a sword, as she has no experience with creating non-firearm weapons.
  • Stats and abilities may be increased through training and innovation.
  • Damaging Objects and Enemies:

    All attacks have a Power value. This represents the destructive force of the attack, and is used when calculating whether or not an attack has been successfully blocked.

    Objects have Durability. Exceeding this durability allows them to sustain Damage. Damage disables, impairs, or destroys the attacked object. Various spells and enchantments can increase durability. An object's durability is added to the durability of all objects that it is protecting from an attack when determining if Damage is dealt.

    If an object is used as a projectile, the Durability of the Object and its target are both tested against the Power of the attack. Attacks using objects have an effective Power Cap equal to the weapon's durability. If the weapon's durability is met (or exceeded) by the Power of the attempted attack, the weapon is Damaged, and the target receives an attack with Power equal to the Durability of the weapon.

    Example 1:

    Homura fires a bullet form an M16. This bullet has 60 Durability. The target, a Witch, has 40 Durability. The M16, when firing the bullet, fires it with enough force that, if it were more durable, it would deliver an attack with 100 Power. Sadly, it shatters on impact, only dealing an attack of 60 Power. The Witch, with 40 Durability, is Damaged by the 60 Power attack.

    The bullet, however, is small. The Damage is minimal, but a number of shots may cumulatively deal sufficient Damage to significantly wound the Witch, possibly disabling limbs or even destroying the Witch's Body.

    Example 2:

    A Witch fires ball of energy (Power 60) at Homura, striking her in the chest. Homura's body has a Durability of 30. Her Magical Girl outfit, however, has a Durability of 50.

    The outfit sustains damage, but Homura herself is left unharmed, as her body's effective Durability, with the outfit protecting her, is 80 (30+50). She may still be knocked back by the attack, but no significant harm is caused.


    Determining Damage Dealt:

    When an attack DOES hit, how much Damage is dealt? It's pretty much QM fiat for now, but I may figure out a system for determining this later. Just remember that bigger attacks deal more Damage, but even small attacks can have enough Power to deal a certain amount of Damage.


    Emotional Energy Mechanics:

    Magic is powered by emotion. Witches use Grief, as a rule, while Magi primarily use the energy generated by their other emotions.

    For the purposes of this explanation, Magi energy will be referred to as EE, and Witch energy will be referred to as Grief.

    Homura can be considered to have EE = Maximum Corruption - Corruption, generally. Each time she uses Magic, she loses some EE and accumulates an equal amount of Grief. If her Grief maxes out, she will start to Witch.

    A Witch, on the other hand, simply depletes its Grief with each work of Magic it performs, slowly regenerating it with time. When a Witch depletes its Grief to severely, it withdraws into its Seed.

    Magi defeat Witches by damaging their bodies sufficiently that the Witch exhausts itself trying to maintain its form, causing it to withdraw into its Seed.

    Example 1:

    Homura uses Magic Blast. She expends 20 EE and accumulates 20 Grief. The attack is launched.

    Example 2:

    Homura's arm is Damaged. She expends 40 EE to Heal it and accumulates 40 Grief.

    Example 3:

    A Witch creates a Familiar. 50 Grief is spent to do so, leaving the Witch weaker than before.

    Example 4:

    A Witch's main body loses an arm. The Witch expends 200 Grief to regenerate it.

    Example 5:

    A Witch's main body is destroyed. The Witch does not have enough Grief to rebuild it, and withdraws into its Seed. Homura uses it to Cleanse, decreasing her Grief by 100 and allowing her EE to regenerate in its absence.
Unique Rules for Magic:

  • Each character has certain natural talents, based upon their person traits. Using magics related to these talents will be both easier and cheaper than using unrelated magics.

To be discovered by you. I'll add your discoveries as you progress.
 
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Difficulty and Skill Selection
Welcome to Renascence, a Quest in which our Heroine is Homura. Your job is to guide her, explore the time loop extending from March 16th to April 30th, discover its secrets, and find a way to create a perfect Golden Ending. Nothing less will do, I'm afraid, so don't hold back; save everyone and give them the happy endings they deserve.

It's a tall order, but I have faith that you'll find a way.

Now, before we get started...you have some choices to make:

  • The boundaries between realities and dimensions aren't in perfect shape, and things are bound to slip through, but exactly how fragile are they?
    • Sturdy: Only plot essential multiversal events will occur. There's still plenty of new stuff to explore, but don't expect to find any expys, dimension jumpers, or foreign abilities during your adventures. (Easy Mode. There's less to figure out, but there's also less stuff to do and less things to unlock.)
    • Worn: Expect some things to slip through the cracks. People who don't quite belong here, foreign objects, and maybe some new tricks for you to pick up. (Normal Mode: Plenty to see, plenty to do, but nothing too exotic happening. Your metaknowledge is still pretty much reliable.)
    • Fragile: Things can casually wander into this universe, bringing some very interesting things with them. Expect side quests featuring alternate reality characters or crossover characters to occur. (Hard Mode: Something's always happening, and you can expect to have some very cool moments when you stumble across certain people, objects, and abilities. Also adds new problem and enemies, however. Metaknowledge still applies generally, but there are to many anomalous things around for it to be perfectly reliable.)
    • Broken: Things aren't slipping through at this point. The boundaries have fallen, and the universes are becoming fused at odd angles. Expect to discover that organizations for other universes are established parts of history, and people you run into on the street to be from places unknown. (Insane Mode: The core story remains the same, but the world itself has apparently gone mad. Winning this mode will require you to find a way to make everyone happy in a world you don't even properly understand. Your metaknowledge becomes borderline useless.)
      • Special Condition: Requires a 3/4 majority. Simply too crazy to do unless almost everyone wants to jump down the rabbit hole. If this condition is not fulfilled, votes for "Broken" will be treated as votes for "Fragile."
  • Homura's been looping a long time. A VERY long time. Along the way, she's picked up some skills. Pick 5. The top 5 will be granted 30 points towards their mastery. You get Marksmanship (100/100), Bomb Making (50/100), Medical (10/100), and Melee (20/100) by default.
    • Archery
    • Battlefield Analysis (Reading the terrain and your opponent)
    • Social Analysis (Reading people's expressions and body language)
    • Gunsmithing (includes ammunition)
    • Bomb Making
    • Mechanics Expertise
    • Electronics Expertise
    • Medical
    • Melee
    • Detective Work
    • Wordsmithing (boosts social rolls involving speech)
    • Research
    • Development (makes it easier to create new abilities and equipment)
    • Stealth
    • Magical Theory (understanding of how magic works, grants a few library files form the start and makes it easier to create new magical abilities.
 
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Character Sheets
Homura
Stats
Wounds: 10
Resistance: 1
Regeneration (10 Magic): 1
Armor: 10
Celerity: 30
Strength: 30
Traits
Some Traits have been modified to more efficiently work with the new system.


Akemi Traits

Akemi Madness - While active, gain a +10 Bonus to Social Rolls. Increases Bloodheat.

Madness of Clocks - Gain a +10 Bonus to Mechanics Expertise Checks while Akemi Madness is active.

Madness of Creation - Gain a +10 bonus to Development rolls while Akemi Madness is active.

Memories of Jii-san - Operates as a Clocksmithing Teacher of Level 30, granting a +100 Training Bonus.



Combat Traits

Puella Magi Development - Can use Development to create Puella Magi Spells in the middle of combat or other stressful situations, rolling at a -10 penalty.

Heart Taker - Marksmanship Attacks with Guns never fail to hit, as long as an unobstructed path to the target exists. Shots which must pierce objects or follow impossible routes to hit must be rolled.


Gun Specialist - +20 to Melee/Marksmanship rolls when using a Gun.

Fight the Strong - Homura's attacks have +5 Power when used against Witches.

Headshot! - Homura unlocks the Snipe Action, which is used to situationally target weak points or equipment.

Good Footwork - Homura gains a +5 Bonus when performing the Dodge Reaction.

The Time We Trained Together - Homura uses a similar fighting style to Kyouko, when fighting in Melee. No mechanical effect.

Devil Spiter - +3 to Combat Rolls against Homucifer-affiliated enemies.



Sanity Traits

Madness of Love - Grants +20 to all rolls while Akemi Madness is active; +10 to all rolls while Akemi Madness is inactive. Lose 50 Sanity/day while above 400 Sanity. Bloodheat increase from Akemi Madness doubled.

Golden Dreamer - At Homura's discretion, Sanity is spent to decrease Grief accumulation when unlocking Memories.

Never Again - Homura regains an additional 5 Sanity per Social Action.

Sleep Well and Deeply - Homura regains an additional 20 Sanity from the Sleep Action once per day.


Social Traits


Seductive Englishwoman - +20 to Socialize Rolls with Mami Tomoe.

Book Lover - Socialize rolls directed towards other characters with the Book Lover trait while at Miyazaki Books are multiplied by 1.5.

Golden Bonds - +20 to all Socialize Rolls with members of The 15 Friends.


Additional Traits

True Magician - Additional +5 to Development rolls involving Parallel Worlds or Time Travel.

Back Alley Amateur - You've studied the works of Takemi Tae, and have found yourself with a unsafe amount of practical knowledge about medicine and biochemistry. +5 to Medical checks involving drug-based medicine, both modern and traditional.

Warship Novice - +5 to Engineering when working on ships.

Yamato Whisperer -
Homura can faintly hear the voice of Yamato. Homura gains a +15 bonus to all rolls directly involving Yamato.

Puella Magus -
+15 to Magical Theory rolls related to the Puella Magi school of Magic.
Skills
Combat Skills
  • Core
    • Melee (39/100) [152/195] - Used for engaging opponents at close range. Covers all forms of melee weaponry as well as footwork and basic applicable tactics.
      • Homura is significantly skilled in melee and can go toe-to-toe with trained combatants.
    • Evasion (45/100) - Used for evading attacks and other combat threats, such as battlefield hazards.
      • Homura is used to engaging at range, and often finds herself dodging projectiles more than matching enemies blow-for-blow in melee, giving her substantial evasive skill. Unfortunately, her tendency to depend on Time Stop has limited her development of this skill over the years.
    • Marksmanship (100/100) - Used for engaging opponents at long range. Covers all forms of ranged weaponry as well as basic applicable tactics.
      • Homura is the world's greatest markswoman, by far. With her weapons of choice, no shot is beyond her. With others, she is still a peerless sniper.
    • Combat Analysis (30/100) - Used for analyzing the battlefield and assessing outcomes.
      • Homura is able to consistently recognize clear terrain advantages and effectively predict outcomes of conflicts between parties she knows the strength and capabilities of.
    • Stealth (10/100) [5/50] - Used for avoiding notice.
      • Homura is minimally capable of avoiding notice without the use of Time Stop.
Mental Skills
  • Core
    • Investigation (31/100) [101/160] - Used to gather information from the world around you and to analyze information to form conclusions. Primarily used for Investigative Actions.
      • Homura has spent a great amount of time taking part in hands-on investigation, and is reasonably skilled at it, in spite of lacking actual training.
    • Research (12/100) [37/60] - Used to perform scholarly research and experimentation.
      • Homura has only passing experience with conducting research.
  • Specialty
    • Electronics Expertise (0/100) - Used to operate and maintain electronic devices. Can be used to Craft at a -30.
      • Homura can use basic, day-to-day electronic devices, but has no real expertise beyond these boundaries.
    • Engineering (13/100) - Used to operate and maintain mechanical devices. Can be used to Craft at a -30.
      • Homura has worked with machinery in the past, notably weapons of war.
    • Medical Expertise (27/100) [96/135] - Used to heal wounds, perform surgery, develop medicine or drugs, and modify biology.
      • Homura has studied medicine quite a lot recently; although she has no chance of performing conventional surgery or doing most forms of medical work without the assistance of Magic, her ability to perform medical work using Magic is better than most Magical Girls without a Healing Specialty.
Social Skills
  • Core
    • Socialize (16/100) [45/80] - Used for improving relationships with others.
      • Homura is very poor at bonding with others through casual interaction and small talk, depending on actions and the bonds created through shared crisis in order to build relationships.
    • Social Analysis (30/100) - Used for analyzing social dynamics, including relationships and social standing.
      • Homura is able to consistently recognize which parties are at an advantage in an interaction and relationships that are not actively obfuscated.
    • Persuasion (0/100) - Convince someone else to do or believe something.
    • Deception (0/100) - Convince others of your honesty.
  • Specialty
    • Wordsmithing (30/100) - Used to influence and manipulate others with words alone. Can be substituted for Persuasion or Deception at a -20 Penalty. Suffers no penalty when used in text-based communication or when used for Persuasion via Telepathy.
      • Homura is able to effectively convey information and to persuade individuals she has a firm understanding of.
Magic Skills
  • Core
    • Magical Theory (18/100) [13/90] - Used to understand the principles of Magic. Applies to all forms of Magic.
      • Homura only has a very basic understanding of Magical Theory, having simply used it as a tool rather than studying its principles.
    • Development 10/100)[34/35] - Used to create new Spells. Applies to all forms of Magic the user can perform.
      • Homura has leaned heavily on Time Stop and Enchantment, rather than developing new Spells regularly, only just now beginning to truly explore the limits of Magic beyond her personal focus.
Crafting Skills
  • Clocksmithing (17/100) [36/85]
  • Bombmaking (50/100)
  • Gunsmithing (30/100)
  • Gunpla (5/100) [17/25]
Spells
Combat Spells
  • Time Stop (20 Magic/Round): Select any number of Characters in the Combat. Other Characters cannot act while this Spell is active. Some Characters may be able to bypass this by one means or another.
  • Accel (5 Magic/Round): Gain 1 additional turn the end of each Round.
  • Love's Sacrifice ((Attack Power) Magic): Negate an Attack entirely. Cast as an Attack Reaction.
  • Minor Healing: Remove 1 Wound from a Character.
  • Magic Blast (20 Magic): Perform an Assault Action using the following Attack Stats:
    • Magic Blast
      • Power: 100
      • Harm: 2
      • Accuracy: +100
      • [Magic]
  • Magic Lance (20 Magic): Perform an Assault Action using the following Attack Stats:
    • Power: 150
    • Harm: 1
    • Accuracy: +100
    • [Magic]
  • Attimo Finale (300 Magic): Perform an Assault Action using the following Attack Stats:
    • Power: 1000
    • Harm: 10
    • Accuracy: +100
    • [Magic]
  • Augment: Add one of the following tags to an appropriate target for the duration of the Battle. These costs will vary for exceptional targets.
    • [Magic] (15): Apply to Weapon or Object, used to bypass protections, among other things.
    • [Powerful] (10): Increase the Power of a Weapon by 20.
    • [Swift] (10): Increase the Accuracy of a Weapon by 20.
    • [Vicious] (10): Increase the Harm of a Weapon by 2.
    • [Superior] (10): Enhances the ability of an Object to serve its primary purpose.
    • [Seeking] (10): The Weapon forces the target to take a -40 Penalty on the Dodge Reaction.
    • [Superhuman] (10): The Character raises Strength to 15, Celerity to 15, and Armor to 7.
  • Automate (5 + X): Allows a Weapon or Object to act autonomously, allowing it to take an Action of the Caster's choice on the Caster's turn. The Object uses the Caster's Skills to make rolls, up to a maximum of 25.
    • Larger or more complex objects, such as vehicles, have a base cost of 100. This is increased to 500 for extreme cases, such as buildings or warships.
  • Bargaining (300 Sanity, 300 Magic)
    • Erase 1 Action from the previous round from history.
  • Desperandum Negata (10 Magic)
    • Prevents the inspiration of negative Emotions (Grief) when using Anima Erebea. Fails inside Witch Barriers and similar environments.
Outside of Combat, Magic is more abstracted--the cost to use Magic in this context will vary, as will efficacy, based upon the specific situation. In general, consider these broad guidelines for Homura's capabilities, not something you actively choose to use.

Time Stop - Stops time temporarily, allowing Homura to perform actions in the space between moments and move undetected through guarded areas. Time Stop is still a powerful resource in spite of how it has become more and more costly over Homura's lifetime, and her experience with it has allowed her to vastly improve upon her efficiency, offsetting the increased cost in Magic.

Accel - Move and act at twice the normal speed. Expensive to use for long periods, but relatively cheap in bursts.


Common Healing - Reconstructs flesh in accordance with the user's perception, externalizing the image of the target within the user's internal world as external flesh. Can heal others, but cannot accurately recreate body parts that the healer has never seen. Individuals who come to view an injury as part of the target will not be able to heal those injuries as long as they maintain this view, but this can be overcome with mere mental discipline. Major healing can alter appearance (usually in subtle ways) if the healer's image deviates from the actual reality of the target's appearance. Can also "heal" things like hair and clothing, in some cases.

Augment - Enhances a target in one or more ways. This Spell is incredibly flexible and can be used to Homura's advantage in an uncountable number of ways, with sufficient creativity.

Magic Blast - Projects a bolt of magical energy to destroy or damage a target. Primarily an ability for combat, it can still find some utility outside of it as a means of simple destruction.

Bargaining - Erases a single Action from the previous day from history, at great cost to Homura's Magic and Sanity.


Tome Restoration - Reverses damage caused by time, common environmental damage, and simple wear-and-tear upon a book. Cannot undo greater damage, such as torn pages or burning.

Light Sphere - Creates a simple light source, with no secondary effects.

Desperandum Negata - Prevents the inspiration of negative Emotions (Grief) when using Anima Erebea, but will fail within Witch Barriers and similar environments. Costs 10 Magic each hour to maintain.
Magic Weapons
Shield of Love
  • Stats
    • Power: 5 + Strength
    • Harm: 1
    • Accuracy: 0
  • Tags
    • Shield: +20 to the Wielder's Parry Reactions
    • Magic
    • Focus: Required to use Love's Sacrifice and Time Stop
Heartstopper
  • Stats
    • Power: 20 + Strength
    • Harm: 3
    • Accuracy: +10
  • Tags
    • Past Piercing: Negates the target's Dodge Reactions
    • Magic
    • Focus: Required to use Magic Lance
Progressive Knife
  • Stats
    • Power: 15 + Strength
    • Harm: 2
    • Accuracy: +15
  • Tags
    • Progressive: Power increases by 5 each consecutive turn the Assault action is performed with this weapon.
    • Magic


Kyouko
Combat Stats
Wounds: 10
Resistance: 1
Regeneration (10 Magic): 1
Armor: 10
Celerity: 27
Strength: 40
Skills
Combat Skills
  • Core
    • Melee (40/100) - Used for engaging opponents at close range. Covers all forms of melee weaponry as well as footwork and basic applicable tactics.
      • Kyouko is skilled in Melee combat, having regularly fought in life-or-death melee combat for her entire Magical Girl career.
    • Evasion (35/100) - Used for evading attacks and other combat threats, such as battlefield hazards.
      • Kyouko would rather engage directly in melee most of the time rather than work around projectiles, and prefers to block and parry where possible, but has practice with evading attacks as well, being an able combatant with substantial experience, albeit less than Homura.
    • Combat Analysis (30/100) - Used for analyzing the battlefield and assessing outcomes.
      • Kyouko is able to consistently recognize clear terrain advantages and effectively predict outcomes of conflicts between parties she knows the strength and capabilities of.
Mental Skills
  • Core
    • Investigation (10/100) - Used to gather information from the world around you and to analyze information to form conclusions. Primarily used for Investigative Actions.
      • Kyouko has some practice from Witch Hunting, but is largely unskilled in investigation.
    • Research (30/100) - Used to perform scholarly research and experimentation.
      • Kyouko was highly educated and taught how to conduct proper research during her early childhood, and continued to develop this skill while working with Homura in her origin timeline.
  • Specialty
    • Electronics Expertise (0/100) - Used to operate and maintain electronic devices. Can be used to Craft at a -30.
      • Kyouko can use basic, day-to-day electronic devices, but has no real expertise beyond these boundaries.
    • Engineering (0/100) - Used to operate and maintain mechanical devices. Can be used to Craft at a -30.
      • Kyouko has no particular skill with mechanical devices.
    • Medical Expertise (10/100) - Used to heal wounds, perform surgery, develop medicine or drugs, and modify biology.
      • Kyouko has a limited understanding of first aid, and no further medical expertise.
Social Skills
  • Core
    • Socialize (25/100) - Used for improving relationships with others.
      • Kyouko is somewhat competent at bonding with others through casual interaction and small talk.
    • Social Analysis (15/100) - Used for analyzing social dynamics, including relationships and social standing.
      • Kyouko can generally read the room, but doesn't generally analyze social interactions in any depth.
Magic Skills
  • Core
    • Magical Theory [General] (20/100) - Used to understand the principles of Magic. Applies to all forms of Magic.
      • Kyouko has a basic understanding of Magical Theory, although her means of studying it have been limited.
    • Development (30/100) - Used to create new Spells. Applies to all forms of Magic the user can perform.
      • Kyouko has extensive skill in spell Development, being able to develop simple new Spells on the fly somewhat consistently
  • Specialty
    • Magical Theory [Puella Magi] (50/100) - Used to understand the principles of the Magic of Puella Magi.
      • Kyouko's understanding of Puella Magi Magic is advanced, born of extensive experimentation.
Traits
Hunger Traits

Hunger for Violence - While active, increase Strength and Celerity by 10, but take a -30 Penalty to defensive Reactions.

Hunger for Salvation - Gain a +15 bonus to all Rolls made to save another person. Gain 10 Sanity upon saving another person.


Combat Traits

Puella Magi Development - Can use Development to create Puella Magi Spells in the middle of combat or other stressful situations, rolling at a -10 penalty.

Berserker: Kyouko's Strength increases by 5 for each Wound she is currently suffering.

Spear Specialist - +20 to Melee rolls when using a Spear.

Predator - Can perform the Pursue Action as a Reaction to the Run Action.


Social Traits

Book Lover - Socialize rolls directed towards other characters with the Book Lover trait while at Miyazaki Books are multiplied by 1.5.


Sanity Traits

Dinner Time - Gain 2 Sanity for each Action in which you consume food, and 10 Sanity for each Rest Action performed while food is available.
Spells
  • Magic Lance (20 Magic): Perform an Assault Action using the following Attack Stats:
    • Power: 150
    • Harm: 1
    • Accuracy: +100
    • [Magic]
  • Magic Lance Variant: Lancia Rosso (50 Magic): Perform an Assault Action using the following Attack Stats:
    • Power: 250
    • Harm: 2
    • Accuracy: +100
    • [Magic]
    • [Fire]
  • Chain Barrier (20 Magic): Choose a single target and create a Chain Barrier (1 Wound, 150 Armor) that automatically takes the following reaction:
    • Block: The Chain Barrier automatically performs the Block reaction if the target is attacked.
  • Chain Grapple (10 Magic): Choose a single target and create a Chain Grapple (1 Wound, 50 Armor) that automatically takes the following action on the target each turn:
    • Intercept: Prevent a character from successfully completing the Pursue action at the end of the Round. The character to be Intercepted is determined at the end of the Round, not when this Action is used.
  • Augment Spear: Enhance the strength of a Spear for the duration of the Battle. These costs will vary for exceptional targets.
    • [Powerful] (10): Increase the Power of a Spear by 20.
    • [Swift] (10): Increase the Accuracy of a Spear by 20.
    • [Vicious] (10): Increase the Harm of a Spear by 2.
    • [Seeking] (10): The Weapon forces the target to take a -40 Penalty on the Dodge Reaction.
    • [Gloria Rosso] (20): Increase the Power and Accuracy of a Spear by 20. Increase the Harm of a Spear by 2.
  • Hunting Spear (50 Magic): Choose a single target and create a Hunting Spear (1 Wound, 100 Armor) that automatically performs the Assault Action on the target each turn, using the following Weapon Stat Block:
    • Power: 40
    • Harm: 3
    • Accuracy: +40
  • Longinus (500 Magic): Create a titanic spear to fight on your behalf. Longinus becomes a combatant with the following stat block:
    • Combat Stats
      • Wounds: 25
      • Resistance: 5
      • Regeneration: 0
      • Armor: 20
      • Celerity: 10
      • Strength: 70
    • Attack Stats
      • Thrust
        • Power: 100
        • Harm: 10
        • Accuracy: +20
      • Merciful Lance (100 Magic)
        • Power: 400
        • Harm: 10
        • Accuracy: +100
        • [Magic]
        • [Fire]
  • Enchantment Magic
    • Rosso Phantasma
    • Rosso Phantasma - Soldatessa Materiale
Magical Weapons
Filo Rosso
  • Stats
    • Power: 30 + Strength
    • Harm: 3
    • Accuracy: +40
  • Tags
    • Bind (80): Upon successfully hitting an Attack with this weapon, the target must make a DC 80 Strength Roll to take Any Action, until this weapon is used again by its wielder. If an Action is successfully taken while a target is subject to Bind the effect of Bind ends.
    • Magic
    • Focus: Required to use Magic Lance and Magic Lance Variants.



Inventory
Key Items
  • Grandfather's Pocket Watch
    • +1 Sanity/hour if kept close while sleeping.
  • Laptop
    • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
  • Monthly Planner
    • Unlocks Calendar
  • Yuuko's Business Card
    • Gives instant access to Yuuko's shop.
  • DoD Guest Clearance Badge
    • Homura is granted limited access to DoD Facilities, including the Military Base, allowing her to visit Military and Mercenary Magi, although she cannot use their resources and is limited to Magi-affiliated areas.
Grief Seeds
1 Grief Seed of Sachiel (1 Charges)
1 Grief Seed of Abigail (1 Charge)
1 Grief Seed of Gertrud (5 Charges)
1 Grief Seed of Persephone (2 Charges)
Books
  • Medical:
    • Cardiology Texts [Amateur | Medical] [3/3]
      • +5 to Medical when Treating Heart Disease
    • Intro to Medicine [Amateur | Medical] [5/5]
    • Standard First Aid, CPR, and AED. 5th Ed. Jeff Rendall. [Amateur | Medical] [0/2]
    • Home Biochemistry, Book 1. 1st Ed. Takemi Tae. [Amateur | Medical] [5/5]
    • Home Biochemistry, Book 2. 1st Ed. Takemi Tae. [Journeyman | Medical] [0/5]
  • Engineering
    • Historical Weapons Design. 3rd Ed. Vern Engers. [Amateur | Engineering] [0/3]
  • Clocksmithing
    • Beginning Watchmaking [Amateur | Clocksmithing] [0/5]
    • The Glory of Clocks. 17th Ed. Helena Akemi. [Amateur | Clocksmithing] [0/17]
  • Electronics Expertise
    • Beginning Programming. 2nd Ed. Jim Rivens. [Amateur | Electronics Expertise] [0/4]
    • Practical Electronics for the Home Inventor. 1st Edition. [Journeyman | Electronics Expertise] [0/5]
  • Research
    • A Guide to Basic Research and Information Analysis. 1st Ed. Honya. [Amateur | Research] [7/7]
    • A Guide to Notetaking. 1st Ed. Honya. [Amateur| Research] [0/3]
  • Magical Theory
    • A Beginner's Magic Primer. 1st Ed. Honya. [Amateur | Magical Theory] [0/5]
  • Socialize
    • Friendship, Part 1. 1st Ed. Y. Ishida. [Amateur|Socialize] [2/4]
  • Other:
    • Untitled Book [???]
Weapons
  • Handguns [31 Guns, 214 Clips]
    • Stats
      • Power: 20
      • Harm: 2
      • Accuracy: +30
  • Rifles [3 Guns, 42 Clips]
    • Stats
      • Power: 25
      • Harm: 2
      • Accuracy: +40
  • Machine Guns [19 Guns,231 Clips]
    • Stats
      • Power: 25
      • Harm: 3
      • Accuracy: -10
    • Tags
      • Rapid Fire: Attack twice with the Assault Action.
  • Sniper Rifles [3 Guns, 70 Clips]
    • Stats
      • Power: 50
      • Harm: 2
      • Accuracy: +60
  • Rocket Launchers [2 Launchers, 19 Rockets]
    • Stats
      • Power: 100
      • Harm: 20
      • Accuracy: -20
    • Tags
      • Reload: After being used, cannot be used again until the Reload Action has been performed on it.
  • Mini-Gun [1 Gun, 12000 Rounds]
    • Stats
      • Power: 25
      • Harm: 3
      • Accuracy: -10
    • Tags
      • Gatling: Attack 10 times with the Assault Action
  • Katana [16]
    • Stats
      • Power: 15 + Strength
      • Harm: 2
      • Accuracy: +10
  • Knives [30]
    • Stats
      • Power: 10 + Strength
      • Harm: 1
      • Accuracy: +15
  • Pipe Bombs [12]
    • Stats
      • Power: 50
      • Harm: 3
      • Accuracy: -30
    • Tags
      • Bomb: The target takes a -30 penalty to the Dodge Reaction
  • Umbrella [1]
    • Stats
      • Power: 5
      • Harm: 1
      • Accuracy: +10
Prototypes
  • Prototype - Heartmaker
    • School: Puella Magus
    • Cost: 15 Magic
    • A spell that uses Medical Expertise to remodel the heart into one that works perfectly and will persist as a mundane organ after the spell has run its course. As it is creating an organ which operates perfectly within the rules of mundane reality, the creation of this spell requires the Medical Expertise of a heart surgeon.
    • Development DC: 100
    • Special Prerequisite: Medical 75
  • Prototype - Heartcrafter
    • School: Puella Magus
    • Cost: 100 Magic
    • A Working that slowly corrects flaws in the heart until it is able to operate as a healthy organ. As this is a slow process carried out over the course of an hour, there is no need for the user to have an absolute understanding of the human heart, and the process can be assisted by a medical expert to account for lack of personal expertise.
    • Development DC: 75
    • Special Prerequisite: Medical 50. This can be provided by a second party, who does not need to be a magic user.
  • Prototype - Accel
    • School: Puella Magus
    • Cost: 5 Magic/Round
    • Combat: Gain 1 additional Turn at the end of each Round.
    • Out of Combat: Move and act at twice the normal speed. Expensive to use for long periods, but relatively cheap in bursts.
    • Development DC: 20
  • Prototype - Traceless Time Stop
    • School: Puella Magus
    • 5 Magic/Hour
    • Out of Combat: Over the course of a minute, Homura fully disjoins herself from Time and Causality, entering a far more limited variation of Time Stop.
      • The world is fully immobilized in this state, and objects cannot be brought into Time Stop that Homura was not carrying with her upon casting Traceless Time Stop.
      • Any actions other than Homura's own movement, thought, and observation taken within the world of stopped time will be undone after the Spell is ended (such as placing objects in the world or casting spells).
      • Other individuals cannot be brought into Traceless Time Stop.
    • Development DC: 65
Other Items
  • Kyouko and Mami's Cake
    • Gives Sanity when eaten. Gives more when eaten with friends.
  • High-Quality Sake
    • Payment for Yuuko's time.
  • Heart Scans
    • Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
  • Flashy Dress
    • Grants situational Bonuses and Penalties to Social Skills.



Character Sheet
Inventory
  • 1 Grief Seed of Sachiel (3 Charges)
    1 Grief Seed of Abigail (2 Charges)

    • Medical:
      • Cardiology Texts [Amateur | Medical] [3/3]
        • +5 to Medical when Treating Heart Disease
      • Intro to Medicine [Amateur | Medical] [5/5]
      • Standard First Aid, CPR, and AED. 5th Ed. Jeff Rendall. [Amateur | Medical] [0/2]
      • Home Biochemistry, Book 1. 1st Ed. Takemi Tae. [Amateur | Medical] [5/5]
      • Home Biochemistry, Book 2. 1st Ed. Takemi Tae. [Journeyman | Medical] [0/5]
    • Mechanical Expertise
      • Beginning Watchmaking [Amateur | Mechanics Expertise] [0/5]
      • The Glory of Clocks. 17th Ed. Helena Akemi. [Amateur | Mechanics Expertise] [0/17]
      • Historical Weapons Design. 3rd Ed. Vern Engers. [Amateur | Mechanics Expertise] [0/3]
    • Electronics Expertise
      • Beginning Programming. 2nd Ed. Jim Rivens. [Amateur | Electronics Expertise] [0/4]
      • Practical Electronics for the Home Inventor. 1st Edition. [Journeyman | Electronics Expertise] [0/5]
    • Research
      • A Guide to Basic Research and Information Analysis. 1st Ed. Honya. [Amateur | Research] [4/7]
    • Other:
      • Untitled Book [???]

    • 31 Handguns [214 Clips]
    • 19 Machine Guns [231 Clips]
    • 5 Sniper Rifles [112 Clips]
    • 2 Rocket Launchers [19 Rockets]
    • 1 Mini-Gun [12000 Rounds]
    • 16 Katana
    • 30 Knives
    • 12 Pipe Bombs
    • 1 Umbrella

    • Grandfather's Pocket Watch
      • +1 Sanity/hour if kept close while sleeping.
    • Laptop
      • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
    • Monthly Planner
      • Unlocks Calendar
    • Heart Scans
      • Homura receives a +5 Bonus to Medical Checks when treating her Heart Condition.
    • Kyouko and Mami's Cake
      • Gives Sanity when eaten. Gives more when eaten with friends.
    • High-Quality Sake
      • Payment for Yuuko's time.
    • Yuuko's Business Card
      • Gives instant access to Yuuko's shop.

Skills

  • Archery (0/100)
  • Battlefield Analysis (30/100)
  • Social Analysis (30/100)
  • Gunsmithing (30/100)
  • Bomb Making (50/100)
  • Mechanics Expertise (13/100)
  • Electronics Expertise (0/100)
  • Marksmanship (100/100)
  • Medical (26/100)
  • Melee (36/100)
  • Detective Work (30/100)
  • Wordsmithing (30/100)
  • Research (7/100)
  • Development (5/100)
  • Stealth (4/100)
  • Magical Theory (14/100)
Abilities

  • Time Stop
    • (Cost: 1 EE/Second (Rounded Up), 10 Sanity/30 Minutes (Rounded Down))

  • Shield of Protection
    • Negates a single attack entirely.
    • (Cost: X EE, where X corresponds to the Power of the attack blocked.)

  • Magic Blast
    • Fire an energy blast from your Shield. Instant Attack. 100% accuracy. 100 Power. Low Damage.
    • (Cost: 20 EE/Second(Rounded Up))
    • Fairly easy to alter, with a little work.

  • Enchant:
    • Adds to or alters the abilities of an object. Different effect have different costs, and must be discovered and studied in order to determine what works and what doesn't. As always, proximity to your natural magical talents lowers Cost and Difficulty.
    • The costs listed below are the costs to enchant a handheld item. Vehicles cost 5 times this amount to enchant, and larger objects (buildings, warships, etc.) cost 5 times as much as a vehicle (25x the listed cost). All Enchantment Costs are rounded up.
      • Automation: The object or device will act on its own according to your will. (Cost: 5 EE/Hour)
      • Increase Power (1 EE/Power point. Max 20.)
      • Increase Speed (10 EE to double speed. Max 4x Speed.)
      • Increase Durability (1 EE/Durability point. Max 20.)
      • Increase Damage (30 EE to increase Damage scale by 1 step. Max 1.)
      • Enhance Other Ability: Examples include allowing plane to fly freely in hurricane, improving the sight enhancement from glasses, and making medicine more effective. Extremely exotic effects may be achieved through study, experimentation, and practice.(Cost: Varies).
      • Grant Supernatural Ability: Allow an object to do something that it normally can't. The stronger the relationship between the object and the effect, the lower the Cost and Difficulty will be (Homing Bullets and Auto Reload are relatively cheap. A Homing Cello, on the other hand...)
        • Homing Projectiles (1 EE/Projectile)
        • Auto Reload (5 EE)
      • Ego
        • Enchantment allows you to apply your full Ego score to attacks with enchanted mundane weapons, just as if they were created through magic.
        • Cost: 5 EE

  • Bargaining
    • Use Magic to distort the past slightly, averting a single disaster before it occurred. Very powerful, but has limits. (Cost: 500 Sanity, 500 EE.)
  • Endless Arsenal (10/100)
  • Healing
    • Poor Healing (5 EE/minute)
      • Heals others extremely slowly.
Traits

  • Heart Taker (No matter the conditions, no matter your limitations, as long as you can see it, and a path exists, you will hit without fail.)
  • Recipient of Wisdom (Increases benefits from studying under the tutelage of another by ~10%.)
  • Amateur Cardiologist (3/5)
  • Incubator Insight(+10 to Social Analysis when interacting with Incubators)
  • Seductive Englishwoman (+30 to Wordsmithing when attempting to seduce Mami by speaking in English. She may not let you go afterwards.)
  • Strange Dreams (Homura is prone to having strange dreams. Sometimes, fragments of long lost memory find their way in. Other times, only figments.)
  • Memories of Jii-san (Treated as a Mentor when studying Mechanics Expertise by working with clocks. Skill Level: 30)
  • Akemi Madness (+10 to Wordsmithing when active, but costs 5 Sanity/minute(rounded up))
    • Madness of Clocks (+10 to Mechanics Expertise Checks when Akemi Madness is active)
  • Stronger than a Stick (+5 to rolls to hijack, disable, or dispel the magic of others)
  • Golden Dreamer (May increase SAN loss to reduce Grief increase when unlocking Memories, 1 SAN : 3 Grief)
  • Never Again (+1 to SAN gained per hour if relaxing with Friends, stacks with normal SAN regain)
  • Fight the Strong: +5 to Power of Attacks against Witches.
  • Headshot! [+3 Bonus to Marksmanship when targeting weak points.
  • Comfortingly Calm: Decreases damage to the Sanity of others caused by a horrible revelation, if you personally deliver that revelation.
  • Sleep Well and Deeply: +5 base sanity/hr while sleeping.
  • Good Footwork: +5 to evasion rolls.
  • True Magician: Additional +5 to Development rolls involving Parallel Worlds or Time Travel.
  • Back Alley Amateur - You've studied the works of Takemi Tae, and have found yourself with a unsafe amount of practical knowledge about medicine and biochemistry. +5 to Medical checks involving drug-based medicine, both modern and traditional.
  • Warship Novice: +5 to Mechanics Expertise when working on ships.
  • I'll Never Fail Her Again: Ruki isn't quite sure what that memory was, nor that reflection, but it has stirred a powerful will inside of her. If Homura is about to die or Witch, Ruki will go to any lengths to stop it .
  • The Time we Trained Together: Homura uses a similar fighting style to Kyouko, when using Melee.
  • Remember: Faint recollections of another world grant Ruki guidance, giving her an advantage against Clara Dolls and other minions of Homucifer
Equipment


      • Durability: 300
      • Maximum Number: 1
      • Attack Types:
        • Slash: Effective Power = Power * 1.2, Standard Damage
        • Stab: Effective Power = Power * 1.5, Moderate decrease in Damage
      • Special Ability:
        • Progressive: If contact is maintained with the target, the attack's effective Power increases by 10 for each second of sustained contact, assuming pressure is maintained, to a maximum of +100 Power

      • Durability: Infinite
      • Maximum Number: 1
      • Special Abilities
        • Focus for Shield of Protection
        • Focus for Time Stop
        • Required for Time Reversal

      • Durability: Infinite
      • Maximum Number: 1
      • Special Abilities
        • Pierces 2 seconds into the past.
        • ???


      • Durability: 50
      • Special Abilties
        • Multiplies Speed and Strength by 10


      • Durability: 15
      • Special Abilities
        • Contains your Soul



Sayaka Sheet (Incomplete)
Bonii
I am a Hero: A perk Trait for Sayaka which accelerates her development as a fighter. Rolls over to future timelines.
Endless Arsenal [10% Complete]

SAO Character Sheet
Titles
Machinist
Slayer of Demons
Conqueror of Greed
Savior of Purity

Stats
Base Stats:
Soul Level 10

Vitality 11
Spirit 12
Endurance 11
Strength 11
Dexterity 12
Luck 13

Max HP 608
Max MP 618
Max Stamina 608
Stamina Regen 110 stamina/sec
Equip Weight 77
Magic Power 120
Miracle Power 24
Falling Damage Resistance 36
Item Drop Rate 76
Fire Resist 22
Poison Resist 22
Bleed Resist 22
Curse Resist 5

Equipment

Current Equipment:
Right Weapon: Blueblood Sword
Left Weapon: Dagger
Helm: None
Chest Armor: Coat of Midnight
Leg Armor: Leather Boots
Ring 1: Small Crystal Ring
Ring 2: Cat's Step Ring
Spells and Miracles
Attuned Spells:
Cloak
Demon's Prank
Disposables

3x Crescent Moon Grass
5x Throwing Knife
Key Items

Memory of Diavel
Blessing of Purity
Sword Skills

Name Description Damage Multiplier Cost Cooldown Weapon Type Special
Horizontal Horizontal slash from left to right. 1.5 200 Stamina 0.05 sec Sword N/A
Vertical Vertical slash from high to low. 2 200 Stamina 0.15 sec Sword N/A
Slant Slash from shoulder-blade to opposing hip. 1.75 200 Stamina
0.10 sec
Sword N/A
Sonic Leap Rapid aerial approach followed by 2-handed downward slash.
3
400 Stamina 0.5 sec Sword N/A
Silencer Weapon throw skill aimed at the head. Easily blocked. 10 0 Stamina 1 sec Knife N/A
Exorcizer Thrust to the heart, charged with purifying energy. 2 (4) 300 Stamina, 20 MP 0.25 sec Sword, Knife, Spear
Multiplier doubles when used against Black Phantoms, Spirits, and Evils.

Does no damage to White Phantoms, Constructs, and Virtues.

Home Sheet

Location: Miki Household, Bedroom

Dimensions: 20' x 20'

Furniture

  • Bed
    • Size: Double (+1 Sanity/Hour when sleeping. Can hold two.)
    • Fluffy Comforter (+1 Sanity/Hour when sleeping.)
  • Desk Chair
    • Comfortable
    • Wheeled
  • 2 Chairs
    • Comfortable and Padded
  • 1 Madochair
    • Perfect for your 'Doka
  • Desk
    • Allows Effective Research
    • +5 to Research when in use.
  • Dresser
    • Holds socks, undergarments, and fordable clothes.
    • Mirror (Bonus to Aesthetics when used in morning.)
    • Can hold 2 Tool Sets
  • Table
    • Seats 5
  • Bookshelf
    • +2 to Research when stocked with reference materials.
  • Dustbin
  • Desk Lamp
    • +1 to Research when used.
Electronics

  • Wall Screens
    • Linked to Desktop Computer
    • May be used as digital "chalkboards" or as massive touch screen computers.

  • Desktop Computer
    • 1 Exabyte Nonvolatile Memory
    • Top of the line gaming hardware.
  • 9 Desktop Monitors
    • Ceiling Mounted
      • Hanging over desk, but can be retracted up to ceiling.
    • Arranged in a 3x3 grid by default, but can be rearranged electronically.
    • Built in speakers.
  • 3d Printer
    • Supports plastic printing, but not metal.
    • Not suitable for creating weapons, armor, clockwork, or electronics.
  • Leading edge manual input devices, such as keyboard, mouse, and gaming controllers.
  • VR Headset and gloves. Good quality, but soon to be chased out of the market by the neural uplink technology.
 
Last edited:
Omake: A Friend's Words
Um...I'll confess, I'm not sure what you're referring to, but I certainly would not mind.
This little thing that i wrote~
A Friend's Words.


Homura Akemi never considered herself particularly Charismatic, from her very beginnings as a waif of a girl with no confidence and gluing herself to the first person who showed her kindness, all through those loops where her innocence was lost and her will was put to test to save that person, and even in the new world she brought forth, she never had that Charisma her other companions had, even if they showed it differently they had traits that snared people and made them want to believe in them.


Not like Sayaka´s Heroic Defiance.


Not Kyoko´s brash confidence that spurred you to try your best.


Not Mami´s gentle leadership that looked over you like a kind mother.


Not Oriko´s fierce determination to change the future or Kirika´s steadfast loyalty.


Not even Madoka´s Purity and sheer spirit, even the most broken soul would find comfort in the warmth of her innocence, something that spurred you to protect and serve her no matter what what were the obstacles.


the spirit that gave a shy and broken girl the will to keep going trough the same nightmare of a month over and over.


The spirit that sacrificed herself because she cared, because she believed that there was good in all of us, that even if the odds look grim and it feels like the whole world is against you, she believed that everything would be alright, that the sun would rise once again.


because it is always darkest before sunrise right?


Homura Akemi can't do the same, she remembers asking each of the above about that, yes even Oriko and Kirika…..before they tried to kill her again of course, but at least they had the courtesy to answer before doing so.


She closes her eyes in remembrance, it feels so close yet so far, sometimes like a dream, yet those memories forged her unyielding spirit, even if its painful she still carries those doomed timelines in her heart.



"Charisma? huh, what brought this on transfer student?"

Homura remembers making up an excuse by praising her heroism or something along those lines, this was early in the loops where she could still act like the waif of a girl she started as.


"Nyahaha you are making me blush, well its just instinctual ya know? you have to be sure of yourself first if you want others to trust in you! even if you're afraid just grin and bear it! a hero should be steadfast and confident at all times! you do know that quote about courage right?"

Homura nodded at the time, she remembers a dozen quotes about courage and heroism, being ill for so long in her life meant she needed a way to distract herself, books, movies and manga were some of the many hobbies she took to stave off boredom.


"True courage is being scared to death but saddling up anyway right?, from then on its just smooth sailing, you just need to be sure of yourself!"


Homura….took those words at heart, even if she thought she hated sayaka for a time after she screwed many of her plans and tries to achieve her goal, still even now she treasures the words that foolish knight told her.


She remembers asking Kyoko the same later on, in the timelines where Mami usually died to the witch charlotte, Kyoko was always a pillar of strength for those left behind, even if she was brash and sometimes childish she was one of Homura´s most treasured allies, she could count the times Kyoko witched out using her hands and those times Homura only barely managed to hold onto her sanity herself.


"Hmph, Charisma huh?" Kyoko looked at the horizon as she munched on one of her pockies, at the time Homura didn't know about Kyoko´s past though she knew it was pretty bad, with the information she has now she understand the reaction she had at the time.


"The ability to inspire people and lead them, that kind of charisma? now i'm curious whatever i did to get it in that head of yours the notion that i HAD something like that, did Mami tell you about my wish?" Kyoko sounded…..tired at the time, she said she preferred to fight alone but Homura always tought that she was really good as a teammate.


She remembers denying the accusation and then shyly murmuring something about how grateful she was Kyoko too the trouble of helping both her and sayaka after mami….


"Save it for later rookie, i don't have any of this so called charisma you think i have, but i do have some tips i picked up about leading people, don't ask for the source or ill punch on the head got it?"

"First, don't show your reluctance, try to command an aura, its about the posture and the air, like this see?" she showed how to do it, homura remembers being a little embarrassed about it but Kyoko was a good teacher, soon it became instinctual.


"Modulate your voice, talk from deep within when commanding, not angry but more….focused ya know?"


"Control your facial expressions, show emotion at the right time and know when to talk and ask for assistance, assign the right person for the right job, most of all you need to lead by example, practice what you preach and you'll be fine, not like this would help you a lot in this job you chose seeing as Magical Girls mostly work solo but there is your answer"

"Also nothing brings people together like food, its hard to hate someone once you shared a meal with them"

no matter what she said, Kyoko was a good teacher in Homura´s opinion, even as she growed in power and soon overcame her as the veteran in the group, Homura always valued Kyoko´s advice, it made the times she failed her all the more bitter, to see such a strong person fall to her inner demons…..


Mami Tomoe…...Homura had mixed feelings about her, her mental state was really volatile and sometimes she just couldn't forget that time she killed Kyoko and made Madoka taint her hands with blood to save her.


even so she was the one who initiated Madoka and Her in this strange world of Magic, and she WAS a veteran, she remember asking her about it in one of the timelines she managed to keep her alive…...tough Sayaka was grief spiraling too fast and an encounter with Oktavia was in the horizon.


"Hm? Thats an interesting question Akemi-san, as you know i have mostly been working alone till i meet you people, the only other Magical Girl that i have a close relationship is Sakura-san, and our partnership….did not end on a good note." She grimaces gently while sipping some of her tea, the rich sweetness of the cake she baked soothed the fried nerves of Homura as she pressed on, Mami was a veteran and she is so elegant, its so easy for her to take command in the battlefield, not to mention how she inspires both Madoka and Sayaka.



A blush decorates the features of the Veteran Magical girl as she is not used to such praise from the stoic Homura.


"Ah, well i do have an easier time seeing as my experience is not insignificant, don't neglect your companions and see to their needs, trust in them as they trust in you, sometimes its easy to forget that other people have problems just as you do, everyone wants someone to hear them and sometimes hold them when things get hard, its…..hard, being lonely even while surrounded by people…..but you and i both know about that dont we?" she levels a sad smile at Homura, and for a moment the stoic facade fades as she remembers why she followed Mami, why she respected her so much.


Homura hesitantly, almost afraid, clasps hands with Mami, a solemn moment for two lonely souls.


Mami´s tears were always of joy, rather than sadness, broken goods have to stick toguether after all.



Oriko is always complicated, most of the time she is determined to kill madoka to stop Kreimhild Gretchen before she is born, this is unacceptable to Homura Akemi, her own goal being to save Madoka from her fate of despair.


This puts both of them at odds most of the time, and it ends almost always with Madoka dead and Homura putting a bullet in both Kirika´s and Oriko´s soul gems before rewinding time once more.


Yet in the later part of the loops something happened, Homura remembers being contacted by Oriko herself, curiosity won out and cautiously Homura entered the place of meeting.


It turned out to be a penthouse, Kirkia was waiting at the front door, she glared at Homura´s back but never took aggressive action, after leading Homura towards what appeared to be a study she just….left, leaving Homura alone with Oriko Mikuni as she went over some papers, both were in their Magical Girl costumes, but the balls of light that Oriko usually employed as weapons were nowhere to be seen and some reading glasses were fixed on her face as she turned her gaze towards Homura.


She waved her towards a small stable at the side, only two seats and some red beverage were waiting for her, poison wouldn't work on a Magical Girl unless it was Magical in nature, and even then Homura would feel if it was, she could retaliate and eliminate Oriko before the poison took effect if she decided to employ this particular tactic.


It may seem cocky, but she learned how to deal with Oriko Mikuni, as far as battle went.


"Greetings Homura Akemi, we have much to discuss, please do enjoy the Wine, it is quite the expensive one, and don't worry about it, i assure you its not poisoned"


Some pleasantries were exchanged, at this point in time Homura was just….melancholic, so many failures weighed heavily on her soul, unless she threatened madoka Homura couldn't call on any rage or motivation to kill both of them, She was just so tired of failing….


Oriko seemed to pick on this, adjusting her weird hat in what could pass as a cute gesture to someone who hasn't seen how deadly she was, she sipped at the wine and offered a tired smile.


"I hold no ill will towards you or Madoka Kaname, i have seen where that road leads, i have seen both my tries at stopping the disaster, and how those tries only accelerate the coming of the witch of salvation, most of all i've seen your struggles, Homura Akemi, trust me when i say that its really hard to fight against such a strong soul, someone who has kept going against the odds with willpower alone, not surrendering to despair, i´ve find myself growing….intrigued by you, why do you still fight? anyone on your shoes including me would have given up a long time ago"


Homura brought herself to drink the alcoholic beverage and finds herself a little surprised she hadn't tried drinking before, so focused on her goal she still has so much to experience….


She doesn't bother with things like legality, she has stolen from the army itself and done too much, she no longer cares about laws, Oriko looks silently, waiting for her to speak, did she foresaw that she was going to or was it just instinct? dealing with her always caused a headache for Homura.


Homura doesn't know why she decided to comply with the seer, maybe it was the alcohol or maybe she just wanted to unwind after so many failures, but the words came easily to her as she contemplated the red liquid swirling in her cup.


"I can't stop, not when i have come this far, IF what you are saying its true then you surely should have seen why i chose this fate, Madoka Kaname is a person who shouldn't exist, someone who cares too much, who honestly believes that there is good in each of us, is it any wonder that i would want to preserve such a beautiful soul? if its for her then i would gladly keep on going through this endless maze" Homura made her resolution clear, even as her tired eyes gazed back into Oriko´s own, it was not a lie by any stretch of the imagination, but she wondered if her spirit would endure that, she knew she was on the verge of breaking, even a sword rusts and breaks with time, failure after failure accumulated, chipping away at her will, how much longer can she go on? what if she snaps one day? would she witch out? or would she just go in a rampage? she doesn't know and she doesn't want to know.


"I wonder, is she so precious that she deserves someone like you? someone who by her own words would keep going through the endless maze, just for her?" Homura narrows her eyes at Oriko´s words, is she insulting madoka? nevermind her ceasefire but if she is-


Oriko stands up from her seat and reaches a hand to Homura´s own face, Homura doesn't react, she just keeps her glare fixed on Oriko.


"Is she really worth it? for you to throw yourself at despair again and again? don't you realize how beautiful your own soul is? no one would be able to go through what you have and be willing to keep going" Her fingers cup Homura´s cheek, she looms over Homura, her expression unreadable, yet Homura doesn't react, her eyes just staring up in defiance, as if trying to will Oriko to understand.


Finally Homura speaks.


"I am nothing special, just a broken girl trying to save her precious person, your magic allows you sight, Oriki Mikuni, look carefully at her, she IS worth it, if burning my soul to ashes would save her i would do so immediately, she who even in the claws of despair wants to help people, even corrupted and twisted by the system of the incubators, wants to save people-"


"Yet is she more valuable than someone who would traverse the same nightmare again and again? watching all their friends die and being forced to taint their hands in their blood? seeing them become corrupted and fall again and again? i´ve seen you at the very beginning Homura, for such a pure soul to be forced to shed their innocence and fight a thankless war? how many times have you been thanked for your crusade?" Homura grits her teeth, holding back her anger, this is the first real time she has talked with Oriko, yet those words cut deep, in a lot of ways.


Oriko looks at her eyes,takes a few steps back, she sighs a little and takes another sip of her own drink.


"Forgive me, as i told you i have seen what you have gone through and even now i'm still receiving visions of your future struggles, nothing concrete i can share with you i'm afraid, you…..need to learn how to love yourself Homura Akemi, you don't realize how special you are, if i am to be truthful i am almost envious of how dedicated you are to Madoka Kaname"


Homura snorts a little at this, reminding Oriko of Kirika´s almost fanatical devotion…...not that she was too pleased comparing herself with Kirika, but she at least respected how strong willed and dedicated the other puella was.


Oriko Smiles fondly at this even as her eyes don't leave Homura´s own.


"Well, i suppose that's fair"


There was a little minute of silence as Oriko retook her seat and both of them took another sip of their own drinks.


Homura surprisingly was the first to break it, asking a familiar question, she doesn't understand why she did so, but she did so anyway.


Oriko blinks surprised at this, a small twinkle in her eye signifying her knowledge of the importance of the question.


"Charisma huh? believe it or not i think you are plenty Charismatic Homura Akemi, but i can share some things i think could help you if you are really interested"


Homura waves her to go on with the glass of wine in her hand, Oriko adopts a lecturing tone even as her own glass is still in her hand.


"Normally knowing what to say at the right time helps you a lot, quoting legendary people is a tried and true method, choosing your words carefully so they can't be used against you is a must, always seize the initiative in a discussion and measure your opponent carefully, choosing the best method to deal with the problems that arise, all of this you would have already done on your own but i hope this helped you" She smiles a little, Homura thanks her and just to confirm once again she won't try anything against Madoka or herself right?


Oriko assures her she won't get in her way, not when she has seen how far Homura is willing to go…..and what she experienced.


"You want to go now? hm, i would have hoped you could have stayed a little longer…..but you have quite the work to do huh? know that i will be rooting for you Homura Akemi, i will be watching whether She is worth of such devotion from your part" Homura shuffled uncomfortably as she gets up from her seat, wobling only slightly as her organism quickly process the alcohol, the regeneration innate in all Magical Girls doing short work of the light alcohol.


"Kirika will escort you to the exit" almost as if summoned by Oriko´s words Kirika opened the door at that moment, only nodding at Oriko´s announcement.


Homura debated with herself but figures she could just blame it on the alcohol, she staggered a little and asked the same question she did a few minutes ago to Kirika, Oriko smiled a little as Kirika looked puzzled at Homura´s question


"The hell are you talking about? go die in a trench" Figures, Oriko glares petulantly at Kirika as she scolds her.


"Kirika! that is no way to treat a guest! answer Ms.Akemi´s question as apology!" Kirika winces at being scolded and ducks her head, almost like a puppy at being berated by their master.


"Geez what the hell am i supposed to say? Charisma? you just hafta show that you are the strongest and most fitted for the job right? no one can complain about it if you are the top dog yeah?" She looks at Oriko pitifully, Oriko just sighs and murmurs a well enough as Kirika escorts Homura out of their base of operations in Mitakihara.





Homura always believed in Madoka, it was the only reason he could keep going against all the adversity, if Madoka commanded it she would gladly go and wrestle anyone and anything into submission, for Homura Akemi, Madoka´s word was one of the more important things in the whole world.


The whole world was ravaged, Walpurgisnacht was high in the sky, Homura´s broken body was cradled in the arms of Madoka Kaname as determination surged like a fountain and a mind sharper than she gives herself credit for starts to work out a solution to this circle of despair.


"Ne Homura-chan, you asked me about Charisma earlier did you not?" Yes, yes she did, Homura admitted with tears in her eyes as she saw the look on Madoka´s face, she was very familiar with that look, once she made up her mind nothing could convince madoka to change it.


"I couldn't answer you that time, when you asked me of all persons about Charisma i was sure you were pulling a prank or something,i think i have an answer for you know" she smiled, that brave smile that Homura loved so much and she wanted to protect, that smile that made her feel like she was once again the sickly good for nothing girl.


"I think, that you have to believe, believe that everything is going to be alright, believe in yourself, believe in your friends, believe in your strenght" She looked down at Homura as she sputtered that she was weak, always being protected, how can she believe in herself?


"You're wrong Homura-chan, you are the strongest person i have ever met, believe in hope, believe in courage, if someone tells me its wrong to hope i will tell them each and every time that they're wrong, you should love yourself more Homura-chan, but if you can't believe in yourself, please believe in me, because i believe in you" She bent down to kiss Homura´s forehead as Homura started to weep freely.


"Incubator! i have my wish! i'll show you! its not wrong to hope!"



Brave and determined madoka, she surely showed everyone, Ghosts of the past flicked behind closed eyelids, their voices always present, egging Homura on, she has to do her best, for them, for each time she failed them, taking all their words to heart she sighs, letting the tension leave her body for a moment.


in that moment, she felt the warm embrace of a girl too brave and too kind for her own good, the steady shoulder-patting of a foolish and courageous knight, the reassuring presence of she who was once her mentor, now her staunchest ally pushing her forward in that lovable brash way of hers, the kind and powerful presence of a reflection of herself in her upperclassman, gentle words filled with admiration reached her ears in the voice of one of her worst enemies.


As Homura Akemi opened her eyes again they glowed with the power will only someone who experienced what she did could have, the unyielding spirit that was forged in those hellish loops, now dedicated to the the extermination of the burning legion, and the survival of those under her wing.


Her name is Homura Akemi and she won't fail ever again.
 
Hospital 1 | Awakening, March 16 [Tutorial 1]
???

Whiteness. An empty blankness devoid of all life and color. Why are you seeing this? This is wrong.

...wrong...? What's...wrong? Right...? Something...

A memory of pink. A gentle smile and two eyes shining with Hope.
"I wish..."
The whirring of gears fills your head as your mind begins salvaging itself, trying to remember...

Oh, that's right. You're the one who tries to save Madoka. There's supposed to be a name...
Click. Name. Click. Homu...homu...Click. Homura
You remember now. Your name is Homura Akemi. You've been looping through time to save Kaname Madoka, for as long as you can remember.

The whiteness suddenly makes sense again. The ceiling of your hospital room. One of the few things that never changes.
'Hospital...how strange. Why would I need to be in a hospital again...' Click 'Oh, my heart. Strange.'
You sit up, looking around as best as you can with your eyes as they are. Your calendar is hooked onto the wall, as usual. Everything is just as it should be.
'Wrong...wrong...wrong. Everything is wrong. What is this place. All the walls...the walls! Where are the walls!?'
Wearily, you sit up. It's day one again. You have a general idea of where you can go from here...

[THE CENTER OF THE MIND]
Allow me to introduce you to yet another new feature, here in Renascence. It's still in development, but this will do for now.

This is a menu of sorts. It's where you get you can decide on a course of action. More importantly, it has several other features.

Firstly, there is a dedicated tally of all of your important numbers. Things you need to keep track of.

Secondly, there is the Memory Access Menu. Homura has learned a lot already, but trauma has forced her to lock away many of these memories for her own sanity. The MA Menu contains 2 things: Pertinent Information Homura has access to, and indicators that there are locked memories of significance. These locked sections may be unlocked, if you choose, but this will have a negative effect on her mental stability. The more unstable she bcomes, the faster her Sanity will change, and the more emotional energy (incuding Grief) she will produce.

On the other hand, opening locked memories can potentially be very valuable. Whether you unlock them or not is up to you.

All unlocked memories will remain unlocked in future loops.
Grief: 0/1000
Sanity: 400/1000
Stability Multiplier: 1.0
Options:
[] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
[] This place is full of bad memories. You just want to get out of here and find a nice place to sleep. Time to go find a place to live...
[] A place to sleep is important, but it couldn't hurt to pick up some more supplies first. Furniture, maybe a nice bed. Or maybe some more weaponry?
[] Check your inventory
Memory Access:
No Pertinent Memories.
 
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Hospital 2 | Empty Arsenal [Tutorial 2]
On a whim, you decide to double check you inventory. Your memory has been a little fuzzy sense waking up...actually, you don't even remember coming back? What went wrong? You remember the towering form of Walpurgisnacht as it made landfall in the middle of Mitakihara. You remember pulling out your fleet, and then...the next thing you knew...you were staring at the ceiling.

Well, that's another good reason to check you shield. Who knows how many warships you lost this time?

You stretch, making your way to the door, and close it quietly before transforming. Thankfully, nothing strange happens. Your shield is comfortably clipped onto your arm, your Soul Gem?is right where it belongs, and your heart is behaving itself.

You lower you hand to your shield, allowing your mind to wander its way into the confines of your inventory. You wait patiently for visions of its contents to appear in your mind...

Nothing happens. Nothing appears. Nothing at all.

Your entire arsenal is gone.​

[THE CENTER OF THE MIND]​
Grief: 55/1000
Sanity: 395/1000
Stability Multiplier: 1.0
Options:
[] Panic.
[] Try to remember what happened. Surely you couldn't have used everything? At least your food should be left inside...
[] See if anything might have made it back outside of the shield.
[] Lay down. Relax. Try not to scream. You'll figure this out.
[] Write-in (For future reference, Write-in is always an option, unless I explicitly indicate otherwise.)

Memory Access:
3 Aircraft Carriers

Numerous Planes

Numerous Helicopters

A practically endless supply of Firearms.

10 Strategic Nukes

50 Tactical Nukes

Food for 6 months. Hot, fresh food.

10 Grief Seeds, for a total of 40 Charges.

Madoka's Ribbons (Gift)

Kyouko's Cross (Gift)

Teacup (filled with fresh Tea from Mami)

Grandfather's Pocket Watch

Laptop

Manufacturing Equipment

Gunsmithing Tools

Golf Club

Miscellaneous supplies

Here we have your first locked memory file. This one's depressing, but not seriously traumatic, to review, so no stability damage and only a minor sanity change.

If you want to open it, vote for []Unlock "Missing Items". This will add a +1 to the vote count.
If you want to keep it closed, vote for []Ignore "Missing Items". This will add a -1 to the vote count.
If you don't care, don't vote.

If the vote total is at 3 or higher after 15 minutes, it will be unlocked. Otherwise, it will be ignored.

This vote is distinct from the action vote, and will be tallied separately, after a substantially longer period. This allows you to factor in unlocked information in your final decision regarding a primary action.
 
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Hospital 3 | Childhood Memory
You rapidly run through all the things you just lose, clenching you teeth as you realize that you've just lost you entire fleet and, more importantly, all of your keepsakes from your friends and family.

'No, there's got to be something left. Maybe...maybe something made it back some other way?'
'What other way? I only carry things inside my shield. It's all gone.'
Biting back panic, you search your Magical Girl outfit for anything you may have slipped somewhere for safe keeping, to no avail. The outfit has no pockets, and nothing appears to have been slipped between your shirt and jacket.

'Okay...if it's not on me...maybe something landed nearby?'
'Even my own body doesn't make the jump. Why would some object from my pocket dimension suddenly appear here?'
You begin scrambling around the room, your dignity forgotten for a moment as you search for some fragment of your life in this place...your heart skips a beat as your hand closes around the cool metal of your grandfather's pocket watch, laying under your sheets, and you almost faint in a sudden attack of dizziness.

You quickly bring your hand up to your chest, stabilizing your heart with magic. You know that you can fix it completely, but altering a natural defect is much harder than restoring damage to the body. Messing up is simply to big of a risk to take, with your limited knowledge.Medical Check: 10/100. Insufficient for Passive Success.

You turn the watch over in your hands, a fleeting memory of a near-forgotten childhood appearing in your mind...

flashback
It's spring, and the rooftop garden of the hospital is lush with new growth. The chirping of birds fills the air as you play in the garden. The doctors say you're safe to go outside today, as long as you don't push yourself to hard, so your Grandfather has taken you up to play games with him.

Right now, you're playing your favorite game. Well, it isn't really a game as much as a puzzle or lesson or something, but it feels like a game to you. Your grandfather is sitting against a tree beside you, and his pocket watch is laying in pieces on the ground.

"Now, Homura, I'm going to show you the right way to put it back together. You have to memorize it as fast as you can, and then see if you can't do the same, okay? We can try as many times as we need to, so don't worry. I know you'll get it right if you just keep trying."

With that, he began reassembling it before your eyes with all the skill of the professional watchmaker that he was. You watch with wide eyes, trying to memorize where each and every part goes, mentally taking notes as fast as you can in order to find the solution to your grandfather's puzzle.

The last piece slides into place, and he holds it up to demonstrate it's condition. A soft ticking sound echoes from it as you listen, soothing all your worries away with its clear, predictable beat. Just like it always does.

Moments later, he has it in pieces again, and pats the ground near him, in an attempt to draw you closer to the watch. You slide over with a smile, looking over the pieces. Your smile is soon replaced by an intense gaze and pursed lips as you try to remember where everything goes. You wouldn't want to break something...

You gasp as the thought occurs to you, looking to your grandfather with sudden concern, "Wait! What happens if I mess it up too badly? What if I break it worse than you can fix it?"

Your grandfather only smiles broadly, "You won't, Homura. I have faith in you."

side effects
+50 Sanity.
Stability Increased (-0.1 Multiplier).
Childhood memories awaken forgotten knowledge: +5 Mechanics Expertise.
You hold the watch to your chest, breathing in time with it's soft ticking sound as it soothes all your worries away with its clear, predictable beat. Just like it always does.

You continue searching the room for a while longer, but you don't find anything else. You're not surprised. This isn't the watch you left behind, after all. It's the one that was in this room from the start. Your calm does not desert you, however. You've lost a lot, but you can still get it all back. You're still able to try again, for now, at least.

You glance down at your shield. Only a few grains of sand remain. You noticed it...a long time ago. The slowly decreasing sands of the hourglass. Each grain sufficient to carry you back one time.

You're almost out of loops.

Despair tries to claw its way up in your throat, but you slam it back down with a lifetime of emotional control, sealing it back where it belongs.

You review your resources. You don't have any of your old possessions, but you did manage to scrounge up a few things from your childhood. The pocket watch; your old Laptop; some old textbooks you planned on studying, once upon a time; and an empty planner your...mother, was it, bought you, which you have quickly filled out with some important dates you recall.

They'd have to do for now.

items obtained
  • Grandfather's Pocket Watch
    • +1 Sanity/hour if kept close while sleeping.
  • Laptop
    • Contains various essential software and allows internet access. Contains nothing related to your life as a Magi.
  • Intro to Medicine
    • +1 to Medical Skill/Hour Studied. Maximum of +5 increase.
    • (0/5)
  • Beginning Watchmaking
    • +1 to Mechanics Expertise/Hour Studied. Maximum of +5 increase.
    • (0/5)
  • Monthly Planner
    • Calendar Unlocked! (Not presently editable. Will become so later. You'll have to go back to March 2011 to find events.)


[THE CENTER OF THE MIND]​
Grief: 80/1000
Sanity: 430/1000
Stability Multiplier: 0.9

Calendar

Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Corruption/Hour]

Options:
[] You usually get out of here as fast as possible, but looking around the Hospital might make a nice change of pace. You can't recall having done that before, at least not right away.
[] This place is full of bad memories. You just want to get out of here and find a nice place to sleep. Time to go find a place to live...
[] A place to sleep is important, but you need to restock your Inventory first. Time to go shopping and "shopping."

Memory Access:
No pertinent files.
 
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Hospital 4 | Hospital Exploration [Sayaka Libraries]
You move to place your meager possessions within the confines of your shield, only to hesitate as you recall what happened last time.

Deciding it's best to make sure your shield hasn't become a black hole, you grab the pillow from your bed and seal it inside. Moments later, it rests in your hand again, unharmed.

You quickly drop your new acquisitions inside. You don't have any other practical way to carry them, after all.

Ending your transformation, you adjust your glasses before heading out into the hallway. Your feet are already carrying you towards the exit, when a thought strikes you; you've never actually seen what happens here on the first day. At least, you can't recall checking. You always just rushed out instead.

With that, you turn and head deeper into the buidling, roaming the halls of the hospital, keeping an eye out for anything that might be of use or interest to you.

As you stroll the building, you try to relax, but it's difficult. It seems like every time you start to relax, you manage to stumble across something upsetting. Parents grimly watching over their bedridden children, children clutching the hands of dying parents, it's a montage of human suffering as you wander through the halls of the hospital. Many of these people will never leave, others will never fully heal. There was a time when you could easily have fit either category.

As you stroll through, you begin to notice the individual voices around you, glancing in doors to see if you can spot anyone or anything of interest. You occasionally get a vague sense of familiarity from certain people, possibly from memories of your childhood, but nothing significant for quite a while. You do, however, notice a psychiatric office and your own cardiologist's office, and note their locations before continuing your stroll.

You walk for another ten minutes or so, exploring multiple floors, before you stumble across something you didn't expect.

Sayaka's here, visiting Kyousuke. If you wanted to, you might be able to introduce yourself as a fellow patient.

[THE CENTER OF THE MIND]​
Grief: 100/1000
Sanity: 420/1000
Stability Multiplier: 0.95

Calendar

Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Corruption/Hour]

Options:
[] Go in, introduce yourself. Befriending Sayaka early on isn't something you've done often, and certainly not this early on...
-[] How do you go about it?
[] Nope, you're not messing with her drama right now. You'll add it to your calendar, but you've had enough stress today already. Instead...
-[]Go see your cardiologist.
-[]Check out the psychiatric office. Maybe you could steal some meds, or even talk the doctor into prescribing you some.
-[] This place is full of bad memories. You just want to get out of here and find a nice place to sleep. Time to go find a place to live...
-[] A place to sleep is important, but you need to restock your Inventory first. Time to go shopping and "shopping."

Memory Access:
Miki Sayaka is a fairly normal girl, if exceedingly headstrong. Her fixation on Kamijou Kyousuke often leads to her wasting her wish on him, which ends badly if he fails to reciprocate her crush. In the past, he has occasionally accepted her confessions, but they rarely remain together long, due to Sayaka's life as a Magical Girl.

Many different versions of Sayaka's romantic escapades and life as a Magus have played out throughout your life, and a few very clear patterns have arisen..
  • If Sayaka heals Kamijou, but does not receive recognition for this fact, she regrets her wish severely, often leading to Grief Spiral.
  • If Sayaka heals Kamijou and receives recognition and support from him, but not romantic interest, she is upset, but this lone does not seem to trigger Grief Spiral.
  • If Sayaka confesses to Kamijou, and is rejected, she will Grief Spiral without sufficient emotional support and/or the appearance of a new romantic interest. Kyouko often ends up fulfilling this role, but others have as well, in the past.
  • If Sayaka does not confess, and Kamijou finds someone else, Sayaka is consumed by self loathing and enters Grief Spiral.
  • If Kamijou is not healed by April 20th, he commits suicide.
    • If Sayaka is a Magus at this point, she blames herself and enters Grief Spiral. This version of Sayaka's Grief Spiral is almost completely unstoppable once it begins.
    • If Sayaka is not a Magus at this point, she falls into a period of deep misery. Pulling her out of this is possible, but very difficult.
  • If Sayaka discovers the truth of Soul Gems after becoming a magus, she has a high probability of entering a Grief Spiral. This chance is increased drastically if she is still romantically interested in a non-magus at this point in time.
  • If Sayaka discovers the truth of Soul Gems before becoming a magus, the probability of Grief Spiral is reduced drastically, if not fully averted.
  • If Sayaka discovers the truth of Witches at any point, she becomes obsessed with saving them. She is generally at her most cooperative while in this state, but is unwilling to kill Witches. She will demand for all Grief Seeds she uses to be rehatched, so that she may try to save the resulting Witch.
    • She has yet to succeed at restoring a Witch, but has managed to get abnormal responses out of several Witches: Charlotte, Candalero, and Ophelia.
    • This almost always leads to her demise at the hands of one of the very Witches she attempts to save.

Locked.
 
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Hospital 5 | Strange Meetings
[X] Go in, introduce yourself. Befriending Sayaka early on isn't something you've done often, and certainly not this early on...
-[X] Analyze the situation, be sure that sayaka wont take it as you Interrupting something, is she wearing the uniform? play that angle, you recognized the uniform and wanted to get a head-start into making friends seeing as you've been in the hospital so long.... play the sympathetic angle and apologize if it was too forward of you.

You breathe, recalling most of what you know about Sayaka and Kyousuke's personal lives with a shudder. These two our a pair of time bombs. You'll have to be delicate.

You slowly walk up to the open door, knocking gently, "Hello?"

They both turn to look at you. Sayaka seems confused, while Kyousuke looks furious, as usual during this phase.

"What the hell do you want!?"

You tap into your sealed resevoirs of Moe, blushing brightly, "I-I'm sorry. I saw her uniform, and..." You perform a swift bow towards Sayaka, internally grinding your teeth, but used to using facades when needed, "I'm Akemi Homura. I'll be transfering to your school soon, and...um, would you please take care of me? I've been here for most of my life, and when I saw someone that might be able to help me get used to the outside..."

Kyousuke frowns, "Wait, most of your life...actually, I've seen you here before, haven't I? Your heart?"

You blink, surprised to be recognized. He never...'Oh. The braids. Still need to take those out.'

"Mmhm. The doctors say that I'm finally healthy enough to leave, and I've been given a slot on the school roster."

He nods, "Good. I'm happy to see someone getting out of this place." His gaze flicks to Sayaka, "Watch out for her. Anyone who gets stuck in here deserves to have someone waiting for them outside."

'Wait...what?'

She smiles at him, and then you, "Definitely! I'll show you the ropes, Akemi-san! I bet Madoka will be happy to help you out too! You'll be skipping class in no time!"

'...did Miki Sayaka just go into her version of Senpai-mode...?'

You feel a headache coming on as you smile, "Thank you. I'll let you get back to your conversation."

With a nod, you leave the two to themselves and head back into the hall.

'Well...that happened.'

So...where do you go from here?

[THE CENTER OF THE MIND]​
Grief: 105/1000
Sanity: 421/1000
Stability Multiplier: 0.95

Calendar

Active Effects:
[Enchantment: Increase Heart Performance. Cost: 5 Grief/Hour]

Options:
[]Go see your cardiologist.
[]Check out the psychiatric office. Maybe you could steal some meds, or even talk the doctor into prescribing you some.
[] This place is full of bad memories. You just want to get out of here and find a nice place to sleep. Time to go find a place to live...
[] A place to sleep is important, but you need to restock your Inventory first. Time to go shopping and "shopping."
[] Write-in, as always.

Memory Access:
No Pertinent Files
 
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Non-Canon Omake: Omake Time!
How about a closed room murder[/jk]

Omake time!

"The culprit is...you! Homura Akemi!"

The room went quiet. Sayaka stood proud, her arm outstretched and a manic grin plastered to her face.

"You thought I'd just let his murder go unsolved, that I'd accept it was some random shooter? What are you, stuuuupid? Haha!"

Her eyes were twitching now, her hand visibly shaking.

"Look at thiiiiis! Look at iiiit!"

There, at the bottom corners outside the doorframe, were two strips of duct tape, perforated, ripped in two.

"The killer couldn't have come through the door--when I discovered the body, the tape I'd put out to make sure Kyousuke stayed in his room--it was still in one piece!

"Heeeeeeeee!" It sounded like steam escaping from a kettle, the noise coming out of Sayaka's mouth. "It was a magical girl, I know it! Who else could have entered this room, on the fifth floor, without opening the door? Who else could it beeeee, Homura-kouhai?"

Homura stood stock-still. She could still make it. All she had to do was divert the blame, figure something out... That was it!

"I'm sorry to disappoint you, Miki-senpai, but even if the murderer were a magical girl, I couldn't have done the deed. You already know my guns are normal, mundane weapons. If I'd been the killer, there'd have been bullet casings, burn marks, something left behind afterwards."

Sayaka's lips tightened further, into a smile that threatened to cut her face in two.

"Oh? But there were bullet casings. I heard them~!"

"What--heard!?"

"Oh, didn't I tell you? All that night, I was in the next room over with my ear to the wall, listening to Kyousuke breathe! Without sleeping, without making a sound! I was there the whoooole tiiiiiiime!"

With that pronouncement, a black fog began to rush over Sayaka's body, enveloping her in darkness. Then, with a tremendous rumble, it shattered to reveal a familiar three-eyed face, rising to tower above a very confused Homura.

"What? But--but she hasn't even made a contract yet!"
 
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