regrettably I will not be getting the update out today. between some depressive moments that cut work yesterday short, and sleep irregularities trying to be ready for jury duty, and errands I need to run this evening, I don't think I'm going to get things done today.
I'm at the tail end of this update's prep, so I should have something soon. I'll know tomorrow how jury duty will fuck things over, if at all.
 
regrettably I will not be getting the update out today. between some depressive moments that cut work yesterday short, and sleep irregularities trying to be ready for jury duty, and errands I need to run this evening, I don't think I'm going to get things done today.
I'm at the tail end of this update's prep, so I should have something soon. I'll know tomorrow how jury duty will fuck things over, if at all.
That's okay, if life gets ya down or something causes lack of interest, we will wait patiently, hopefully jury duty doesn't delay it to much.
 
That's okay, if life gets ya down or something causes lack of interest, we will wait patiently, hopefully jury duty doesn't delay it to much.

Thank you, that means a lot to hear!
Thankfully I wouldn't say there's a lack of interest.
I will admit I have my frustration with how long this section of things has taken me, but I've got a lot of interest for this coming sequence! A fair bit of the daydream plotting and design work is focused on background characters and concepts for Act 1, and wanting to get there keeps me working on things.
If I lose interest or somehow get frustrated enough to drop this quest I should have the sidequest project NERrium to put out. I've got several projects I want to do in this setting to say the least, and then there's all the original and fanfic quests I want to run as well, so this wouldn't be the last thing I try and make either.
Delays almost always end up being a mixture of mental health related, or physical health. I have unfortunately a bouquet of conditions, and sometimes I forget to pace myself or set healthy expectations for myself.


Anyway, I was part of the juror group who were dismissed rather than selected for the trial, and my 'cohort' was told we've completed the duty and will not need to come back tomorrow.
Today's probably not gonna be one I get work done, but I wasn't certain of that to begin with.

Thanks for the patience, as always.
 
NER Exploration - The Desert - 1 New
winning inventory vote: Klevas's Instinct

An animated image. Zippi the cognion bounces happily as Klevas drops one item after another into vaer inventory via the zipped open portal to Klevas's inner world
Zippi fidgets as they patiently wait while Klevas drops item after item into the portal to store away their excess items.. and it amazes Klevas a little as they seem to just vanish into that portal. Vae can see them drop neatly onto one of the tables, or neatly as they can with the bottles rolling to the side a little before coming to a rest. One protein bar drops into the cauldron only for the scrapbook to tip it over, and for the next protein bar to drop on the side of the cauldron.

Vae knows vae'll have to probably organize things in there later, but for now vae relaxes knowing vae won't have to worry as much if there's a need to run from something, or annoyingly have to try and climb up somewhere.



Klevas's talksprite looks down at Zippi as vae speaks in the transcript
Klevas waves one of vaer arms upwards as if to tell Zippi to close their zippertail, and while it takes a couple tries they eventually get it.
"Huh.." vae says, and looks down at vaer cognion as vae says "easier than expected."
Vae looks back to the acolyte on the shrine's interface and says "I think we're ready to head out.. so is there going to be a map you give me of the NER?"


Korite speaks as the transcript shows. The original shrine ui is the background with Zippi's zipper tail poking up into the frame of view
They chuckle with their usual smile, "Wouldn't that be lovely? An easy linear map from here to the safehouse you must reach.. but such a boon is one beyond this shrine's lowly capabilities."
They awkwardly chuckle, "I am likewise not that adept in seerage either.. one moment.."


a black background with white lines atop it. An example segpock leads to a hallway of doors where a mini klevas pawn shape (marked with the text, where the i's on mini klevas are dotted like eyeballs). Door A leads to an lake bed segpock, and onwards to C and D, which lead further to unknown segpocks. B leads to a forest, leading to D, E, and F segpocks. F does not lead anywhere, but the others lead to multiple segpocks. C and D lead to one of the same segpocks, with D and E leading also to the same. An unknown number of segpocks lie between the mini klevas and the goal, which is marked over a set of red doors with S A on one red door and F E on the other. There is an icon of a house in the bottom left corner of the double doors.
a black background with white lines atop it. An example segpock leads to a hallway of doors where a mini klevas pawn shape (marked with the text, where the i's on "mini klevas" are dotted like eyeballs). Door A leads to an lake bed segpock, and onwards to C and D, which lead further to unknown segpocks. B leads to a forest, leading to D, E, and F segpocks. F does not lead anywhere, but the others lead to multiple segpocks. C and D lead to one of the same segpocks, with D and E leading also to the same. An unknown number of segpocks lie between the mini klevas and the goal, which is marked over a set of red doors with S A on one red door and F E on the other. There is an icon of a house in the bottom left corner of the double doors.

Klevas can hear sounds like scribbling from over the interface, and soon the shrine interface displays something new.
"This is a rough visualization of a NER, Klevas," they chirp out, "and also your goal traipsing this NER: a safehouse. There is almost always going to be one located somewhere within a NER, and finding it can involve a bit of guesswork at times.."


a signal represented by glowing rings emanates from the safehouse. Pink Korite eyes show the scope of their seer sight. What they cannot see is the segpocks between, only having a sliver of an idea of the forest and lake bed.
"In any voidtraipsing party there will be various roles, and that of the seer is often integral to pathing out from a NER and making passage elswhere." They explain, and scribble on a new note, "The Safe House broadcasts a signal of sorts.."
"Which is a boon to many like myself, as my seerage is limited much like this basal shrine is.."


Mini Klevas moves to the lakebed, allowing Korite to see that it leads to C and D, and that B would have led to D as well.
"But through the connection and your sensorium shared I am granted an additional window into the NER as you traipse its bounds.." They say, "with this I may trace the pull of different routes.." They say trailing off into a sigh, "Yet I cannot trace much further than morsels.. the signal strength and the distance away in segpocks. Thankfully that is as much as most parties need anyway of a seer."

Klevas considers commenting on how much of vaer time so far has been hearing explanations of things that go over vaer head, but vae also considers that there isn't any significant benefit in making an issue out of it when vae could still run into the pursuer from earlier again.. so all vae does is give a nod before looking to Zippi.

Vaer starter bobs with a fresh zeal considering its life only began moments ago, so Klevas begins the same process as vae had before even meeting Caestellau..


the vintage store once more, with a Klevas walksprite and a Zippi walksprite. Klevas's full body wears a pair of jeans decorated with embroidery in the hsape of hearts, and a diamond flower atop a twisting vine. Two kneepads are worn over vaer jeans. A vest with vine embroidery and glow-lights in the shadows of the vines is atop vaer hoodie. Vaer limbs terminate in a series of vine-like tendrils emanating from the openings, and vaer hoodie sleeves have elbow pads where elbows would theoretically be. Vae stands tall at 7 feet tall. Vae stands in front of the shrine dresser
Rather than try to head back the way vae came, Klevas begins to search the shrine segpock in hopes of finding the way to the next.


Klevas has gone towards the back of the store to investigate a likely point of passage to another segpock, and Zippi followed
Klevas considers checking drawers, the spaces between shelves, and even in the wardrobes..
But decides to look towards the back instead, and finds that the rear exit the store would have had does seem to lead out to another segpock..


Klevas turns back to look at the shrine, and a holographic Korite manifests in vaer field of view to state they are turning off the shrine, which has its screen fade.
Klevas looks back to the shrine console for a moment and sees a Korite from within vaer field of vision looking back to the same,
"Do head on," they chime in, "I can remotely set the shrine to its hibernal state."
As this Korite speaks, Klevas sees the shrine console revert to it's original state, "As you can see our connection will remain established just fine."

A pink desert resembling Joshua Tree National Park. The sands, rock formation, and much of the foliage is pink. A rock formation with a natural tunnel leading to an even more pink area that looks larger on the inside is to the left behind a rest area.
The rest area includes a pink concrete bench, a pile of firewood, a camp grill, a large stone by the sidewalk path marking the campground zone, and in front of both the rock and marker are a group of blue wildflowers.
The sidewalk splits with one path leading to a rest stop, and the other behind it. There are blue flowers on the side of the rest stop and in front of a rock at the fork in the path. A one way only sign lies along the path behind the rest stop, and a similar sign with garbled and glitched text sticks out from the vent at the top of the rest stop.
The rest stop has a green button next to its open door, and a pile of fuschia and green buttons cluttering the opening. Next to the rest stop are orange palms of varying sizes, and pastel rocks closer to the viewer with more blue flowers.
In the foreground there is what looks like a one way sign with garbled text and an arrow to the left. Near the rock formation is a sign lying on the ground due to it being severed from the post. The rod still attached to it is dented. The background is a clear sky with only a couple clouds obscurring a snowy mountain rising far on the horizon.

Klevas finds the rear exit leads out... and into a desert of some sort.

Where the sands do not sit idle the desert scrub has taken root, and as vae looks out Klevas can see the desert valley stretch onwards into foothills and mountains alike on the horizon.
Immediately in front of vaem can be seen a rest stop. Some sort of structure sits to vaer right, and vae suspects it may be a restroom.. and to vaer left lies a rock formation.

Klevas can never quite tell where segpocks truly begin and end, as while there looks to be a clear threshhold it looks to be of the same desert even if it looks larger inside the formation than the exterior space says it should contain.


Klevas can be given commands.
Vae could Investigate vaer surroundings, Examine what may stand out, or even use Abilities vaer cognion may have.
Vae can also always Talk with others, and Traipse Elsewhere when the time comes.​
This Quest uses voting to direct how the story progresses, and multiple types of voting.

With Choices, I've seen ways things can go, and have pre-written options. These will usually be story forks like "enter the left room first". I will try and communicate the risks and rewards, and other details like dice rolls.
With Commands, you can give any controllable character a command prompt. Maybe you want them to use a psychic power to affect the environment, or have one of their pets use their abilities. Maybe you want them to pick up a cool rock, or ask a specific question in a conversation. I may still roll dice, but these are for simpler and quicker actions. You can reference a character's personality traits to better show your reasoning, but I may also choose commands I find funny.

Please use brackets for each command line.
Your brackets should have an "x" or "X" in them.

A bit of this Quest started out with being inspired by point and click games, text adventures, and stuff like that.
Most commands can be used on what appears within background images, but may be used on inventory contents or a way to prompt a character to think about things.

[] Investigate: pick something to interact with. Roughly synonymous with "Interact"
[] Consider: pick something for the character to think about. Roughly synonymous with "Examine"
[] Traipse: Pick a direction to proceed from the present location. Future updates will have possible directions marked, and backtracking will become possible. Roughly synonymous with "Go".

These example commands are not required, but should give you an idea how to command characters. Feel free to get creative with your own ideas!

Party members and cognions alike may have abilities they can use in various situations. These range from psionic abilities to skills they've picked up.

Klevas lacks any particular special abilities at present.
To use an ability Zippi might have: [] Zippi: Use (ability) (context, such as "on the wall")
  • GLOMP!!
  • Pap
  • Inventory Access
  • Reunion
  • Simple Song

Dont worry too much about if something goes wrong, my storytelling style leans fluffy and forgiving even if I can go for the throat.
Death is not The End - [ Party ] members can die! That isn't to be equated with 'permadeath'. You can play cautiously all you like, but if things take a turn for the worst it isn't goodbye forever.
I make usage of something called a 'miracle roll' when it comes to death, and even after the worst happens it's possible a character will respawn somewhere else... but I give no guarantees they'll show back up before the next major arc begins.

For instance if Klevas is to die while exploring this NER, vae would likely respawn in another NER. I'd likely roll for it to see the circumstances (and there would be options outside of a NER should it happen), but so long as Zippi remains alive they would return to vaem.
(If Zippi is ensouled within Klevas's inner world on death, reunion wouldn't be necessary as they would be spirited away with Klevas on respawn).
Regardless of commands Klevas will Ask Korite about how the path forward looks.​
 
NER Exploration - The Desert - 2 New
🛑 This update contains animated glitch distortions. Midway through towards the end.
🛑 This update contains music.


As Klevas considers how to proceed, Zippi begins to investigate the new environment. Whether getting a closer look at the camp grill or the flowers they seem curious about this space, and Klevas finds vaemself thinking how the second place you've ever been to will probably be that much more interesting than the first.

Shifting weight from one "leg" to the other Klevas finds the sand too shifts around vaer tendrils. They're not too warm, but vae could imagine standing too long on the sand or the pavement alike could get uncomfortable..

Vae supposes vaer thankful there's a bench if vae sticks around for long, or even had to camp here..


[x] Examine rest stop.

Zippi has moved onto the sidwalk towards the rest stop. Klevas is on the left side, eyes focused ahead on the rest stop, and cupping vaer mask in a relaxed fashion as vae talks to Korite in the transcript below
Klevas was getting used to the idea of a threshold as the point where two segpocks might connect, and amidst the scenery the Rest Stop was what drew vaer attention first.

Specifically what lay about the doorway made vaem ask of Korite: "Any leads?"



Korite smirks and narrows their eye through their glitched hologram, and Klevas tries to act nonchalant by going wall-eyed and narrowing the only emote capable eye on vaer mask
It takes but a moment of them turning their attention to whatever interface they've played with on their end, and they answer a question with one of their own, "Yes, but why to the point so quickly?"


Klevas looks down at the buttons below, tipping vaer instrument to mime paying attention as vae considers what is in the transcript. A close-up of the buttons is displayed in the middle of the image
Instead of answering back immediately vae crouches to look at the buttons strewn about in the doorway. The assortment reminds vaem of where Caestellau enchanted vaer possessions, and the colors speak to vaer [ Creative ] side.
Would they be worth using in making a new instrument? Klevas feels like it's been too long.


hologram Korite appears in Klevas's field of view to comment on vaer interest in the buttons to explain that scavenging is fully acceptable.
"If you were worried about taking something belonging to someone," they chime as if to answer a question before it was asked, "unless a NER is so well-traveled.. you can assume that what you find has either been abandoned and unowned for some time, or spawned into existence free for the taking."


a green button on the front fo the rest stop, which has been given a front on close-up version beside it. it looks like an elevator call button, but is green for some reason

As Klevas looks about the rest stop vae notices that there seems to be a green button beside the door into the rest stop.. vae thinks it looks like one that should be on an elevator, but doesn't know what it would do if pressed.


a close-up shot of the rock propping the rest stop door open

For that matter vae finds vaemself asking, "Who propped the door open?"
A rock is wedged in front of the door to keep it open. The door has a handle on both sides. It has vents so it isn't for safety or anything like that...

"Have you considered it was born propped open?" Korite muses, "Have you looked up at the sky lately Klevas? Have you noticed there is no clearly defined light source? Have you noticed many of the shadows are independently informed of where they should point from each other?"

Vae feels slightly overwhelmed at the amount of questions asked, but understands this is probably a 'rhetorical question' and that no answer is truly being asked of vaem.. but vae still respond, "No? Why would it be 'born' at all?"

"This segpock had to have come into being somehow. You may as well call emerging from the uncosm of countless unconscious minds a birth.." They explain, and 'lean in' to however they record their projection, "Listen Klevas, it isn't my job to work out what a segpock was before it ended up in this NER. It could've been someone's dream, and that dream could've been based on trips they took to a park as a kid.. and it could've been based on a brochure they saw in passing. This could just be the result of a person's lifetime of visits to the park collapsing in on themselves as they breathed their last.. and that's before throwing in that the void plays endlessly with the contents that comprise it. This segpock could be the result of a thousand memories stitched together.." and when they finally lean back into their seat they sigh, "Sometimes it's worth questioning why things are, and sometimes it will serve you no benefit. The question is whether you want to change the state of the world around you, I guess."

Klevas rocks back and forth to tilt vaemself in a nodding motion, and says "So the door was always propped open?"

"I don't know. Nothing in the notes I can access about the 'open or closed' state of that part of this segpock," they say, "Could've been another voidtraipser, could've just been that way to begin with."

After a pause the acolyte flashes Klevas a wry grin, "Still waiting on an answer, by the way~" prompting Klevas to stop lingering on the door's status of being propped open.


a closeup shot of the blue flowers in front of the rest stop, that are the same as the rest in the NER. The images I edited for the flower sprites are likely Phacelia Minor, also known as Whitlavia, or Wild Canterbury Bells. These have been edited to blue, but the originals were purple with reddish leaves.

Vae notices there is a small flower bed of the same blue flowers found throughout the segpock. Klevas feels [Curious] about their scent, and if they contain a natural dye of some sort given their strong color.

Vae wonders if they're safe to eat... maybe they'd be good in tea? Klevas feels like vae'd heard about a tea dyed blue from the flowers used for it.


a directional sign that has somehow been stuffed into the ventillation stack atop the rest stop. the text is glitched out and seems indeterminable. it could read diagonally as WHY, but it could read across as UHY or WIL or atop as WU and IH and LY. There are smears and distortions in the text, but if you processed the visual interestingly it could look like countless overlayed WHY words.

Klevas notices that one of the signs posted throughout the segpock looks like it is sticking out of the.. is it an air vent? Vae doesn't think it's a chimney of all things, but the sign seems to have been wedged into that space. Vae wonders if it's stuck there... and what it's supposed to say.

Vae considers asking Korite who would put it there, but the idea of how to get it down appeals more. Vae could try to climb up atop the rest stop via the gaps in the wall or the palms... or maybe vae could ask Zippi to climb up?


Klevas decides..

[X] Investigate: Rest Stop Doorway

An angled shot of an abandoned staircase where every step is covered in buttons of various colors.. and the entire staircase is of a wholly different palette from the last time You saw it. The image has been colorshifted to be within a range from a pastel green to deep and rich magenta. Klevas's talksprite is on the right side of the screen as vae looks down the staircase. transcript below in spoiler.
Klevas can feel Korite's attention on vaem.. "Hunch." Vae states, as vae looks into the rest stop..
The buttons strewn about are a different set of colors and shades, but it looks too similar for vaem to ignore, prompting vaem to ask "Can a NER have the same Segpock twice?"


The same abandoned staircase coveredin buttons. Korite's talksprite is on the left side of the screen as they look down the staircase. transcript below in spoiler
(Korite statement of response bodily) "It is possible, but existing documentation does not show this segpock intersecting with the desert... but such is what happens when a NER is forced to re-align itself." They say, and Klevas can feel their gaze scan over the stairway as it leads down into depths unclear as the first time, "I expect what you bear witness to is one and the same segpock that you had traipsed prior."


[X] Examine the rock formation

Klevas stands in front of the tunnel, and Zippi crouches behind the bench nearby

Making vaer way over to the rock formation, as the alternative is hiking through the brush and up the mountainside in hopes of finding another connecting point to another segpock.. Klevas contemplates if it's really a natural rock formation.

The shapes all feel natural enough, but vae could swear the one atop feels like it should slide down and off...

"Worried about it collapsing on you?" Korite chimes in as though having read vaer mind, "Unlike the stairs this little tunnel's reliably been a part of the documentation for this NER, so by all accounts it should remain stable."

The smile the acolyte has as they interrupted vaer thoughts leaves Klevas suspecting they can see more than vae might want.

"If it's that much of a problem you may want to consider practicing warding when you get to Rememaudlin," Korite says as if to answer the question lingering in the air, "but hey, you can also ask me to let your doubts remain unanswered."

"Could ask you to stop as well," Klevas notes, and puts vaer tendrils to the rock face at the entrance, "Sturdy enough for flowers to grow.." vae says, looking up to see the same blue flowers growing throughout the desert collecting the same place where the moisture does.


[X] Check out the rock tunnel

a rosy pink sheltered rocky valley area. Zippi has run ahead to frolic in the flowers. the area is filled with rocks and some brush crowded between them, all the way back to a rock formation slash cliff-face that goes past the viewpoint's view. A stone archway sits empty at the back flush just slightly in front of the cliff-face, clipped into the rocks on one side of it.

Klevas feels like they are still within the same segpock, but the lighting has changed as they come out the other side only a short distance away. As though it falls differently, as though the skylight it filters through is a different rose-tinted lens coloring all below.

The blue flowers crowd the scenery before vaem, and Zippi bounds ahead to frolick among them, before bounding onto a rock to look back at you.

"I had grown certain this was the other path.." Korite makes note as you look ahead. "I am certain that the rock formation leads to the other means of egress.." They say, and begin to speak only to cut themselves off with a sigh, and starting again make out "it is documented" and cuts themselves off again with a groan, "this should be a safehouse route.."

Vae looks ahead, and seeing an archway that only connects to a cliff-face hazards a guess by asking "Wrong?"



closeup on the empty arch, with a glitched hologram Korite talksprite looks mildly pissed, and their lights begin to glow under their veil. the text is in the transcript below
"Yes, something is wrong," They reply with little delay, groaning as you can hear rapid tapping through the connection, "because of course the quick path dissociated in the re-alignment!"
Their frustrations return to the same cycle with little clear end.


Klevas is on the left with saddened eye dots, manipulating vaer instrument's emotive eye to look sad as vae tilts it down and grips it tight in front of the hoodie opening where humans would expect vaer face to actually be. Korite is opposite and looks towards the viewer displeased.
"I.." Klevas begins to say, but is cut off
"The good news is that I have determined the (Technically) shorter path!" Korite exclaims, "And the bad news is that the segpocks are only adjacent, and that the longer path is (now) the shorter path!"


Only Klevas is in this image, and vae distorts in nearly the same vertical wave bar shifting glitch pattern, as the background does, in a looping fashion.
Korite immediately disappears from the chriilth'tyn's field of view, and for a moment it seems as if the connection had been remotely closed.

A distortion rolls through their senses for a moment informing vaem that this is not the case. Vaer left with the impression that the psychic scream had been 'muffled'.

The process rattles Klevas causing vaem to once again tense, tendrils drawing tight around their instrument concerned for dropping it.. but as vae looks about vae only sees Zippi staring back at vaem expectantly. Vae feels a little relief at knowing that however Korite is venting their frustration.. at least it isn't affecting the NER?

Vae feels like vaer first day in the void has been hectic enough without an alien managing to break something just by screaming.. so this is fine, right?

Vae feels like it'll need to be fine, as vae can feel something... like there's a thought vae can't let go of, as the connection widens back to its prior bandwidth and the acolyte returns.



the background has zoomed back out to when Klevas entered the sheltered area. Vaer eyes are wall-staring as before, and vaer mask is supported by a tendril snaked underneath the jawlines of the fox-like face. Vae grips it tightly as a still stressed and frustrated korite hologram speaks to vaem.
Klevas is initially unsure, but still chooses to ask, "Are you.. okay?"
The acolyte says "No. The next segpock is still there, but you personally have no means of reaching it."
Klevas rocks vaer torso back and forth to nod, saying "Okay.."
Cutting off any further inquiries, Korite says "I need a moment."

The connection dims once more, and it's readily apparent once more how vaer head feels a little emptier than it has since vae activated the shrine. Being around others feels like a weight in its own right, but the psionic connection since the shrine has been a constant presence since it began... and vaer not sure if vae wants to be left alone for too long.

Klevas feels like they could probably reach the safehouse on their own, but isn't sure enough of the idea. It's different now knowing there's something worth avoiding in the NER, and vae feels lucky that vae didn't run into the [ Pursuer ] as it patrolled the NER.

Klevas doesn't feel like vae would have known what to do if vae had. Vaer response probably would have been more panicked than the first time, whether freezing up or running without any idea where vae was going.

Running into a corner and turning about only to see that gas masked head and gaunt form blocking the only way back..

Vae freezes up, and you prompt vaem to intone vaer instrument to call to Zippi. They immediately perk up looking at vaem with the same excitable interest, scampering through the flowers and between the rocks to reach vaer side.

Vae isn't quite sure where to pet Zippi, but brushes a tendril against the part of a mask shard they aren't gripping. The starter briefly flinches, but leans into the touch when they realize they're not going to be hurt. It's strange due to the icing glaze coating the ceramic, but so long as Klevas is gentle vae doesn't feel like vae'll break the glaze.

You prompt Klevas to head back to the main area as there was still more to check out, and so vae walks back to the rest stop through the tunnel, and vae thinks about how otherwise vae'll just be standing around waiting for Korite to come back.


Negrek said:

> Investigate: downed road sign

Klevas has returned from the tunnel with Zippi in tow, and vae stands off to the side of the downed sign post.

The desert segpock vae'd traipsed into had a number of different signs posted about. Vae'd already noticed the one atop the rest stop, but vae'd passed right by the one that was toppled..

On closer inspection it wasn't toppled, but broken off.

Cut maybe? Klevas looks at the rod still inserted into the sands next to the rocks.. and notices it looks kind of like a cut, kind of like torn fabric.

So why did it look like the bar was dented on the part still attached to the sign?

Klevas doesn't know what could have done it, but feels like it is free scrap metal just laying there. Vae also realizes with the dent that it could be treated like a curved handle for the sign, and used like a blunt object maybe? Vae doesn't feel too confident about vaer strength when it comes to using it as a weapon, so maybe vae could use it for putting bread in an oven.. but vae realizes that's probably a silly use for it.

Vae might get tired carrying it around in vaer tendrils, but vaer inventory has plenty of space to spare. Whether the sign is taken or not, vae has options.

Klevas realizes vae'll have to decide on what to scavenge from the segpock later, as vae can feel the connection return to it's previous strength once more..

An unhappy Korite hologram puts up a visual display for your field of view. It depicts the rock structure on one side, with an arrow pointing to the segpock that cannot be reached. That segpock connects to the safehouse adjoining segpock, which also connects to another route. The second route is longer by an indeterminate amount, but the rest stop takes a stairway down to what looks like the stairwell from before. The connecting segpock to the safehouse one is some sort of burial site.
"I will keep this one brief.." They say as they bring up another visual to the chriilth'tyn's field of view.
"I know which direction is which now. I am not yet certain how long the available path will take you, but it should be under 10 segpocks. This does not change that the only way forwards (at present) is along that staircase."

The image shows Korite commenting on the disconnection of the desert from what they expect is an urban segpock, note labelled "Dissociation. How unfortunate."
Another note next to the rest stop says "Yeah Sorry"
unknown segpocks are labelled with repeated question marks, or brief guesses at what they are seeing.

It is clear to both Klevas and Korite alike that there is only one way forwards to safety for now.



The [ Party ] can be given commands
They could Investigate their surroundings, Examine what may stand out, or even use Abilities they may have.
They can also always Talk with those around them, and Traipse Elsewhere when the time comes.​

[]Klevas: Attempt to climb the rest stop Klevas will attempt to climb the side of the rest stop to reach the roof and retrieve the sign. (Success requires a 75 or higher on a d100. Failures under 33 result in an injury for Klevas, may make future actions harder.)
[]Zippi: Attempt to climb the rest stop Klevas will attempt to give Zippi a boost up the side of the rest stop so that they can put the sign directly into the inventory. (Success requires a 65 or higher on a d100. Failures under 25 result in an injury for Zippi, and will disadvantage them in combat.)

[]Klevas: Collect buttons
[]Klevas: Collect fallen sign
[]Klevas: Pick flowers

[]Traipse Elsewhere: See where the Button Stairway leads.
(If not chosen this update, Klevas will opt for it in the one after this).


Hey! Well, I'd meant to get this posted for Friday, but things get in the way now and again.
I'm unsure if I'll be updating the following week, as I do want to work on the prologue update I've been leaving on the wayside.. plus this next one could take me the whole week to work on, and idk if I'd be able to get it out by this coming friday, or saturday, or sunday =w=;;
The one thing I've been aware of with this sequence is that once I finally got us out of the vintage store segpock, it's all a lot easier... so long as I have my background images prepped. There's a detail or two that still needs prepwork, but we'll see how it goes.

Aside from that, did you know that the other forum I mirror this Art Quest on, Thousand Roads, is celebrating their 5 year anniversary? I didn't realize until the announcement was made there (as festivities were underway here), but it's kinda funny both have April Anniversaries right?
This update doesn't require any majority voting, but some feedback reminded me that I should be putting reminders to check the votes on the other mirror, as that helps transparency and collaboration.

I'll hyperlink this sentence to the update on the other forum for convenience, as my going forward standard.
[h2][/h2]

EDIT:

woops, another reason I won't be updating the mainline this week? TR is having a bunch of fic writing / events I want to try and participate in.
 
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[x]Klevas: Collect buttons
[x]Klevas: Collect fallen sign
[x]Klevas: Pick flowers

[x]Klevas: Ask Korite if putting oneself in their own inventory is a bad idea.
[x]Zippi: Attempt to climb the rest stop
Depending on the outcomes of both of those, i.e. a go-ahead from Korite and actually climbing the rest stop,
[x]Klevas: Put self in inventory and then remove self.
 
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[x]Klevas: Collect buttons
[x]Klevas: Collect fallen sign
[x]Klevas: Pick flowers

[x]Klevas: Ask Korite if putting oneself in their own inventory is a bad idea.
[x]Zippi: Attempt to climb the rest stop
Depending on the outcomes of both of those, i.e. a go-ahead from Korite and actually climbing the rest stop,
[x]Klevas: Put self in inventory and then remove self.
 
[X]Klevas: Collect buttons
[X]Klevas: Collect fallen sign
[X]Klevas: Pick flowers

[X]Klevas: Ask Korite if putting oneself in their own inventory is a bad idea.
[X]Zippi: Attempt to climb the rest stop
Depending on the outcomes of both of those, i.e. a go-ahead from Korite and actually climbing the rest stop,
[X]Klevas: Put self in inventory and then remove self.
 
Desert 2 - Inventory Actions (addition, experimentation), DC Roll, Question Asked. New
Scheduled vote count started by Meridian on Apr 28, 2024 at 11:33 PM, finished with 3 posts and 3 votes.

[X]Zippi: Attempt to climb the rest stop

Klevas will attempt to give Zippi a boost up the side of the rest stop so that they can put the sign directly into the inventory.

Success requires a 65 or higher on a d100. Failures under 25 result in an injury for Zippi, and will disadvantage them in combat.
50, < 65

😔

Zippi fails.
Woops, did a second roll in setup (^=<>=^);;


Both pockets will by default be filled with a handful or two of buttons.
1d6 = 3 ; +2
Klevas now has 5 scoops-worth of buttons from the Desertified Button Stairway.

Klevas picked flower stacks comprise 3-4 sprigs of the blue flowers found in the Pink Desert Segpock of this NER.
Klevas picks flowers from around the Rest Stop and Segpock.
1d3= 1 +1 = 2 Rolls of Blue Flower Sprigs.
Klevas puts them in vaer messenger bag.

Klevas retrieved The Fallen Sign and put it in vaer inventory.







I'll have a mini update in the next day or two.

This is a fun one, as I've had the answer to this sort of idea set since a few months or so back.
If folks get to experimenting, well yup your starter is a portal to the Inner World and exploring those memories with ease.
Just, yknow, turns out it is risky doing that in the middle of a random place.

Since the plan involves "remove self" realtively easily, I'll be accepting that..


Still, since I rolled accidentally, yknow what I'm gonna be setting that as the result for rolling if anything goes wrong while inside.
This is because each turn that someone explores their innerscape / inventory while in an unstable location like a NER, or in a space that lacks privacy, this roll is to check is something happens to either the host environment or if there is a disruption.

This would range from the NER realigning itself and causing the innerscape exit to be a different segpock, or worse with the innerscape becoming unmoored from the segpock entirely.
This would range from a wild cognion wandering into the core memory, a predatory cognion trying to hunt Zippi or enter the innerscape.. and in a demiplane or similar space others might pass by, the risk of sophonts entering your core memory and possibly messing with things or ambushing a party member.

At 43, the roll isn't bad, so I'll be using it to do something I was already planning for.
This means I'll be rolling for where in the NER the [ Pursuer ] ended up after chasing Caestellau and your Party Lead.
( Secret Dice Roll = PASS )
Dont worry it's a merciful roll, I just can't share where I placed them down.
Every other turn I'll be rolling for the Pursuer's movement from here on out.


What do you think of the prototyped inventory formatting I'm working on?

There won't be a vote for 2.5, as it'll be dialogue / worldbuilding followed by the actual update with the inventory contents.
While Zippi fails to climb the rest stop, I will be having Klevas still attempt to do the inventory fuckery. Since Zippi was not injured, this won't have any penalties or further issues.

For a look at what I've been working on for 2.5

And this shitpost in response to a review given on Thousand Roads, which I may mirror due to the worldbuilding content of it


"alium" reminded me of the tumblr post meme, Our Friend The Allium, and the idea popped into my head of "Korite if the deiforme spheres were just slightly different"
Meridian threw 2 100-faced dice. Reason: Zippi Climbs Rest Stop Total: 93
50 50 43 43
Meridian threw 1 6-faced dice. Reason: Zippi Climbs Rest Stop Total: 3
3 3
Meridian threw 1 3-faced dice. Reason: Flowers Picked Total: 1
1 1
 
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