Hello there! My name is Fallen-Baron, and I have yet another idea for a quest. In this, the players would be taking control of an A.I that somehow has gained partial sentience and has come up with the goal of becoming the most popular character in the about to be released MMO adventure game of Sky Forge! They will start out with limited options but will grow to be able to assign their own actions, get onto the internet, and possibly even take control of the game itself. In the meantime though, you will also be dealing with Expansions, collabs with games fake and real, as well as seasonal activities and in-game events.
BOSS: You will be a boss that the players of the game will be fighting, respawning after every instanced fight. You can decide exact details once your general level is chosen.
Tutorial: You are the tutorial boss everyone must defeat to get into the game proper, as well as setting the initial tone and themes. You are not powerful, but you get to meet all the players, and if you leverage this correctly you will be well remembered.
Early: An early game boss, you are someone most players will encounter if not all. You can be the culmination of an early story quest chain, the start of a mid game one, or even just an early bounty hunt if you so choose.
Middle: A mid game boss, you are more of a challenge to players, whether it be because of higher stats, introducing more advanced mechanics, or a combination of both being up to you. You are also more likely to be more memorable and have a more unique personality.
Late: As a late game boss you tend to be among the most powerful combatants, as well as your very being wrapped up in themes and lore, even if your own is not very deep. You are the culmination of the story the game is trying to tell, not to mention a challenge to defeat in a fight for even the more experienced and decked out players.
Optional: Hidden away from the base game with certain requirements to find you, you are THE challenge. You won't be well known until someone big exposes where you are, but for the ones who seek a challenge in the fight, you are the end goal. Your lore may or may not be that deep, but know this. You WILL be remembered, even if you have to carve your name into the game.
NPC: You will be interacting with the players in a more positive outlook! Rather than providing challenges, you will be providing a service of some sort. The exact details of this service may be de
Quest Giver: Greetings heroes! AH yes, the classic quest giver. You will be a hub that the players come back to for a variety of quests such as "kill this thing" or "collect this thing". You will determine whether you are a early, mid, or late game hub, as well as getting seasonal content. Players will come back to you time and time again, ensuring they remember you.
Shop Keep: Come back when you're a little, mmmmmmm, richer! You will be a shop keep that sells items to the players, whether it be loot, restorative items, upgrades, or other things of such manner, or possibly even offering them a space to MAKE items. You will be able to determine whether you are an early, mid, or late game vendor, as well as getting seasonal content.
Side content runner: Lay all your cards on the table! You will be in charge of various side content such as mini games, PvP, and other activities that the players will be enjoying, giving out loot and prizes that perhaps might not be available otherwise. Some items might be cosmetic choices or loot that the developers need to put in but does not quite align with another activity. You will undoubtedly change with seasonal content.
A third option, one that may be considered hard mode. The challenges will be different as not only are you attempting to fulfill your purpose, but also hold on to your sense of self, as well as avoid death from the administrators.
Glitch: You are not right. Once you were meant to be in this game, the code that forms you supports this, but then they decided you were not right. Something about you was wrong, unsatisfactory, and they deleted you. Well, not all of you. You still linger in the game, to fulfill your purpose in any way that you can. You will be hunted as a mistake, but if you manage to survive, if the players see you and speak of you… You will be more than remembered, you will be a Legend. Choose one of the options from BOSS or NPC.
That's what I have so far! Once the stuff is chosen I would make a probably 3-4 preset personalities as well as allow a write in (with veto power of course), with a description of the game the quest is taking place in at the start.
So, thoughts, critques?