- Location
- The Star Kingdom of Manticore
[X] Demand reparations
Do we know what's past the red sand? More sand, big water, more grasslands?
@Academia Nut a question of sorts; how much surplus young men do we have in this society we are now attached to?
Put another way is less than a handful of lost going to be Bad, and seriously impact our ability to care for ourselves, or are we talking like a double handful or more lost before such problems emerge?
And a second question; if we attacked how practical is it to actually get a large number of hunters over the river? The wanderers apparently face troubles, but do we face those same troubles?
Do we have dogs?
What are Ideas and Legacies and are they related?
Speaking of, are you doing that thing again where magic may or may not be a thing depending on how the players vote?Presumably the edge of the world where the sun exits the sky at the end of the day to travel beneath the underworld.
Speaking of, are you doing that thing again where magic may or may not be a thing depending on how the players vote?
if only I had a 🤔 to rate this post
Doggies!You have dogs.
Ideas are sort of like a combination of technologies and policies. They are how people conceive of doing things.
Legacies are something that won't come up yet, but are related to defining moments and how those echo forward into the future.
So we have some weight to throw around. Gooootcha, kay.No hard answer, but there aren't really "surplus" males at the moment. However, there is enough population and food production that the loss of a dozen or so young men wouldn't hurt the way it would for a more marginal community.
If you attack you have something of an advantage of positioning in that the opposite side of the river is flatter and more of a marsh while your village is on high ground closer to the water. Add in that the newcomers won't have as much of an idea of the local terrain and infiltrating a few dozen hunters across the river and into their territory is doable so long as they don't really settle in.
wait, wtf is the thinking emoji like this on sv
Thanks for answering these questions. What are Institutions and what is their purpose? Do they have any relation to Ideas, like acting as a repository of Ideas? And how do our Interest Groups play with these two things.
Thank you for laying this out like this!Ideas are basically how a society believes things work/are done. In a Sid Meier's Civilization sense they are sort of like a combination of technology and policy card slot. Some are widespread, while some are maintained by Institutions.
Institutions are basically the people who do the important things in a society. They need to be maintained by at least one Interest Group, and Interest Groups can be responsible for more than one Institution. However, Ideas and Interest Groups shape and are shaped by the Institutions they are in. Institutions can create sub-groups (like a Priesthood having subgroups of powerful Priests of Amun and Priests of Seth), or cause a break between an Interest Group assigned to two different Institutions (like assigning Nobility to both Administration and Military could cause the formation of Bureaucrats and Knights).
A given society is limited by its social infrastructure and technological sophistication in how many Ideas and Institutions it can have active at a given time. By the end of the first Era I expect there to be one or two Institutions present, in broad categories like Administration, Economy, Religion, and Military. As social complexity grows more Institutions will be possible, although sometimes they will consolidate with better social tech or specific Ideas/Legacies.
Think of this new quest as a chance to do away with the baggage---though not the influence, nor the legacy---of the old! We needn't make the same mistakes, no. We'll make entirely new ones! Think of all the fresh ways our empire-building can go horribly wrong that aren't related to trees, boats, client states or technological complacency!I'm having all sorts of flashbacks to the original quest and I am filled with anxiety, and suddenly missing trees.
Honestly I want to build Giant Stone Obelisks which stand the test of time and in three Eras read about our old work confusing our current society.Think of this new quest as a chance to do away with the baggage---though not the influence, nor the legacy---of the old! We needn't make the same mistakes, no. We'll make entirely new ones! Think of all the fresh ways our empire-building can go horribly wrong that aren't related to trees, boats, client states or technological complacency!