Path towards Equality (Quest of the Equalists) [AU Legend of Korra Quest]

[X] ...also managed to do a few other things outside the city.
-[X] Talked to people in the villages outside Omashu on the way out.
-[X] Went down to the Foggy Swamp to explore on the way out.
-[X] Talked to people in the newly independent Honghai on the way out.
 
[X] ...also managed to do a few other things outside the city.
-[X] Talked to people in the villages outside Omashu on the way out.
-[X] Went down to the Foggy Swamp to explore on the way out.
-[X] Talked to people in the newly independent Honghai on the way out.
 
alright, vote closed

Adhoc vote count started by R2Walker on Mar 9, 2021 at 7:20 PM, finished with 7 posts and 3 votes.

  • [X] ...also managed to do a few other things outside the city.
    -[X] Talked to people in the villages outside Omashu on the way out.
    -[X] Went down to the Foggy Swamp to explore on the way out.
    -[X] Talked to people in the newly independent Honghai on the way out.
Solarstream threw 1 100-faced dice. Reason: omashu investigation Total: 39
39 39
Solarstream threw 2 100-faced dice. Reason: foggy swamp investigation Total: 117
97 97 20 20
Solarstream threw 1 100-faced dice. Reason: honghai investigation Total: 71
71 71
 
Year 157 AG – Investigations in the former Earth Kingdom! (Month 9, part 2)
Winning vote:
[X] ...also managed to do a few other things outside the city.
-[X] Talked to people in the villages outside Omashu on the way out.
[Bare success!]
-[X] Went down to the Foggy Swamp to explore on the way out. [Critical success!]
-[X] Talked to people in the newly independent Honghai on the way out. [Great success!]

Year 157 AG – Investigations in the former Earth Kingdom! (Month 9, part 2)

While the Omashu group and their Water Unionist assistants had secured the safety of your comrades, a small detachment and those Water Unionists brought them home to Republic City swiftly. The rest split up to do some investigating on their own, and learned the following:

Omashu – This city was once a fortress against the expansionary Fire Nation, so you all were at first surprised that thy would turn around and support conquest of their own. But a long time has passed since the days of King Bumi, and support for conquest seems high. This is despite the fact that it was a doomed effort and it's now affecting them negatively. While there are some calling for peace or for the king's removal, they're an ignored minority. Most just demand a swift end to the war by crushing Tu Zin.

Foggy Swamp – The existence of the Foggy Swamp has been a subject of rumor and speculation for ages to the point where it didn't consistently appear on maps until after the Hundred-Year War. Less known was the fact that people voluntarily chose to live there. Your group made contact with the Foggy Swamp Tribe while wandering around, and swiftly alerted the Water Unionists of another group they should get in contact with. Not long later, the Water Unionists established ferry service to the swamp, not because they expect it to be used often, but because this means that all Water-benders are connected to each other. The Foggy Swamp tribe also shows your representatives some of the basics of the plant-bending sub-skill, though it seems like you'd need to spend more time there to master it.

Honghai – The locals of this region were quite happy to be free from all faraway masters, whether they be based in Ba Sing Se or Omashu. However, this would have meant control falling to the local lords, who were also deeply unpopular, neglectful, and often abusive. During the course of the fighting, many of them were removed from power and their estates seized – with the rest either defecting or surrendering. The United Front was, of course, backing the local anti-lord forces, and will be assisting in the re-building after the civil war ends.

In terms of matters in the countryside, the progress on construction in Senlin and Hu Xin and on farm-building in Makapu is steady. There are, however, some other matters of concern in Hu Xin. Your group sent representatives to investigate the situation with the landlords and tenants there... and learned little. It's generally quite clear that the landlords aren't making much progress in carrying out the land reforms, and that their hands aren't being forced much at all by the people. There seems to be some hesitation in organizing and taking direct action, perhaps due to concerns that the situation will turn into another Phoenix City. You all manage to get one or two landlords to make concessions and actually stick to them, but it's hard to make progress given the situation. It's agreed that more work is needed, and taking more action against landlords outside of Republic City will be a focus for many members of the group after it dissolves.

But for now, you all have some more work to do.

(Choose twelve, use plan voting for these and ally actions. Indicate which action the Red Lotus of the Spirit Wilds will be joining in by marking it with an (RL).)
[X] Re-building in Downtown! – Go and clean up the mess! (Locked.)
[X] Last Words!
– Go and prepare a final public statement! (Locked; may write-in key points.)
[] Renovate Sheltering Spaces (Senlin)
– Go turn these run-down and abandoned spots into decent places to live! (Total progress: 135/200, Gain +4 Support upon completion) [Bonus of +30 due to local support]
[] Senlin Activity!
– Go and use what you've learned in Senlin for the benefit of its people! Gain more Support and/or Information with better rolls.
-[] Explore the Spirit-filled Forest!
[Takes up 1/2 of an Action]
-[] Make connections to Hu Xin and Greater Republic City! [Each dice counts separately.]
[] Makapu Activity!
– Go and use what you've learned in Makapu for the benefit of its people! Gain more Support and/or Information with better rolls.
-[] Tourism Promotion!
[Takes up 1/2 of an Action]
[] To the West!
– Go and visit the western villages!
[] Spirit Island!
– Go and explore the spirit wilds and enter the portal yourselves! [Takes up 1/2 of an Action]
[] Republic City Activity!
– Go and use what you've learned in Republic City for the benefit of its people! Gain more Information and/or Support with better rolls.
-[] Check up on various allies, or would-have been allies.
[Takes up 2 Actions]
-[] Continue various investigations of Republic City
--[] Banks, credit, and money
--[] The legal system
--[] Urban gardens and food security
--[] The labor struggle
--[] Entertainment
--[] (write-in)
-[] Uptown: Promotion of spirituality
[Each selection takes up 1/2 of an Action]
--[] Water-bender
--[] Fire-bender
--[] Earth-bender
--[] non-bender
[] Renovate Housing Spaces
– Go improve existing houses and apartments, across the city and nation! [Actions may be selected more than once.]
-[] Tiger Ward (Total progress: 0/400, Gain +4 Support upon completion)
-[] Dragon Flats (Total progress: 0/400, Gain +4 Support upon completion)
-[] Senlin (Total progress: 0/400, Gain +4 Support upon completion) [Bonus of +30 from Senlin Residents]
-[] Makapu (Total progress: 0/400, Gain +4 Support upon completion) [Bonus of +30 from Makapu Residents]
-[] Hu Xin (Total progress: 345/500, Gain +5 Support upon completion)
[X] Farms and Gardens
– Go turn some local green spaces into food gardens and farms! [Each selection takes up 1/2 of an Action and rolls 2d100s]
-[] Hu Xin [Bonus of +30 due to local support] (Total progress: 0/300, Gain +6 Support upon completion. Locks action until completion once chosen.)
-[] Taku [Bonus of +60 due to local support] (Total progress: 0/300, Gain +6 Support upon completion. Locks action until completion once chosen.)
-[] Senlin [Bonus of +30 due to local support] (Total progress: 0/500, Gain +10 Support upon completion. Locks action until completion once chosen.)
-[X] Makapu [Bonus of +30 due to local support] (Total progress: 346/500, Gain +10 Support upon completion. Locks action until completion once chosen.)
[] Base of Operations
– Go find a place to make your base! [Each selection takes up 1/2 of an Action]
-[] Hu Xin (Total progress: 0/150, Unlocks Fortifications at +50.)
-[] Makapu (Total progress: 0/150, Unlocks Fortifications at +50.)
-[] Taku (Total progress: 0/150, Unlocks Fortifications at +50.)
-[] Senlin (Total progress: 133/150, Unlocks Fortifications at +50.)
-[] Zaofu (Total progress: 0/150, Unlocks Fortifications at +50.)
[] Speech!
– Go and address the masses! Gain Support equal to the value of the roll divided by 10. [Each selection takes up 1/2 of an Action]
-[] (write-in who you addressing and what you wish to say)
[] (write-in; subject to QM approval)
[] Training: improve an existing skill or gain a new one (refer to the skill tree).
-[] Skill #1: (write-in)
-[] Skill #2: (write-in)
[] Recruit +2 +4 members with bending tendency of your choice (Fire, Earth, Water, none)
[] Meditate with the Air Acolytes!
– esoteric bonuses, unpredictable (but generally good) effects [Rolls two d100s, higher roll is used] Not available right now...



[Current MCC progress on the farms in GRC is 709/900, 2d100+30 and on the housing renovations in the City Center is 366/600, d100+30]

QM Note: FINAL PLAN VOTE... also I still owe you that new map, but I probably won't make it until after the war b/w Omashu and Tu Zin ends. There will also be a few epilogues that cover some events that occur after the formal end of the quest.
 
This has been a fun ride :)

[X] Plan: Wrapping Things Up
-[X] Senlin Activity! – Go and use what you've learned in Senlin for the benefit of its people! Gain more Support and/or Information with better rolls.
--[X] Explore the Spirit-filled Forest! [Takes up 1/2 of an Action]
--[X] Make connections to Hu Xin and Greater Republic City! [Each dice counts separately.]
-[X] To the West!
– Go and visit the western villages!
-[X] Spirit Island! – Go and explore the spirit wilds and enter the portal yourselves! [Takes up 1/2 of an Action] (RL)
-[X] Republic City Activity!
– Go and use what you've learned in Republic City for the benefit of its people! Gain more Information and/or Support with better rolls.
--[X] Check up on various allies, or would-have been allies. [Takes up 2 Actions]
--[X] Continue various investigations of Republic City
---[X] The legal system
---[X] Urban gardens and food security
---[X] The labor struggle
-[X] Base of Operations
– Go find a place to make your base! [Each selection takes up 1/2 of an Action]
--[X] Makapu (Total progress: 0/150, Unlocks Fortifications at +50.)
--[X] Senlin (Total progress: 133/150, Unlocks Fortifications at +50.)
--[X] Zaofu (Total progress: 0/150, Unlocks Fortifications at +50.)
-[X] Farms and Gardens
– Go turn some local green spaces into food gardens and farms! [Each selection takes up 1/2 of an Action and rolls 2d100s]
--[X] Makapu [Bonus of +30 due to local support] (Total progress: 346/500, Gain +10 Support upon completion. Locks action until completion once chosen.)
-[X] Re-building in Downtown!
– Go and clean up the mess! (Locked.)
-[X] Last Words!
– Go and prepare a final public statement! (Locked; may write-in key points.)
--Optimistic speech about the future of fantasy communism.
 
Last edited:
I dunno about starting those new bases, farms and gardens or housing might be better since those can be handed off and be helpful.
 
[X] Plan: That's a Wrap
-[x] Renovate Sheltering Spaces (Senlin) – Go turn these run-down and abandoned spots into decent places to live! (Total progress: 135/200, Gain +4 Support upon completion) [Bonus of +30 due to local support]
-[X] Senlin Activity! – Go and use what you've learned in Senlin for the benefit of its people! Gain more Support and/or Information with better rolls.
--[X] Explore the Spirit-filled Forest! [Takes up 1/2 of an Action]
--[X] Make connections to Hu Xin and Greater Republic City! [Each dice counts separately.]
-[X] To the West!
– Go and visit the western villages!
-[X] Spirit Island! – Go and explore the spirit wilds and enter the portal yourselves! [Takes up 1/2 of an Action] (RL)
-[X] Republic City Activity! – Go and use what you've learned in Republic City for the benefit of its people! Gain more Information and/or Support with better rolls.
--[X] Check up on various allies, or would-have been allies. [Takes up 2 Actions]
--[X] Continue various investigations of Republic City
---[X] The legal system
---[X] Urban gardens and food security
---[X] The labor struggle
-[X] Base of Operations
– Go find a place to make your base! [Each selection takes up 1/2 of an Action]
--[X] Senlin (Total progress: 133/150, Unlocks Fortifications at +50.)
-[X] Farms and Gardens – Go turn some local green spaces into food gardens and farms! [Each selection takes up 1/2 of an Action and rolls 2d100s]
--[X] Makapu [Bonus of +30 due to local support] (Total progress: 346/500, Gain +10 Support upon completion. Locks action until completion once chosen.)
-[X] Re-building in Downtown! – Go and clean up the mess! (Locked.)
-[X] Last Words! – Go and prepare a final public statement! (Locked; may write-in key points.)
--Optimistic speech about the future of fantasy communism.


Didn't get the gardens I wanted started, but I moved the new base construction half-actions to an action to finish the housing project in Senlin. Leaving half-built shit lying around is just trashy and ends up causing issues because no one ever touches it.
 
alright, vote closed, let's roll!

senlin exploration ... 22
senlin connections ... 62 and 141 (nat 100!)
western villages ... 106
spirit island ... 48
rc ally check-in ... 69, 25, 83, 61
rc investigations ... law = 74, food = 204 (!!), labor = 341 (!!!) ... at the last possible moment, ya'll got a crit chain lmao
bases ... makapu = +13 failed, senlin = +57, zaofu = +6 failed
makapu farms ... +134 ... so close lol
no rolls for the last two actions

mcc farms and housing ... +158 and +56

war rolls are off-screen ... gaoling and omashu are still in a stalemate, i'll resolve this later
Solarstream threw 1 100-faced dice. Reason: senlin exploration Total: 22
22 22
Solarstream threw 3 100-faced dice. Reason: senlin connections Total: 203
62 62 100 100 41 41
Solarstream threw 2 100-faced dice. Reason: western villages Total: 106
84 84 22 22
Solarstream threw 1 100-faced dice. Reason: spirit island +20 Total: 28
28 28
Solarstream threw 4 100-faced dice. Reason: republic city allies (?) Total: 238
69 69 25 25 83 83 61 61
Solarstream threw 2 100-faced dice. Reason: republic city laws and justice Total: 74
7 7 67 67
Solarstream threw 3 100-faced dice. Reason: republic city urban food Total: 204
72 72 95 95 37 37
Solarstream threw 4 100-faced dice. Reason: republic city labor struggle Total: 341
84 84 92 92 92 92 73 73
Solarstream threw 1 100-faced dice. Reason: makapu base Total: 13
13 13
Solarstream threw 1 100-faced dice. Reason: senlin base Total: 57
57 57
Solarstream threw 1 100-faced dice. Reason: zaofu base Total: 6
6 6
Solarstream threw 2 100-faced dice. Reason: makapu farms +30 Total: 104
79 79 25 25
Solarstream threw 2 100-faced dice. Reason: MCC farm +20 Total: 108
51 51 57 57
Solarstream threw 1 100-faced dice. Reason: MCC renovation +20 Total: 6
6 6
 
Last edited:
Year 157 AG – The Equalists Say Farewell! (Month 10)
Winning vote:
[X] Plan: Wrapping Things Up
-[X] Senlin Activity!
– Go and use what you've learned in Senlin for the benefit of its people! Gain more Support and/or Information with better rolls.
--[X] Explore the Spirit-filled Forest! [Takes up 1/2 of an Action] [Bare success!]
--[X] Make connections to Hu Xin and Greater Republic City! [Each dice counts separately.]
[Good / Critical success!]
-[X] To the West!
– Go and visit the western villages! [Great success!]
-[X] Spirit Island!
– Go and explore the spirit wilds and enter the portal yourselves! [Takes up 1/2 of an Action] (RL) [Bare success!]
-[X] Republic City Activity!
– Go and use what you've learned in Republic City for the benefit of its people! Gain more Information and/or Support with better rolls.
--[X] Check up on various allies, or would-have been allies. [Takes up 2 Actions] [Good / Bare / Great / Good success!]
--[X] Continue various investigations of Republic City
---[X] The legal system
[Great success!]
---[X] Urban gardens and food security
[Critical success!]
---[X] The labor struggle
[Super-critical success!]
-[X] Base of Operations
– Go find a place to make your base! [Each selection takes up 1/2 of an Action]
--[X] Makapu (Total progress: 0/150, Unlocks Fortifications at +50.) [Failure.]
--[X] Senlin (Total progress: 133/150, Unlocks Fortifications at +50.) [Good success! +57 Progress Gained. Action complete!]
--[X] Zaofu (Total progress: 0/150, Unlocks Fortifications at +50.) [Failure.]
-[X] Farms and Gardens
– Go turn some local green spaces into food gardens and farms! [Each selection takes up 1/2 of an Action and rolls 2d100s]
--[X] Makapu [Bonus of +30 due to local support] (Total progress: 346/500, Gain +10 Support upon completion. Locks action until completion once chosen.) [Great success! +134 Progress Gained.]
-[X] Re-building in Downtown!
– Go and clean up the mess! (Locked.)
-[X] Last Words!
– Go and prepare a final public statement! (Locked; may write-in key points.)
--Optimistic speech about the future of fantasy communism.

Year 157 AG – The Equalists Say Farewell! (Month 10)

Given that the last month was the last month of the Equalists as a formal organization, it was quite appropriate that you all spent most of it investigating matters you all were not able to spend time on before. Some time was spent on the farms in Makapu, nearly completing it and leaving the little bit remaining for the locals to finish up, and some time was also spent finishing up the base in Senlin, while attempts to build new bases in Zaofu and Makapu were deemed unnecessary – local buildings could be borrowed if an emergency came up. So, between those, assisting in re-building in Downtown Republic City, and preparing a farewell speech, you all learned about the following:

Spirits and Forests: Senlin village is taking great care in revitalizing the local forests, and the same is true for the local spirit forest, which is populated with a wide variety of creatures. Your representatives also helped people from Senlin make connections with people from Hu Xin and from Greater Republic City. While its not clear what will come from the connection to Hu Xin just yet, there's already talks of expanding the Environmental Engineering school by building a Senlin campus. As for the Spirit Portal, things are peaceful there, with more spirits coming out of the portal and more humans going in to explore the Spirit World. Some of your people do so, and you find the immediate surroundings in the Spirit World to be quite stark... pillars of ice and metal, imposing mountains, churning seas, and raging thunderstorms. It's no wonder the spirits were upset by the sudden intrusion if this is what it caused! But even there, life is finding a way, and the further away you get from the artificial portal the more normal it gets... well, as normal as the Spirit World ever is.

The Western Villages: The smaller and larger villages in the western half of the Harmonic Republic, much like Yu Dao, were once dominated by Fire Nation colonists, who controlled the land and ruled as petty tyrants. Thankfully, those days are gone, despite the attempts of those lords to cling onto power. Locals, supported by allies from Yu Dao and Republic City, were taking the matter of the land reforms into their own hands. They had already made sweeping changes, though more assistance was certainly welcome. Some of your members would later go on to join them once you formally disbanded.

Would-have-been allies: Three groups you all were aware of but never became formal allies with were the Scientific Humanitarian Committee, the Artisans, and the Longshoreman's Association. All three organizations are adapting well to the new circumstances in Republic City. The SHC now has steady funding for their advocacy and research work, while the Artisans where fairly active in Uptown and Dragon Flats, building cooperatives of crafters. Meanwhile, the Longshoreman's Association, one of the oldest and most radical unions in the city, has been one of the leaders of the ongoing economic changes.

The Air Acolytes: As for the Air Acolytes, they were as busy as ever in their humanitarian efforts in the former Earth Kingdom. Tu Zin's rampage in the southern half of the continent and their still ongoing siege of Omashu have left a lot of broken people in their wake, and the group's attempts to settle a peace are falling on deafened ears. Their attempts to convince Ba Sing Se not to invade the south is going roughly the same. Their numbers would soon be bolstered by your Air-bender members once your group disbanded, but would that be enough...?

Republic City investigations: The biggest investigations focused on your home city itself, and three important factors within it: the law; urban gardens; and labor struggles. The laws of the land were still being updated, though the biggest changes have already happened – simplification of the legal code, decriminalization of many so-called vices, and the enshrinement of many new rights. The legal system itself with its courts and lawyers still looked the same on the outside, but its character had changed. The urban gardens were incredibly popular to the point where all wards, not just GRC, were considered expanding them – both to increase the size of the commons, and to eventually provide small individual plots for experimentation, dietary needs, or other personal uses. Visitors from other cities and countries were even coming to learn about them, and in the course of one of those discussions, the matter of ocean farms was brought up and will likely be investigated more in the future. As for the labor struggle, it has turned out to be an almost clean victory for the workers of the city, one that other cities like Yu Dao and villages like Senlin and Zaofu are emulating (Taku is already like this)... and further-away places like Gaipan, Honghai, and Ba Sing Se are paying close attention to. The local economy, rather than being mostly directed by bosses, is now mostly directed by workers in councils and in trade unions. Only a few bosses who made large concessions to their workers, such as Hiroshi Sato, still retain any power at all. The eight-hour day is widespread, and there's talk of reducing it further, as well as talk of expanding production outside of the city to promote development in the countryside, at the same time as the countryside is entering into the cities. And despite manufactured concerns about a ruined economy, things are now better than ever in the city.

These findings are the highlight of your group's farewell speech – given at the newly built United Nations building, a neutral ground for international meetings – which is met with great cheers and elation. While this was the end of the Equalists, all of its members were still set on being involved in society in some way, whether locally, in the countryside, or in other villages and cities.... especially in Phoenix City and in the Northern Territories.

But that was a matter for another time.

THE END

[Current MCC progress on the farms in GRC is 867/900, 2d100+30 and on the housing renovations in the City Center is 422/600, d100+30]

QM Note: That's a wrap! Thanks for playing everyone. You all gained +9 Support in Makapu for the farms and +25 Support in Republic City including the housing renovations, the investigations, and the speech. There will be one epilogue post, hopefully posted on Saturday, that covers the end of the war and maybe a few other background events.
 
Wrap-up
Wrap-up:

Below is some commentary on the quest itself...

Pre-quest –
choosing creating would have had you be even more involved with the Experimental Station and would have been a science / tech heavy quest
choosing unionizing would have had you be directly involved with the labor struggle
choosing cooperating would have had you start as a literal commune and be trying to expand outwards

tribal would grow more slowly since each subgroup would count separately for new members, and elected would only grow at certain milestones (50, 100, etc) with small bonuses /maluses depending on the exact number

i probably should have asked for ideas for villages tbh

Year 153 AG –
i think i said at some point you all could gain new economic policies... and then forgot to do that >_>

you're closer to 1/3 non-bender than 1/2, but i forgot to nudge things to fix this so that's on me

here's how i handled incidents, for the curious:
Note on Incidents – roll a d6
1 = Economic
2 = Governmental (roll 2 d[Members], passes on 2/3 or more of [Members])
3 = Militaristic
4 = Spiritual
5 = No incident
6 = QM's choice

the ???s in the skill tree for non-benders were meant to be for pseudo-bending... also you never got lightning synergy :V

next time i do a skill tree, i need to balance the skills better, lots of stuff went relatively unused despite being voted on

the industrial sector got almost completely neglected, lol

Year 154 AG –
the red lotus was pretty inactive considering how early i brought them up >_>

in month 7, verrick got name-dropped but ended up being nothing lol... and this was also the beginning of the 'entitled landlords are literally the worst' saga

joining up with the artisans would have pivoted you all more towards the labor struggle, though in a different way by promoting small businesses and worker coops

month 10 - "few seem to indicate support for more radical changes like abolishing landlords entirely. Ah well, maybe that'll change one day" ... lol

the wards have unofficial councils (which were made official after the revoluion), in case you were wondering who you were talking to go get permission for half the stuff you were doing ... talking to random citizens in each ward eventually led your delegates to them, and also opened the door for future connections

Year 155 AG –
azula's name first appears in my notes for this year... but she was there the whole time

if the landlords had been more successful here, you essentially would have had to either start over with your projects or go way more militant

the likely result of allying more closely with the Scientific Humanitarian Committee would have been an additional d100 to 1 or 2 social investigations per month

Month 4 - Viper, during the trial: "Criminals. Criminals. Criminals. All of you are criminals. None of you are free from crime."

rejecting the Red Monsoon Triad would have had the side effect of making all triads more hostile towards you

Month 6 - renouncing membership likely would have led to most of the group laying low while a few joined the Water Unionists (giving them more actions), while staying and facing arrest would have led to an immediate escalation rather than the steady buildup of tension

yu dao falling to the earth kingdom would have let the earth kingdom military march on republic city and resulted in a much larger fire nation presence on the continent ... worst case scenarios are total annexation or being reduced to a republic city city-state ... equalists would probably be chased out regardless

Year 156 AG –
the city spirit is mostly just hanging out in the background, maybe it'll do more in the sequel ... same with tarrlok and amon

here, i probably should have slowed down recruitment in order to prevent the number of actions from blowing up again ... or mandated more housing and/or farming actions

month 5 - ...the satomobile already existed, he just made an electric version

here, i forgot to bring back the option to ally with non-benders, would have allowed for connections with the longshoreman's association and thus with the labor struggle

i originally had the idea for the red lotus to attack multiple earth kingdoms and not just ba sing se, but the lack of acknowledgement of other noble families in canon means that they were spared... only to get beaten up by tu zin later :V

unlike the red lotus in republic city, who were basically a bunch of clowns, the red lotus in ba sing se went to the trouble of actually gaining support from enough people to be effective... and they never got caught either...

a few good rolls are the only reason the hu xin landlords didn't suffer the same fate as those in republic city or yu dao

the bonuses from promoting spirituality would have been more esoteric stuff and a religious revitalization

exploring the spirit world would have been a pretty significant plot thread if it had been selected earlier, as you all make more connections with spirits and undercut unalaq's positioning of himself as a spiritual leader

...new bending styles are a big deal and i should have played that up more

Year 157 AG –
i wish i'd given more focus to the villages tbh

pro-bending and duels will likely be more prominent in the sequel... well, as long as people vote to go down that path

you didn't roll bad enough for anyone in your group to actually die, though it was close in some places

i had a whole mini-arc planned with the red lotus successfully evading your group and holding korra hostage for many months... only for them to fold pretty much immediately lol

Post-quest –
sokka has returned to republic city as the southern water tribe representative to the united nations, and has been selected by them as their leader
the following countries are represented:
  • Harmonic Republic
  • North Coast Autonomous Zone
  • Northern Earth Republic
  • Southern Earth Republic
  • Gaipan
  • Honghai
  • Triple Island Alliance
  • Northern Water Tribe
  • Southern Water Tribe
  • Fire Nation
  • Air Nomads
mcc finished up their projects in months 11 (farms) and 12 (housing) ... and they do more stuff in the background

tu zin defeats omashu in month 12... just in time for ba sing se to declare war!

that said, tu zin is able to firmly repel them and builds a wall at the border to keep them out (though they claim it's to keep the desert out) by month 4 of year 158 ag, shortly after putting down a rebellion in omashu ... the southern earth republic is fully consolidated by month 9 of that year

the environmental school in senlin is built in month 5 of year 158 ag, and further development continues along those lines

hiroshi sato is assassinated in month 11 of year 158 by phoenix city residents, and that combined with repression inside the city leads to open struggle... and eventually the struggle against the northern lords will also lead to a civil war... but that will all likely be resolved by the time the sequel starts

also, here is the final map that I promised:




QM Note: also, I'd be interested in knowing what you all thought of the quest!
 
I feel like Su Lin packing up a Major City State and dragging it half way across the continent should probably have been a bigger deal.

That's some Exalted tier bullshit.

Also does our progress on and towards the bending arts still exist somewhere or will someone have to start from scratch in order to get the psuedo bending/bender-nonbender synergies?

Korra's in for a much rougher training period, a lot of the Avatar's bending talent comes from unconscious memory, pure lightning and metal bending are just now being added to the cycle.
 
I feel like Su Lin packing up a Major City State and dragging it half way across the continent should probably have been a bigger deal.

fair point lol

Also does our progress on and towards the bending arts still exist somewhere or will someone have to start from scratch in order to get the psuedo bending/bender-nonbender synergies?

yes, everything you've done is teachable
 
Right, but is it being taught or recorded someplace people can get to it. Because if we have to spend half an arc digging the Equalist scrolls out of a dire rat-roach infested basement in the next quest I will deploy Bard omakes.
 
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