Prologue
Efficiency (Lego: Ninjango) 400:
Waste not, want not! Not with this, anyway – whether building machines or making quick moves in combat, you'll never unintentionally use more energy, materials, or flourish than you need to.
QA's Salvaged Corpse (Worm) custom: Host species is so silly and primitive. They can't even manipulate gravity, destroy planets, or transdimensionally displace themselves. The weirdest thing about them is how they communicate: Meat flapping their respiratory system to shape sound waves. Uggh. That's ok, Host species isn't meant to be perfect, they're meant to be tools. With my help Host will be an excellent administrator. No amount of simultaneous tasks done mentally will be out of reach for lucky Host organism.
Chapter 6
Some Really Good String (Claymore) (100CP)
You have a sizable supply of some really good string, if you were to cut someone's torso open and then reattach their torso with this string, somehow their core muscles would still function regardless of if the wound heals. They would also be able to perform incredible acrobatic feats as though there was nothing wrong regardless of how extreme their movements. As well even if they had their guts ripped open by a monster thrusting their arm all the way through the string itself would remain undamaged, and not even require any attention. Skill at stitching flesh back together is not required, or even mildly important, just shove it through and so long as it holds the wound together they'll be good to go.
Chapter 7
Enchantment (Silmarillion) (400CP)
The Elves are capable of great works of Enchantment, able to infuse their spirits into things they create and tie into the natural forces of Arda. Rings of power, magical orbs that can see far distance, runes of power crafted alongside the Dwarves. You are an expert on the path of enchantment. Non-weapon enchanted items are your expertise and with enough time and training you could potentially create a ring of power to rival even that of Sauron or craft something in the like of the mighty Silmarils.
Chapter 8
Artificer (Masters of Magic) (200CP)
You begin the game already knowing the magics to create enchanted items (other wizards can eventually acquire them) and artifacts. Additionally, these items cost half as much for you to make, and take half the time. This allows you to equip heroes you hire in the early game. In future jumps, this will provide a slight boost to the creation time and a reduction to the creation cost of magical items.
Chapter 12
Savant | Wonder Forging Genius (Generic Exalted) (300CP)
Savant (100CP)
You're a Savant! This means you've got an incredible insight in crafting all sorts of things, from meals, to clothes, to armor, to weapons, to magical devices, and all sorts of other things besides. Even if you've never done something before so long as it's a skill remotely 'craft like' in nature you'll be able to perform it at the level of a (mortal) master. This just represents innate talent, and if you actually focus on developing such skills the normal way you'll quickly outstrip even the best that a mortal craftsman could accomplish, able to make artwork that speaks to the soul (perhaps literally) or armor and weapons of surpassing quality that look like show-room pieces despite being suitable for combat and also being sturdy and reliable to a frankly unbelievable degree. Purchasing this will even make you substantially better than other Exalted craftsmen, assuming you put in the same amount of effort that they did.
Chapter 13
Workshop (Personal Reality Supplement v1.3) (100CP)
Each purchase of this adds to your Personal Reality, a Workshop needed to perform a specific type of craft, which is to be specified when purchase is made. It comes with a basic set of tools and supplies. Good for fixing or creating all sorts of things, although any complex parts or nonstandard supplies will have to be brought in from outside. Additional purchases can add different types of Workshops to your Personal Reality or expand existing ones. Anything built in one of those workshops is fiat backed to be restored to its original condition within 48 hours if damaged or destroyed
* Grants fiat backing to anything constructed within
Chapter 14
Hammer And Forge (Legend of Zelda Breath Of The Wild - TG) (400CP)
A personal smithy that you can deploy anywhere, the equipment and fires here are in the best possible condition for truly creating great works of blacksmithing art. Any materials needed to be expended in making these weapons and armor will be replenished, unless they're explicitly supernatural. As a bonus, you'll find that as long as you hang up your shingle, it'll be much easier to find warriors who can make the most of the equipment you craft!
Chapter 17
Chemist (Fallout 4) (100CP)
Groovy! Knowledge of chemistry has given you the ability to recite the entire periodic table, as well as knowledge of many exciting compounds such as dipotassium phosphate! Oh, and you can also make less exciting things like Stimpacks and Psycho, but why would you do that?
Chapter 19
Requiem of Souls | Weaver | Silk Spinning (Jade Cocoon) (500CP)
Weaver (100CP)
You are now an expert weaver. Doesn't sound like much, right? Remember that the silk spun from magical creatures' cocoons was so beautiful that King Karis murdered his own son over it. They have some REALLY good silk here in Parel is what I'm saying and you are a master of working with it.
Chapter 20
A perfect replica of the Philosopher's Stone, one of the Four Wonders of Alchemy. Legendary even outside of occult circles and widely sought after, the Philosopher's Stone is the ultimate goal of every alchemist to ever live. The small stone possesses the ability to alter the molecular structure of inorganic matter into other elements.
Chapter 22
Requiem of Souls | Weaver | Silk Spinning (Jade Cocoon) (500CP)
Requiem of Souls (200CP)
You have been taught the sacred song of the Cocoon Masters, which allows you to soothe a Minion's raging heart. By playing this song to a weakened monster, you can capture it inside of an empty cocoon. The more damaged the creature is, and the more skillful your playing, the more likely you are to capture it. You can play the song again to release them, but by itself the Requiem will not make them loyal to you. This gives you basic proficiency in a musical instrument of your choice.
Chapter 26
What's An Engineer? (Brutal Legend) (200CP)
A guy who builds stuff, and now, so do you. Set up and tear down infrastructure in half the time, leaving you with time to rehearse your set, or whatever you'll do with that free time.
Chapter 28
Aperture Science Technology | Conversion Gel recipe | Repulsion Gel recipe | Propulsion Gel recipe | Unexplained Science Thing (Portal) (600CP)
Propulsion Gel recipe (100CP)
This is a recipe.. Okay, you get the picture. The acceleration gel is created by adding seemingly random elements to a modern recipe for no-stick spray. The gel increases the velocity of any object moving on it unless that object is at rest. Washes off with water
Chapter 29
Aperture Science Technology | Conversion Gel recipe | Repulsion Gel recipe | Propulsion Gel recipe | Unexplained Science Thing (Portal) (600CP)
Repulsion Gel recipe (200CP)
This is a recipe for Aperture's Repulsion Gel, a blue liquid which repulses anything which touches it. Other names include that bouncy stuff, the blue gel, and unknown skeleton-hating element. Unlike Aperture's current expensive and lengthy recipe, this one involves precisely combining rubber with hydrogen and oxygen. Blue dye is optional. Washes off with water. Why is this recipe so expensive? Repulsion Gel can be used as a potent weapon against anything mobile that relies on solid structural integrity by covering that thing in the Gel. It will repulse any movement back in the other direction, creating a movement which is then repulsed in the other direction by the Gel covering the other size of that thing. One twitch becomes movement in every direction at terminal velocity, tearing that thing apart. This includes the human body.
Chapter 30
Perk cluster completed
Requiem of Souls | Weaver | Silk Spinning (Jade Cocoon) (500CP)
Requiem of Souls (200CP)
You have been taught the sacred song of the Cocoon Masters, which allows you to soothe a Minion's raging heart. By playing this song to a weakened monster, you can capture it inside of an empty cocoon. The more damaged the creature is, and the more skillful your playing, the more likely you are to capture it. You can play the song again to release them, but by itself the Requiem will not make them loyal to you. This gives you basic proficiency in a musical instrument of your choice.
Weaver (100CP)
You are now an expert weaver. Doesn't sound like much, right? Remember that the silk spun from magical creatures' cocoons was so beautiful that King Karis murdered his own son over it. They have some REALLY good silk here in Parel is what I'm saying and you are a master of working with it.
Silk Spinning (200CP)
With a prayer to Elhrim, you can purify a Firefly Cocoon (a cocoon filled with a monster using the Requiem of Souls perk above) and spin it into silk. This kills the monster but produces truly breathtaking silk. The stronger the monster, the better quality of silk is produced. The strongest Minions could produce silk fit for a god. Who knows what you could make from the monsters you might find out there on distant worlds?
Chapter 34
Failess Mode (Satisfactory-Factorio Gauntlet) (600CP)
When you design equipment or machinery, you make sure that it's designed properly. Your designs are far more resilient against failure than they would otherwise be, only completely failing when critical components are outright destroyed. Chain reactions where failure of one component leads to another failing are uncommon, and really can't happen by accident. More importantly, every failure mode is a safe failure mode. You could make an antimatter storage container that wouldn't auto-annihilate if power failed.
Chapter 36
Scanner (Iji) (200CP)
Serves a number of purposes. Primarily, allows you to determine the location of all living creatures within a large radius around the user, although this might be blocked by certain defenses or stealth abilities. Also capable of determining molecular structure and provides blueprints when scanning objects.
* Can detect living things at large range and get molecular structure and blueprints for objects. Is portable.
Chapter 37
Shadow Clones (Generic Naruto Fanfiction) (100CP)
Ah, shadow clone no jutsu. The signature jutsu of the Naruto franchise. And now you can join in on the fun. You have a copy of a technique scroll for the shadow clone jutsu, of such quality that an idiot could teach himself from this thing in virtually no time at all. It even has safeguards built-in that eliminate any possibility of killing yourself by putting too much chakra into it, or getting a headache from too many clones dispelling at once or anything like that. The worst that can possibly happen is that it fails to work. You still can only make as many shadow clones as your chakra can support but outside of that you can feel free to abuse this handy jutsu for training, decoys, diversions, paperwork, chores, or whatever else you can imagine. In the event that this technique is supposed to have some additional features in the particular fanfiction you go to, or even a better version, this scroll will contain both versions.
* Some of the best shadow clone fanfic features include shadow clone self charka regeneration, temporal split clones instead of normal clones, mind merging without dispel, constant hivemind like connection etc
Chapter 38
Slacking Off (Generic Factory) (200CP)
You will always find some time where you can slack off while working without harming your performance. This doesn't actually reduce the amount of time you need to be at work, just the amount of time you need to be doing work.
Chapter 40
Schematics to Time (Generic Video Game Developer) (200CP)
Wasted time is a serious problem for just about any company. And while most managers might think it's because John took an extra 5 minutes for lunch, the real time sink is the direction a project ends up going, as sometimes you go down a rabbit hole trying to fix a problem and take a while to get on the right track, such as looking for a bug in the wrong part of the code. But for you, it's different. For you, every time you settle down to work you get on the right track. From looking for bugs in the right section of code to researching the right function for a problem, your work is now more of a straight line, taking no detours and going down no rabbit holes. If you have a problem, you'll always start in the right place.
Chapter 41
Garage (Fast and Furious) (100CP)
You have a nice garage and parts supply. With a few days and some elbow grease, you could basically rebuild your car or cars from the bottom up; you probably have enough parts to keep someone else's ride running or give it an upgrade, too.
Chapter 42
Collection of Spirit Flames and An Ultimate, Illustrated Guide to Food Ingredients (Talisman Emperor - Mortal Dimension) (100CP)
These two books are each roughly the size of a volume of an encyclopedia, though the level of detail is closer to that of a college textbook. Together, they are the ultimate reference on preparing delicacies with spiritually powerful effects. Collection of Spirit Flames describes various spirit flames of different attributes from the first-grade to the fifth-grade, each of which is used with different ingredients and at different times in the cooking process. An Ultimate, Illustrated Guide to Food Ingredients lists tens of thousands of spirit herbs, fruits and vegetables, grains, demon beasts, wild animals, and so forth, as well as their effects when consumed. Even non-spirit chefs can benefit from their clear explanations of how to control spirit flames and how some poisonous plants, mushrooms, etc. can be prepared safely for consumption. An Ultimate, Illustrated Guide to Food Ingredients updates in future jumps to list ingredients from that setting. While they remain the same size no matter how much information or how many pages are inside, you will always open the books to exactly the page you were looking for if you have something specific in mind.
Chapter 43
Simulation Room (World Seed) (300CP)
One important device any spaceship captain should have in their arsenal, or any militaristic leader at all, for that matter, is a simulation room. With them, it is possible to train against enemy forces all day long in a nigh-infinite amount of configurations and situations, an invaluable preparation for whenever the real thing happens, at least as long as you have accumulated enough data of what it is you need to fight and analyzed their strengths and weaknesses. But it is exactly this problem that the simulation room you have in your possession has solved. As long as you have experienced something personally, you simply need to link your mind with the simulation device, and it will quickly and accurately extrapolate from that information and manage to create a simulation of it that is at least 99.9% accurate, even if you only looked at an enemy fleet and never actually saw its combat capabilities, only growing more accurate as you gain more information. Any amount of people can use this room, its dimensions expanding and contracting as needed and new spots popping up in the same way, and this extrapolation can be used on anyone connecting their mind to it. By default, this is a warehouse attachment, but you can place it wherever you want in the real world.
Chapter 44
I Like 'Em Big | Could Stand To Lose A Few Pounds (Gundam - Advanced Generation) (400CP)
Could Stand To Lose A Few Pounds(200CP)
When it's out in the cold expanses of space (away from that damn plotradiation), nothing counts more to you than having a well-toned machine. With some basic knowledge of 'Alright, I can't make this any thinner or it snaps like stressed knockoff plastic', you can make upgrades to Mobile Suits that shed crucial weight, making them faster, sleeker and more humanlike in motion- cutting what you can and generally making things more able to dodge, bob and weave.
Chapter 45
Artisan of Moonsilver (Exalted - The Lunars) (400CP)
While their tattoos are perhaps the most important artifacts any Lunar will ever bear, they are not the only artifacts in use by the Lunar Exalted. Not by a long shot. Many wonders have forged of the protean metal that is Moonsilver, exploiting the full potential of this mutable metal. These items are invaluable for the Children of the Moon, for they can change shape along with their owners. Indeed, many older Chosen of the Moon regard the use of moonsilver as the exclusive right of their kind. These elders tend to take a dim view of anyone else possessing moonsilver artifacts and may seize such items for themselves or to pass on to young Lunar protgs. Still, many young Lunars find they will have to create their own panoplies, for their elders often hoard these artifacts to themselves. It is a good thing then, that you are an exceptionally talented artisan, a master in all the mundane crafts and even further genius at working the mercurial Moonsilver that responds best to you. You have been granted the secrets of creating artifacts from that changeable metal, as well as how to make mundane armor into the Moon-Faced Mail that likewise shifts to fit whatever form you are currently wearing. Even the most important technique of the No Moons is known to you, the Form-Fixing Method that binds the moonsilver tattoos to the body of newly reincarnated Lunars.
Chapter 46
Stabilized Moonsilver (Exalted - The Lunars) (50CP)
Deposits of Moonsilver form only in the Wyld. Beams of moonlight unpredictably illuminate a region of the Bordermarches or Middlemarches, boiling off the Wyld and distilling its Essence into the fluid, watery-looking moonsilver. However, raw moonsilver is unstable. An artisan needs special techniques to work it. Through coaxing songs and careful taps and strokes with crystal hammers and probes, the artisan quiets the Wyldness remaining in the raw moonsilver so it becomes a stable metal. Pacify it too much and it freezes into silver; hit it too hard, and it shatters into drops of quicksilver.
This does mean that in other worlds, you might have some difficulty finding any quantities of Moonsilver to use. Therefore, you may purchase a supply of moonsilver here. Gaining five Talents of pure, stabilized Moonsilver for you to use, enough for the creation of most any kind of artifact, as well as notes detailing the thaumaturgical procedure that may be used to create Moonsilver yourself. In the future, you will gain another five Talents of this mutable metal every year, ensuring that you will never permanently run out.
Chapter 48
Programming (World Seed) (100CP)
Through hard hours spent slaving over a hot keyboard you have learned the art of programming, you could write a program for pretty much anything, please don't try to steal peoples bank accounts.
Chapter 49
IT'S ALIVE! (Smash Up) (400CP)
The most tantalizing of secrets, those of life and death, and how to reverse it. But this is merely a prelude to your ability to eventually overcome nearly any problem with time, materials and inspiration. Your mastery of science and technology.
Chapter 51
Inertia of Self II (Essential Body Modification Supplement) (200CP)
You are protected against effects that would affect your mind and existence.
I: You are immune to any effect that would affect your memories. If someone turns back time, alters reality, or attempts to directly alter your memories, you retain both the 'original' and 'new' memories, instinctively knowing which set is which. Other than your two sets of memories, this perk does nothing to tell you who changed things or even what they specifically changed if it isn't otherwise obvious.
II: You are immune to any effect that would alter or outright destroy your body or existence. This protection extends to conceptual, temporal, and reality warping effects that work either directly or indirectly to destroy or alter you. This would prevent a time traveler from killing you as a baby or causing an accident that would leave present-you paralyzed. It would not protect you from a fireball created through temporal manipulation or having a time traveler frame you for a crime that lands you in prison.
Chapter 53
Etching Pen (A 'Happy' Harry Potter Fanfiction) (100CP)
A specialized etching tool that can carve stone, wood, metal, or other hardened surfaces like a hot knife through butter or switch to a regular pen that can write on any softer surfaces such as rice paper. The tool is capable of erasing any damages it causes, reversing inked mistakes, and even absorbing certain fluids like blood, acid, ink, or venom to write with. The tool will always be sharp and never run out of whatever fluid it has currently Absorbed.
Chapter 55
Delfire Forge (Ravenwood) (200CP)
Actually three items. A single, moderately powerful orb of delfire, a metal frame that can store an orb of delfire and allow the one that holds it to use the orb without being a kiln, and a large furnace that, if you plug the frame into it while it holds an orb of delfire, can be used to treat metals with arcane energy while also acting as a forge.
Chapter 57
Her Majesty's Majesty (Fate/Legends - Empire of Antiquity) (100CP)
They say that every hero of these times was a marvel to look upon. The statues that remain from these years in modern times would seem to give that impression and should you eventually have one made of you, it won't fall short. Whether it's being beautiful or handsome, you stand out like a shining jewel even among heroes. Many can't help but gasp once they see your visage and it'll smooth out plenty of problems for you, not the least is finding a suitable partner. Your beauty will also affect the things that you make and rule over, even something as large as Rome itself, but this effect slowly takes hold over time. While a sword you wield may slowly become more ornate and fine over days of use, an empire might need years to be fully affected, but it and all it's people will be shining by the end. You can have this stop at a certain level if you like, whether that's to keep some parts of your empire ugly or just to stop everyone from maybe becoming self-obsessed snobs that never stop looking in mirrors.
Chapter 60
Whittling Away the Time (Golden Sky Stories) (200CP)
Time seems to fly whenever you're having fun doesn't it? One moment it seems like you just started, and the next it's already over. To be honest, it seems that the older you get – or rather, the more experienced you get – the quicker everything seems to move along.
For a brief period of time, you can accelerate any actions you are performing, whether it is casting a spell, or just reading a book. This extends to even group activities as well, affecting all of your allies involved.
Chapter 63
Uchiha Jutsu Archive (Generic Naruto Fanfiction) (400CP)
The Uchiha really were quite shameless in their day, always going around copying everybody else's lifetimes of hard work just by using their special eyes. Well, at least you get to benefit from that. Somehow you've obtained a copy of the complete Uchiha Jutsu Archive, everything that several generations of dedicated intellectual property thieves could copy from every other ninja village, clan and small ninja child in the Elemental Nations. Pretty much any and every technique, seal, chemical formula, pill/cookie recipe or random dance routine that that one Uchiha liked can be found in here. Any knowledge that wasn't limited to literally just one person, family, or bloodline or was based purely on sealless chakra manipulation (such as the Rasengan) and thus uncopyable by the Sharingan is in the archive, all of them laid out in such a clear and concise format that any half-competent ninja could teach himself just by reading the scroll. This archive will update with a complete set of spells, fighting styles, etc, etc. from any setting that you have visited and will visit in the future. Provided it could be generously called public, or even semi-private, knowledge it will be in here. Only the most super-secret, utterly private techniques are missing; after all, even the best copyright pirates can't get everything. This place is comprehensively warded against thievery, somewhat ironically, and it would take a team of top-tier infiltration specialists to even attempt to breach it. Of course its best defense is that, at least at jump start, no one knows you have it. Post jump you can have this become a warehouse attachment.
Chapter 66
Cu Sith (Monster Girl Encyclopedia) (400CP)
A dog that has, out of a deep wish to love and serve you in a better form, transformed into a humanoid canine Mamono. Your pet views you as her master and can sense danger and hostility toward you. Moreover, her breed is highly intelligent and adaptable, such that she can learn new skills to better serve you at what you need help with most. If you want help with food, for instance, she could gradually train to be a master chef, if you need a loyal knight she can become a fierce warrior, or if you want someone to help you with sorcery, she can learn magic spells and rituals; the main requirement is that you must be there to teach her some of the steps along the way for her to fully learn. The Cu Sith is normally a dog from the setting, but if you already own a dog, you may import your dog into the role; in the case that your dog already had special attributes or training, her Cu Sith version might start out with special skills – a hunting dog might now be a full master as a gamekeeper and hunter, and a [D&D] "Blink Dog" with a natural ability to teleport might retain that ability and in fact be able to use it better than ever before.
Chapter 69
Temple of Solomon (Fate/Legends - Oasis of Fantasy) (400CP)
A place that has long been abandoned or, at least, a replica of the one currently in use. The Temple of Solomon is perhaps the grandest magical workshop ever to be created, one so great that it does not even exist in the mundane world. Sealed away in imaginary number space, it is only accessible to others through highly complex and difficult magical workings, though you can enter your hidden base with nothing but a thought provided you are not blocked by some means. The temple itself is quite large, with the small dimension covering several city blocks of area and the building being the size of a large mansion. Within is almost every one of Solomon's personal notes and research on magecraft and magic, along with a great deal of lore from other famous magicians of his time and from later on as well. The small dimension has been connected to a replica of Solomon's created magical circuits which empower the framework the workshop sits on, serving to provide a immense magical fuel source for any project you might wish to run within this space as you can freely draw on the amount of energy the King of Magic had while alive when you are in here. Finally, death in this realm is not permanent and it is far easier to bring back those who die when it is within this place. For your purposes, this means that dying in this temple will not count as an end to your chain. You may import an existing structure into this role.
* Solomon made the entire modern magic framework that allows for magecraft in fate