Turn 6
- Location
- Raleigh, NC
Attempt to invent the barrel. Use the new woodworking tools to try to shape the wood pieces so that they stay in shape before fastening them with reeds. If successful, put it next to the shrine and fill it with water. (1 head, 1 tail)
You have invented the barrel! You set it next to the shrine, so nothing will burn down again.
Breed more wolves for rideability, use what you have learned to further refine the tribe's understanding of animal husbandry. (2 tails)
The wolves don't get any bigger or better for riding.
attempt to commune with trees and apologize for the cutting down of their brethren for our expansion/benefit, maybe places the waste products into the dirt to give back the nutrients (1 head, 1 tail)
You commune with the trees, for the trees have no tongues. Their speech comes to you through the wind blowing in their branches. They desire food, but their food is your excrement. Place it at the roots of the trees to rot every fortnight.
Olga, Begin to better organize and reform our society and traditions, beginning with a series of laws with outlined punishments (Death for Murder, Recompense to the maimed for maiming, Payment to the victims for theft, etc). The Laws should be focused firstly on keeping the tribe safe from antisocial people, secondly towards fixing whatever damage they cause, and thirdly towards rehabilitating them so they won't do it again, in order of priority. (3 tails)
Your call for rules falls on deaf ears. The wickedness of your fellow cavemen seems to be growing.
Zhug ni, using better night vision, hunts for nocturnal creatures as sacrifices to the moon (1 head)
You hunt down badgers, managing to kill one outside its den. You then sacrifice it to the Moon.
Sacrifice the escaped arsonists (1 head)
You manage to hunt down the arsonist and plunge an obsidian dagger into their heart. You dedicate your kill to Hemrot, but she rejects you. A much darker force comes to you then, in your lowest time. They promise you power for sacrifices. Much power.
Keep trying to escape from jail. (1 head)
You escape!
Bruk will try and make tool to launch small spears (🏹) (1 head)
After a few attempts that leave you with splinters in your face, you invent the bow!
Use fire to burn any poison oak I can find out of the forest (1 head)
You burn out patches of poison oak. Good thing you had a bucket of water to douse the fire so you didn't set the forest on fire.
This is clearly a skill issue. Work practicing ghostly haunting better. (1 head)
You practice haunting to good effect, rattling things, throwing stuff, going "oooooo" at night.
Wrub's son Durug takes one of the larger pots his sire made as well as a pan that a stick poked a hole into the side off when it was put into the pit kiln and fills the pot with water and old fruit before using the pan as a lid to close it with some wet clay to seal it. After a few days he puts a hollow piece of reed into the hole in the lid and places a smaller pot underneath it before lighting a fire under the big pot. (1 head)
You get a slow trickle of liquid into the small pot. Cooling it off, you drink it. It hurts going down, but then you have a wonderful feeling! Until you wake up the next day with your head feeling like it's going to burst.
Pray to the moon (1 tail)
Nothing happens.
Make ranged obsidian weapons (1 head)
You make a spear thrower!
Invent the wheel. (1 head)
You have invented the wheel! Now what?
Dive to the bottom of the lake. What's down there? (1 tail)
You don't manage to get to the bottom of the lake.
look for edible things in the woods (1 tail)
You find something…it turns out to act as a laxative.
Capture wild beasts to throw into the gladiator pit. (1 head)
You capture a couple of badgers and throw them in the pit to fight. One kills the other.
Bue tired of having to deal with the bad cavemen watches over the ones in jail. With a club. (1 tail)
Bue falls asleep and a caveman escapes!
Try to make a stone hut using rocks, clay and reeds. (1 tail)
Everything you make keeps collapsing, thankfully when no one is in it.
discover murder.
See above
Zug Zug does a little dance to make all the spirits happy (1 tail)
Your dance angers the spirits! You fall and break your nose on a rock.
Make lake Bigger (1 head)
The hole gets bigger!
Collect the slime from the lake with a clay pot. As it dries out sacrifice rabbits to the fire spirits and ask them to burn the dried out remains (1 head)
You sacrifice the rabbits to the flame spirits as you cook the strange slime. The fire burns to an amazing height. When it dies down, the inside of the pot is full of a strange substance: iron.
Hunt and sacrifice animals to the Flames. I am still weak and the only Herald of the Flames, I cannot allow myself to get captured (1 tail)
You get captured by the tribe!
Make a barrel out of clay (1 head)
You make a huge clay pot.
Help Olga with her project and its implementation
See above
Find a cave and turn it into a place where everyone can pursue their artistic endeavors (1 tail)
The cave is inhabited by a bear! You flee for your life.
Cut down more trees for wood (1 tail)
The axe slips and you get a nasty cut.
Blue Blue walks to lake and looks at reflection (1 tail)
Hemrot plays a joke on you and makes your reflection ugly.
Gaze at the Stars (1 head)
The stars are beautiful.
You have invented the barrel! You set it next to the shrine, so nothing will burn down again.
Breed more wolves for rideability, use what you have learned to further refine the tribe's understanding of animal husbandry. (2 tails)
The wolves don't get any bigger or better for riding.
attempt to commune with trees and apologize for the cutting down of their brethren for our expansion/benefit, maybe places the waste products into the dirt to give back the nutrients (1 head, 1 tail)
You commune with the trees, for the trees have no tongues. Their speech comes to you through the wind blowing in their branches. They desire food, but their food is your excrement. Place it at the roots of the trees to rot every fortnight.
Olga, Begin to better organize and reform our society and traditions, beginning with a series of laws with outlined punishments (Death for Murder, Recompense to the maimed for maiming, Payment to the victims for theft, etc). The Laws should be focused firstly on keeping the tribe safe from antisocial people, secondly towards fixing whatever damage they cause, and thirdly towards rehabilitating them so they won't do it again, in order of priority. (3 tails)
Your call for rules falls on deaf ears. The wickedness of your fellow cavemen seems to be growing.
Zhug ni, using better night vision, hunts for nocturnal creatures as sacrifices to the moon (1 head)
You hunt down badgers, managing to kill one outside its den. You then sacrifice it to the Moon.
Sacrifice the escaped arsonists (1 head)
You manage to hunt down the arsonist and plunge an obsidian dagger into their heart. You dedicate your kill to Hemrot, but she rejects you. A much darker force comes to you then, in your lowest time. They promise you power for sacrifices. Much power.
Keep trying to escape from jail. (1 head)
You escape!
Bruk will try and make tool to launch small spears (🏹) (1 head)
After a few attempts that leave you with splinters in your face, you invent the bow!
Use fire to burn any poison oak I can find out of the forest (1 head)
You burn out patches of poison oak. Good thing you had a bucket of water to douse the fire so you didn't set the forest on fire.
This is clearly a skill issue. Work practicing ghostly haunting better. (1 head)
You practice haunting to good effect, rattling things, throwing stuff, going "oooooo" at night.
Wrub's son Durug takes one of the larger pots his sire made as well as a pan that a stick poked a hole into the side off when it was put into the pit kiln and fills the pot with water and old fruit before using the pan as a lid to close it with some wet clay to seal it. After a few days he puts a hollow piece of reed into the hole in the lid and places a smaller pot underneath it before lighting a fire under the big pot. (1 head)
You get a slow trickle of liquid into the small pot. Cooling it off, you drink it. It hurts going down, but then you have a wonderful feeling! Until you wake up the next day with your head feeling like it's going to burst.
Pray to the moon (1 tail)
Nothing happens.
Make ranged obsidian weapons (1 head)
You make a spear thrower!
Invent the wheel. (1 head)
You have invented the wheel! Now what?
Dive to the bottom of the lake. What's down there? (1 tail)
You don't manage to get to the bottom of the lake.
look for edible things in the woods (1 tail)
You find something…it turns out to act as a laxative.
Capture wild beasts to throw into the gladiator pit. (1 head)
You capture a couple of badgers and throw them in the pit to fight. One kills the other.
Bue tired of having to deal with the bad cavemen watches over the ones in jail. With a club. (1 tail)
Bue falls asleep and a caveman escapes!
Try to make a stone hut using rocks, clay and reeds. (1 tail)
Everything you make keeps collapsing, thankfully when no one is in it.
discover murder.
See above
Zug Zug does a little dance to make all the spirits happy (1 tail)
Your dance angers the spirits! You fall and break your nose on a rock.
Make lake Bigger (1 head)
The hole gets bigger!
Collect the slime from the lake with a clay pot. As it dries out sacrifice rabbits to the fire spirits and ask them to burn the dried out remains (1 head)
You sacrifice the rabbits to the flame spirits as you cook the strange slime. The fire burns to an amazing height. When it dies down, the inside of the pot is full of a strange substance: iron.
Hunt and sacrifice animals to the Flames. I am still weak and the only Herald of the Flames, I cannot allow myself to get captured (1 tail)
You get captured by the tribe!
Make a barrel out of clay (1 head)
You make a huge clay pot.
Help Olga with her project and its implementation
See above
Find a cave and turn it into a place where everyone can pursue their artistic endeavors (1 tail)
The cave is inhabited by a bear! You flee for your life.
Cut down more trees for wood (1 tail)
The axe slips and you get a nasty cut.
Blue Blue walks to lake and looks at reflection (1 tail)
Hemrot plays a joke on you and makes your reflection ugly.
Gaze at the Stars (1 head)
The stars are beautiful.