Choose an Era to start

  • New Era: The Death of Pirate King Gol .D Roger inspired a new era of piracy ( )

    Votes: 4 66.7%
  • Romance Dawn:starts the same day Monkey D. Luffy begins his adventure ( )

    Votes: 2 33.3%

  • Total voters
    6
  • Poll closed .
Voting is open for the next 1 day, 14 hours
I hate being late to votes

Anyway here my plan which can be summed up as using all our actions to recruit Nellie. The idea is the previous action if successful will give a some advantage when we try to get Nellie to join our crew.

@Redleo I think you did Nellie quite well. You definitively got the pushy part of her personality out. I think make her a bit more on edge like she ready to run or react if something happen (like using her flash from her camera to blind someone.)


[X] Plan: Stacking the Deck
-[X] Explore Catacombs and find a location (using investigate+ Occult) that look like someone tried to cover up the occult
-[X] Research: look through old news paper and academic journals and see if you can find a pattern of previous report/academics who started announcing the occult and then are quickly silenced maybe visit Bluthorn Richmont and see if there are any cases of such people being thrown into jail by the government. (use Intelligence and Academics)
-[X] Socialize/Explore?: Ask Nellie to come with you into the catacombs as you want to show her something take Nellie to the explored site where you found evidence of a cover up and cast Call Wraith Ritual trying to summon a spirit both to show the magic is real and that people are trying to keep it hidden. (use 1 fund to gather necessary regents of winter or heart to affect the Aspect)
-[X] Socialize: Use the gathered evidence and magic demonstration to convince Nellie to delay her release big story and join your crew so that she may have a bigger story in the future (Manipulation + Presence)
Asking her to go on exploration that's 1
Exploring with her that's 2
Ritural 3 call wraith
Socialize Nellie 4

That's more fitting time constraints since reserch and talking to bluthorn would be 6 turns
You could save it for next turn.
Or remove the exploration

But here's what it could be considering she's already agreed so this is updated version.

Ritural (she already agreed to see what you had to offer so she'd be willin to see a Ritural) 1
Socialize Nellie (get her on board) 2
Explore catacombs with Nellie 3
With four being talking with bluthorn or reserch
@POTDL
But I'm so glad and yes I should have made her more jumpy will do thank you.
 
All Skills New
Ive decided to write this page to explain all skills.
There finished

Presence
Presence is a person's ability to use her charm and appearance to sway the opinions of others. She can be an inspiring figure of courage and determination, spurring those around her to greater efforts, or she can instill fear and loathing in her enemies, driving them before her.
People often cultivate this Ability as performers, orators or entertainers, but some use it to inspire the faithful or keep their minions under their thumb.
Characters use Presence when they want to terrify their foes, motivate their allies or give hope and courage to the downtrodden.
Trait Effects: A character with Presence 1 is capable of turning heads and capturing people's attention with her force of personality and physical magnetism. A character with Presence 3 is a magnetic figure. Her demeanor speaks volumes to the people around her. A character with Presence 5 is a spellbinding orator and a towering physical presence. When she speaks, the whole World seems to stop and take notice.

Brawl
This talent represents a character's ability to fight,
plain and simple – How well you throw a punch,
swing a claw or dig your teeth into a foe. This talent
can represent everything from formal training to
just plain hanging out in awful pubs.
Skill Ratings
• You were picked on a lot as a kid
•• You've been in a bar fight or two
••• You get into a lot of fights, and usually
leave looking better than the other guy
•••• You could be a serious MMA fighter
••••• Agent Coulson

Craft
Craft is the Ability to make and repair useful objects, from chairs to clothing to car engines. Most people learn these skills in a kind of apprenticeship, starting at a job doing small tasks and working their way up as their aptitude increases. Some people learn their trade as part of a family business. Others begin with a hobby that becomes a full-time pursuit. Most of these trades require an extensive set of tools and a workshop in which to operate, but some craftspeople get by with just a box of tools and whatever flat surface is handy.
Characters use Craft when building or repairing objects or equipment.
Trait Effects: A character with Craft 1 is good with her hands and has a basic understanding of her trade. With the right tools and enough time, she can turn out well made, useful items. A character with Craft 3 is a highly skilled, experienced craftsperson, capable of making high-quality objects quickly or improvising repairs with whatever resources are available. A character with Craft 5 can do wonders with her hands and a simple set of tools. She can build objects from improvised materials and whip a total wreck into working order with a paper clip and a roll of duct tape.


Athletics
This talent represents a character's basic athletic
ability, as well as training in any sports and, paired
with Stamina, the character's overall fitness.
Athletics covers all forms of running, jumping,
throwing, swimming or sports and the like,
however it does not cover athletic feats covered in
other abilities such as Martial Arts, Brawl or Melee.
Skill Ratings
• You were pretty active as a kid
•• You were an athlete in high-school
••• You never skip leg day
•••• You're a professional athlete
••••• You could place in the Olympic


Awareness
This represents how alert a character is, and how
quickly they notice things that go on around them
even when not actively looking for them. Awareness
represents the attention a character pays to their
surroundings, and is generally paired with
Perception for detecting physical stimuli (Smelling
Gas in that old house, or spotting that Zombie
reaching for the Lighter, getting feelings from supernatural exposure)
Skill Ratings
• You're alert to odd sights and sounds
•• You overhear lots of gossip at parties
••• You keep a sharp eye out around you
•••• You're almost paranoid
••••• You spot the wolf before it spots you.

Medicine
This knowledge represents a character's knowledge
of medicine and surgical practice. While usually
exclusive to university-educated doctors, not all
medicine is constrained by such petty things as
"Formal Training" and "Licencing." With sufficient
proficiency in Medicine, a character knows how to
diagnose injuries and illnesses, as well as treat
them, however without a ready supply of medical
equipment and medications, other knowledges
such as Science[Chemistry] may be needed to fill in
the gaps.
Skill Ratings
• You've learned first aid and CPR
•• You can treat minor trauma or illness
••• You have proper medical training
•••• You have an advanced medical degree
••••• Dr. House

Politics
This knowledge represents familiarity with current
politics, including who is in charge and how they
got there. The well-skilled craftsman rule applies,
and a character should take a specialty either
relating to a particular political ideology
(Communism, Conservative Libertarianism), or a
political part local to their region (Progressive
National Fascist Party, Socialist Isocratic Party). This
knowledge can aid a character in dealing with or
influencing mundane politicians, and combined
with other insights may even offer some
understanding of local Supernatural power
Skill Ratings
• You're an activist, you annoy your
friends
•• You're a political science major
••• Campaign manager or talk show host
•••• Senator or influential politician
••••• Machiavelli would be proud


Law
This represents a character's knowledge of the legal
system and its workings, covering everything from
police procedures to the nuances of local laws,
legislation, rights and criminal punishments.
Skill Ratings
• Beat Cop
•• Police Sergeant
••• Police Chief
•••• Federal Official
••••• Attorney General
Larceny
This skill represents a character's familiarity with
security systems, as well as the tools and
techniques associated with criminal activity. Picking
locks, safecracking, hotwiring vehicles and various
forms of breaking and entering all fall under this
skill's purview. This skill can also be used as a
counter – Applying one's security knowledge to
devise an unbeatable system, or discern a thief's
method of entry.
Skill Ratings
• You can pick a simple lock
•• You can hot-wire a car
••• You can open a locked window from
outside
•••• You can outwit an alarm system
••••• Danny Ocean

Survival
A combination of learned knowledge and animal
instinct helps you find sources of food, water,
shelter and relative safety. A character probably
find their way through the wilderness or urban
wastelands, puzzling out local hazards long enough
to keep them alive. Very basic survival skills apply
to any situation,
Skill Ratings
• A few camping trips with the kids /
Passed out drunk a few times
•• You can identify edible berries and
mushrooms / You know where to
scavenge the fresher chuckout food
••• You can live off the land, make traps
and spot obvious hazards / You can
find decent shelter and avoid the more
violent dregs of society
•••• You're happy living months at a time in
the wilderness / You can generally find
an abandoned place that's got
comfortable amenities
••••• Who needs society? / King of the
streets


Performance
The Performance skill governs a character's ability
to perform more artistic performance endeavours.
It differs from Expression despite sharing a lot of
common ground – A singer may use Expression to
deliver a powerful message, or Performance to
captivate and amaze an audience. Similarly, an
actor may present a deep and meaningful satire of
discourse using Expression, or an impressive
character play with a Performance roll.
WSC Specialties: Dancing, Singing, Rock and Roll,
Acting, Guitar Solos, Drunken Karaoke, Opera,
Howling
Skill Ratings
• You could be in the church choir
•• You're a regular on the club circuit,
and you could be Youtube famous
••• You can book a gig most nights; you've
probably been offered a contract
•••• You could be a regional celebrity,
bordering on national.
••••• Beethoven


Intimidation
You can control others through fear, whether
through force of personality or raw presence.
Maybe you have a way with social cues and cutting
words, showing off your skills, or perhaps you're
just big, mean and tough.
Skill Ratings
• Playground bully
•• High School clique leader
••• People tend to call you "Sir"
•••• You discourage muggers with a frown
••••• You frighten serial killers with a laugh

Empathy
This talent represents a character's ability to empathize with others and sympathize with, feign
sympathy for, or play on such emotions as you see fit. A character with high empathy is good at
detecting lies (paired with perception), or just plain good conversation (paired with Charisma).
Skill Ratings
• You're a good shoulder to cry on
•• You can sometimes feel others suffer
••• You have a keen insight into what people want from you
•••• You're a human polygraph (Except you
actually work)
••••• You can discern intimate emotions at a glance
Subterfuge
This talent represents a character's ability to lie and get away with it (when paired with Manipulate), as well as spot when others are lying (when paired
with Perception). A character with Subterfuge is good at concealing their true motives and projecting what they wish.
Skill Ratings
• You tell the occasional white lie
•• You could get away with an affair for a
while
••• You're a successful lawyer
•••• You could be a career politician
••••• People believe truth and lies are
whatever you tell them they are.

Drive
This skill represents a character's ability to operate motor vehicles of various types; from Cars to
Motorbikes and even Armoured Personnel Carriers.
• You can't drive stick, but you can drive
•• You can handle a manual transmission
••• You're a professional trucker
•••• You're a talented NASCAR racer or daredevil, you could pilot a tank
••••• You can use a car in place of an
elevator


Marksmanship
While Vampires and Werewolves hold stock in ripping claws and gnashing fangs, and Warlocks
wield devastating Arcane Fire, some folks see the value in a plain and simple shooter. This skill represents proficiency with a range of different
weapons, however the Well-Skilled Craftsman rule
applies, requiring a character specify exactly what
kind of firearm they can wield.
slingshot, bows, crossbows Handguns, Rifles, Assault,
Shotguns, Sniper, Artillery, Mortar, Flintlocks,
Cybernetic Weaponry, SMG,
• You've been to the firing range a few
times
•• You're a decent hunter
••• You've been in a firefight or two and
lived
•••• Your friends call you a crack shot
••••• Frank Castle

Investigation
This skill represents a character's ability to actively
seek details and follow leads regarding a puzzle. It
does not just represent a good eye (that's more the
purview of Alertness), but also the ability to
recognize and follow up on clues, perform the
appropriate research and make the right
connections between leads and suspects.
Skill Ratings
• Your google-fu is strong
•• You could be a police officer
••• You could be a good detective
•••• You could work for the Feds.
••••• No shit, Sherlock

Melee
Sometimes a semi-automatic assault rifle isn't on
hand, other times you're looking for something that
packs a little less than 140-decibels of streetwaking hell. Melee represents a character's
competency with everything from swords and
wooden stakes to barstools and broken bottles,
ranging even to Polearms and Chainsaws.
Skill Ratings
• You practice a lot with that cheap
katana you bought at a convention
•• Running out of ammo doesn't leave
you helpless. Guns are heavy, right?
••• You prefer the grace of a rapier to a
gun
•••• You could be an Olympic fencer.
••••• When your Mosin runs out of ammo,
that is when they should start running.

Stealth
Stealth represents a character's ability to avoid
being detected, whether it means pressing yourself
into a dark corner or slipping through a creaky old
house. Stealth is generally an opposed roll, taken
against someone else's Perception + Alertness, and
is used both to hide yourself and to hide items on
your person or in the environment.
Skill Ratings
• You can hide in a dark room
•• You manage to keep out of the
streetlights when shadowing someone
••• You'd be a great cat burglar
•••• You can move quietly over dry leaves
••••• All you need is an orange box

Academics
This knowledge represents your overall academic
understanding – Language skills, maths, history,
etc., as well as your area of academic expertise as
per the Well-Skilled Craftsman rule. Even outside
the specialized knowledge, however, this
represents a character's general competence in
scholastic subjects – A character with 3 dots in
Academics[History] is considered to have
completed at least a certain level of schooling in
addition to their focus.
WSC Specialties: Teaching, Liberal Arts, Specific
field of study(Folklore, Language, History, Politics,
Architecture, etc.)
Skill Ratings
• You managed to finish high school
•• You can write to an academic standard
••• You could get a paper published in a
respectable journal
•••• You could be a tenured professor
••••• You're a leading authority in your field


Linguistics
This talent represents a character's mastery of
languages beyond their native tongue, as well as
understanding of language structure. A character
with high Linguistics can improvise languages they
don't know, and often knows many languages
themselves. In addition, each dot in Linguistics
allows the character to learn a new language


Occult
This knowledge can be misleading or outright wrong. Three dots or higher
in this knowledge are required to actually sort truth
from falsehood, but this ability still gives a decent
overview of mystic practices, philosophies, lore,
history and supernatural culture.
Skill Ratings
• You read Tarot Cards sometimes
•• You've read some horror novels and
pseudoscientific nonsense that had a
grim ring of truth to it
••• You've got some first-hand experience
with the world of Shadows, if fleeting
•••• You know various legends about
monsters, their purported strengths
and weaknesses
••••• You've gazed into the Abyss – And it
gazed back.

Science
This knowledge represents a character's
understanding of scientific principles, history and
applications. The Well-Skilled craftsman rule
applies, and a character must take a specific field in
which their knowledge is applied. In the modern
world, most people should have at least one dot in
science, assuming a first-world education. Mages
may use specialized Science Fields as Foci.
WSC Specialties: Aeronautics, Astronomy, Biology,
Biopsychology, Psychology, Chemistry, Electronics,
Engineering, Forensics, Genetics, Geology,
Psychopharmacology, Hypermathematics, etc.
Skill Ratings
• You've got a high school education and
understand the basic principles of your
field
•• You possess a more advanced science
education and understand major
paradigms and theories
••• You could work in a think tank
•••• Your papers are frequently seen in
respectable journals
••••• One of the leading minds of your time,
your research will shape the world.
 
Last edited:
I get that my explanation may change your votes but its fine next turn we will be more able to know what we can do.
I should have put the skills here before but here you go
 
Vote closed New
Scheduled vote count started by Redleo on Apr 14, 2024 at 5:45 PM, finished with 16 posts and 5 votes.
  • 4

    [X] Plan: Building the Crew, 2
    -[X] Get Nellie to Join the Crew and don't release the information. Occult + Manipulation
    -[X] Scotty big Jaw. Occult + Charisma
    -[X] Train: Empathy
    -[X] Laughing Odare. Charisma + Empathy
  • 1

    [X] Plan: Stacking the Deck
    -[X] Explore Catacombs and find a location (using investigate+ Occult) that look like someone tried to cover up the occult
    -[X] Research: look through old news paper and academic journals and see if you can find a pattern of previous report/academics who started announcing the occult and then are quickly silenced maybe visit Bluthorn Richmont and see if there are any cases of such people being thrown into jail by the government. (use Intelligence and Academics)
    -[X] Socialize/Explore?: Ask Nellie to come with you into the catacombs as you want to show her something take Nellie to the explored site where you found evidence of a cover up and cast Call Wraith Ritual trying to summon a spirit both to show the magic is real and that people are trying to keep it hidden. (use 1 fund to gather necessary regents of winter or heart to affect the Aspect)
    -[X] Socialize: Use the gathered evidence and magic demonstration to convince Nellie to delay her release big story and join your crew so that she may have a bigger story in the future (Manipulation + Presence)
 
Currently finishing up the next chapter. No spoilers on that though I decided on each arc having an epilogue to wrap it up.
A sort of reaction peice by others on what your doing.
Sometimes it's gonna be delivered by a npc journalist by the name of
Yves S. Digger. But will post the chapter when I can either tonight at earliest or tomorrow at most the day after.

Based on an amalgation William s burrows and hunter s tompson
 
Arc 1, Turn 3 New
Act 1, Turn 3
Funds 5, Willpower 5

[X] Plan: Building the Crew, 2
-[X] Get Nellie to Join the Crew and don't release the information. Occult + Manipulation
Difficulty 6, 5 successes
-[X] Scotty big Jaw. Occult + Charisma
Difficulty 7, 3 successes failure. Permanently locked out of being a crew member.
-[X] Train: Empathy Automatic sucess.
-[X] Laughing Odare. Charisma + Empathy 5
You only had 5 dice you Literally succeeded on all of them! 2 got a critical 10! So 7 successes ya you suceed.

IMPORTANT RULLING:So new rule when socializing you can only use a single skill only once per turn so Occult is only able to be used once and so on. You can still use other skills that turn.

For those asking about the vampire comment they exist in one peice though unlike some kinds of Long that are more like what vampires are described as here they are another tribe of living being. Still need that delicous red goodness.

Seagear went looking for Nellie, he talked with some people and found her in town, sitting on the edge of the stone fountain, Seagear walked to her and sat down.
"So your here and you didnt bring any of your friends good." She set her camera down and pulled out a writing pad.
"I wanted to talk to you about your big scoop."
"I thought so."
"I think this isn't a big enough scoop for you in fact I am certain i can give you a much bigger one. The journey of a magic using pirate."

Seagear led her into the wastes of Graveview the wastes were simply some graveyards no one tended to so the spirits were a lot more ornery here without needing to go underground which would spook her if she thought he was going to gang up on her.
"So you brought me here is this where you reveal your a vampire and bite my neck?"
"No and I didn't want to drag you underground but here I can show you something you don't see everyday." Seagear in fact does see ghosts every single day, but she wouldn't. He didn't need to perform a Ritual here, by the look on her face that creeping sight she was feeling something which made since beacuse a Spector had put his hands close to her neck but Seagear just stared and the long dead clown stoped, his face pale permanently either from his paints or death's grip.
"If you see anything here don't worry I'll protect you they won't mess with me."
"And they would be? Who exactly?" If she couldn't see them he'd need to ask.
"I don't suppose you guys could give her sign, you don't have to scar here just-"
Nellie shook her head,
"I…..feel it, smell it in the air, this isn't a trick you can really talk to ghosts can't you? Your not just crazy."
"What the heck is that!?" Appearing before her though Seagear had long seen it was a Spector taking in the wind into itself the wind forming into a twisting head of hair with whirling spirals for eyes. This was a problem it wasn't supposed to be able to manifest so clearly, had the wall really been licked so thin he thought?
"She wasn't supposed to manifest so clearly that's not a good sign." Nellie however on instinct had flashed her camera and ran, Seagear was caught up in that he didn't like it one bit but when he got his senses the Spectors manifestation was done.
"Too far guys."
"Are you kidding me that was to die for." Chuckles the ghost clown said to groans.

Seagear found her looking over her camera, the picture taken was that of an eyeless women. He recognized her seen her spirit around a bit of a bitch.
"Alright I admit it I never saw anything like that, way bigger then Tom's Ritural so how'd you do it?"
"I didn't they did it themselves, I can call Wraiths but that's a Ritural and it takes time."
"That was a lot."
"I seen far worse but yeah things are getting a little weirder around here, still I wanted to talk to you."
"You gave me enough evidence I believe you. But you said there was a bigger scoop about a Pirate I'm guessing you meant yourself."
"How'd you-
"I'm really good at listening to people so your going on the seas gonna fight ghost ships?"
"No not exactly but I'm planning on pursuing magic much more then I could here and I need a crew to do that so I thought you could join me, you could use my journey as fuel for your stories."
"You know I'd have to become a pirate."
"You could try to hide it for as long as you can, but yes bit unavoidable."
"Be your ghost reporter hmmm just so you know I want to rise up in the world news but….it's an option I suppose. I'll have to put down some rules but...look I'll think about it, I have a week left till I'd need to leave."
"That's all I ask thank you.

Seagear knew he needed someone on his crew with muscle preferably quite a few but now he needed to start out with one
Scotty was the biggest of the students at least when muscle mass was considered, he despite being a early adult was built like one of natures shovels a strong if sharp chin which if he fell on you could possibly cut, a thin intelligence in his head which could be better suited to be a policeman then a pirate if only for using rules as an excuse to bully others. In the same way Seagear uses his medical skills in place of unarmed combat Scotty used his athletics in place of a personality. Still he had his use.
Scotty was on a crate reading a book of all though once he got a closer look ah a comic specifically a compilation of Sora, Warrior of the Sea
"Watcha want Seagills? You wanna drag me into your spat with the old fat man." He says looking at the comic with a wide monkey like smile.
"I wanted to talk to you about dreams? Are you seriously gonna stay here listen to Longer Tom it seems like you aint getting what you want here, have you ever considered that you could learn more of the occult from me then him?" He listened to this for a bit and nodded for him to continue.
"If you wanted to actually enjoy life like the way you wanted you'd need real power and Tom will never teach you that."
"Gotta a point there all right I'd need to be stronger and he aint gonna teach me shit but and this is a thought why'd I start following you into being a pirate that makes no sense!?" Seagear was taken aback but before he could respond Slackjaw put a hand in front of him.

"Let me stop you right there paley." He said setting his comic down and getting off the crate.
"Look I don't know what you doing with getting the runt to join you, ya I heard and you gonna end up ground down your smart real smart so don't be stupid if you become the government will eat ya alive." Well he clearly heard and listened more then he expected.
"Look here's some free advice either throw away being a pirate or become the strongest man you can and right now I could take ya." He might be right is the worst part.
"Scotty I could show you a lot more power then what Tom could, my skills surpass his-
"Maybe but he can order people around you can't. You aint got 'it'" He said taking his comic and walking off though he had a thoughtful look on his face so that was something.
Scotty had got something right Seagear wasn't physically strong enough to take on the world government add in he needed a stronger ability to wield people and know how they react, he decided then and there that's what he would worked on

It admittingly look some time practicing with Young Jack and the other boys, observing them. Slackjaw seemed different he seemed to be considering something Seagear tried to approach him about being a pirate again but that ended up a stong 'No' and some mocking. While he was practicing in town he saw Nellie who waves.
"The answer is yes." A shopkeeper hearing this smiled.
"Oh I'm glad congratulations my-
"We are not married!!?"

Surprising enough Odare's full and legal name really was Laughing Odare, clearly he had some parents who made some interesting assumptions, the man himself lived up to that name he was old and going grey but mostly still black haired but deeply tanned and built like a brick house, he is often seen casually carrying his wife on his back who is in fact a mermaid so not the average old man. She was currently not literally watching his back thankfully.
Seagear decided to take this slower and assisted him with some fishing and some small talk for the next few weeks asking some questions when he decided to throw the big hook.
"So how would someone start becoming a pirate?"
"Being dragged on board and held at gun point typically." he said as he cast his hook into the sea and then took a breath.
"Why you asking something like that for?" He stared at seagear.
"I have my goals I want to accomplish and frankly I can't do that as a marine or on this island."
"Alright I get what you mean. The way I see it there are two different ways someone can start either joining a well established crew which wants permanent members or being a hanger on for a lesser crew,"
"Course you got everyone talking about the pirate king and his treasure so everyone and their mother is gonna try it out if their lucky they will get burned out before they burned their bridges."
"You think it's a bad idea then?" Odare shakes his head.
"Listen kid being a pirate means waking up everyday on a matchbox with worm infested biscuits and rice old as sin. But I don't regret it not one single bit and do you know why?"
"Beacuse it was fun nothing more exciting in the whole world and when your young and dumb its a great way to live. I miss it but those days are long gone."

Eventually on another day they got on the topic of the seas
"Tell me about the Grandline is it as dangerous as people say?"
"You assume I'd be crazy enough to ever step foot in that hell of a sea." Odare says but but that smile oh that smile.
"But you have heard about it? I'm sure you can tell me something."
"No your right, the grandline is a monster it does make sense just its own twisted kind there aren't seasons there not that follow any pattern islands can be summer, winter, spring or fall almost all the time and still have individual seasons."
"I never went to the grand line but we were mad enough without it still if you think that's the life you want the only correct way is reverse mountain." He said that and yet there was clearly more there.
"What about the Calm Belts?"
"Oh sure you could row but it's infested with Sea Kings and they can sense a change in the waves, for any crew it's about impossible to get threw and survive."
"As for the grand line I know this, if you plan on going there you'll need a hell of a navigator and something called a Log Post."
"What's a log pose some sort of compass?"
"Correct it's a compress that can navigate threw those waters course you'd need to go somewhere special to guarantee getting one."
"If your set on it go to an island in the western half of the North Blue its called Port Renowned you'll find shipwrights a plenty and you'll find log posts both normal and ones meant to lead to specific island there I'm certain of it."
"Thank you Odare I appreciate it."
"Be certain you want it. But your welcome though you got nothing from me you hear." He gave a rather big wink which his wife coughed at.

You have 4 Event Points to spend a month.

Socialize ( )
Talk to someone on your ship or who you have the transponder snail number of. Must be willing to talk to you. If you want to convince a person of something you will need to role a skill such as Intimidation or Subterfuge.
You don't need to know this person to socialize with the, for example exploring a town and talking to a random person
Example:Calling Big Mom and telling her she has a fat juicy...cake.
Cannot socialize with the same person twice that month/arc

The Town
Greendellen Sasha ( )
The mayor of the town is a short (3 foot 8 with heels) red haired women who's been mayor for the past twenty years and more likely to die then retire, she is an old lady who's sharp as a knife and twice as quick despite her size, she has an open ignorance of the order of the Holy mackerel and will never in fact admit they exist. She is a busy women but she might be willing to talk with you.

Bluthorn Richmont ( )
The only lawyer in the entirety of Graveview is a skinny man who's weight and thinness put Seagear to shame, while Seagear looked like a corpse at times Richmont was a skittish, nervous skeleton in a suit and tie, he was quite uncomfortable around Seagear but could provide good and off the eyes of the law legal council for a price (1 funds).

Reverend Parothy Peter ( )
A well groomed white haired (not grey but blueish white) man who's the highest ranking priest of Graveview as such he's been there to lay the bodies to rest including Seagear's mother, he's a confident man who knows a lot about faith and how to charm others. He's willing to talk to you.

All Martha ( )
The mother of Fat jack she's best known as All Martha because people can't comprehend that's all Martha to say she had enough room for two people is a lack of measurement, she was apparently a circus act in the Mocking Bird Circus of which she left and has been here ever since, she's kind and knows how to find this famous north blue bound circus. Despite her size she claims to have been an acrobat.

Lann Wafflehogin ( )
Young Jacks father and the town painter he is a grey haired man with a torn lip, he has a collection of occult paintings he keeps away from prying eyes that his son saw leading him into the occult. Said paintings are locked up and kept away from prying eyes,

The Catacombs
Longer Tom ( )
Your 'mentor' in that he knew the most of anyone and leads the Order having founded it, he is a fat old man who thinks you leaving is a mistake but for what reason exactly you don't know, he's a true mystic knowing several rituals some he either knowingly or not taught to you. He doesn't always sleep in his office but when he's not there it's locked and Patchy his mouse guards it. Surprisingly skilled with a blade despite his girth.

Lecturer in Applied Embalming ( )
An old man who's real name has long since been forgotten, even by himself he's certain it started with an L so they just made his title Lecturer in what he was best at and left it at that. He's a nice old man who's been there for Seagear having taught Seagear how to Dream true but his warnings are deep as his scars for not knowing them ahead of time himself.

Patchy the Mouse ( )
Longer Tom's pet mouse who yes wears a tiny robe and has practiced his ominous squeaking, he does not like Seagear's snake what so ever their relationship could be described as a miniature version of Seagear and Toms.
He can threw means Unknown turn into a tiny siege weapon (tank) and can pack quite a punch enough to slay whole lions.

Fat Jack ( )
A purple haired chubby wheezy student of the occult with the idea that doing so will make him 'hit with the girls' his magical understanding is terrible but he knows how to get his way in a conversation and has a knack for finding food.

Scotty Big Jaw ( )
Slack Jaw is one of the oldest students, he has a large jaw despite his age he has yet to earn his fez because of a temper and having the personality of a bully. He however is good with his fists and is very athletic. He's currently looking at his Sora comics with a dreamy expression. Gave good advice.

The Docks
Porkgrind ( )
A man resembling ever so slightly a multi chined pig, he's a former marine and has a mean left hook which is ironically on the right side of his arm, he runs the tourism ships threw his wife and kids, he mostly sticks to piloting the ships. He keeps his ears open about marine activities.

Laughing Odare ( )
A black haired self admittingly former pirate who threw a combination of being a known bragger, thief and their best fishermen (not a fish man although his wife is a rather beautiful if vicious dolphin mermaid) has somehow survived he's known to brew alcohol that can in fact be described best as a war crime in at least two countries. He's got a ship that can get you to the nearby islands. He is extremely loyal to his wife. 1 Funds for some of his Moonshine acts as alcohol/high grade poison.

Laughing Homma ( )
The wife of Laughing Odare is a vicious and bloodthirsty young dolphin mermaid (she's in her late twenties at most) she's the islands sole mermaid, she's been known to have dived for pearls and other valuables, she has more then one possibly mystical trinket she could sell or you could try to steal from her. She's extremely loyal to her husband.

Your Crew
Young Tom ( )
Lann Tom, A young painter and the first member of your crew. He was a member of the same order asn you. He has suggested you steal the strange paintings his father keeps locked up which led him into the occult

Nellie Tattletale
A reporter you have met, she is willing to be your ghost reporter though she's


Train
Experiance Points: 2
Spend experience points to increases a skill, Attribute or Power. You gain experience by socializing, exploring, fighting, research, dreaming.
Example:Gaining the next dot in survival.
Experience Costs

Attribute: Current rating x4
New Skill: 3
New Wisdom: 12

Skill upgrade:Current rating x4 (for example if you have the 4th dot and want the 5th youd need 20 experience)



Research ( )
Research a topic by using your skills, people on your crew can allow ascess to new subjects of research or help you research. Such subjects include but are not limited to gaining new Powers, discovering new information, and studying information you gained such as Secrets. Combining lore into Rites is done under research not training.
Example:Finding out what Haki is.
Example: Combining a pair of lores into a rite will take that event point but thats it.

Dream ( )
Requires:Access to at least one of the Wisdoms. Spending one point of willpower. 2 Points in any lore.
Currently you have not entered part of the Mansus Proper.
You can enter into a sleep which allows your soul to wander the other worlds to spend your Event Points on, you require the cost of 1 willpower per event point used here. Must use at least 1 event point when dreaming. If you reached a Special Location before in your dreams you can return there via dreams extra costs if the special location requires them, will be included in the location section.
When you dream you must indicate what lore of at least 2nd level your using.
Example:Dream Moth 2, explore something you saw last time.

Explore ( )
When you want you can explore a location when you do this you get to choose two skills of your choice I roll, you must put down the skills with the location you want to explore. You can add a part of a location I mention such as the Church in a town, or going to Long Tom's private office.
Since you don't own a ship you have to pay 1 funds per month of travel.
Example:Seagear wants to explore Long Tom's private office using Larceny (to steal something) and occult (to look for some items containing lore like a book)
Town ( )
Catacombs ( )
Docks ( )

-Nearby islands
Frog Skew ( )
An island it's been revitalized via trade and tourism. It's got a large city of the same name
A Nameless isle ( )
A nameless nearby island that's known to be uninhabited other then by story and birds

You now know the location of Port Renowned and that it will have Log Posts though it would take your own ship to get there.

New Crewmate Demihero unit Nellie Tattletell.
Hope I get your responses and questions to this one. We have failed our first roll.
Gonna give this more time then last time for voting wow didnt know i went so fact
 
Last edited:
Thats crew member numba three

Nellie Tattle-Tale
Semi Hero
Wits 4, Perception 5, Intelligence 3
Charisma 3, Manipulation 4, Appearance 3
Stamina 3, Dexterity 3, Strength 2
Awareness 4, Investigation 4, Empathy 4, Marksmenship 2, Stealth 2, Linguistics 2, Larceny 2, Occult 0, Science 1, Craft 1
Specialty:True Photography +2 dice, +2 Awareness, When with Seagear grants +2 dice to his Awareness rolls.
Common, Sign Language, Morse Code,
Her Father's Camera-Once a turn she can as an action take a picture of something or someone and gains insight into a supernatural element or gets an opportunity of some kind. Cannot take assist another action if this ability is used.
 
I cant figure out a good plan to use the 4 event point on, so Ill simply suggest the ones I think are best and let someone else come up with a plan

[X] Fat jack: Manipulation + Occult
[X] Research: Longer Toms Secrets, With Nellies Help, Wits + Investigation
[X] Strong Jaw: Indurance + Empathy

Our attempt with Strong Jaw had merits, it just didn't have the right audience. (Ill also admit I mixed up Strong Jaw and Fat Jack so oops)

We should take Stron jaws advice to heart, that means getting our hands on as much hold over Longer Tom and our hands on his items of power if we can. Plus now we have Nelli to help. We need to be strong, and thus get as many advantages as possible.

We'v already opened the door with Strong Jaw, so its best we at least work to have a cordial if not good relationship with him. We may be looking at a future Marine, better he be our Smoker than our Akainu. Lets try to show him we are strong in our unique way and try and grow closer to him, maybe he can open us up to some free/discounted skills in brawl or such. Its at the very least worth the effort. Plus put on some token implication that we've given up on being a pirate.

Question Btw, is Strong Jaw based on Brock From Hunter the Parenting by Bruva Alfabusa? making Fat Jack and Young Jack semi based on Spit and Git?
 
I cant figure out a good plan to use the 4 event point on, so Ill simply suggest the ones I think are best and let someone else come up with a plan

[X] Fat jack: Manipulation + Occult
[X] Research: Longer Toms Secrets, With Nellies Help, Wits + Investigation
[X] Strong Jaw: Indurance + Empathy

Our attempt with Strong Jaw had merits, it just didn't have the right audience. (Ill also admit I mixed up Strong Jaw and Fat Jack so oops)

We should take Stron jaws advice to heart, that means getting our hands on as much hold over Longer Tom and our hands on his items of power if we can. Plus now we have Nelli to help. We need to be strong, and thus get as many advantages as possible.

We'v already opened the door with Strong Jaw, so its best we at least work to have a cordial if not good relationship with him. We may be looking at a future Marine, better he be our Smoker than our Akainu. Lets try to show him we are strong in our unique way and try and grow closer to him, maybe he can open us up to some free/discounted skills in brawl or such. Its at the very least worth the effort. Plus put on some token implication that we've given up on being a pirate.

Question Btw, is Strong Jaw based on Brock From Hunter the Parenting by Bruva Alfabusa? making Fat Jack and Young Jack semi based on Spit and Git?
Scotty Big Jaw was harder then you think since it wasnt just the fact of suceess the amount of those you needed.
Scott actually has a strength of 5 already and pretty good brawl and melee. He's got more wits then he likes to share. He's actually most likely to become a marine of the order of the Smackerial. Got no powers yet though he's on the verg of something more so then the other students in the order. For being a bully he naturally has a affinity for marines so ha. But obviously Edge is one of his aspects if you guys get to know him more or maybe have a short story you might know more or what he's about to unlock.
You not wrong about basing Scott off of Brock that's exactly who i was thinking of at the time though I never realized I might have done the same for Spit and Git.....happy accidents. Yes i watch them ever since text to speach and yes ill take some charecter ideas from time to time.
 
I cant figure out a good plan to use the 4 event point on, so Ill simply suggest the ones I think are best and let someone else come up with a plan

[X] Fat jack: Manipulation + Occult
[X] Research: Longer Toms Secrets, With Nellies Help, Wits + Investigation
[X] Strong Jaw: Indurance + Empathy

Our attempt with Strong Jaw had merits, it just didn't have the right audience. (Ill also admit I mixed up Strong Jaw and Fat Jack so oops)

We should take Stron jaws advice to heart, that means getting our hands on as much hold over Longer Tom and our hands on his items of power if we can. Plus now we have Nelli to help. We need to be strong, and thus get as many advantages as possible.

We'v already opened the door with Strong Jaw, so its best we at least work to have a cordial if not good relationship with him. We may be looking at a future Marine, better he be our Smoker than our Akainu. Lets try to show him we are strong in our unique way and try and grow closer to him, maybe he can open us up to some free/discounted skills in brawl or such. Its at the very least worth the effort. Plus put on some token implication that we've given up on being a pirate.

Question Btw, is Strong Jaw based on Brock From Hunter the Parenting by Bruva Alfabusa? making Fat Jack and Young Jack semi based on Spit and Git?

Also if you have a doubt try Dream out. Any plan can be approved by taking a nap.
 
I cant figure out a good plan to use the 4 event point on, so Ill simply suggest the ones I think are best and let someone else come up with a plan

[X] Fat jack: Manipulation + Occult
[X] Research: Longer Toms Secrets, With Nellies Help, Wits + Investigation
[X] Strong Jaw: Indurance + Empathy

Our attempt with Strong Jaw had merits, it just didn't have the right audience. (Ill also admit I mixed up Strong Jaw and Fat Jack so oops)

We should take Stron jaws advice to heart, that means getting our hands on as much hold over Longer Tom and our hands on his items of power if we can. Plus now we have Nelli to help. We need to be strong, and thus get as many advantages as possible.

We'v already opened the door with Strong Jaw, so its best we at least work to have a cordial if not good relationship with him. We may be looking at a future Marine, better he be our Smoker than our Akainu. Lets try to show him we are strong in our unique way and try and grow closer to him, maybe he can open us up to some free/discounted skills in brawl or such. Its at the very least worth the effort. Plus put on some token implication that we've given up on being a pirate.

Question Btw, is Strong Jaw based on Brock From Hunter the Parenting by Bruva Alfabusa? making Fat Jack and Young Jack semi based on Spit and Git?
Personally I think you should add a Dream since we haven't got to see that yet or socialize with one of the town folk we have yet to talk to.
But did you mean Stamina + Empathy?
 
[X] Plan, Dreams, Secrets, Larceny and Fat Jack
-[X] Research: Longer Toms Secrets, With Nellies Help, Perception + awareness
-[X]Seagear wants to explore Lann Wafflehogin house with Young jack using Investigation (to locate the paintings) and larceny (to steal them.)
-[X] Dream with Winter 2
-[X] Fat jack: Manipulation + Occult
 
Last edited:
[X] Plan, Dreams, Secrets, Larceny and Fat Jack
-[X] Research: Longer Toms Secrets, With Nellies Help, Perception + awareness
-[X]Seagear wants to explore Lann Wafflehogin house with Young Tom using Investigation (to locate the paintings) and larceny (to steal them.)
-[X] Dream with Winter 2
-[X] Fat jack: Manipulation + Occult
Wonderful young Jack not Tom unless Tom has any kids.....I'll be writing that later now.
But the rest fit perfectly.
 
I just finished the potential Demi hero unites from Graveview's potential Powers Each has 3 potentially they can unlock provided certain actions and prerequisites taken.
Including the Demi hero unites you already have in the crew.
 
Last edited:
Anyone like the new thumbnail for the quest? Think I should change it what do you think?
 
Since dnd i run was canceled since two of the players are getting married (sad i cant go but what can you do) ill be able to start on the next chapter today especially since new votes have dried up
 
Vote closed New
Scheduled vote count started by Redleo on Apr 15, 2024 at 9:57 PM, finished with 13 posts and 4 votes.
  • 1

    [X] Fat jack: Manipulation + Occult
    [X] Research: Longer Toms Secrets, With Nellies Help, Wits + Investigation
    [X] Strong Jaw: Indurance + Empathy
  • 3

    [X] Plan, Dreams, Secrets, Larceny and Fat Jack
    -[X] Research: Longer Toms Secrets, With Nellies Help, Perception + awareness
    -[X]Seagear wants to explore Lann Wafflehogin house with Young jack using Investigation (to locate the paintings) and larceny (to steal them.)
    -[X] Dream with Winter 2
    -[X] Fat jack: Manipulation + Occult
 
What is Canon anyway? New
So to help you guys plan things I wanted to talk about canon.

I'm using canon and non canon material from One Peice and the six history setting which contains Cultist Simulator, The Lady Afterwards and Book of Hours.

I will be using my own head canon and theories for one peice that does not directly contradict canon unless mentioned ahead of time, I do consider one theories but mostly I keep it my own. Somethings I'll straight up make up given the setting revamp by including other things such as Monkey D Dragon being an occultist.

I will be using the Fansus site see here though I'll not be creating my own hours and suggest you don't either since we don't want to confuse everyone. You can create Longs and Nameds of existing hours however.

The world itself is of course that of one peice so we won't be seeing or interacting with the British of six histories but the Hours influence is in the background.

I will not be crossing over anything else, I will certainly take inspiration from other things and suggest you do the same but I'll not be for example crossing over the Cthulhu mythos only taking inspiration (so you want see Cthulhu or Dagon) but you'll see charecters who's situation are in reference to them see Once Atime.
 
[X] Plan, Dreams, Secrets, Larceny and Fat Jack
-[X] Research: Longer Toms Secrets, With Nellies Help, Perception + awareness
-[X]Seagear wants to explore Lann Wafflehogin house with Young jack using Investigation (to locate the paintings) and larceny (to steal them.)
-[X] Dream with Winter 2
-[X] Fat jack: Manipulation + Occult
So young Jack can take one of the rolls at his house with Wafflehogin but which one. Choose one for him to take.
I can always pick dont worry
 
Last edited:
Arc 1, Turn 4 New
Act 1, Turn 4
Funds 5, Willpower 3 (out of 5)
[X] Plan, Dreams, Secrets, Larceny and Fat Jack
-[X] Research: Longer Toms Secrets, With Nellies Help, Perception + awareness 5, 4 successes succeed.
So i rolled dice to see if Tom would know and thanks to his rolls he got no successes because his nat 1's canceled them out and ended up with 1 botch so i think used his willpower to take out his fallues and roll 3 dice 1 each for his left over willpower so he got 2 successes but a nat 1 got them canceled, damm.
-[X]Seagear wants to explore Lann Wafflehogin house with Young jack using Investigation (to locate the paintings) and larceny (to steal them.) Jack used intelligence + Investigation. Seagear had 1 sucees on the taking of paintings.
-[X] Dream with Winter 2, 1d10 Complication 4, Lose 1 Extra Willpower so 2 used.
-[X] Fat jack: Manipulation + Occult 6 suceeces. Succeed

The first place he decided to go was where Nellie stayed he needed answers and she could help.
"So when we gonna set off Cap I had to start working to live at the inn."
"I don't have a ship yet." She gave a small nod.
"How many you got on this crew exactly?"
"Just me, you, Jack and Kassellus." That drew a blank look from her.
"And that would be?" he simply pointed to his snake.
"Your snake of course. How do you expect to be a pirate with just us?"
"I should probably recruit someone else from the order, hmm."
"Still I needed your help to look into what Tom is doing"
"Alright im in lets go oh and if its huge then im gonna want it on paper."
"Just don't include any names ok?"
"Ya ya I know. Let's go."
Looking into Tom's house was the easier option at least compared to the weapon mouse guarded door, his wife was thankful busy giving the pair the chance to check his room what they found however was shocking.
"Oh gods does he ever clean in here." Well not that shocking. His section of the house was filled with mouse droppings, cheap booze and rotten cabbage rolls. His wife must really not have a sense of smell.
"I think my nose is shutting down gross." She said before pulling out a scoll from a hiddeb compartment and unrolling it for Seagear who examined it a bit.
"Something you recognize?" Not particiularly but it has all the hallmarks of a high ritual.
"Its a ritual design alright, I'll need to go over this later but it looks complicated." He takes the paper scroll and wraps in back up taking it. With that the two quickly left, going back to the inn where she was staying.

The Lann household was mostly empty the man of the house himself was currently with his students in the town working on painting a house so they had the run of the place, luckily Jack could talk down the guards dog, they entered the house from the back just in case. Jack led Seagear into the gallery it had some pretty paintings but nothing he saw of worth to him, some paintings mostly of the landscape which admittedly was very well done. The basement was where they were heading Cold and damp but as his father said the only place to keep those.
His father apparently came by them from a traveling merchant but they led to some serious nightmares when left out in the open, still he didn't want to burden others with them or destroy them.
"Dad might be back soon if it starts to rain."
In the basement was a locked door, it was also blocked with some chains but a few minutes and the chains were removed.
"How many are there exactly?"
"Seven, I only saw a few not the one he kept in black cloth, he said if he used anything else light would leak out….come on that has to be something special."
"Could be cursed still I got the lock almost opened."
*thats when they heard a door being closed up stairs, Seagear worked fast opening the door it was squeaky but it moves, once he got in he found several pictures in their frames covered in white cloth save one but that was beneath some glass locked up.*
"I'll distract him." Jack ran up the stairs as quick as he could, hopefully old man Lann was slow. Seagear tore a cloth of a painting revealing itself to be a rather chilling work depicting a bleeding, crying sun near some stones laid on a circle, it took him a bit to recognize it but this was a painting of the Sun in Rags an hour of Winter, that was useful.
He heard yelling outside he checked another seeing it to be a painting of a rather wealthy looking nobel dressed in finery his white hair decorated with small golden bugs it was dated about close to thirty years ago, still no time for this one he thought as he grabbed the hour painting and ran from scene hiding in the brush in the back.

The Wood is a forest beneath and around the Mansus and where Seagear wished to explore.
Seagear remembered what Lecturer said about dreaming true it was a matter of getting yourself in the right frame of mind and soul, exposing oneself to what dropped down from the Mansus and dreaming on those reflections, so Seagear draped himself in some white linens and then surround himself with bleached bones which was easy enough to get from the Order. He read that this would lead him into the Mansus or rather the section around it, he did not want or know if his snake could enter the Mansus with him he wasn't sure he was ready if so. And so he slept upon his bed the night embracing him and oh it had to be the dead of night.
It isn't right to say he woke up in as much as the darkness of sleep receded a bit and he felt himself floating up, he was somewhere sticky and thick like mud, when he rose up he took his first breath and found himself not in a place he was expecting instead of The Woods he found himself somewhere else, a place of rotting vegetation and buzzing flies, he looked down it was mud. He dragged himself up pushing some of the mud off of him and found his skin pale white and lacking any clothes save the thin stiff ice and snow on his body.

He opened his mouth to speak although the woods takes the speech of those who dreamed to get her he wanted to try "Words." Huh it worked he could speak here then this was not the woods indeed this might not be connected to the Mansus at all yet he looked to see the alien light shining down, this was the Mansus or perhaps a version of it.
Still this had become draining he didn't know how long he would last, the ice and snow melted off of him mixing with the muck as the last drop of the cold stuff of winter fell off of him he felt himself being pulled back into the muck back into the darkness. He woke up in a sweat, his partner curled up with him, a stare brought him back to this side of reality, he felt weak but he had dreamed true that could not be denied still he only got so far next time was going to be different.

After waking up he decided he needed to at least get one more member of the order on his crew and he decided to check in with the other Jack
"Jack you mind if I talk to you?" Fat Jack lived up to the nickname he is a chubby boy who the words dinner, second breakfast were in fact equals in arms.
"Seagear how's it going? Sure might as well given you situation sorry to hear about that." He looked semi sorry which to admit was more then he seen from him in a long time.
"What are you talking about exactly?"
"Tom kicking you out of the catacombs. Did no one tell you yet?" Hmmm so that's his play, he must have took his words to heart still he couldn't do anything with that now.
"No. But I'm not surprised to be honest."
"Still sorry." That didn't in fact stop him from stuffing his face with food however.
"I wanted to ask if your satisfied here? As a member of the Order?"
"I…...not sure honest." He said catching the noodles from his mouth.
"You clearly have aspirations you want more food then stir fried fish and mushroom beer. You haven't many girls here either."
"None honestly. It sucks man. I don't want to waste my good years listening to old men."
"But you feel like there's no where else you could be, you chase the rush of the next Secret."
"What if you could get that from someone else, somewhere else. I traveled threw dreams into a section of the Mansus but a day ago, if you applied yourself I could open those doors for you." He seemed to be flabbergasted making himself looking even more piggish.
"Imagine all the women and food you could get with my help?"
"What are you suggesting?"
"Join my crew, become a pirate and I'll feed that Appetite."
"Uhhhh…..can I think about it." He wasn't young Jack so he's not surprised.
"Of course though I'll be leaving the tombs soon." He gave it a few minutes and he walked or rather huffed to him the chubby boy then said.
"Alright I'll join you but don't expect me to die for you." And that that.

Seagear returned to his side of the catacombs to find the Lecturer having been waiting for him outside his room.
"Seagear welcome back im terribly sorry about this but im afraid Tom was adamant on the matter, I tried to talk him down of course."
"Your things are to be packed up and your to move out, having declared you intent to leave he was adamant on it……I am sorry."
"It's alright Lecturer I'm not surprised and thank you."
"Today I can help pack though no heavy lifting im afraid
"However there is something else, I wanted you to have this you deserve it at the very least." The Lecturer produced from a satchel a single red fez with the symbol of their order upon it. The tassel hanged to the side.
"You more then earned this."

You have 4 Event Points to spend a month.
Have to buy or find someplace to stay. A tavern takes 1 Fund every six months. Could buy a ship would take 1 event point.

Buying a ship ( )
Make a Raft, its cheap but risky
Caravel 1 funds
Galleon 2 funds (Do not have the crew size to man this)

Socialize ( )
Talk to someone on your ship or who you have the transponder snail number of. Must be willing to talk to you. If you want to convince a person of something you will need to role a skill such as Intimidation or Subterfuge.
You don't need to know this person to socialize with the, for example exploring a town and talking to a random person
Example:Calling Big Mom and telling her she has a fat juicy...cake.
Cannot socialize with the same person twice that month/arc

The Town
Greendellen Sasha ( )
The mayor of the town is a short (3 foot 8 with heels) red haired women who's been mayor for the past twenty years and more likely to die then retire, she is an old lady who's sharp as a knife and twice as quick despite her size, she has an open ignorance of the order of the Holy mackerel and will never in fact admit they exist. She is a busy women but she might be willing to talk with you.

Bluthorn Richmont ( )
The only lawyer in the entirety of Graveview is a skinny man who's weight and thinness put Seagear to shame, while Seagear looked like a corpse at times Richmont was a skittish, nervous skeleton in a suit and tie, he was quite uncomfortable around Seagear but could provide good and off the eyes of the law legal council for a price (1 funds).

Reverend Parothy Peter ( )
A well groomed white haired (not grey but blueish white) man who's the highest ranking priest of Graveview as such he's been there to lay the bodies to rest including Seagear's mother, he's a confident man who knows a lot about faith and how to charm others. He's willing to talk to you.

All Martha ( )
The mother of Fat jack she's best known as All Martha because people can't comprehend that's all Martha to say she had enough room for two people is a lack of measurement, she was apparently a circus act in the Mocking Bird Circus of which she left and has been here ever since, she's kind and knows how to find this famous north blue bound circus. Despite her size she claims to have been an acrobat.

Lann Wafflehogin ( )
Young Jacks father and the town painter he is a grey haired man with a torn lip, he has burned his occult paintings and seeks revenge for whoever stole from him (You) the plum of smoke can be seen at the beach, he is not happy.

The Catacombs
Longer Tom ( )
Your 'mentor' in that he knew the most of anyone and leads the Order having founded it, he is a fat old man who thinks you leaving is a mistake but for what reason exactly you don't know, he's a true mystic knowing several rituals some he either knowingly or not taught to you. He doesn't always sleep in his office but when he's not there it's locked and Patchy his mouse guards it. Surprisingly skilled with a blade despite his girth.

Lecturer in Applied Embalming ( )
An old man who's real name has long since been forgotten, even by himself he's certain it started with an L so they just made his title Lecturer in what he was best at and left it at that. He's a nice old man who's been there for Seagear having taught Seagear how to Dream true but his warnings are deep as his scars for not knowing them ahead of time himself.

Patchy the Mouse ( )
Longer Tom's pet mouse who yes wears a tiny robe and has practiced his ominous squeaking, he does not like Seagear's snake what so ever their relationship could be described as a miniature version of Seagear and Toms.
He can threw means Unknown turn into a tiny siege weapon (tank) and can pack quite a punch enough to slay whole lions.

Scotty Big Jaw ( )
Slack Jaw is one of the oldest students, he has a large jaw despite his age he has yet to earn his fez because of a temper and having the personality of a bully. He however is good with his fists and is very athletic. He's currently looking at his Sora comics with a dreamy expression. Gave good advice.

The Docks
Porkgrind ( )
A man resembling ever so slightly a multi chined pig, he's a former marine and has a mean left hook which is ironically on the right side of his arm, he runs the tourism ships threw his wife and kids, he mostly sticks to piloting the ships. He keeps his ears open about marine activities.

Laughing Odare ( )
A black haired self admittingly former pirate who threw a combination of being a known bragger, thief and their best fishermen (not a fish man although his wife is a rather beautiful if vicious dolphin mermaid) has somehow survived he's known to brew alcohol that can in fact be described best as a war crime in at least two countries. He's got a ship that can get you to the nearby islands. He is extremely loyal to his wife. 1 Funds for some of his Moonshine acts as alcohol/high grade poison.

Laughing Homma ( )
The wife of Laughing Odare is a vicious and bloodthirsty young dolphin mermaid (she's in her late twenties at most) she's the islands sole mermaid, she's been known to have dived for pearls and other valuables, she has more then one possibly mystical trinket she could sell or you could try to steal from her. She's extremely loyal to her husband.

Your Crew
Young Tom ( )
Lann Tom, A young painter and the first member of your crew. He was a member of the same order asn you. He has suggested you steal the strange paintings his father keeps locked up which led him into the occult

Nellie Tattletale ()
A reporter you have met, she is willing to be your ghost reporter though she's

Fat Jack ( )
Extra
A purple haired chubby wheezy student of the occult with the idea that doing so will make him 'hit with the girls' his magical understanding is terrible but he knows how to get his way in a conversation and has a knack for finding food.

Train ( )
Experience Points: 5
Spend experience points to increases a skill, Attribute or Power. You gain experience by socializing, exploring, fighting, research, dreaming.
Example:Gaining the next dot in survival.
Experience Costs
Attribute: Current rating x4
New Skill: 3
New Wisdom: 12
Removing a Flaw: Flaw rating x2 (can only remove directionless and Eccentric Appearance right now)
Skill upgrade:Current rating x4 (for example if you have the 4th dot and want the 5th youd need 20 experience)

Research ( )
Research a topic by using your skills, people on your crew can allow ascess to new subjects of research or help you research. Such subjects include but are not limited to gaining new Powers, discovering new information, and studying information you gained such as Secrets. Combining lore into Rites is done under research not training.
Example:Finding out what Haki is.
Example: Combining a pair of lores into a rite will take that event point but thats it.
Reading and comprehending toms notes

Dream ( )
Requires:Access to at least one of the Wisdoms. Spending one point of willpower. 2 Points in any lore.
You have entered The Swamp you can return there with 1 willpower.
You can enter into a sleep which allows your soul to wander the other worlds to spend your Event Points on, you require the cost of 1 willpower per event point used here. Must use at least 1 event point when dreaming. If you reached a Special Location before in your dreams you can return there via dreams extra costs if the special location requires them, will be included in the location section.
When you dream you must indicate what lore of at least 2nd level your using.
Example:Dream Moth 2, explore something you saw last time.

Explore ( )
When you want you can explore a location when you do this you get to choose two skills of your choice I roll, you must put down the skills with the location you want to explore. You can add a part of a location I mention such as the Church in a town, or going to Long Tom's private office.
Since you don't own a ship you have to pay 1 funds per month of travel.
Example:Seagear wants to explore Long Tom's private office using Larceny (to steal something) and occult (to look for some items containing lore like a book)
Town ( )
Catacombs ( )
Docks ( )

-Nearby islands
Frog Skew ( )
An island it's been revitalized via trade and tourism. It's got a large city of the same name
A Nameless isle ( )
A nameless nearby island that's known to be uninhabited other then by story and birds

Rewards
'The Sun-in-Rags'
Winter 2, Lantern 2
A painting it can be dreamed on to gain a random Lantern or Winter Lore. It can be destroyed to gain extra Lantern or Winter Lore. Any Crewmate can do either assuming they know how to dream
Achivment Unlocked:In the Midst of my Life, in a Dark Wood raised knock level to 2.

Tom's Rites Notes. Can be researched.

The Swamp of the Third Mansus has been unlocked as a result of using Winter 2 if you want to know more research occult + Wits or Inteligence to know more.

With entering the Mansus you have achieved your first achievement instantly boosting your knock lore to 2 dots cheers.
 
Last edited:
Hey, we've got a bit of know how now. Al right. Let's try and dream on that painting. Then maybe train in something like ship handling (after buying that caraval) then raise some skeletons (taken from the catacombs) and/or make a "raise skeleton" rite if we don't have it.

@Redleo do we know the Raise Dead rite or do we need to research it? Can we use skeletons for crew? They should be at least capable of basic tasks.
 
Voting is open for the next 1 day, 14 hours
Back
Top