Name: Heloísa "Zombie" Alves (WIP)
Appearance: There's no hiding it. Curious eyes are drawn first to Heloísa's hypertrophic scars, blackish red from the top of her head and purple all the way down to her torso. They give a mean edge to otherwise fair skin: an intimidating factor, for sure, but painful as all hell. Her injuries are not cosmetic by any means. Cooled for less than a month, and her acceptance of it just as fresh. She's tall, around five feet and ten inches, and ramrod straight. Short brown hair, singed and smoky, are attached to a face with piercing silver eyes.


Age: 27.
Rank: LTJG.
Role: Team Leader.
Birthplace: Londenion, Side One.
Experience:

Aspects:

(High Concept): Scorched Puppet.
(Trouble): All Work and No Play Makes Jill a Dull Girl.
Pain Tolerance of the Dead.
The Evil Eye.
Monica Humphrey's Appointment.

Refresh: [][][] (3).
Fate Points: [][][] (3).
Physical: [][][] (3).
Morale: [][][] (3).
Consequences:

Personality & Bio:

C O N F I D E N T I A L

LIMITED OFFICIAL USE MANAGUA 4092
ED 35324: N/A
SUBJECT: E.F.S.F. COMBAT PERSONNEL

ALVES WAS BORN TO A POLITICALLY SUPPORTIVE FAMILY OF THE EARTH FEDERATION IN LONDENION. HER FATHER WORKED AS A MANAGER IN THE COLONY'S COMMERCIAL DISTRICT, WITH DIRECT LINKS TO EARTH. HER MOTHER WAS THE DAUGHTER OF THE LOCAL ELITE. A MSE OF ALVES SHOWED NO SIGNS OF ABUSE; ALL EVIDENCE POINTED TO A HAPPY CHILDHOOD.

DURING A ROUTINE APTITUDE TEST, ALVES REVEALED HIGH MARKS FOR A POTENTIAL SPACE PILOT. IN ACCORDANCE WITH POLICY AT THE TIME TO EXPAND LOYAL SPACENOID PARTICIPATION IN THE ARMED FORCES, AN OFFER WAS MADE TO THE FAMILY OF ALVES FOR A POSSIBLE CAREER IN THE SPACE FORCE. THE RESPONSE WAS POSITIVE. SHE ENTERED THE ACADEMY WITH LITTLE DIFFICULTY. EXAMINERS RATED ALVES AS AN AVERAGE TO ABOVE-AVERAGE CADET: NO OBVIOUS WEAKNESSES BUT LACKING THE QUALITIES OF AN EXCEPTIONAL RECRUIT.

ALVES WAS CLEARED TO OPERATE THE FF-S3 SABERFISH. FIRST SERVED UNDER CAPTAIN MONICA HUMPHREY. PROMOTED FROM ENSIGN TO LTJG AFTER PRAISE FROM CAPTAIN HUMPHREY. TOOK PART IN THE RCX-76-02 PROJECT AS A TEST PILOT. STATIONED AS A PART OF THE IRON CAVALRY SQUADRON. ENTIRE UNIT LOST DURING THE MARE SMYTHII MASSACRE. RECOVERED FROM THE BATTLEFIELD BY HAPPENSTANCE.

HER CARE WAS UNDER THE SUPERVISION OF CAPTAIN HUMPHREY. RECOVERED UNNATURAL FAST. ENTERED AS A TEST PILOT FOR PROJECT VICTORY. ACCEPTED AS THE TEAM LEADER FOR THE 7TH SPACE TEST SQUADRON.

REMARKS: NO SIGNS OF DISLOYALTY. POSSESSES A LARGELY SELF-RELIANT CHARACTER--EXPRESSED A 'LIFE DEBT' TO CAPTAIN HUMPHREY. TESTED POSITIVE FOR ALTRUISTIC TRAITS BUT ALSO AN EXIGENT LACK OF EMPATHY FOR ALTERNATIVE PERSPECTIVES. NO SENSE OF WORK-LIFE BALANCE. SOMEWHAT CLUMSY OUTSIDE OF A SPACESHIP. PHOBIC ABOUT LATEX BALLOONS. LIABLE TO WEAR A MASK FOR MORE PUBLIC APPEARANCES. EXTENT OF TRAUMA STILL BEING DETERMINED.

Skills:
+4 Survival
+3 Pilot Shoot
+2 Sensors Physique Lore
+1 Will Physique Notice Crew

Perks (Stunts):
1 x Custom Perk
1 x Custom Perk
1 x Custom Perk
I got a kick out of the Origin and Thunderbolt throwbacks. That's a solid concept.

Can you explain the trouble to me?

Were you looking to be squad leader, then? And any OOC requests as well?

So, for a reapp, maybe something like...


Name: Maion Delage

Gender: Male

Description / Appearance:
Maion is a tall redhead with long hair that flows freely down his back. His lean physique, elegant, close-fitting dress sense and attractive features make it hard to figure out whether he's a guy or a girl from afar. He's used to it by now.

Age: 26

Rank: Ensign

Role: Test Pilot

Birthplace: Paris, France

Experience: Pilot previously on Hervic payroll. Test flights recorded in current EFSF aerospace assets and experimental craft considered for production. Air and space flight experience, flight hours logged with experimental weapons systems and aircraft.

Personality & History:
"Head in the clouds" perfectly describes the grinning, wiseracking Maion, a Hervic test pilot fond of collecting factoids and technical details, tinkering with all his things, and admiring gross feats of overengineering. He has an overly romantic vision of flight and spaceflight, dovetailing nicely with his mental image of space combat and air combat as historically elegant, graceful engagements, thanks to his aviation experience being in evaluating performance and combat capabilities well away from the actual thing.

He ended up assigned to SFA-3 when it was decided that Hervic would be bringing targeting pods for its latest missiles to the front, and they needed someone who knew the systems inside and out to make a difference. Maion was brought in as a soldier, rushed through to support EFSF forces after Loum to field-test fighter technology and Hervic's development in the most dangerous time in the company's history.

The Parisienne found himself in the most intense battle of his life, as well as the very first. More an observer even then, he killed a Gattle in combat before helping sink a Papua and its charges before fighting mobile suits for the very first time. He lost his fighter, then helped aid in the breakout from Loum by using his technical knowhow to bodge together a heavy cannon mounting on the Niflheim.

He's still all smiles, but now it hides a new, deadly purpose one can see in his eyes when speaking to him long enough. He's determined to get sharper and better as he goes so he never gets caught like that again, and to defend his ideals of the romance of blistering speed, graceful flight and the poetry of bird on bird combat with whatever the future happens to look like. His survival, and the survival of his brothers in arms, depends on it...as does the ego of getting to call himself the smartest man in the room.

Refresh: 3
Fate Points: 3
Physical: [][][]
Morale: [][][]
Consequences:

Aspects:
High Concept: Hopeless High-Speed Romantic
Trouble: Always Second Best

Red-Haired Pretty Boy
An Eye For Detail
Hervic's Quixotic Emissary

Skills:
1 (+4): Lore
2 (+3): Rapport, Piloting
3 (+2): Repair, Crew, Notice
4 (+1): Empathy, Physique, Electronic Warfare, Will

Stunts:
Steer Into The Skid: Maion is skilled at reining in wild, untested machines and saving himself when they decide to stop cooperating with him. He doesn't give up, re-framing any bad enough scenario in the cockpit as getting an ornery bird back under him - after all, anything flies if you give it enough thrust. He may re-roll a failed Piloting roll once per scenario.

High Minded: Maion's capacity for learning extends from his day job to just about everything else he tends to idly look up in his free time. Sometimes this even comes in kind of handy, as his mind lets him easily turn schematics and theory (and gossip, and instruction manuals, and the odd magazine article) into hard practice. He can use Lore in place of Repair for repairs (Overcomes vs Diagnostics) or to reverse-engineer enemy weapons or technology.

(Loum) Everything Is A Fighter: Maion learned from the Battle of Loum that oftentimes, old techniques elevate new technology, and vice-versa. Turns out, pointing by steering and drawing dizzying loops to keep your speed up works in something with limbs as well as it does in something with wings. He can use Piloting in place of Shoot when piloting a spacecraft or mobile suit, provided he can get it moving in space, or airborne when planetside.
Looks solid, will check back on the morn if I have any specific thoughts. Added to the roster.
 
I got a kick out of the Origin and Thunderbolt throwbacks. That's a solid concept.

Can you explain the trouble to me?

Were you looking to be squad leader, then? And any OOC requests as well?

Trouble's two-fold: one, she's so dedicated to her job with little to no passion outside of it that most perceive her as frightfully somber (lacks the charisma of more verbose commanders); two, it's a reference to The Shining—specially the madness that comes from Jack.
 
Name: Achilleia Anemos

Appearance:

Achilleia is a petite redheaded woman with a glare that could melt through a FADEGEL shield. She is taut with barely suppressed tension almost all the time, and rarely has time for more than a scowl and a barked order for her fellow pilots. Only with her maintenance crews will she crack a genuine smile.

Age: 27
Rank: LTJG
Role: Long Range/ Fire Support
Birthplace: Nicosia, Cyprus
Experience: Prior experience or work.


High Concept: The Killer of Men
Trouble: "I don't care if I die as long as I take them with me to hell."
Aspects:
Speed is life.
Closet mystic.
"I'll take the shot."


Skills:
+4 Shoot
+3 Piloting, Sensors
+2 Provoke, Notice, Crew
+1 Physique, Melee, Will, Contacts

Stunts:
Close Quarters Battle - Achilleia is adept at using her guns even within arm's reach of the enemy. She can use Shoot instead of Melee to attack at melee range.
In Your Six - Implacable and unshakeable, Achilleia gains a +2 on Piloting checks when pursuing another mecha or ship.
Bounce - Achilleia gains a +2 on Create Advantage rolls when using the Sensors skill.
Divine Wind - Sometimes going into the place of greatest danger is the only way to triumph. Gain an additional two shifts on a successful attack roll for an attack run during which you took damage from defensive fire.

Background: Achilleia is a snake eater and a half. She was career military even before the war, signing up with the Federation Forces in order to see new places and blow up interesting people. She anticipated the scale of Zeon atrocities from the get-go, and everything she sees in the war only confirms her conviction that this is an existential conflict. The only way that there will be a future for Earth is if one side or the other is ground into the dust - a dust composed of the bones of billions. She despises the Zeons because in her opinion they're sadists, and they kill not just because they have to but because they can. That's a kind of thinking that is as alien to her as compassion for her comrades is. She saves any notion of pity for the truly defenceless, a category in which few humans fit.

Achilleia is an excellent pilot and an even better shot in and out of the cockpit. She's an ambush predator at heart, vastly preferring to take out her foes without giving them any chance at all. However, she's also a canny energy fighter in the merge, preferring high-speed passes to slow turning fights, and leveraging her advantage in taking snap shots.

One of the top-scoring aces of Strike Fighter Squadron 3 at Loum, Achilleia's experiences only hardened her opinions about the need to utterly crush Zeon. They also made her unnervingly blasé about incoming fire. Her fighting style remains direct and vacuum-cold.


Refresh: 3 points
Fate points: 3 points
Physical [] [] []
Morale [] [] []
Consequences None



What prior experience makes you a good test pilot candidate?
A: Look, if you didn't read my file I don't want to be part of your squadron. I went double-ace at Loum. If that's not good enough, screw you.

What strength would you bring to the team?
A: I kill Zekes. I'm very fucking good at killing Zekes. Maybe if somebody could figure out how to get these other idiots to get good at killing Zekes, we'll be able to kill enough of them that we can stop.

Describe your fighting style.
A: If you're not cheating, you're not trying.

Weapon of choice?
A: Beam Weapons

What type of Mobile Suit would you request, if given the choice?
A: Long-Range
 
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Trouble's two-fold: one, she's so dedicated to her job with little to no passion outside of it that most perceive her as frightfully somber (lacks the charisma of more verbose commanders); two, it's a reference to The Shining—specially the madness that comes from Jack.
Gotcha. I gave your stunts a read too and I think I get what you mean. So, I have to preface this by saying that people picked for this team have a lot of trust put in them so most people in the team wouldn't have known / outward issues that would make the Feds want to keep a close eye on them. That, and focusing on underlying anger or bloodlust issues could cause some problems OOCly for me if she's the team leader.

Despite being damaged, she's a serious, composed person that does no worse for her emotional or physical scars.

I think it would be fitting then to embed a trouble that reflects either friction with someone within the Federation that Heloísa may blame in part or in whole for what happened to her squadron. A military leader that's high up in the rank structure, or a prominent pilot. Or a named enemy, as is pretty common in the genre. You could think of it as parallel to Char's motivations in the original series; it's buried deep down, so when she's assigned to be a leader, none are the wiser.

Maybe she has a beef with an entire company - @Aliexster 's character Rhea is an heir of one of the giant corporations involved in the EFF's military industrial complex so that could work out pretty well.

Food for thought! If you want to stick to your guns with the anger / bloodlust angle then second in command might be a good idea too.

Your first and third stunts are fine. Second stunt needs adjusting; I think there is an issue of how to justify consequences received to mobile suits translating to a bonus to the action. I've also generally had bad luck with stunts that involve getting a bonus to receiving damage in combat; which is to say, they're not terribly useful unless you're getting hit with a ton of damage, which is going to be (somewhat) infrequent. So I'd recommend rethinking that stunt and trying something else.
 
I'm here. I'll pick up my old SI and make appropriate adjustments when I can. Anywhere you want me to pay special close attention to?
Hey, I missed this. I don't remember much of it offhand. I think a fresh take could be good since it's been a few years, just take a pass seeing what other players are doing and what sounds interesting in respect to working with them.

So, for a reapp, maybe something like...


Name: Maion Delage

Gender: Male

Description / Appearance:
Maion is a tall redhead with long hair that flows freely down his back. His lean physique, elegant, close-fitting dress sense and attractive features make it hard to figure out whether he's a guy or a girl from afar. He's used to it by now.

Age: 26

Rank: Ensign

Role: Test Pilot

Birthplace: Paris, France

Experience: Pilot previously on Hervic payroll. Test flights recorded in current EFSF aerospace assets and experimental craft considered for production. Air and space flight experience, flight hours logged with experimental weapons systems and aircraft.

Personality & History:
"Head in the clouds" perfectly describes the grinning, wiseracking Maion, a Hervic test pilot fond of collecting factoids and technical details, tinkering with all his things, and admiring gross feats of overengineering. He has an overly romantic vision of flight and spaceflight, dovetailing nicely with his mental image of space combat and air combat as historically elegant, graceful engagements, thanks to his aviation experience being in evaluating performance and combat capabilities well away from the actual thing.

He ended up assigned to SFA-3 when it was decided that Hervic would be bringing targeting pods for its latest missiles to the front, and they needed someone who knew the systems inside and out to make a difference. Maion was brought in as a soldier, rushed through to support EFSF forces after Loum to field-test fighter technology and Hervic's development in the most dangerous time in the company's history.

The Parisienne found himself in the most intense battle of his life, as well as the very first. More an observer even then, he killed a Gattle in combat before helping sink a Papua and its charges before fighting mobile suits for the very first time. He lost his fighter, then helped aid in the breakout from Loum by using his technical knowhow to bodge together a heavy cannon mounting on the Niflheim.

He's still all smiles, but now it hides a new, deadly purpose one can see in his eyes when speaking to him long enough. He's determined to get sharper and better as he goes so he never gets caught like that again, and to defend his ideals of the romance of blistering speed, graceful flight and the poetry of bird on bird combat with whatever the future happens to look like. His survival, and the survival of his brothers in arms, depends on it...as does the ego of getting to call himself the smartest man in the room.

Refresh: 3
Fate Points: 3
Physical: [][][]
Morale: [][][]
Consequences:

Aspects:
High Concept: Hopeless High-Speed Romantic
Trouble: Always Second Best

Red-Haired Pretty Boy
An Eye For Detail
Hervic's Quixotic Emissary

Skills:
1 (+4): Lore
2 (+3): Rapport, Piloting
3 (+2): Repair, Crew, Notice
4 (+1): Empathy, Physique, Electronic Warfare, Will

Stunts:
Steer Into The Skid: Maion is skilled at reining in wild, untested machines and saving himself when they decide to stop cooperating with him. He doesn't give up, re-framing any bad enough scenario in the cockpit as getting an ornery bird back under him - after all, anything flies if you give it enough thrust. He may re-roll a failed Piloting roll once per scenario.

High Minded: Maion's capacity for learning extends from his day job to just about everything else he tends to idly look up in his free time. Sometimes this even comes in kind of handy, as his mind lets him easily turn schematics and theory (and gossip, and instruction manuals, and the odd magazine article) into hard practice. He can use Lore in place of Repair for repairs (Overcomes vs Diagnostics) or to reverse-engineer enemy weapons or technology.

(Loum) Everything Is A Fighter: Maion learned from the Battle of Loum that oftentimes, old techniques elevate new technology, and vice-versa. Turns out, pointing by steering and drawing dizzying loops to keep your speed up works in something with limbs as well as it does in something with wings. He can use Piloting in place of Shoot when piloting a spacecraft or mobile suit, provided he can get it moving in space, or airborne when planetside.
Welcome back. Looks good. EW got renamed to "Sensors."

Stunts seem good too. I'd like you to pick the 3 standard stunts and I'll give you an extra Loum one if I think it fits. The one you have seems okay, however I would probably amend it to say "He can use Piloting to attack at close ranges (1 Zone or closer)."

That more closely reflects the typical skillset used in dogfighting / aerial gunnery I think, and it means you're not defenseless in melee combat. Looking at your skills, having some kind of additional offensive skill (or using another stunt to do so) is going to help round you out so you're not helpless when out of your element.

I added a prototype that's suited a little more for Maoin's fighting style, it's on the roster. Let me know what you think.
 
Callista Coriolle

Gender: Female
Age: ???
Rank: Warrant Officer (WO)
Role: Requisitions Officer
Birthplace: Side 3
Experience: ???

Aspects:
  • High Concept: Spook for Hire
  • Trouble: Renegade Zeke
  • Physically Frail
  • Experimental Mobile Suit Specialist
  • Clandestine Dealer

Refresh: 3
Fate Points: 3
Physical: [] []
Morale: [] []
Consequences:

Personality and History:

A Side-born orphan who was thrust into intense poverty when she was born, Callista's growing years was hard and unforgiving. It was the slums that taught her to beg, hide, steal...

Extort. Sellout. Kill. Morality is irrelevant in that world, for survival was paramount.

Even through her efforts, the paltry savings she had earned only brought about the barest of necessities, and compromises had to made. A sickly body and poor constitution was the cost of surviving a destitute childhood, a sombering reminder of an uncaring Federation. But another lesson was learned that day, one that Callista kept close to her breast:

Wealth was the great equaliser in life, for it was the arbitrator of whether you live in the coming days, or die starving and cold like a mongrel.

It wasn't hard to figure out where the wind was blowing when the Principality of Zeon grew more bold and defiant under the rule of the incumbent Ferderation. It became obvious when the green coats and brown helmets grew frequent in the ghetto streets. It didn't take long to find a recruiter, screaming out patriotic fervour and attracting focused glances of the disenfranchised.

Soon after receiving her first boots, a squirmy uniformed soldier with more filigree and bars than her batch could hope to match approached her. She was to be stationed at Granada, immediately.

"Welcome to the Zeon Mobile Assault Force. We do hope you will meet our expectations." Callista recalled the words escaping from the Captain's lips. And so she did.

Her life in the ghettos was a tainted blessing it seems. The hardships and self-reliance in her childhood served as crucial tenets in the life of an intelligence officer, and she took to espionage as any veteran street urchin would, embedding herself into many of the spy rings and underground markets that made up the Mobile Assault Force in the preparatory years before the war. Her occupation was shrouded in ambiguity and ambition; party lines and loyalty towards the state were no longer clear-cut, despots clawing their way for every scrap of petty power they could find, self-preservation rue the day and yesterday's enemies are today's friends. It's like she never left the streets.

Little is known about Callista's reasons for defecting to the Federation in the form of an experimental Zimmad mobile suit with her strapped in it. However, it was clear the Federation saw her as a valuable, if dubious asset. Supervision by Federation intelligence officers were stringent but never assertive, allowing Callista a degree of freedom in conducting her 'business'. Her time spent in an interrogation chamber was unprecedentedly swift before assigned to an active experimental squadron after a token interview. Callista could still feel the stares of her 'fellow' regulars boring into her back and saucy rumours about office 'deals', but she didn't need to fear anything. What could they do to her that her life couldn't?

In the end, few directly questioned Callista's provisional status and embedded herself in the logistics chainich has proven to be remarkably efficient, acquiring resources in a matter of days that would otherwise had taken months. No one dared to question these developments however, for it is bad form to give attention to certain networks.



Skills:
+4 Stealth
+3 Contacts Survival
+2 Notice Shoot Pilot
+1 Deceive Sensors Investigate Melee
Stunts:
  • Knife in the Back:
    You can use Stealth to make physical attacks, provided your target isn't already aware of your presence.
  • Undercover:
    Once per scenario, you may stack a free invocation on an Aspect relevant to Stealth.
  • Special Request:
    Once per Scene, when you have access to long-range communications, you may roll Contacts to acquire equipment outside of standard Federation supply channels. You can specify what you're looking for at the cost of raising the difficulty of the roll.

What prior experience makes you a good test pilot candidate?
A: "See that mobile suit in the hangar? I think that answers the question."


What strength would you bring to the team?
A: "Logistics. I know how supply chain runs in the Federation and the Principality, and it's like a second war in there if you don't know whose hands to squeeze or money to slip under the table. You bring me in, and I guarantee you the the nightmare of a bureaucracy you call the Federation won't be a thorn in your side any longer, for yours' and my sakes."


Describe your fighting style.
A: "Frontline fighting?" Things have already went FUBAR if you send us there. Going through the back and causing a headache or two? That's when you call us."

Weapon of choice?
A: "Automatic weapons usually, but most of the time we don't get a choice in the matter. You grab what you can get and that's that."

What type of Mobile Suit would you request, if given the choice?
A: "Stealth or Long-range, but I'm flexible. You can't get everything, even with my particular set of skills."
 
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@NephyrisX You didn't fill out any of the parts of the form about role / birthplace / experience or the questions at the end. Please double check the profile format posted in the OP.
 
I'd like you to pick the 3 standard stunts and I'll give you an extra Loum one if I think it fits. The one you have seems okay, however I would probably amend it to say "He can use Piloting to attack at close ranges (1 Zone or closer)."

That more closely reflects the typical skillset used in dogfighting / aerial gunnery I think, and it means you're not defenseless in melee combat. Looking at your skills, having some kind of additional offensive skill (or using another stunt to do so) is going to help round you out so you're not helpless when out of your element.

I added a prototype that's suited a little more for Maoin's fighting style, it's on the roster. Let me know what you think.

OK, I've taken the suggestion, and that's probably for the best so I'm not quite so limited.

I was thinking this for a third basic Stunt:

"Always A Firing Solution: Maion's role as a test pilot is to be something like a secondary computer. He knows the ins and outs of aerial combat, much less space combat and its even more brutal acceleration, and that even missiles with sophisticated homing have optimal angles to shoot from. In the current paradigm of warfare, not entirely trusting your targeting systems and reading your opponent instead gives you the edge. He can use Notice to attack with missile or launcher weaponry."

This way he has a setup that gives him the ability to attack passably from long and short ranges, plus it reads thematically like a fighter guy's setup: missiles and/or rockets, and guns.

I dig the test model. I feel like that paints a good picture and sounds like the kind of thing he'd get handed.
 
Name:
Leto Lanzetta

Appearance:

Age: 27
Rank: LTJG
Role: Test Pilot
Birthplace:
Macedonia, Side 2
Experience:

  • Pre UC 0079 - Test pilot for various Earth Federation Air Force projects.
  • January 3, UC 0079 — Participated in numerous small skirmishes and assisted in the mass evacuation of civilians in Side 2 following the sudden declaration of war.
  • January 3 - 10, UC 0079 — The brutal week-long battle known as Operation British involved Side 2 as a conflict grew to epic proportions pulling in more and more forces from both sides. Leto leads her squadron into battle.
  • January 10, UC 0079 — Heavily wounded, scarred and missing an eye, Leto and the Earth Federation forces withdraw after suffering near-total losses. Leto's squadron is decimated in the battle and is disbanded, its remaining members becoming replacements for other, less depleted squadrons.
  • January 20, UC 0079 — Despite not being present at Loum, Leto volunteered to be a test pilot in the Earth Federation's burgeoning development of their own Mobile Suits as the battle of Loum had more than proven the effectiveness of Zeon's mobile suits.
  • circa February, UC 0079 — The invasion of Earth begins.
  • February - June, UC 0079 — Captured Zaku suits provided crucial insight for the Earth Federation's own program. Although battles were usually few and far between for a test pilot such as herself which stood in stark contrast to the days of Operation British.
  • circa July - August, UC 0079 — Leto is recovered by Earth Federation forces following the discovery of their test site. However, for all of her blood that spilled that day, she spilled an equal, if not greater, amount of Zeon blood.
  • Present-day, UC 0079 — ???

Aspects:
(High Aspect) The Cynic with a Heart of Gold
— That compassion was going to get her killed one day. It didn't, not yet at least, but it got her some sweet new scars! And y'know, a missing eye.
(Trouble) The Broken Ace — A tool is of no use when it has been broken.
Gambling with Fate — How will the dice roll this time?
Let the Alcohol Flow — And for one night, let's just drink all of our problems away... Just one night.
Scars from British — She led them in. So why was it that she was one of the only few who made it out?



Refresh: 3
Fate Points: 3
Physical: [] [] []
Morale: [] [] [] []
Consequences:


Personality & Bio:


Life on Side 2 was not a perfect life, by all means. Even when Humanity has advanced so far as to begin conquering the stars, the problems that had plagued society since the beginning continued to hound away at those cast to the fringe whether by birth, by choice or just plain ol' rotten luck.

Leto had learned very early not to count her chickens before they hatched. Fate always had a way of biting back at you if you become too complacent. She was a bitch like that.

Military service attracted all kinds of people. The patriotic and the bloodthirsty, the manic thrillseekers and the stoic honour-bound… and, of course, the desperate. It was inevitable that kindred spirits should find themselves flocking together in a galaxy that seemed, often at times, too big for one to drift through alone.

Her service in the Earth Federation's Air Force was all she had in her life. She would be lying if she said they were all too eager to snap up an impoverished spacenoid with only the barest of necessities to her name but Leto wasn't one to look a gift horse in the mouth… well… after a brief inspection of course.

Leto became a test pilot for various projects through no small amount of hard work and effort, perpetually pushing the capabilities of what would be the future of the Earth Federation's shield and spear to its utmost limit.

The Air Force was a shitty place. Rife with nepotism, harassment and lord knows what kind of corruption and conspiracy there was embedded in the upper echelons.

But as shitty as it was, it was still home for someone like her and she'd fight viciously to defend it. It had those smarmy ass scientists who always demanded nothing but the best from her. She would have it no other way. It had the other boys and girls from the various test squadrons, all kinds of people from different walks of life, and while there was a lot of smug pricks who really needed a beatdown to keep their egos in check there were also just as many who were like her and some who were able to look past her background. They were a joy to get drunk with.

Oh man, the first time she got her hands on that sweet, sweet liquor was the first time the world felt like it made sense for once.

Companions, friends, a place to belong. It was a… warm feeling to say the least. Maybe the roughness of it all suited her?

In the end though, the peace had been violently shattered when the One Week saw Side 2 among other colony clusters burn and that stupid, stupid war began in earnest.

She was there, from day zero, and she saw it all. She felt every shock that rattled her fighter, heard every scream on the network and continued to echo in her head afterwards, saw every atrocity that had been committed which had only magnified when her fighter went down in a storm of fire and metal and a rifle was shoved into her hands. To this day, Leto still didn't know why she was still here and not merely another statistic on a tally that only grew and grew.

It had been a shitshow from the moment the word "go" had been uttered and one-third of humanity went ahead and obliterated themselves in a fireball that lit up the void. A last gasp of breath followed by silence with nothing but burnt-out shells of steel and debris that stood as a testament to who they once were and how futile their lives had been.

There was no glory to it, didn't matter if you were Zeon or Earth Federation, they would all pay the toll and command would ensure it. So long as the war raged and demanded sacrifice, they would continue to throw themselves body and spirit until there was nothing left.

How much more would they be forced to go through? For some, this was a war that was fought to be won but for many others like her, this was a desperate war for survival. There was no other way this was going to end without the complete and utter annihilation of the other because if gassing civilians and dropping whole colonies onto planets was the start... just how much more horrific could the war get from there?

Cooler heads would not prevail. The only form of peace that could exist could only be won through bloodshed and if that meant fighting until her very last breath to ensure those who stood beside her could live to see the end of the war, then that suited her just fine.


Skills:
+4 Melee
+3 Will, Pilot
+2 Physique, Shoot, Notice
+1 Provoke, Survival, Crew, Sensors

Perks (Stunts):

Tip of the Spear
Lead and open the way, so that others may follow. Once per scene, you may move one Zone, attack with Melee and then move an additional Zone provided there are no situational aspects restricting movement.

One-Eyed Warmaster
You may be missing an eye but you sure aren't missing a beat. Use Melee to defend against Shoot actions, though this is restricted to slow-moving projectiles and projectiles fired from another Zone.

Army of One
Send one or send them all. You are a one-woman army and any opponents attacking you when in a mob will not receive any teamwork bonuses to their attacks.


What prior experience makes you a good test pilot candidate?
A: "You haven't seen my record? I test piloted more projects than the Air Force mothballed! Er, alright that may be an exaggeration but I've got a pretty long record. C'mon, trust me! Don't I have the pretty face of a trustworthy gal...? "
"Aw, not gonna take the bait?"
"Besides, you've got everything you already need sittin' right in front of you. I know what you want me to talk about but you already know what I did during that Week and I ain't got anything else to say about it. Nothing unique about flyin' around shooting and nearly getting shot down myself."
What strength would you bring to the team?
A: "The machine sings to me~!"
"Hah. Nah, I'm yankin' ya chain but I've already got experience with Mobile Suits. Y'know, being a badass and taking out a few dozen enemy Zakus while nearly dying in one myself after all. I've pushed a lot of limits before but something about that gave me clarity."
"It was only that one raid but the other test pilots don't have nearly the same level of combat experience as I do when working these things. The higher-ups usually keep our test sites out of the way so we usually don't get to push these suits in conditions where the consequences are usually very... final."

Describe your fighting style.
A: "I like to get up close and personal. Now, before ya'll start calling me suicidal, it actually works out better than you think. It requires a level of spatial and situational awareness I think I probably don't have anymore since I can't see for a damn when I've only got one working eye and the other one's probably red and white jello on the seat of my old suit but it's still probably a helluva lot more effective than giving me a rifle and expecting me to actually hit something with it."
"Hah! Should've seen the looks on their faces. I mean I couldn't see them either but I wish I could. Bet they certainly weren't expecting me to charge at them when they were pointing their rifles at me."
"But they're dead and I'm alive. I don't care if it's fate or whatever but that counts for somethin' right?"

Weapon of choice?
A: "I'm not too bad a shot. Targeting systems will probably make up for my one eye too but if push came to shove, give me a stick to beat the enemy over the head any day of the week."

What type of Mobile Suit would you request, if given the choice?
A: "They had me working on the first of the special type suits before our test site got... uh... closed. Loved the feel of it even if I was entrusting my life to something untested, well, then we'll leave it to the whims of fate, eh? Still, a general purpose suit or an assault suit would do just fine for me."
 
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Gotcha. I gave your stunts a read too and I think I get what you mean. So, I have to preface this by saying that people picked for this team have a lot of trust put in them so most people in the team wouldn't have known / outward issues that would make the Feds want to keep a close eye on them. That, and focusing on underlying anger or bloodlust issues could cause some problems OOCly for me if she's the team leader.

Despite being damaged, she's a serious, composed person that does no worse for her emotional or physical scars.

I think it would be fitting then to embed a trouble that reflects either friction with someone within the Federation that Heloísa may blame in part or in whole for what happened to her squadron. A military leader that's high up in the rank structure, or a prominent pilot. Or a named enemy, as is pretty common in the genre. You could think of it as parallel to Char's motivations in the original series; it's buried deep down, so when she's assigned to be a leader, none are the wiser.

Maybe she has a beef with an entire company - Aliexster's character Rhea is an heir of one of the giant corporations involved in the EFF's military industrial complex so that could work out pretty well.

Food for thought! If you want to stick to your guns with the anger / bloodlust angle then second in command might be a good idea too.

Your first and third stunts are fine. Second stunt needs adjusting; I think there is an issue of how to justify consequences received to mobile suits translating to a bonus to the action. I've also generally had bad luck with stunts that involve getting a bonus to receiving damage in combat; which is to say, they're not terribly useful unless you're getting hit with a ton of damage, which is going to be (somewhat) infrequent. So I'd recommend rethinking that stunt and trying something else.

Alright, I'll drop the madness aspect. I think there's a lot of potential with a friction angle for Heloísa's trouble: those responsible for Iron Cavalry Squadron's demise must pay for their part in the disaster. The Federation presumes it applies only to Zeon, specifically the Black Tri-Stars, Char, and Ramba Ral. Little do they know that it extends up to those that crippled the RCX-76-02 program.
 
@Sushi

Got any comments re: Achilleia? I've redone her a bit, and added the interview section.
Looks about right for Achilleia. It looked solid to me. Minor detail would be portable beam weapons not being available yet.

I think I'll have some fun figuring out what sort of unit to give her, given her long-range focuses and the fact Gundams... aren't really long range weapons.

Added her to the roster, and will add a mobile suit profile soon I hope. Guncannon for now I think.
 
Looks about right for Achilleia. It looked solid to me. Minor detail would be portable beam weapons not being available yet.

I think I'll have some fun figuring out what sort of unit to give her, given her long-range focuses and the fact Gundams... aren't really long range weapons.

Added her to the roster, and will add a mobile suit profile soon I hope. Guncannon for now I think.

Fair. Just remember that while she likes to snipe, it's not her entire focus. She's perfectly willing to get closer if that's the tactically more astute thing to do - and why I picked up that CQB stunt. The one area she's really weak at is straight-up melee, and that's primarily because she thinks dueling is an idiotic thing to do. Given how effective she can be in a Pilot-centred fight, she would be more than able to hold her own at most ranges.

That said, her end-stage OYW ride just has to be a GM Sniper II. :D

But I'd be perfectly content with a Guncannon for her, if that's what is available at this stage.
 
Lets see...

Callista Coriolle

Gender: Female
Age: ???
Rank: Warrant Officer (WO)
Role: Requisitions Officer
Birthplace: Side 3
Experience: ???

Aspects:
  • High Concept: Fluid Allegiance
  • Trouble: Branded by M'quve
  • Physically Frail
  • Experimental Mobile Suit Specialist
  • Clandestine Dealer

Refresh: 3
Fate Points: 3
Physical: [] []
Morale: [] []
Consequences:

Personality and History:

A Side-born orphan who was thrust into intense poverty when she was born, Callista's growing years was hard and unforgiving. It was in the slums that she learned how to beg, hide, kill and steal to survive on her paltry belongings, her compromised body and poor health as a result of a destitute livelihood serving as a sombering reminder on the harshness of a life inconsequential to the Federation. Wealth became the driving factor of Callista's life, for it was the arbitrator of whether you live in the coming days, or die starving and cold like a dog.

Callista knew where the wind was blowing following the Principality of Zeon's gradual but growing aggression against the incumbet Federation, and she enlisted into their military soon after. She was then scouted out by the Zeon Mobile Assault Force and stationed in Granada. Her many skills self-taught in the ghettos naturally lend themselves to a life of espionage, having embedded herself into one of the many spy and underground logistic rings headed by the Mobile Assault Force in the preparatory years before the upcoming war. The life of an intelligence agent was shrouded in ambiguity and ambition; party lines and loyalty towards the Federation and Zeon were no longer clear-cut, self-preservation still won out in the end and yesterday's enemies could be your very best friends. It was like Callista never left the slums, except she wasn't starving and shivering in the elements.

Little is known about the reasons for Callista's defection to the Federation in the form of an experimental Zimmad Mobile Suit with her in it. Rumours were abound surrounding her turncoat status. Some presumed that mobile suits had destroyed her home and this was her revenge. Others believed that she had offended the wrong people and had to run. A few even believed that it had to do with a particularly valuable vase that was 're-aquired' by third parties and a scapegoat was found in Callista. Regardless of the theories on her past, Callista confirms very little. However, the occasional smirk whenever she hears of such gossip does more to stoke the rumour mill than halt it.

The rumours surrounding her has also spawned a betting pool to determine her age when Callista let it slip that she "stopped counting after twenty". Given Callista's elusive nature, no one has been able to pin down the exact number, although it is said that Callista sports a smirk whenever the betting pool is mentioned.

What is known about Callista during her time in the Federation was her ability to unnaturally circumvent most obstacles pertaining to traitors. Supervision on her by Federation intelligence agencies was unusually minimal, and her time spent in a Federation academy was swift before assigned to an active experimental squadron. Even more puzzling was her unit's logistics chain, acquiring resources in a matter of days that would otherwise had taken months. All in all, few questioned her status, for the rest didn't desire to draw the ire manning their contraband network.


Skills:
+4 Stealth
+3 Contacts Survival
+2 Notice Shoot Pilot
+1 Deceive Sensors Investigate Lore
Stunts:
  • Hard-Knocked Life:
    +2 to create an advantage with Survival during interrogations.
  • Undercover:
    Once per scenario, you may stack a free invocation on an Aspect relevant to Stealth.
  • Black Marketeering:
    Once per scenario, you may roll Contacts to "acquire" Resources through ambiguous means. A negative roll, instead of being a 'Failure' means the assets are acquired from another Federation unit.
So, in terms of the overall concept I don't think it makes sense Callistia got off scott free for being a turncoat as the end of the profile tends to imply. If you could take a more realistic angle to that it could be a good idea - every good thing has some downside with the Federation. An aspect about being a Zeon turncoat could be a good source of trouble from fellow units and the enemy. We could have an angle where they run into enemy prisoners who know something compromising about Callista and she has to make a judgement call about what to do...

You might want at least a +1 melee if you're intending on doing stealth-type fighting as the two tend to go together.

Aspects: Don't see how you could compel your high concept in a useful way. I don't think the fluid allegiances are central to the character. It seems more like a rough childhood and growing up living by the dollar influenced her more than what side she was on. That should be better reflected in the high concept. "Cutthroat Intelligence Specialist" for example or "Wartime Racketeer" would be some examples that come to mind.

I think we talked briefly about the trouble, and while I think it is humorous, that part of Callista's bio in regards to M'Quve is a bit tacked on. I'd prefer to work with a trouble that's more inherent to personality and events rather than inserting it just as a joke, so think of some alternatives. Largely same thought with the part about the betting pool / her age in the bio - it's a bit random and doesn't really add to the profile. We could always work those things in later, but for now they feel too tacked on for me to go along with. These sections detract from the overall bio and need to be redone or taken out.

Stunts: You might mean something like "Hard Living" or "The School of Hard Knocks." Not sure what "hard-knocked life" is supposed to mean. Survival isn't generally used to perform interrogations so I'd have to say no to that stunt. Survival is more like... foraging, navigating terrain, doing basic bushcraft or first aid. Has nothing to do with social skills.

Second one is fine.

Third isn't. Don't want a stunt where your "negative" rolls force a specific outcome. You'll need to pick something else.

Interview questions look fine and I like that the skill set is pretty different. Let me know if you need help with anything.
 
Alright, I'll drop the madness aspect. I think there's a lot of potential with a friction angle for Heloísa's trouble: those responsible for Iron Cavalry Squadron's demise must pay for their part in the disaster. The Federation presumes it applies only to Zeon, specifically the Black Tri-Stars, Char, and Ramba Ral. Little do they know that it extends up to those that crippled the RCX-76-02 program.
Saw this earlier in the Discord but wanted to repeat that it's a solid aspect and I like it.

OK, I've taken the suggestion, and that's probably for the best so I'm not quite so limited.

I was thinking this for a third basic Stunt:

"Always A Firing Solution: Maion's role as a test pilot is to be something like a secondary computer. He knows the ins and outs of aerial combat, much less space combat and its even more brutal acceleration, and that even missiles with sophisticated homing have optimal angles to shoot from. In the current paradigm of warfare, not entirely trusting your targeting systems and reading your opponent instead gives you the edge. He can use Notice to attack with missile or launcher weaponry."

This way he has a setup that gives him the ability to attack passably from long and short ranges, plus it reads thematically like a fighter guy's setup: missiles and/or rockets, and guns.

I dig the test model. I feel like that paints a good picture and sounds like the kind of thing he'd get handed.
Yeah, that stunt works. You can use that and I'll try to think of something to round out your skills later on.

Also made some minor art changes / revisions to the prototype.

Name:
Leto Lanzetta

Appearance:

Age: 27
Rank: LTJG
Role: Test Pilot
Birthplace:
Macedonia, Side 2
Experience:

  • Pre UC 0079 - Test pilot for various Earth Federation Air Force projects.
  • January 3, UC 0079 — Participated in numerous small skirmishes and assisted in the mass evacuation of civilians in Side 2 following the sudden declaration of war.
  • January 3 - 10, UC 0079 — The brutal week-long battle known as Operation British involved Side 2 as a conflict grew to epic proportions pulling in more and more forces from both sides, including Leto's squadron and culminating in the infamous colony drop much to her horror.
  • January 20, UC 0079 — Despite not being present at Loum, Leto volunteered to be a test pilot in the Earth Federation's burgeoning development of their own Mobile Suits as the battle of Loum had more than proven the effectiveness of Zeon's mobile suits.
  • circa February, UC 0079 — The invasion of Earth begins.
  • February - June, UC 0079 — Captured Zaku suits provided crucial insight for the Earth Federation's own program. Although battles were usually few and far between for a test pilot such as herself which stood in stark contrast to the days of Operation British.
  • circa July - August, UC 0079 — Heavily wounded, scarred and missing an eye. Leto is recovered by Earth Federation forces following the discovery of their test site. However, for all of her blood that spilled that day, she spilled an equal, if not greater, amount of Zeon blood.
  • Present day, UC 0079 — ???

Aspects:
(High Aspect) The Cynic with a Heart of Gold
— That compassion was going to get her killed one day. It didn't, not yet at least, but it got her some sweet new scars! And y'know, a missing eye.
(Trouble) The Broken Ace — A tool is of no use when it has been broken.
Gambling with Fate — How will the dice roll this time?
Let the Alcohol Flow — And for one night, let's just drink all of our problems away... Just one night.
[Team Aspect] - :thonk:



Refresh: 3
Fate Points: 3
Physical: [] [] []
Morale: [] [] [] []
Consequences:


Personality & Bio:


Life on Side 2 was not a perfect life, by all means. Even when Humanity has advanced so far as to begin conquering the stars, the problems that had plagued society since the beginning continued to hound away at those cast to the fringe whether by birth, by choice or just plain ol' rotten luck.

Leto had learned very early not to count her chickens before they hatched. Fate always had a way of biting back at you if you become too complacent. She was a bitch like that.

Military service attracted all kinds of people. The patriotic and the bloodthirsty, the manic thrillseekers and the stoic honour-bound… and, of course, the desperate. It was inevitable that kindred spirits should find themselves flocking together in a galaxy that seemed, often at times, too big for one to drift through alone.

Her service in the Earth Federation's Air Force was all she had in her life. She would be lying if she said they were all too eager to snap up an impoverished spacenoid with only the barest of necessities to her name but Leto wasn't one to look a gift horse in the mouth… well… after a brief inspection of course.

Leto became a test pilot for various projects through no small amount of hard work and effort, perpetually pushing the capabilities of what would be the future of the Earth Federation's shield and spear to its utmost limit.

The Air Force was a shitty place. Rife with nepotism, harassment and lord knows what kind of corruption and conspiracy there was embedded in the upper echelons.

But as shitty as it was, it was still home for someone like her and she'd fight viciously to defend it. It had those smarmy ass scientists who always demanded nothing but the best from her. She would have it no other way. It had the other boys and girls from the various test squadrons, all kinds of people from different walks of life, and while there was a lot of smug pricks who really needed a beatdown to keep their egos in check there were also just as many who were like her and some who were able to look past her background. They were a joy to get drunk with.

Oh man, the first time she got her hands on that sweet, sweet liquor was the first time the world felt like it made sense for once.

Companions, friends, a place to belong. It was a… warm feeling to say the least. Maybe the roughness of it all suited her?

In the end though, the peace had been violently shattered when the One Week saw Side 2 among other colony clusters burn and that stupid, stupid war began in earnest.

They were all going to be chewed up in the meat grinder. May as well take that pound of flesh while she still could, if not for herself then at least for the sake of those who stood beside her.

Zeon would pay for what they have done and if that meant throwing her lot into this desperate bid to produce Mobile Suits of their own… well… that suited her just fine.


Skills:
+4 Melee
+3 Will, Pilot
+2 Physique, Shoot, Notice
+1 Provoke, Survival, Crew, Sensors

Perks (Stunts):

Tip of the Spear
Lead and open the way, so that others may follow. Once per scene, you may move one Zone, attack with Melee and then move an additional Zone provided there are no situational aspects restricting movement.

One-Eyed Warmaster
You may be missing an eye but you sure aren't missing a beat. Use Melee to defend against Shoot actions, though this is restricted to slow-moving projectiles and projectiles fired from another Zone.

Army of One
Send one or send them all. You are a one-woman army and any opponents attacking you when in a mob will not receive any teamwork bonuses to their attacks.
All around, this is pretty solid. Well done. Don't feel pressured to play though given you are in several other games already...

Stunts / skills / aspects look good. The bio is fine, although a little more about how the war itself affected Leto and her outlook would be great.

A good fifth aspect could be some sort of incident where she feels she's at fault / is to blame? Would be a good way to undermine her confidence and abilities and set up some tension with the rest of the cast.

Looks like you'll end up with the basic Zanny for now, but I'll keep dedicated melee / frontline units in mind for the future.

Added to the roster. That should be everyone who applied so far now.
 
Lets see...


So, in terms of the overall concept I don't think it makes sense Callistia got off scott free for being a turncoat as the end of the profile tends to imply. If you could take a more realistic angle to that it could be a good idea - every good thing has some downside with the Federation. An aspect about being a Zeon turncoat could be a good source of trouble from fellow units and the enemy. We could have an angle where they run into enemy prisoners who know something compromising about Callista and she has to make a judgement call about what to do...

You might want at least a +1 melee if you're intending on doing stealth-type fighting as the two tend to go together.

Aspects: Don't see how you could compel your high concept in a useful way. I don't think the fluid allegiances are central to the character. It seems more like a rough childhood and growing up living by the dollar influenced her more than what side she was on. That should be better reflected in the high concept. "Cutthroat Intelligence Specialist" for example or "Wartime Racketeer" would be some examples that come to mind.

I think we talked briefly about the trouble, and while I think it is humorous, that part of Callista's bio in regards to M'Quve is a bit tacked on. I'd prefer to work with a trouble that's more inherent to personality and events rather than inserting it just as a joke, so think of some alternatives. Largely same thought with the part about the betting pool / her age in the bio - it's a bit random and doesn't really add to the profile. We could always work those things in later, but for now they feel too tacked on for me to go along with. These sections detract from the overall bio and need to be redone or taken out.

Stunts: You might mean something like "Hard Living" or "The School of Hard Knocks." Not sure what "hard-knocked life" is supposed to mean. Survival isn't generally used to perform interrogations so I'd have to say no to that stunt. Survival is more like... foraging, navigating terrain, doing basic bushcraft or first aid. Has nothing to do with social skills.

Second one is fine.

Third isn't. Don't want a stunt where your "negative" rolls force a specific outcome. You'll need to pick something else.

Interview questions look fine and I like that the skill set is pretty different. Let me know if you need help with anything.
Heyo, thanks for the feedback!

I have made the appropriate changes in accordance to your criticism and have made changes to the profile.

  • My High Concept is now Spook for Hire which befits a mercenary Zeke intelligence officer.
  • Trouble has also changed to Renegade Zeke, which should invite scrutiny and suspicion from both Federation regulars and potential Zeon forces.
  • The background has also been completely written so that it's less tell and more show now.
  • Skills have been altered, replacing Lore with Melee as per your suggestion.
  • Interview answers has also been altered to better showcase Callista's personality.
  • Stunts however still needs work. I'll probably consult with you later on how to write stunts for Callista.

Once again, thanks for critiquing my profile!
 
Heyo, thanks for the feedback!

I have made the appropriate changes in accordance to your criticism and have made changes to the profile.

  • My High Concept is now Spook for Hire which befits a mercenary Zeke intelligence officer.
  • Trouble has also changed to Renegade Zeke, which should invite scrutiny and suspicion from both Federation regulars and potential Zeon forces.
  • The background has also been completely written so that it's less tell and more show now.
  • Skills have been altered, replacing Lore with Melee as per your suggestion.
  • Interview answers has also been altered to better showcase Callista's personality.
  • Stunts however still needs work. I'll probably consult with you later on how to write stunts for Callista.

Once again, thanks for critiquing my profile!
Aspects look fine. Good changes. I'd say keep working on the fluency of the bio a bit but it has the right direction:

Question, what sort of event would lead your character to have defected?

Given your build...

Stunts:

Backstab You can use Stealth to make physical attacks, provided your target isn't already aware of your presence. (Fate Core, p.89)

Special Request Once per Scene, when you have access to long-range communications, you may roll Contacts to acquire equipment outside of standard Federation supply channels. You can specify what you're looking for at the cost of raising the difficulty of the roll.
 
Aspects look fine. Good changes. I'd say keep working on the fluency of the bio a bit but it has the right direction:

Question, what sort of event would lead your character to have defected?

Given your build...

Stunts:

Backstab — You can use Stealth to make physical attacks, provided your target isn't already aware of your presence. (Fate Core, p.89)

Special Request — Once per Scene, when you have access to long-range communications, you may roll Contacts to acquire equipment outside of standard Federation supply channels. You can specify what you're looking for at the cost of raising the difficulty of the roll.
I have incorporated your stunt suggestions into the character sheet and improve the bio as it goes. Thanks for the help!
 
Name: Nicolette Robin
Age: 19
Rank: Lieutenant
Role: Test Pilot
Birthplace: NYC, Earth
Experience: Basic Training + Infantry School (14 Weeks)


Refresh: 2
Fate Points: 2
Physical Stress: 1[_] 2[_] 3[_] 4[_]
Morale Stress: 1[_] 2[_] 3[_]

Consequences:


Aspects:
Street Rat turned Test Pilot
Killer Temper (Trouble)
Acrobatic
Street-Smart
(Party Aspect)

Skills:
+4 Physique
+3 Shoot Stealth
+2 Pilot Provoke Crew
+1 Will Sensors Empathy Notice
=} Nicolette {=
Perks:
The Hook Maneuver — Your raw strength is useful in the pilot's seat. You can use Physique instead of Pilot when physical endurance is just as important as your skills behind the controls.
This Fist is Burning Red — Your fists speak for you. You can use Physique instead of Melee for attacking.
Wall of Fire — When you Succeed with Style on a attack with an explosive weapon, you may choose to reduce the value of your hit by one in order to move your opponent one Zone, provided there are no situation aspects impeding this movement. ("Ranged Knockback," Peter Blake)
WIP — WIP

Backstory:
_____Every experiment needed a common denominator. One day, the Federation was going to have to issue their prototype war machines to normal people, conscripts, not just elite pilots. Nicolette was one of those people; one of many disenfranchised youths that were on the pipeline to conscription. She became an oddity in an unusual squadron, dropped practically into the laps of 7 STS after a short span of training in things that had little to do with bipedal war machines. It was a typical situation for a war that had already been cruel to many.

_____Life was a giant shitshow, but it always had been. Nicolette had been one of those very many people abandoned by the spacenoid dream, left largely to rot in the heart of the Federation's densest urban sprawls. She had been forced to grow up fast; when she shot a Zeon soldier in the back just out of basic training, it hadn't been the first, or even the second time she'd taken a life. But that couldn't be anything unusual, at least not in the Federation.

_____So why her?


=}+{=


What prior experience makes you a good test pilot candidate?
A: "Not a single fuckin' clue."

What strength would you bring to the team?
A: "A warm body? I haven't died yet, so I'm better off than about... half of the human race right now."

Describe your fighting style.
A: "Get up close and fucking kill them."

Weapon of choice?/font]
A: "Missiles and rockets are cool, but I trust guns, and lots of them."

What type of Mobile Suit would you request, if given the choice?/font]
A: "Something fast, with a shit-ton of firepower. I don't care about armor. There's always a bigger bullet."
 
Aright, I've got some time now and I'm not recovering from the post-rotation stepdown, let me see if I can come up with a character I like.
 
Name: Sophie Brooke



Role: Anti-Ship Specialist
Rank: Ensign
Experience: Zero-G Worker Pod Operator
Equipment:
Aspects:

Backstory:

Sophie had a plan in life. Born and raised in Side One, she benefitted from the best lifestyle possible up in space--after all, Side One was always the Federation's capital in space--and was always the first place to get any new developments to improve quality of life--doubly so as it was a critical stopover point between Earth and the Moon, and thus benefitted from the flow of goods and materials back and forth between the two greater bodies of the planetary system.

She had a normal life, in a normal family. Neither too wealthy or too poor--she had the good fortune to have good aptitude for Zero-G operations, and enough familial connections to get into a good college to acquire a degree in handling worker pods for the everpresent--and always in demand--construction projects within the cold darkness of space.

And then came the thugs in Zeon with their fascist overtones and war crimes, charging headfirst into the various Colonies and alternately invading them, destroying them, or otherwise doing horrible and terrible things to those who weren't blessed with a sturdy garrison, abusing their Mobile Suit technology to gain an early and critical advantage. What didn't help matters was the destruction of most of the Federation's most experienced fighter pilots and the abrupt transition into a new generation of warfighting potential.

And as a registered operator in a nonessential position, Sophie found herself getting the draft.

Fortunately, her talent in operating worker pods translated well into the disaster area that was the Mobile Suit Research and Development department, and she ultimately found herself seconded as a Test Pilot--even if she's somewhat at a loss for this, lacking the bloodthirst or direct harm that fueled so many in this era.

Or the military experience--they just gave her a big bunch of papers and pointed out that she was going to be an Ensign now! What was she even supposed to do with that?

Press-Ganged JD: (High Concept)
In Over Her Head (Trouble)
Upjumped Civilian
Spatial Savant
Mostly Harmless

Fate Points:
3
Refresh:
3.
Physical: [ ] [ ] [ ]
Morale: [ ] [ ] [ ]
Consequences:

Stunts:

Solving the Maze of Lead (Pilot):
Sophie gains a bonus to Evasion when being targeted by fixed weapons (CIWS, Turrets, and so forth)
Surgical Precision (Shooting): Spend a Fate Point when attacking a warship or installation. The attack will have increased effect and sharply reduced collateral damage.
From Behind?!?: Spend a Fate Point before launching the first attack in a scene. The enemy must make a difficult Sensors check to be able to respond to the attack.


Skills:
+4 Pilot
+3 Shoot Rapport
+2 Notice Empathy Lore
+1 Will Physique Melee Sensors
What prior experience makes you a good test pilot candidate?
A: "Well, I've certainly managed to avoid getting my rides battered overly much in the past! While I'm hardly some old salt with thousands of hours of flight experience, I did have a fair degree of success when it came to avoiding calamity when the Zeon soldiers started barging in and causing all manner of rude mayhem before I maneuvered a shipping container full of refined alloys into one of their robots and made a run for it..."

What strength would you bring to the team?
A: A cheery disposition and a certain tendency to be underestimated. Additionally, I'm fairly good at puzzles and handling heavy equipment!

Describe your fighting style.
A: To call it a style would imply more familiarity than really exists. It's more a tendency to look for the best angle of opportunity and exploit it as hard as possible before anyone realizes you're there, and then run away very quickly before they can get another word in edgewise.

Weapon of choice?
A: Getting in close or spraying fire at people is scary, it's much better to get all of your work done in one go when you can, and deliver a hefty package before they know you're coming.

What type of Mobile Suit would you request, if given the choice?
A: Anti-Ship
 
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Name: Sophie Brooke



Role: Anti-Ship Specialist
Rank: Ensign
Experience: "Experience? They just shipped me out here and said to do my best!"
Equipment:
Aspects:

Press-Ganged JD:
(High Concept)
In Over Her Head (Trouble)
Upjumped Civilian
Spatial Savant
Mostly Harmless

Fate Points:
3
Refresh:
3.
Physical: [ ] [ ] [ ]
Morale: [ ] [ ] [ ]
Consequences:

Stunts:

Solving the Maze of Lead (Pilot):
Sophie gains a bonus to Evasion when being targeted by fixed weapons (CIWS, Turrets, and so forth)
Surgical Precision (Shooting): Spend a Fate Point when attacking a warship or installation. The attack will have increased effect and sharply reduced collateral damage.
??? (Not finished yet)


Skills:
+4 Pilot
+3 Shoot Rapport
+2 Notice Empathy Lore
+1 Will Physique Melee Sensors
Let me know when you get a bio. Looks pretty decent at first glance; I would like to point out though that despite the profile I submitted having the "person out of their element" theme, it's not supposed to be all that common for people to have zero experience, so, maybe to add some kind of different twist on it, you could have someone with a background in amateur piloting (like Io Flemming). Gives a bit more variety to everyone here.

Skills look fine.

Stunts: For the first stunt, you can have it be along the lines of "+1 to Defending against stationary weapon emplacements."

Second stunt, pick one or the other. Doing reduced collateral damage would be hard to quantify in RP terms though.

And make sure to fill out the survey when the rest of the character is done. Looks decent so far.

Added her to the roster.
 
All around, this is pretty solid. Well done. Don't feel pressured to play though given you are in several other games already...

Stunts / skills / aspects look good. The bio is fine, although a little more about how the war itself affected Leto and her outlook would be great.

A good fifth aspect could be some sort of incident where she feels she's at fault / is to blame? Would be a good way to undermine her confidence and abilities and set up some tension with the rest of the cast.

Looks like you'll end up with the basic Zanny for now, but I'll keep dedicated melee / frontline units in mind for the future.

Added to the roster. That should be everyone who applied so far now.

naahhhh i got this

But anywho, I re-arranged her timeline a bit. Her scarring occurs during British as opposed to the discovery of her test site and made a relatively basic fifth aspect based around her time in the One Week battle.
 
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