So, we're playing Starfinder, Dead Suns campaign. Minor first-act spoilers ahead.
Dramatis Personae: Our fourth player was absent, so there are three player characters involved: a ysoki[=ratfolk] Mechanic(A), an ambitious Technomancer[=Wizard] (B), and a religious fanatic Operative[=Rogue] (C). I'm C.
We are investigating a possible murder that took place during a gang shootout, with the background being a legal battle of two companies over a valuable derelict spaceship. We check out the club hangout of one of the gangs, and, to make a long story short, end up murderhoboing the gang boss. As one does.
Looting the bodies quickly revels a few nice guns, a couple credsticks, and a plot coupon. I say nice, good haul, let's grab it and get out of here before the rest of the gang (who the boss definitely had time to alert) come and catch us.
B: Wait, let's look further. What about their suits? We still have starter armor, I bet theirs is nicer.
(Literally undressing the gang boss ensues before the GM clarifies that it's simply the same as ours)
B: Crap. Maybe there is a bounty on the gang boss? Let's take their bodies with us as well and check..
C: Uh, we kinda should go. We're on a timer.
B: This is the backroom of a club. The sound equipment is probably worth something as well.
C: We have to go through the main floor of the club and past the bouncers to get out of here. We can't pilfer the fucking Hi-fi!
B: There are Dungeon Room Decoration Random Boxes™ here. Is there something good in them? We can also use them to carry the bodies with us out of here for the bounty.
C: You don't even know there is a bounty!
Ladies and Gentlemen, the train was rolling and could not be dissuaded. The incoming rest of the gang never materialized. Either the GM also wanted to see where this went, or the campaign book doesn't line out the possibility and he stuck to it.
1. We put the guns and the most immediately movable valuables into box 1.
2. The bodies of the gang boss, of her head flunky, and whatever else didn't fit in box 1, into boxes 2 and 3.
3. B
hired a moving company to come and transport boxes 2+3 out of the club to an accessible location. Note that we haven't left the club yet.
4. B put on a holosuit disguise and mimicked the gang boss, while we (A and C) played the flunkies carrying box 1, to get past the bouncers. (In his defense, B was the only one with the body type to pull it off)
5. The club employees and bouncers caught on that something is off within seconds, but we do manage to make it out without shots being fired.
6. We did not recover our guns that we left at the club entrance, and B did call off the moving company.
7. B contacts no less than all of the following parties:
- Starfinder Society
- Absalom station security
- The rival gang
- The company(X) that had hired rival gang as proxies to oppose the first gang being proxies of their business rival(Y)
- The family of the original murder victim
and tries to convince/scam a bounty for the gang boss out of them, without much success. For the record, there is and never was any suggestion that any of them, even had they offered a bounty, would have asked for the body.
I wasn't even mad anymore, just amazed.
Later...
We get invited to the Eoxian embassy [Not Space Undead, but instead simply Undead IN SPACE!].
C: My character is a fanatical follower of Pharasma. [Goddess of the Dead] We're supposed to go to the Undead embassy? This is gonna go great.
I at first tried to play it as a "Have you heard of our Lady and Savior Pharasma? She commands that you stop existing!" routine, but on review of the setting lore and my character motivations, I decided there was no way he would tolerate being there without starting violence, and retconned that C simply stayed home.
Eoxian: Hello, dear Adventurers. Please go to Derelict Spaceship and find a plot coupon. We are just interested in a peaceful resolution of the legal issues and have no interest of our own in this. We're trustworthy Undead IN SPACE! Go advance the plot!
B: Well he seems nice and trustworthy. Okay.
Meanwhile, C gets contacted by one of the companies and invited to their offices.
Company Y: Bla bla bla we are company Y and we want to actualize synergies by leveraging you to operationalize a project onboard Derelict Spaceship, reacquire a plot coupon to promote our integrative business interest and advance the plot. Can we offer you some incentives?
C: Huh? Well, if you want to help, the Church of Pharasma is always happy about donations.
Company Y: (Ah, nice and uncomplicated corruption. How refreshingly direct!) But of course. We'll make a large donation to the local parish.
C: How nice of you to donate. I am in no way aware of the implication that you expect some quid pro pro.
(Company X also made a pitch, but that was uneventful)
So we're off, and two players are (on paper at least) beholden to different employers on who to return the plot coupon to. It's gonna be fun
Oh, and Player A's hyperactive tinkerer hamster may in fact be the sanest character in the group.