Labyrinth of Colombia: A Spectrum of Issues (DC Dungeon Core Quest)

Sorry for anyone who is going to vote, thought it was the best time to end today's vote session.
 
First Units
[X] Plan Combined Arms
-[X] Mimic Master x1 15MP
-[X] Red Hot Chili x3 15MP
-[X] Spiked Turtletoad x2 20MP
-[X] Chrono Twister x1 10MP
-[X] Spiderchest x1 5MP
-[X] Hareraiser x3 15MP
-[X] Flood x10 10MP
-[X] Ringer x1 10MP

You went to work on getting the Unversed out. First up was Mimic Master and.... Huh, why do you have a feeling of inferiority? Is it because you anything you have done seems to only be a pale imitation no matter how much work you put in.

.....

That was weird. How did that happen? Was it because of the Unversed you thought as Mimic Master arouse from your will. If you had to describe it, it had to be some sort of monster that is about to graduate from school. It held a book, which it started to read after finding a spot to do.

Well, next up was the Red Hot Chilis and... OW! This one hurt! And you are very angry because of it! And now you are feeling fear when he Spiked Turtletoads came out, followed by stress due to how long or quick that some of these Unversed are coming as the Chrono Twister came popping out, with your high expectations going quickly bitterly sour as the Spiderchest came scuttling out, going to a corner and reverting to its chest mode.

Now the Hareraisers are coming, and you feel stressed and overwhelming sad as you swore you were crying, before the Ringer arrived, replacing your sorrow with a whole lot of stress. Which all ended in annoyance at what happened to you as the Flood came out.

Seriously, what the heck was that all about? You just went through an emotional rollercoaster of possibly the literal kind, which left you annoyed and mentally exhausted from all of that nonsense. Well, you looked to your new Units who have taken to exploring the place. The Floods were zipping everywhere as the Red Hot Chilis just floated around aimlessly, with the Ringer floating around, exploring the place with the Flood as the Spiked Turtletoad just.... napped. You guessed. It looked like it was taking a nap anyways, as the Chrono Twister just, stayed where it was as the Hareraiser was spinning around the place.

Hmm, maybe.... You should do some research on the Unversed latter. Once you get the hang of the basics of being a Labyrinth. For now, though, onto the next part, the Structures that will help you out!

==========================​
Tally-Ho lads! It's time to put your dungeon points to use in the art of using Structures. I know I talked about them before, but this time, I will be clearer in what they are and such.

All Labyrinths are spilt into three sections. Maze, Anchor Layer and the Cradle. The Maze, also known as The Dark Tumbler for this Labyrinth, is considering the outside of the Labyrinth so to speak. Its through it that serves as the starting level or tutorial level for all Delvers, aka Adventurers/Intruders, will enter in.

Anchor Layers are sections of the Labyrinth that is populated by the Tree of which it belongs to, like one belong to Unversed and can only be inhabited by Unversed.

Finally, there is the Cradle. The center of the Labyrinth, where you, the Core, reside in. If you are killed when any Delver makes their way into the center, its game over if you don't have the right stuff to handle them. So, with that, let the plan for what Structures to have. Let's begin!

DP: 100/100

[ ] The Dead Woods: A forest with dead trees and a dark atmosphere that seems to go on for ever. Units will be able to hide themsleves in the dark along with being strengthen, especially if they are fueled by Negativity emotion. Delvers will also be beset by the whispers as well as the dark and creepy atmosphere, gaining a chance to be inflicted by Fear or Paranoia. Cost 5 DP.

[ ] The Greedy Mines: Mines filled with treasures of diamonds, gold and perhaps more. Not only will Delvers have a chance to be distracted by it, gaining Greed, but it can also have loot and resources that you can utilize as well. Cost 10 DP.

[ ] The Dark Mountain: A dark foreboding mountain that is filled with immense negative emotions and a great aura of dark magic. There is a chance to afflict Fear on Delvers when they attempt to climb and traverse this dangerous rocky mountain. Cost 10 DP.

[ ] The Chateau de Jalousie: The home to a wicked mother and sisters that were filled with jealously to their stepchild. Their jealously continues to fester in this Chateau, giving it a chance to inflict Envy on Delvers, as well as potentially over effects as well. Cost 10 DP.

[ ] United Galactic Federation Spaceship: A giant spaceship that can function as a transportation vehicle as well as a location. It can be used to bring in Delvers for capture and maybe more later on. Cost 20 DP.

[ ] Write in (Must fit in with the tree, can be original creation or a location from or based on the media where the tree is from.)

The Anchor takes form of a great rocky wasteland where various keyblades are embedded, showing signs of a great battle that resulted in so many lives being claimed in the end. Perhaps, no victor was in sight of all, only the Keyblades can tell, but they don't seem keen to share yet.

[ ] Graveyard of Broken Keys: A hill of broken dead keyblades, ownerless and hollow... yet that which is broken can be made anew. Increased chance of Greater Unit awakening. Trait: Bonded Weapon: Keyblade obtained and generates a Heart. Cost 15 DP.

[ ] The Empty Badlands: A wide rocky field located on a cliff, can serve as the first location for Delvers to arrive, and have little to no cover, making them easy to spot. Cost 10 DP.

[ ] The Lookout Plateau: A small outcropping of rock overlooking the land below. It can be used by Units to find Delvers more effectively. Cost 10 DP.

[ ] Tornado Ditch: A grand trench where storms of literal emotions are formed. These giant tornados move across the trench, waiting to suck anything inside them. Unlocks Eye if the Storm Trap. Cost 10 DP.

[ ] The Safe Place: A small ravine that can serve as both as a resting spot for anyone, and also a way to spy on Delvers who make it to it. Cost 5 DP.

[ ] Write in DP Cost varies depending on how powerful it is (Must fit in with the Tree. Preferably based on the Keyblade Graveyard but not picky.)

The Black Light is the Cradle the contains the Core of this Labyrinth. It is set in a wasteland with numerous Keyblades embedded on the ground acting as grave markers just like Port of Shattered Hearts, as great pillars made from stained glass showing the unversed, acting as platforms.

At the center lies a mechanical castle that is a mixture of two castles from the worlds known as the Land of Departure, where the castle is connected with four towers connected to the middle tower and to the great mountainous spires via large black chains. Mixed with it are great towers that are entwin the castle main body like a snake, reaching to the sky.

The castle is covered by a large Unversed insignia and despite being mechanical, it also appears to be organic as well. Perhaps a reflection of the Originator of the Unversed.

[ ] The Dark Witch's Castle: A replica of a dark castle with an overgrowth and the passge of time affecting it heavily. It once belonged to a witch that command great power over the forces of darkness, both in her world and beyond. Dark magic and the negativity are abundant here, so much so that it practically feels alive. Unversed and other units, both Emotion, Dark and Magic based are strengthened and Unlocks Dark Magic Research. Cost 20 Dp.

[ ] The Chamber of the Mirror: A grand antechamber where a large mirror lies. The mirror itself is special, for within it lies a spirit ready to obey its master. Unlocks new Research. Cost 15 DP.

[ ] The Dream Castle: A beautiful castle where dreams can come true. Unlike the original, this castle will grant dreams by inflicting Sloth. Unlocks Research into Dreams. Cost 20 Dp.

[ ] Biome: Castle Town: A quaint little town with a castle as well. A cozy atmosphere and beautiful constructions, it can charm Delvers and can inflict Sloth if it has successfully charmed Delvers. Cost 20 DP.

[ ] Power Reactor: Like the name implies a reactor that can power the entire Labyrinth. Can be used to increase MP. Cost 50 DP.

[ ] Emotion Factory: A factory made by monsters to harvest screams, but soon replaced it with laughter. Now, you have modify it to harvest emotions from Units and Delvers. Provides Bonus on Research for Emotions. Cost 50 DP.

[ ] Everywhere Doors: These doors that are appearing everywhere are special as they can take your units anywhere in the Labyrinth, and perhaps even beyond it. Cost 20 DP.

[ ] The Tower of Mysteries: A tower that was once home to a great and powerful magician beyond compare. And now it belongs to you, where magic using units are now strengthened by it and the secrets it has. Grants Bonus to Research for Magic and subjects related to Magic. Cost 20 DP.

[ ] Skull Island: An island shaped in a skull. it has a cavern in a form of a maze that can beguile and confuse Delevers inside. It also can be filled with loot to give Greed to Delvers. Cost 15 DP.

[ ] The Maze of Seperation: A grand labyrinth you can create where it can be used to disorient, displace and separate a group of Delvers throughout where they can deal with your units that you place. Cost 20 DP. Can unlock additional structures.

[ ] Write in DP Cost varies depending on how powerful it is (Must fit in with the tree)

As usual, if you guys have questions or need anything, don't be afraid to ask me anything and I will do my best to help you guys out. Sorry if the votes are confusing you, so willing to clear them up if you are confused by them as well
 
[X] Plan: Da woods! They contain bad Juju!
-[X] The Dead Woods
-[X] The Greedy Mines
-[X] The Chateau de Jalousie
-[X] The Dark Mountain
-[X] Graveyard of Broken Keys
-[X] Power Reactor
 
[X] Plan: Da woods! They contain bad Juju!
-[X] The Dead Woods
-[X] The Greedy Mines
-[X] The Chateau de Jalousie
-[X] The Dark Mountain
-[X] Graveyard of Broken Keys
-[X] Power Reactor
You mind explaining the choices you picked, cause I am curious to hear of the reason why so many for the maze options, but so little on the other two.
 
You mind explaining the choices you picked, cause I am curious to hear of the reason why so many for the maze options, but so little on the other two.
I mostly based it on what I've seen works on other dungeon core fics/quests, the maze is where most of the Mana is gathered, so making sure people stay in there as much as possible is a good idea.

The anchor is mostly because it was the only one that seemed good at the time, most of the other ones do give an advantage, but they feel like something more long term, as I doubt were going to get some high level delvers with cool abilities right away, so we don't really need an advantage to finding them right now.

And the generator will help us get more MP, which means we will probably have more points available next time we summon creatures, potentially allowing us to get more powerful units.
 
You mind explaining the choices you picked, cause I am curious to hear of the reason why so many for the maze options, but so little on the other two.
I may not know but to give a good tip
Think of a labyrinth like multiple dungeons layered on eachother
Maze acts as the buffer between anchors and is akin to mystery dungeons ie its constantly shifting its layout, stuff here will make intrusions more difficult for those that come overall, typically split into layers with an Anchor in each one, which for now are 2, the outer layer and inner layer as you progress and gain more anchors this will change, every layer means a bit more space between you and any would be intruder
Anchors are your dungeons typical and act as the locks that keep the cradle safe, any intruders and interlopers will need to get to the anchors own core in order to proceed into the next layer and if any tricks are used to bypass this..... well if any of you are familiar with the golden compass or the effects foreign physics can do to a person's health then yeah its not the most pleasant, in essence these also act as your anchors into various realities and their physics so do take that into account and a final note is that things of the anchors reality have an easier time here, upgrades here tend to help by tapping into physics of the world in question and help units of their tree thrive
Cradle is your inner sanctum, epicenter of the labyrinth, final dungeon...... and where you pull out all the stops, and upgrades here tend to be labyrinth encompassing or big
 
I've seen works on other dungeon core fics/quests, the maze is where most of the Mana is gathered, so making sure people stay in there as much as possible is a good idea.
Ooh, must have missed that part in other dungeon works.
The anchor is mostly because it was the only one that seemed good at the time,
Plus it can probably lead to us getting Heartless since they are drawn to hearts and keyblades.

as I doubt were going to get some high level delvers with cool abilities right away, so we don't really need an advantage to finding them right now.
We can only hope, although our first visitors will probably be either small time criminals or civilians.

And the generator will help us get more MP, which means we will probably have more points available next time we summon creatures, potentially allowing us to get more powerful units.
Fair enough, was just curious on your choices and reasoning, and hopefully we can get more boss Unverseds to help us, especially against heroes and villains.

[X] Plan: Da woods! They contain bad Juju!
 
Ooh, must have missed that part in other dungeon works.
Do remember I said dungeon core, so some of my knowledge might not translate, but the areas outside the core room, what it's being referred as Maze here, is where most traps and monsters are, and as such, it's where adventurers/delvers spend much of their time in, the more time they spend in there struggling, the more mana they generate, not to mention that as they fall for traps, they might drop loot we can research.

Or at least that's how I understand this to work, not that familiar with labyrinth core works, so we'll see how well it goes if my plan wins.
 
Do remember I said dungeon core, so some of my knowledge might not translate, but the areas outside the core room, what it's being referred as Maze here, is where most traps and monsters are, and as such, it's where adventurers/delvers spend much of their time in, the more time they spend in there struggling, the more mana they generate, not to mention that as they fall for traps, they might drop loot we can research.

Or at least that's how I understand this to work, not that familiar with labyrinth core works, so we'll see how well it goes if my plan wins.
To your credit, it works all the same as well. So good job anyways Fail! You delicious burger digimon!
 
Do remember I said dungeon core, so some of my knowledge might not translate, but the areas outside the core room, what it's being referred as Maze here, is where most traps and monsters are, and as such, it's where adventurers/delvers spend much of their time in, the more time they spend in there struggling, the more mana they generate, not to mention that as they fall for traps, they might drop loot we can research.

Or at least that's how I understand this to work, not that familiar with labyrinth core works, so we'll see how well it goes if my plan wins.
If it helps
Look up and watch playthroughs of Labyrinth of refrain and Labyrinth of galleria
You'll get a better idea how it differs
And admittedly keeping delvers in is a good idea if a double edged sword
To give a comparison, the Maze is a roguelike and constantly shifting topographically speaking, they won't immediately find way to the anchor and then core
Give them time though and eventually they'll find it and perhaps conquer it
Though I will note that if you ever set up a prison or get corruption options such a thing becomes more tenable
 
I'm not really familiar with labyrinth/dungeon core games, but this seems fascinating. Once I've had some more time to cheer on the concept I will probably start voting. Until then I'll be lurking.
 
I should probably close the vote shouldn't I? Or do you guys think leave it up open for one more day?

Edit: Probably today as there seems no one wants to vote. Which is kinda a little hurtful but understandable.

Also, current Tally:
Adhoc vote count started by WilyMachineKing1 on Jun 30, 2024 at 6:53 PM, finished with 14 posts and 4 votes.

  • [X] Plan: Da woods! They contain bad Juju!
    -[X] The Dead Woods
    -[X] The Greedy Mines
    -[X] The Chateau de Jalousie
    -[X] The Dark Mountain
    -[X] Graveyard of Broken Keys
    -[X] Power Reactor
 
Last edited:
I should probably close the vote shouldn't I? Or do you guys think leave it up open for one more day?

Edit: Probably today as there seems no one wants to vote. Which is kinda a little hurtful but understandable.

Also, current Tally:
Adhoc vote count started by WilyMachineKing1 on Jun 30, 2024 at 6:53 PM, finished with 14 posts and 4 votes.

  • [X] Plan: Da woods! They contain bad Juju!
    -[X] The Dead Woods
    -[X] The Greedy Mines
    -[X] The Chateau de Jalousie
    -[X] The Dark Mountain
    -[X] Graveyard of Broken Keys
    -[X] Power Reactor
I mean, it looks like a unanimous vote so I think you should close it.
 
I mean, it looks like a unanimous vote so I think you should close it.
Yeah, yeah that's fair. Maybe more voters will come later. Sorry for my self pity party, let's just try to have fun.

Final Tally:
Scheduled vote count started by WilyMachineKing1 on Jun 28, 2024 at 1:19 PM, finished with 16 posts and 4 votes.

  • [X] Plan: Da woods! They contain bad Juju!
    -[X] The Dead Woods
    -[X] The Greedy Mines
    -[X] The Chateau de Jalousie
    -[X] The Dark Mountain
    -[X] Graveyard of Broken Keys
    -[X] Power Reactor
 
Hey guys, sorry for the lack of updates, I kinda had a bit of a burnout with quests recently and decided to take a break. And no, I am not giving up this quest, just need to try some things like stories and getting my head straightened, and I will get back to this and others.

Hope you guys have a good summer.
 
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